This Sunday, Irovetti threw everything he had at the capital of Cambia. Westport (formerly known as Fort Drelev) was attacked by the Pitax Horde, the Catspaw Marauders, the First Flight of Wyverns and a 500-mand mercenary army from Mivon who wanted to take down a Swordlord upstart whose very presence as a ruler was an affront. With them, they had three siege engines to bring down the wall, the watchtower, the garrisson and the castle. The final phase of the battle saw the Westport Defenders and Happ's Riders rip the Mivon Mercenaries and the Pitax Horde to shreds, but at the cost of both regiments. Happs Bydon himself was killed. But a small adventuring party (who has been mentioned in Kingdom Events) made a stand by a wall and there, the group's Pathfinder Bard inspired courage with his horn. The result was a song that somehow found voice throughout the breached city. I had prepared it beforehand, and half an hour before my players arrived, the lyrics came to me. A note: Cambia is Lawful Good in alignment. The main deity is Abadar, but Erastil also has a strong following. The author of the lyrics worships Calistria, apparently, and Cambia has many beehives, which help the country's BP. This is the tune. There's a bit of an introduction, but lyrics should begin at 0:43. The two lines B-piece lyrics start at 2:13. And here are the lyrics: In forest by lake and through hills I will roam
From flower to flower the blessed bee goes
[instrumental] So help me get into my armour and let me gather my arms,
[instrumental] And stand man and woman, yea stand up as one!
We're done with RRR, and as I got Ultimate Campaign, we did the necessary conversions. The conversions were easy enough, and now it finally makes sense to make mines, sawmills, quarries and farms! However, VV requires - or advises - that the PCs' kingdom is around 50-60 hexes large, and as the Kingdom of Cambia was only 11 hexes, they players felt pretty overwhelmed. So we changed to "Kingdom in the Background", but it was definitely sub-optimal, as they felt they were quitters. How have others fared? You can't really expand your kingdom without building settlements to ensure that Economy and Stability remain at a level where you can make Control checks and expect to succeed. But building settlements takes TIME. Deciding what buildings to make, rolling for magic items, it's a bit of a pain. My players loved kingdom building, but having to do 40+ hexes before the story could progress, was murder - or Medieval Monopoly as one player called it.
I want to play up the angle that Nyrissa is using a lot of resources to de-stabilize the region, so I've come up with the following - also to bring the history of the Stag Lord's Keep into play: Background: A Mysterious Visit
A member of the militia followed them for a while, as they thought the group's asking for directions for Tuskwater was a bit unsettling - especially as they seemed to venerate the area with an almost religious fervour. Finding them
The Group
The group met Nyrissa who used illusions to appear as a manifestation of Gyronna. She has given the group a package of six +1 bane arrows keyed to the race of the most civilizing member of the group. The group will give these arrows to the Stag Lord, which will make taking him down somewhat more challenging. GUARD CR 1/2
Cultist (Rogue 1/Cleric 1) (2) CR 1
Champion of Gyronna (Inquisitor3) CR 2
Eye of Gyronna CR 3
Familiar: Greensting Scorpion
Valandil Ancalime wrote: Staglord; sounds interesting and could open up all sorts of possibilities and side plots (too many to mention really). If you don't want to bother, just send him north, there's a quick trial and he's executed. I would say the publicity of the trial attracts people to the area, give the group a few extra Build Points to start their kingdom. Actually, taking him to Restov would be a great way to give them the charter at a ceremony following the execution. |