I've noticed that sales have slowed down and as an original buyer of the SA Razor Coast, I'm a little worried also. I bought in at the $30 level for the player's guide, but I could justify another $30-$40 worth of RC goodies if there was something additional in that price range. I think one of the problems with this Kickstarter is that there isn't much in the $60-$80 range which, I think, is a sweet spot for a lot of people (like myself). $150-$250 is just too steep for most people IMO.
I'll do my part and spread the word though!
Well, we could join at the $30 Landlubber level and get the Player's Guide book & PDF and the character sheets, it just won't be signed.
Looks like that is what I will be doing, but $30 seems steep for a player's guide. Can we get a little more detail on it? How big, contents, etc?
At this point I'm just stoked that I'll finally get a copy of RC in my hands within the next few months.
Wow, I don't know what to say. I'm an original buyer who has been hoping for years to see the final Razor Coast and I have been patiently looking forward to this Kickstarter, but I am completely confused. It doesn't seem like there is much incentive to join in on the Kickstarter. Maybe because we are getting the $110 Deckhand level for a discount.
As an original preorder from Sinister Adventures guy, I would be fine having a PDF of whatever is available right now in any condition!
I guess I would say that my choice is something not listed. I'd prefer to have it play tested thoroughly and then edited on more.
I'm so glad RC is close to living again!!
Son of a bee sting! I've been getting psyched up for 2 weeks for the PDF to be released August 16, as was listed on the product page. Now, all of a sudden, it says August 23! Gah!
Exactly! I was counting down the days until tomorrow. Now it'll be another week. Damn, I'm waiting on this book to fill out the treasure inside an ancient tomb I'm designing for my players.
Erik Mona wrote:
It's certainly the current plan that some sets will NOT tie into the Adventure Paths, so if you're not a huge fan of that plan, you should be OK with how things develop over the next few sets. Even for the AP-related sets, a significant number of the figures will be "rank and file" monsters from the Bestiaries, rather than specific NPCs. And as for the specific NPCs, in many cases these will easily double as player character miniatures, which means we probably WON'T do a bunch of generic "human barbarians" and what-not, because the NPC figures will cover these niches quite nicely.
This is what I'd like to see. Maybe a mini set to go with the NPC hardcover? We have a ton of minis but it is still very hard to find one that matches closely with whatever monster/bad guys we're fighting at the time. The minis we treasure most dearly are the ones we use as PC's. Having an NPC set would be awesome because of the ability to use those as PC minis.
I'm sure there is at least one adventurous GM out there who is ready for a unique experience. I'd love to run it myself but I limit myself to running only one PbP game at a time.
For those unaware, Way of the Wicked is an all-evil adventure path from Fire Mountain Games. There are two adventures out so far and they have both gotten great reviews. Here is a link to the first book (for 1st-5th level) Knot of Thorns.
If anyone would like to run it I have a few ideas on characters.
Well, this is a nice surprise!
I was one of the people PO'ed the most about SA going down. I've been pretty harsh on you on these boards. But part of the problem (to me) is that you never came out and said exactly what you just said in your post. Having read your post, I honestly feel much better about the entire situation. No one likes losing money, but being left cold with no word from you hurt the most.
As far as repayment, I won't add to your loses. Personally, I was mad because I planned on running Razor Coast with my group and was really looking forward to it! Maybe one day something will come out, maybe not. But I don't need my money back. An apology was enough.
Maybe you can make it up to us by writing something completely awesome for Paizo. That would be great!
Sounds interesting, the only problem I see technical-wise would be that the individuals are not in a group, so a message board might be a hard way to keep people from knowing where others are. I guess there would be a lot of spoiler buttons.
This could work. The biggest problem with PbP IMO is that they are so slow and most adventures are too long, so people lose interest. This kind of thing wouldn't have that problem.
Wow, ask ye shall receive! Thanks Crystal and Crispy!
I know about the cards being with the PCs. I guess I was confused on how the players would use the cards while in character or actually in the game instead of at the game table.
Thanks, I'll go with something like Crispy did. Just wanted to make sure I wasn't missing something.
As far as the module, I haven't ran it yet (I will in a week or two) but I think it may be my favorite module ever, in any setting or rule system. I know Crystal isn't a full time adventure writer, but that needs to change!
I feel like this is a stupid question, but I'm not sure how PCs are supposed to "play" the cards during an encounter to get the boons. Are they supposed to hold it up? I like the concept, I just can't envision how it would be done.
Anyone out there that has run it? What did you do? Ms. Frasier, excellent module but what did you envision happening when a card is "played"?
Thanks in advance!
DigitalMage, while I like how you're thinking, the modular layout you proposed would make writing adventures impossible because you would never know which "modules" the group who is buying the adventure has chosen to use in their campaign. Having or not having any one of your modules would potentially create a TPK or having the group stuck without any choices on how to proceed.
Let's all give it a chance, at least sign up and playtest it. Then, let us judge it.
Certainly. I had my fun with my previous post ("Blah blah blah, onehundred milleooon, blah blah blah."), and IMO Hasbro is responsible for 4E and their attitude towards their customers. That being said, I did sign up for the playtests (I am an RPG nerd afterall). A few things:
Louis Agresta wrote:
Any reason why he thinks that Razor Coast will never be released? Its so strange that the one that is most complete is the one that will never see the light of day.
No problem Clark. I wasn't upset with you. This thing with Nick has just really gotten under my skin. I've had bad deals with other small RPG publishers also, but nothing like this. Paizo is definitely the best and most stable/honorable out there.
For myself, I have several shelves of RPG material that should last me a while so I'm cutting back on my purchases.
Clark said what I said much more eloquently.
Well, it was the last threat we had.
Louis Agresta wrote:
It's a good thought, especially because it might just work.
Why, Lou? Because he hasn't had enough time to respond? Love your stuff, but I've been taking all my money out of RPG stuff. No more Open Design, Pathfinder, Rite Publishing, etc. There are so many other things to do that money that is set aside for fun.
Silly us customers for supporting the hobby.
And, as someone who spends $60+ a month on this RPG stuff, this thing turns me off big time on the entire industry. That and I already have too much bloat with rules. The focus should be on adventures, thus the need to look outside of Paizo/official releases.
That said... your 230M PDF kicks the living snot out of any of the Paizo PDFs for performance on this rig. The Paizo products are gorgeous, bar none the highest appeal and presentation I've ever seen. Unfortunately all those layers and how the PDFs are built makes them... sluggish... even on a decent computer.
I concur. This 200MB-300MB PDF is very fast. Faster than a 50MB Pathfinder file. It being black and white and relatively low on graphics within is what does the trick. So if anyone is apprehensive about getting this because of the file size I would say pull the trigger, no need for concern.
Louis Agresta wrote:
For what its worth, I'm trying to stay on top of Nick. I call him and I email him at least once a week, but to date haven't heard back. I won't stop, even if I'm doing it when I'm 80.
I've been following your updates on RC from when the Sinister site was still up and I have to say that I appreciate your hard work on this project!
Kregimie is a gnome rogue from the gnome city of Wispil, located in the Verduran Woods. Whenever he isn't tinkering with small devices or trap mechanisms, he is planning out his next practical joke. He looks at humor as his "medicine" since he was almost a victim of the Bleaching when he was younger.
He grew up as an apprentice of his blacksmith father, but found the work too mundane and uninspiring. He was saved by The Wonderseekers, who took him away from home and onto an adventure that was able to rekindle the flame of curiosity in him. He hasn't looked back since. He has returned to his hometown once and again since then, but lives his life to explore what this strange world has to offer.
Kregimie, or Kreg as his friends call him, delights in diffusing tension with a good gnome joke when things get tough. He is known for the series of moves he does before disarming any traps, and is so superstitious that he finds himself unable to try to disable any device before doing routine.
I may use a rogue archetype on him like Acrobatic. Also, would traits and items from Gnomes of Golarion be admitted for use? I'm in CST and can post once or twice a day during the week. Thanks for the consideration!