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Simza Caumlo's page

310 posts. Alias of Peanuts.

Full Name

Simza Caumlo


Human (Varisian)


Oracle of Life (Seer) 1







Special Abilities

5' 2" 120 lbs.


Neutral Good


Sarenrae & Shelyn




Celestial, Common, Elven, Varisian


Fortune Teller, and Inspector with the MSI

Strength 10
Dexterity 14
Constitution 8
Intelligence 14
Wisdom 12
Charisma 18

About Simza Caumlo

Simza Caumlo CR 1/2
Female Human (Varisian) Oracle (Seer) 1
NG Medium humanoid (human)
Init +3; Senses Perception +2
AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
hp 7 (1d8-1)
Fort -1, Ref +2, Will +3; +4 vs. disease
Speed 20 ft. (30 ft. without armor)
Melee light mace +0 (1d6)
Ranged sling +2 (1d4)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Oracle Spells Known (CL 1st; concentration +5)
1st--cure light wounds, magic stone, shield of faith (4/day)
0 (at will)--create water, guidance, sotto voce(DC 14), stabilize
Mystery Life
Str 10, Dex 14, Con 8, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Extra Revelation, Selective Channeling
Traits Harrow Born (Varisian), Varisian Wanderer (Perform (Sing))
Skills Craft (Alchemy) +6, Diplomacy +4, Heal +5, Knowledge (religion) +6, Perception +2, Perform (sing) +5, Profession (fortune-teller) +5, Sense Motive +5
Languages Celestial, Common, Elven, Varisian
SQ oracle's curse (wasting), revelations (natural divination, channel positive energy)
Other Gear light mace, scale mail, sling, adventurer's sash, backpack, belt pouch, candle (10), canvas (sq. yd.) (2), chalk (10), document case, charcoal stick (4), harrow deck, holy symbol of Sarenrae (wood), holy symbol of Shelyn (wood), journal, paper (5 sheets), parchment (5 sheets), powder, sewing needle, spell component pouch, thread (50 ft.), torch (2), vials (5 iron, 5 glass), whistle (signal), 1gp, 2sp, 4cp

Simza (or Simmy as her brothers sometimes call her) is a Magnimarian born Varisian. Like most of her people however her family did not reside fully in the city, Simza instead raised partly in the bustle of the suburbs, and party along the roads of Varisia. Even from a young age however her frailty and frequent poor health was a concern to her parents, and though she enjoyed seeing the countryside, she most often saw it from the back of a wagon, rather than walking and running alongside the wagons like the other children.

Despite her frailty Simza remained a cheerful child, enjoying the traditions of her people, learning from her grandmother the ways of the harrow deck, and from her brothers and friends tutoring she developed a beautiful singing voice. Her childhood continued apace until at the age of 13 she was struck down by a wasting disease-or so it seemed at the time. It proved in the months following, as she was cared for in her home in Magnimar, that this was no simple disease, but rather a curse. She was never again allowed to travel with her extended family, instead staying at home, being cared for by her elder brother, Besnik who has likewise suffered a blow from the gods. This change in lifestyle meant she spent much time reading and examining the world outside her window; a view which featured prominently the Arvensoar, a building to which she grew greatly enamored, learning of it's history, and determined to find some way to one day walk within it's walls and serve amongst it's stalwart defenders of the city.

Despite the tribulations she has faced in her life, Simza yet remains a friendly, though now much shyer girl. The wasting disease has taken some of the beauty from her voice, and she now hides her pale skin behind veils and scarfs, but the years of sitting at home has given her a chance to study for her future career, the girl finding a talent for Alchemy. She knows she is young and no fighter, but she is determined to use her talents, and join the ranks of the guards so that she can visit that historic monument of the city.

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