Sir Alaric the Bastard Formerly: Alaric Ovidius Eiredor II
Race
Half-Elf
Classes/Levels
Fighter/2 Paladin of Shelyn/1 | Init +8 | low-light vision, Perception +1 | AC 22/12/20 | HP 25/27 | F +6 R +2 W +3; +2 vs charm and compulsion | CMB +7, CMD 19 | Loyal Oath (Su) [1/1]
OFFENSE Speed: 30ft
Melee: flail +7 (1d8+6/+9; trip, disarm), gladius +6 (1d6+6/19-20), OR lance +6 (1d8+6/+9)
Ranged: javelin +5 (1d8+4, 30ft.)
Special Attacks: power attack (factored in)
ATTRIBUTES BAB: +3, CMB: 7 [+10 disarm, +8 drag, trip, reposition], CMD: 19;
Skills:ACP -5 Appraise +4, Climb +8, Diplomacy +6, Handle Animal +6, Intimidate +6, Knowledge (engineering) +4, Knowledge (history) +4, Knowledge (nobility) +4, Ride +6, Survival +3, Swim +8; Favored Class 1 skill/2 hp
Feats: Power Attack, Improved Initiative, Combat Reflexes, B, Combat Expertise
Traits: Defender of the Society, Elven Reflexes
Combat Gear:wand of cure light wounds (17 charges), oil of magic weapon, potion of bear's endurance, potion of enlarge person, potion of feather step, potion of shield of faithOther Gear: masterwork flail, gladius, javelin (5), lance, masterwork halfplate, darkwood heavy shield, heavy warhorse, riding kit (saddlebags contain spare chainshirt), banner, courtier's outfit with lion broach worth 50gp, furs, soldiers uniform, whetstone, paladins kit (sans rations, mess kit, pot), 37.5gp
SQ: lore warden archetype, scholastic, half-elf traits (dual-minded, elf blood, elven immunities, keen senses, multitalented)
TACTICS Before Combat: Alaric will entreat his party-members for buffs, using potions if necessary. Where possible he'll fight using horse and lance, but is flexible enough to adapt to other situations.
During Combat: Having little skill in archery, Alaric prefers to close with his enemies on horseback where possible. On foot, Alaric prefers to use combat manuevers against flat-footed or disabled foes, otherwise fighting with power attack and shield.
CHARACTER Concept: overzealous glory-hound striving to earn a place in court
Appearance: The youth wears the colours of Taldor proudly, and upon his shield is the sigil of the chivalrous House Eiredor, struck through with the baton sinister. His clothing is well-kept, but his weather-beaten features and disheveled hair tell of a life on the front-lines rather than at court. He wears his hair long, to cover his pointed ears, and uneven stubble marks his face.
WARHORSE (DAUNTLESS):
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 21, touch 13, flat-footed 17 (+6 armor, +4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 40 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills ACP -5, Perception +8
Gear chainmail barding, bit and bridle, a saddle, a saddle blanket, saddlebags, lance, mwk. halfplate and 2 days worth of feed
Boon:Herald (1 PP) Squire (4PP) Evenhanded Investigator (+2 diplomacy with city guards/officials in Absalom)
Crisis Averted - rescued the Dwarven emissaries
Kassen's Blessing - single use reroll