Laughing Elf

Sir Aethorduil Tarathiel's page

97 posts. Alias of Helaman.


Full Name

Sir Aethorduil Tarathiel

Race

Male Half Elf

Classes/Levels

Paladin 1

Gender

AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision

Age

30

Special Abilities

Detect Evil, Lay on Hands(5), Dark Vision, Fey Ancestry

Alignment

Neutral Good

Deity

Pelor

Languages

Common, Draconic, Elven

Occupation

Knight

Strength 16
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 12
Charisma 16

About Sir Aethorduil Tarathiel

Talk of stature, noble of countenance, strong in shoulders and limbs. 6ft 160lbs. Golden hair, cream complexion, deep blue eyes. He is the very soul of chivalric courtesy and prowess. He radiates a deep confidence and kindness.

Attack
L.Sword +5 1d8 + 3 S
Mace +5 1d6 + 3 B
Spell Attack (DC13) or +5 Effects: As per spell.

Defense
Chainmail and Shield AC16 (18)
Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5

Equipment:

Chainmail
Mace
Holy Symbol
Longsword
Priest Pack
Scroll of Pedigree
Set of Fine Clothes
Shield
Signet Ring
Trinket: Scarf of Beloved
PP: GP:25: EP: SP: CP:

Features and Traits:

Detect Evil: 3/Day
Lay on Hands: 5hps/Level
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility. You gain proficiency in two skills of your choice (Perception and Religion)
Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice (Draconic).

Position of Privilege. Thanks to my noble birth people are inclined to think the best of me. I am welcome in high society. Common people make every effort to accommodate me and avoid displeasure. Nobility sees me as one of their own and I can secure audience with local nobility.

Lawful Good Worshiper of Pelor. God of the Sun, Light, Strength, and Healing. He is known as the Shining One, and the Sun Father. He is known as the creator of much that is good. His holy symbol is a face in a sun.

Skills:

* = Proficiency
+1 Acrobatics
+2 Animal Handling
-1 Arcana
+5 Athletics*
+2 Deception
+1 History*
+1 Insight
+5 Intimidation*
-1 Investigation
+1 Medicine
-1 Nature
+4 Perception*
+3 Performance
+5 Persuasion*
+1 Religion*
+0 Sleight of Hand
+0 Stealth (Disadvantage)
+1 Survival

Proficiencies:

Weapons
Simple Weapons
Martial Weapons
Armours
All Armours
Shields
Languages
Common, Elvish and Draconic
Tools
Gaming Set (Chess)

Background:

A child of a political marriage between two established half Elven noble families, Aethorduil was raised in privilage. His family is based on the foundation of a Half Elven ancestor, Tauriel Tarathiel, who saw that Half Elves have unique advantages over both Elves and Humans alike and determined that her progeny should benefit. Over her long life she deliberately sought every advantage in human lands, growing her influence and wealth thanks to her long life and her ability to mediate between human and those of the Elves.

She lived long enough to see her oldest half elven son made a baron (earned through service as well as bought through wealth) and the dynasty has continued since. Each generation exclusively seeking elven or half elven partners. Aethorduil is the 5th generation descendant of Tauriel 'Housemother'. The family motto, "Standing twixt two worlds".

His family regularly sought to attract both Elven and Human artists to court for a season here and there to ensure that the family was kept fashionably aware of trends in custom, language and the arts. As the second son in his family, Aethorduil was given religious training and his piety has led him to a point of view that embraces that of the common man. He tends to default to a priestly point of view and behaviors rather than that of a scion of a noble family or knight errant.

Still, Aethorduil enjoyed training at Arms and took every opportunity to practice his skills. He's grown strong under his training regime and his skill at arms have been noted and commented on. At one stage he was the rising star of his family.

He has fallen from family favour of late due to his acting like a common priest (not even a noble one) for the families of the estates and lands surrounding his families lands. Worse yet he's had the bad taste to fall in love with Lady Rosanna of the Highguard family - a notoriously xenophobic human family whose views on 'purity of blood' matches his families own. The couple met at a tourney that Aethorduil attended and they've fallen hard for each other. Many a letter professing undying love has been secretly exchanged.

Aethorduil has been given leave by his family to adventure and to "sort himself out". Aethorduil suspects that distance also lessens any impact from his egalitarian behaviour and it being attached to his family by association.

Traits, Ideals, Bonds and Flaws (Can be changed to fit the campaign if needed):

Traits
1/ Despite my noble birth I do not place myself above others. We all have the same blood.
2/I am religiously minded and see myself more as a minister than warrior. Seeing myself as a Priest I tend to quote religious texts and passages (acolyte trait)
Ideals
It is my duty to protect and care for those under me.
Bonds
I am in love with the heir of a family that my family despises. The fair maid Rosanna Highguard. We met at a Tourney feast and time both stood still and melted away. She bade me wear her scarf as token and while I did well to finish in the top 5, I was not victorious in the next round. I still write to her in secret and still carry her favor.
Flaws
By my words and actions I often bring shame to my family.

:
Notes on Code and Behaviour
Honesty: Don’t lie or cheat. Let your word be your promise.
Courage: Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Pelorians believe that the life-giving sun is the best cure for all of the worlds ills. Justice and freedom are brought about through charity, modesty, preseverance, and self-sacrifice. Pelor's priests teach that the truly strong don't need to prove their power. Pelorians strive to perform so many good acts that evil has no room in which to exist, though they will fight if necessary. Pelor is wrathful against the forces of evil, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.

Pelorian paladins, known as Crusaders, are rare.