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Darius Finch

Simon Wyldote's page

247 posts. Alias of GM Netherfire.


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1 to 50 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

“What I wouldn’t give for my horse,” pants the Wyldote to himself. He holds his torch high and keeps a close proximity to Aladdin. He peers into the darkening landscape beyond the torchlight.


“I sent that bird to my father in Silogard two days ago. The message warned him of this warlord and a coming raid, but that was before we knew of the dragon and the size of the force,” Simon says between strides, “I don’t think we’ve ever seen such an organized attack...” he turns a questioning look to Logan, assuming the young lieutenant to have more insight on what “normal” sized goblin raids looked like.

“Anyway, we can hope he responded by bolstering defenses, or at the very least, sending riders to investigate. Regardless, we need to get home to warn and aid the realm against this threat. We might have to run through the night.”


Simon keeps his bow trained on the bugbear already wounded from a previous arrow.
Longbow 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 for 1d8 + 1 ⇒ (5) + 1 = 6

The shot drops the bugbear at Rolg's feet.


Longbow 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 1 ⇒ (5) + 1 = 6

Simon’s arrow hits a burnt bugbear in the chest, but it does not bring it down.


Acrobatics 1d20 + 4 ⇒ (19) + 4 = 23
Simon sprints past Rolg and Logan, clambering up the stone and nocking an arrow.


Simon continues running, panting prayers into his helm as his heavy armor hurtles his onward.


Seeing the Rolg and Logan hesitate to cover the escape, Simon snaps a shot from his ready bow before pivoting and stomping heavy, armored steps away from the pursuing horde. Longbow 1d20 + 7 ⇒ (2) + 7 = 9 for 1d8 + 1 ⇒ (7) + 1 = 8

But in his panic the string twangs and the arrow sails wide. The lordling does not look back.

Wearing heavy armor reduces the Running multiplier to x3.


Attack 1d20 + 7 ⇒ (4) + 7 = 11 for 1d8 + 1 ⇒ (4) + 1 = 5

An arrow clatters off the stone walls close to the bugbear and dwarf.


Attack 1d20 + 7 ⇒ (12) + 7 = 19 for 1d8 + 1 ⇒ (2) + 1 = 3

The bow creaks and the string snaps, and an arrow sticks into the bulgy back of Jamie’s attacker. “Aladdin, stay behind Bolgrith!” the lordling gasps, already reaching for another arrow.


Simon ties the goblin’s line to his belt and unlimbers his bow and nocks an arrow, grimacing at the echoes of the melee.

“If we can take them down quietly, we should,” he says to no one in particular.


“Quiet everyone. I heard something ahead,” the lordling whispers urgently.

Simon scowls, and tugs on Gat’s rope, perhaps a little too roughly.

“What was that? Tell me what that was!” he hisses. Gat looks up at him in confusion, rubbing his thin neck and very plainly not knowing what the Wyldote is talking about.

His other hand takes hold of the longsword handle at his belt, but does not draw it as he peers into the dark ahead of them.

Those of you with Darkvision see nothing.


Still holding onto the rope tied to Gat, Simon follows the guide with a wary look, picking his footfalls through the uneven rock floor.
Stealth 1d20 + 4 ⇒ (15) + 4 = 19


The lordling picks up one of the bows, and tests the draw, but is unable to fully pull it back. Quietly setting down the bow, he looks over the set of field plate ignored by Rolg and Logan. “Not like my set at home, but it should suffice until we get there…”

After shedding his chainmail, during which he reddened at Jamie’s catcalls from across the room, the Wyldote asks one of his companions to help him into the heavy plate. In a few minutes, he walks around the room a few times, rotating his arms and taking high-knee steps, testing his range of movement. He stops at the collection of shields, and seeing that no one has taken the magical buckler, secures it over his plated left forearm.

Satisfied, he approaches the weapons rack, and takes up one of the longswords set aside by Bolgrith as a magical weapon. Drawing the blade, the lordling spins it by his wrist, and blade whistles through the air. Nodding, he moves the scimitar to the other side of his belt and straps in the longsword as his first choice in combat. Then he stoops and shoulders one of the oversized quiver of arrows, and readjusts his bow for easy retrieval.

His clanking steps take him to the door, cutting a much more knightly figure than a soft nobleman.

The file that was Simon’s character sheet was lost, so I gotta rebuild him. Apologies if you notice any inconsistencies from past rolls of his -I’ll do my best replicate them. Simon took the +1 Field Plate, a +1 Longsword, the +1 Buckler, and 40 arrows.


“Stonebit. They will attack Stonebit first,” Simon answers Logan as he rises numbly, regarding the goblin at their feet with a look of disgust. “I told him to lead us out, a way where we won’t get spotted by the army. Once we are a good distance away, we run like mad, back to the Commonwealth. There we can get a ship to the Hammertides, and warn our people.”

He reaches into his pack and produces a rope. On one end, he fashions a loop knot and tightens it around the goblin’s neck. Then he nods to Logan for the goblin to be released.


Anger flashes over Simon’s face, but he bites his tongue and pauses before speaking to Rolg. “I see your reasoning, Rolg. This is a dire situation indeed, and it seems we’ve learned of it too late. And six of us running out with brazen blades won’t help...” He is quiet for a moment before he steps up to where Logan holds down the goblin and stoops closer to the gnarled, ugly face. “Spune-ne unde te va ataca primul.”

He places a hand on the lieutenant’s boot and presses it harder onto the goblin’s small body. “Nu am atentia ta?” The lordling keeps a dark look on the goblin as he gestures to Rolg. “El va scrie numele dumneavoastră dacă nu ne ajuta sa se ​​strecoare de aici nevătămat. Vei face cum spunem noi.”

Intimidate 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12 Pffft! Still beats the DC!

goblin:

“Tell us where your army will attack first.”

“Do I have your attention?”

“He will write your name if you do not help us sneak out of here unharmed. You will do as we say.”


When the attack begins,” Simon says to Rolg, “And if they plan to use watercraft or sorcery.”


Perception 1d20 + 7 ⇒ (9) + 7 = 16

“Agreed, Bol…” Simon trails off, listening. He raises a finger to his lips and inclines his head to the hallway in question.


Aladdin also hears the door close.

Perception 1d20 + 7 ⇒ (13) + 7 = 20

Simon inclines his head and whispers "I heard it too. What if someone else is down here? Maybe Rolg or Bolgrith can sneak up ahead to see, I think torchlight would give the rest of us away."

The lordling looks at the two, waiting for one of them to volunteer.


Simon curses under his breath, his wide eyes rereading the verse at the end of the historical account. With a sense of urgency, he looks to the others, “We need to get out here, now. Hagglesport’s alliance with the Commonwealth is false!” He glances at the Stonebit, “Our people are in danger!”


Simon finds his voice. “He fell fighting a great evil, the serpent-man called Naja. He was buried outside Wolftooth Cave.”

After a few moments, he rallies his courage as well. “Tell us what is going on. Are you after the sceptre of the Commonwealth? Are you a friend to Gartok the Undying, the goblin warlord? Tell us your plans!”


"Well struck, Jamie."

Simon gasps and suddenly stands digging through his pack. At length, he holds up a headband of two entwined silver snakes, with both jaws holding half of a large ruby, that rests on the brow when worn. “I forgot to tell you, Aladdin. This is for you. Bolgrith suggested it would be best utilized by your talents. I think it has magic in it.”

He holds it out for Aladdin to take.
It is a Headband of Alluring Charisma +2. It will affect your spell DCs and bonus spell allotment tomorrow. Today it will affect your Charisma-based skills only.


Simon jabs again at the lava monster.
1d100 ⇒ 15
Attack 1d20 + 5 ⇒ (14) + 5 = 19 for 1d8 + 1 ⇒ (2) + 1 = 3
The thrust is dangerously efficient, but it pierces nothing but mist.

It is Rolg's turn.


Simon attacks the tower of roaring magma and billowing steam.
1d100 ⇒ 33
Attack 1d20 + 5 ⇒ (12) + 5 = 17 for 1d8 + 1 ⇒ (1) + 1 = 2
His longspear sounds like it connected with the elemental, but it is difficult to see if the lordling damage it at all.


Simon hangs back, and aims at the great monster’s chest with the longspear.
Attack 1d20 + 5 ⇒ (11) + 5 = 16 for 1d8 + 1 ⇒ (1) + 1 = 2
The tip punctures into the lava creature, but the opening fills again with magma, the thrust seemingly ineffective.

“Flank! Attack it from both sides!” he calls.
Am I taking the cavalier’s Tactician ability too literally? PERHAPS.

Aladdin still has a turn left.


"Very well!" Simon lifts his spear and turns to run after Rolg.


Attack 1d20 + 5 ⇒ (5) + 5 = 10 for 1d8 + 1 ⇒ (2) + 1 = 3
Simon’s longspear stabs at the magma spirit, but is stopped short by the hard stone skin.


Simon unlimbers his longspear and turns to aid Logan.
Attack 1d20 + 5 ⇒ (3) + 5 = 8 for 1d8 + 1 ⇒ (8) + 1 = 9
He jabs at the glowing, earthen spirit, but the spear point bounces off the rocky hide.


“Clever, Aladdin! Clever!” Simon cheers proudly. He calls down to two below, “Hurry! His spell will not last long!”


crunch:

1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (19) + 1 = 20

Simon follows up the chain right after Jamie. As he recovers at the top, he looks around, his eyes wide with realization. “Rolg isn’t here?! I thought I followed him up! I was certain I grabbed his shoulder…”


“Oh!” Simon suddenly brightens, approaching the door. “Of course!”

“Excuse me, Master Dwarf.” The lordling takes hold of the key. He looks up at the hole in the ceiling, Turn the key, find the link. I see chains up there!” he points, “Chain links! Up the chimney, ere you sink! I’ll bet if I turn this, that roll of chain will drop, and we can climb out of that opening up there.”

“This door in front of us must be false,” he knocks on it, “Hear that? It sounds completely solid behind here.”

Before anyone can stop him, Simon twists the key further in the lock. As the young man supposed, the roll of chain overhead uncoils and falls to the floor of the small room. Tumblers turn in the lock, and larger mechanisms in the door shunk as heavy deadbolts retract. The door suddenly blasts open, releasing a great deluge of black oil. The thick grease glugs inside under great pressure, and soon the low-ceilinged room begins to fill. In no time at all, the depth of the oil raises from waist height to chest height. The now open door continues to gush oil into the room, and shows no sign of slowing. The chain is covered in oil from the initial explosion of inky grease.

What do you do. The small room is filling with oil, threatening to drown you. There is a chain at the center of the room leading up a ten foot chute, with an opening at the top. Pass a Climb DC 15 to move one-quarter of your move speed, due to the oil on the chain, your hands, legs, and body. The distance to climb is 15 feet total. The oil will break your fall, so you will not take fall damage. But, you will start to suffocate if you wait too long at the bottom.


“Swimming… on a beach?” Simon angles his head at the door, truly perplexed.


Simon breathes a sigh of relief when Rolg does not come to harm. He quietly follows the two mercenaries inside. “Hmm…” He thinks aloud, looking over the carved images of captivity and punishment.


Simon nods and tries to peer down the pit a safe distance away. "I can't shoot them, angle isn't right. And it's too dark down there. Hm ... "
He scoops up a skull-sized stone that appears to have crumbled from the ceiling long ago and tosses it into the dark hole.
Hit chance 1d100 ⇒ 54, Attack 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 ⇒ 4
The rock splats something wet.

Logan can see that the stone floor is littered with these rocks. The nearest one to him is at the foot of the stair.


Simon squints at the carvings. "What are those tall men with pointy ears? They do not look like hobgoblins to me."


Simon’s bowstring thrums again. Longbow 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 1 ⇒ (4) + 1 = 5, at N7.
“Bring it down! Before it closes them in!” the lordling’s voice echoes over the stone walls.


Simon lets fly another arrow. It pierces the edge of the puddle.
Longbow 1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 1 ⇒ (1) + 1 = 2


“No objections here,” In seconds, Simon has his bow out, nocked, and aimed. He slowly exhales and releases the arrow.
Longbow 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 1 ⇒ (7) + 1 = 8
The arrow sticks in the puddle, and a low hiss can be heard of dissolving wood and metal.

Rolg and Logan still have standard actions. Bolgrith's rope-gathering and walking to Jamie took up his actions, unless he as a swift he wants to use.


“Nice work, Aladdin!” Simon says as the sorcerer casts his light spell. “Now, to find the trigger. Jamie, Logan, don’t move…”
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
“Ah-ha! There, see that thread between the pillars?” the lordling points. Logan need not roll Perception to see the tripwire.

“Logan, you mentioned you had some experience with traps in the Borderguard? Would you like to use these?” Simon holds up the set of well-made tools for picking locks or other small mechanisms. Masterwork Thieves’ Tools grant a +2 on Disable Device attempts. Remember that ACP applies to Disable Device too :P

“Not that I’ve used them to steal anything,” the young noble adds, his ears turning pink.


“I’ll go. Watch out Jamie!” Simon calls down the stairs. He makes sure his pack and weapons are secure, and then launches himself forward.
Acrobatics 1d20 + 6 ⇒ (13) + 6 = 19
The lordling leaps a little too far, and he scuffs his boots to slow his landing, but still crashes into Jamie. Caught unawares, the pit-fighter instinctively shoves back and knocks Simon to the ground. She hesitates as he stands, then shrugs and turns back to gawp at the carvings. Simon dusts himself off and fidgets as he tries to look around Jamie, down the stairs.

“Jamie, move the light closer to the steps. Let’s find that second trap.” Simon unshoulders and digs through his pack. In a moment he produces a roll of pockets containing tiny, fine tools.
Perception 1d20 + 6 ⇒ (14) + 6 = 20 He looks down the steps, up the pillars, and to the ceiling. He points where the pillars support the rock overhead. P4 and P8. “There. The light is reflecting off metal, but the torch isn’t close enough.” Jamie raises the torch, but it does not seem to help.

Did Logan or Aladdin want to jump? Roll Acrobatics!


The lordling nods at Bolgrith's reasoning, and watches the holes tensely. A grin breaks over his face at Aladdin's antics.

"He wasn't like this when he disappeared," Simon whispers to Logan's ear, discreetly gesturing at the sorcerer.


"Bolgrith? What are you doing?" Simon nervously glances from the dwarf's hands to the holes overhead.


“Shapeless teeth? Smokeless fire? A riddle indeed!” Simon exclaims, scratching his chin. He suddenly brightens. “Is it talking about love or hate?”


"Thanks, Rolg," Simon claps the sellsword's pauldron and takes up spare rope to help him pull up the remainder of their companions.


Simon offers his torch to Aladdin. "Sounds like you're next."


Embarrassed, Simon quietly trades his spear for a torch from his pack, and stirs the lingering embers of last night’s campfire until the wadding ignites. “Not everyone can see as well as you two,” he says to the dwarf and hobgoblin. He marches into the tunnel after Logan, shedding light on the rough-hewn stone and the threshold of the concealed doorway. He continues a little further, and lifts his torch as he gazes up the pitted rock at the end.

“Superbly found, Bolgrith. This wall looks like it must be climbed, but I cannot see how far it goes. Were your dwarf eyes able to spot the end? Rolg?” Simon calls from the end of the tunnel.

If you haven’t guessed it, a dungeon-crawl is about to begin. Please see Discussion.


“Uh…” Simon moves to help, but the corner of the cave looks too crowded. He retrieves the longspear from his back. “This might help.”

The lordling stands with the polearm at the ready.


Simon also sits in R7.


Logan knows that stone structures (natural or hewn) are usually pretty sturdy :P

Simon answers the hobgoblin. “Agreed, Rolg. We should at least rest the night to see if Aladdin returns. If he doesn’t, well, uh, we’ll sort that out tomorrow.” He shifts uneasily for a moment.

He looks at the fissure curiously. If we get to the other side, I promise we won’t go far, we’ll climb back for the night’s watch. Bolgrith said it would take a lot of magic to move someone to another world, more than he is capable of, respectively. I'm no mage. There isn't much to do but wait.”


Simon peers into the narrow crevasse. He carefully extends an arm inside, up to his shoulder. Frowning he backs away and looks again. “At the very end of my reach, the crack feels like it widens. But I can’t see...”
He turns to the others. “I know nothing of stonework, or how such large amounts of solid rock holds itself up. Does this crack seem normal to you?” The lordling points the question to the dwarf, but then looks up at the others in case they have any insight.

Bolgrith:

These are your previous findings:
While Bolgrith’s search of magic turns up only the imbued items worn by his companions, the deepsighted eyes of his kind notice that the wide crack at the back of the cave appears to widen slightly and continue deeper into the rock, turning sharply right after a few feet. Moreover, the texture of the stone at the turn suggests that this fissure was hewn by stone-carving tools. Backing up to reassess the deceptive break in the stone, he thinks that some of his more spry companions, such as Aladdin or Simon, might be able to squeeze through, especially since the opening widens after about a foot or so. As for himself, Bolgrith knows he would need to remove his armor to even consider an attempt at entry.

Roll Kn: Nature or Engineering if you wish to chime in.


Simon nods approvingly. “A man of action, I see. Very well, lieutenant! We gladly accept your aid.”
The lordling pats Logan on the shoulder before addressing everyone. “Our instructions tell us we will find the Key of Honfogalas in the cave, though I did not see it right away. Perhaps we need to look under the boulders somehow? Let’s take a look over that cave again.”

Simon enters the cave, studying the walls as he rounds the bend in the tunnel.

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