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Darius Finch

Simon Wyldote's page

231 posts. Alias of GM Netherfire.


1 to 50 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Perception 1d20 + 7 ⇒ (9) + 7 = 16

“Agreed, Bol…” Simon trails off, listening. He raises a finger to his lips and inclines his head to the hallway in question.

Aladdin also hears the door close.

Perception 1d20 + 7 ⇒ (13) + 7 = 20

Simon inclines his head and whispers "I heard it too. What if someone else is down here? Maybe Rolg or Bolgrith can sneak up ahead to see, I think torchlight would give the rest of us away."

The lordling looks at the two, waiting for one of them to volunteer.

Simon curses under his breath, his wide eyes rereading the verse at the end of the historical account. With a sense of urgency, he looks to the others, “We need to get out here, now. Hagglesport’s alliance with the Commonwealth is false!” He glances at the Stonebit, “Our people are in danger!”

Simon finds his voice. “He fell fighting a great evil, the serpent-man called Naja. He was buried outside Wolftooth Cave.”

After a few moments, he rallies his courage as well. “Tell us what is going on. Are you after the sceptre of the Commonwealth? Are you a friend to Gartok the Undying, the goblin warlord? Tell us your plans!”

"Well struck, Jamie."

Simon gasps and suddenly stands digging through his pack. At length, he holds up a headband of two entwined silver snakes, with both jaws holding half of a large ruby, that rests on the brow when worn. “I forgot to tell you, Aladdin. This is for you. Bolgrith suggested it would be best utilized by your talents. I think it has magic in it.”

He holds it out for Aladdin to take.
It is a Headband of Alluring Charisma +2. It will affect your spell DCs and bonus spell allotment tomorrow. Today it will affect your Charisma-based skills only.

Simon jabs again at the lava monster.
1d100 ⇒ 15
Attack 1d20 + 5 ⇒ (14) + 5 = 19 for 1d8 + 1 ⇒ (2) + 1 = 3
The thrust is dangerously efficient, but it pierces nothing but mist.

It is Rolg's turn.

Simon attacks the tower of roaring magma and billowing steam.
1d100 ⇒ 33
Attack 1d20 + 5 ⇒ (12) + 5 = 17 for 1d8 + 1 ⇒ (1) + 1 = 2
His longspear sounds like it connected with the elemental, but it is difficult to see if the lordling damage it at all.

Simon hangs back, and aims at the great monster’s chest with the longspear.
Attack 1d20 + 5 ⇒ (11) + 5 = 16 for 1d8 + 1 ⇒ (1) + 1 = 2
The tip punctures into the lava creature, but the opening fills again with magma, the thrust seemingly ineffective.

“Flank! Attack it from both sides!” he calls.
Am I taking the cavalier’s Tactician ability too literally? PERHAPS.

Aladdin still has a turn left.

"Very well!" Simon lifts his spear and turns to run after Rolg.

Attack 1d20 + 5 ⇒ (5) + 5 = 10 for 1d8 + 1 ⇒ (2) + 1 = 3
Simon’s longspear stabs at the magma spirit, but is stopped short by the hard stone skin.

Simon unlimbers his longspear and turns to aid Logan.
Attack 1d20 + 5 ⇒ (3) + 5 = 8 for 1d8 + 1 ⇒ (8) + 1 = 9
He jabs at the glowing, earthen spirit, but the spear point bounces off the rocky hide.

“Clever, Aladdin! Clever!” Simon cheers proudly. He calls down to two below, “Hurry! His spell will not last long!”


1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (19) + 1 = 20

Simon follows up the chain right after Jamie. As he recovers at the top, he looks around, his eyes wide with realization. “Rolg isn’t here?! I thought I followed him up! I was certain I grabbed his shoulder…”

“Oh!” Simon suddenly brightens, approaching the door. “Of course!”

“Excuse me, Master Dwarf.” The lordling takes hold of the key. He looks up at the hole in the ceiling, Turn the key, find the link. I see chains up there!” he points, “Chain links! Up the chimney, ere you sink! I’ll bet if I turn this, that roll of chain will drop, and we can climb out of that opening up there.”

“This door in front of us must be false,” he knocks on it, “Hear that? It sounds completely solid behind here.”

Before anyone can stop him, Simon twists the key further in the lock. As the young man supposed, the roll of chain overhead uncoils and falls to the floor of the small room. Tumblers turn in the lock, and larger mechanisms in the door shunk as heavy deadbolts retract. The door suddenly blasts open, releasing a great deluge of black oil. The thick grease glugs inside under great pressure, and soon the low-ceilinged room begins to fill. In no time at all, the depth of the oil raises from waist height to chest height. The now open door continues to gush oil into the room, and shows no sign of slowing. The chain is covered in oil from the initial explosion of inky grease.

What do you do. The small room is filling with oil, threatening to drown you. There is a chain at the center of the room leading up a ten foot chute, with an opening at the top. Pass a Climb DC 15 to move one-quarter of your move speed, due to the oil on the chain, your hands, legs, and body. The distance to climb is 15 feet total. The oil will break your fall, so you will not take fall damage. But, you will start to suffocate if you wait too long at the bottom.

“Swimming… on a beach?” Simon angles his head at the door, truly perplexed.

Simon breathes a sigh of relief when Rolg does not come to harm. He quietly follows the two mercenaries inside. “Hmm…” He thinks aloud, looking over the carved images of captivity and punishment.

Simon nods and tries to peer down the pit a safe distance away. "I can't shoot them, angle isn't right. And it's too dark down there. Hm ... "
He scoops up a skull-sized stone that appears to have crumbled from the ceiling long ago and tosses it into the dark hole.
Hit chance 1d100 ⇒ 54, Attack 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 ⇒ 4
The rock splats something wet.

Logan can see that the stone floor is littered with these rocks. The nearest one to him is at the foot of the stair.

Simon squints at the carvings. "What are those tall men with pointy ears? They do not look like hobgoblins to me."

Simon’s bowstring thrums again. Longbow 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 1 ⇒ (4) + 1 = 5, at N7.
“Bring it down! Before it closes them in!” the lordling’s voice echoes over the stone walls.

Simon lets fly another arrow. It pierces the edge of the puddle.
Longbow 1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 1 ⇒ (1) + 1 = 2

“No objections here,” In seconds, Simon has his bow out, nocked, and aimed. He slowly exhales and releases the arrow.
Longbow 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 1 ⇒ (7) + 1 = 8
The arrow sticks in the puddle, and a low hiss can be heard of dissolving wood and metal.

Rolg and Logan still have standard actions. Bolgrith's rope-gathering and walking to Jamie took up his actions, unless he as a swift he wants to use.

“Nice work, Aladdin!” Simon says as the sorcerer casts his light spell. “Now, to find the trigger. Jamie, Logan, don’t move…”
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
“Ah-ha! There, see that thread between the pillars?” the lordling points. Logan need not roll Perception to see the tripwire.

“Logan, you mentioned you had some experience with traps in the Borderguard? Would you like to use these?” Simon holds up the set of well-made tools for picking locks or other small mechanisms. Masterwork Thieves’ Tools grant a +2 on Disable Device attempts. Remember that ACP applies to Disable Device too :P

“Not that I’ve used them to steal anything,” the young noble adds, his ears turning pink.

“I’ll go. Watch out Jamie!” Simon calls down the stairs. He makes sure his pack and weapons are secure, and then launches himself forward.
Acrobatics 1d20 + 6 ⇒ (13) + 6 = 19
The lordling leaps a little too far, and he scuffs his boots to slow his landing, but still crashes into Jamie. Caught unawares, the pit-fighter instinctively shoves back and knocks Simon to the ground. She hesitates as he stands, then shrugs and turns back to gawp at the carvings. Simon dusts himself off and fidgets as he tries to look around Jamie, down the stairs.

“Jamie, move the light closer to the steps. Let’s find that second trap.” Simon unshoulders and digs through his pack. In a moment he produces a roll of pockets containing tiny, fine tools.
Perception 1d20 + 6 ⇒ (14) + 6 = 20 He looks down the steps, up the pillars, and to the ceiling. He points where the pillars support the rock overhead. P4 and P8. “There. The light is reflecting off metal, but the torch isn’t close enough.” Jamie raises the torch, but it does not seem to help.

Did Logan or Aladdin want to jump? Roll Acrobatics!

The lordling nods at Bolgrith's reasoning, and watches the holes tensely. A grin breaks over his face at Aladdin's antics.

"He wasn't like this when he disappeared," Simon whispers to Logan's ear, discreetly gesturing at the sorcerer.

"Bolgrith? What are you doing?" Simon nervously glances from the dwarf's hands to the holes overhead.

“Shapeless teeth? Smokeless fire? A riddle indeed!” Simon exclaims, scratching his chin. He suddenly brightens. “Is it talking about love or hate?”

"Thanks, Rolg," Simon claps the sellsword's pauldron and takes up spare rope to help him pull up the remainder of their companions.

Simon offers his torch to Aladdin. "Sounds like you're next."

Embarrassed, Simon quietly trades his spear for a torch from his pack, and stirs the lingering embers of last night’s campfire until the wadding ignites. “Not everyone can see as well as you two,” he says to the dwarf and hobgoblin. He marches into the tunnel after Logan, shedding light on the rough-hewn stone and the threshold of the concealed doorway. He continues a little further, and lifts his torch as he gazes up the pitted rock at the end.

“Superbly found, Bolgrith. This wall looks like it must be climbed, but I cannot see how far it goes. Were your dwarf eyes able to spot the end? Rolg?” Simon calls from the end of the tunnel.

If you haven’t guessed it, a dungeon-crawl is about to begin. Please see Discussion.

“Uh…” Simon moves to help, but the corner of the cave looks too crowded. He retrieves the longspear from his back. “This might help.”

The lordling stands with the polearm at the ready.

Simon also sits in R7.

Logan knows that stone structures (natural or hewn) are usually pretty sturdy :P

Simon answers the hobgoblin. “Agreed, Rolg. We should at least rest the night to see if Aladdin returns. If he doesn’t, well, uh, we’ll sort that out tomorrow.” He shifts uneasily for a moment.

He looks at the fissure curiously. If we get to the other side, I promise we won’t go far, we’ll climb back for the night’s watch. Bolgrith said it would take a lot of magic to move someone to another world, more than he is capable of, respectively. I'm no mage. There isn't much to do but wait.”

Simon peers into the narrow crevasse. He carefully extends an arm inside, up to his shoulder. Frowning he backs away and looks again. “At the very end of my reach, the crack feels like it widens. But I can’t see...”
He turns to the others. “I know nothing of stonework, or how such large amounts of solid rock holds itself up. Does this crack seem normal to you?” The lordling points the question to the dwarf, but then looks up at the others in case they have any insight.


These are your previous findings:
While Bolgrith’s search of magic turns up only the imbued items worn by his companions, the deepsighted eyes of his kind notice that the wide crack at the back of the cave appears to widen slightly and continue deeper into the rock, turning sharply right after a few feet. Moreover, the texture of the stone at the turn suggests that this fissure was hewn by stone-carving tools. Backing up to reassess the deceptive break in the stone, he thinks that some of his more spry companions, such as Aladdin or Simon, might be able to squeeze through, especially since the opening widens after about a foot or so. As for himself, Bolgrith knows he would need to remove his armor to even consider an attempt at entry.

Roll Kn: Nature or Engineering if you wish to chime in.

Simon nods approvingly. “A man of action, I see. Very well, lieutenant! We gladly accept your aid.”
The lordling pats Logan on the shoulder before addressing everyone. “Our instructions tell us we will find the Key of Honfogalas in the cave, though I did not see it right away. Perhaps we need to look under the boulders somehow? Let’s take a look over that cave again.”

Simon enters the cave, studying the walls as he rounds the bend in the tunnel.

Simon clears his throat, nodding at Logan before answering Jamie. “Our objective was to locate this ‘Key of Honfogalas’, said to be found in Wolftooth Cave. We received our instructions from a mysterious person, using the alias of ‘Karajhin’.” He raises a hand to forestall any protest, “I know, I know. Why follow the orders of someone we know nothing about? Heh, perhaps for that very reason, to riddlespeak. It is my hope that once we retrieve this item, this mystery will be ousted, either by his design or by our ransom of this key. His vast knowledge and resources suggest a man of great means, and it would be a disservice to the Commonwealth and the Wyldotes if I neglected to investigate a man of such power.”
“Now, brace yourself, Logan: I set sail nearly two months ago into distant, uncharted waters, far beyond the Merspires. If you will suspend laughter for a moment, I searched for the fabled land of Hamonreld, and found it. Think of it! The land thought to be one in the dreamtales of fantasy -is real! That is where I met Rolg, Bolgrith, our departed Balion, and the absent sorcerer, Aladdin. You should know that this mysterious fellow, ‘Karajhin’, summoned each of them personally to meet me the day after my arrival to their land. Unsettling, to say the least, since all freefolk here consider Hamonreld to be in stories told to babes at the teat and youngsters by the fire.
“So, once we find the Key of Honfogalas, we’ll be closer to learning who this shadowy character is. It was my hope to travel north in secrecy, but if you found us, word will reach my father soon enough. If you are going to simply return to Stonebit and fill a report, please say that we out on reconnaissance. I don’t want to be locked away as a madman before my twenty-first year,”
he ends with a jesting tone, but anyone who listens can hear nervousness behind it. He smiles at Logan, unsure if the lieutenant thinks him mad or simply brash.

"split five ways" meaning: Rolg, Bolgrith, Logan, Jamie, and Aladdin? Simon already excluded himself from cash winnings (just not item winnings).

"Bolgrith has a point, Jamie. Wait," Simon divides Balion's gold evenly among them, adding 340 gold bits to each share of the platinum found in Naja's pack. "There."

He stores the jeweled headband and the ruby in his bag as the party grabs the rest. "I hope Aladdin is not gone forever. Squall was able to appear and disappear easily, maybe he will help our mage friend back to us," the young noble hopes aloud.

Was Balion’s body searched before buried? Were his valuables buried with him?

Simon is silent as he helps with the grave, and listens quietly to the words of the others. After a few moments of quiet, he intones,

”Although his time seemed all too brief—
Be not burdened with undue grief.
He left us with a sword in hand,
Perhaps now his soul found relief.”

After a solemn nod, he turns to leave, and stops to rest a hand on the dwarf.
“When you are ready, Bolgrith, many of us are hurt,” he murmurs.

Simon returns a respectful nod to Logan, and his eyes brighten at the mention of Patrick and Brenan Stonebit. “The bravery and service of your father is known to many in the Commonwealth. Call me Simon, save the “Sir” for the court and their pomp. I trust that Brenan is doing well -when we parted he seemed determined to drink himself blind- though I had hoped he would keep mum about our goings. But! As Deadeye saw fit, you found us here and just in time. You have our thanks, lieutenant Stonebit.”

Simon shifts uneasily. “In truth, I will tell you the purpose of our trek, but we lost at least one of our number today. Please let us bury him before we discuss it.”

“Bolgrith, did you notice the manner of Aladdin’s disappearance? Do you know anything about that?”

and to keep Bolgrith from digging through past posts, the results of previous knowledge checks:

Aladdin’s disappearance was not like the false-Balion’s invisibility witnessed the day before. Apparently, his problem summoning his eidolon worsened, and resulted in this odd manifestation of the conjuring magics. Bolgrith supposes that Aladdin may have gone to Squall’s home plane, but there is no evidence to support this, nor has he read of such a thing happening. The spell needed to voluntarily shift planes requires a very strong magical ability, that much Bolgrith could be certain of. Wherever Aladdin is, it is a surer bet that he did not intend on going there.


Simon’s comment on Brenan is not surprising -he was oft heard bellowing “WORK HARD, DRINK HARD” at any and all hours of the day. And night. It is joked that a drunk Brenan works harder than ten sober lumberjacks (a joke that he attests to be true).

The scaly mage suffers a gouge from the dwarf’s polearm.
Attack 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15 for 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Simon’s spear stabs at Naja again, unsuccessfully.

Simon follows the escaping snake-man, and drives the spear forward seconds after Naja’s failed attempt to bowl over the stalwart hobgoblin.
Attack 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 for 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
But some of the snakes turn away the attack.

Jamie moves to cover the crack in the cave wall as she rebuckles the shield to her arm.

Simon strides out from the bend, making a large sweep with the spear to display the range of the weapon. He takes a threatening stance, and adds bitterly, “Time to meet your end, fiend.”

Intimidate 1d20 + 6 ⇒ (16) + 6 = 22

Simon shakes his head and his eyes scour the stone walls again. This time, his voice is stern and calm. “Naja, there is no escape. Your wickedness must be brought to justice.”

He shakes the polearm challengingly. “The murder of our friend must be repaid.”
Intimidate 1d20 + 6 ⇒ (3) + 6 = 9 grr

Simon whispers to Logan. “I have not seen Master Dwarf cast such a spell. One of our number, a sorcerer, vanished just as the fight with this fiend began. I believe he found a magical necklace that could produce fire -and lots of it- but he is gone. I haven’t had time to worry about him until now.”

Then he raises his voice to the unseen Naja. “Leave Balion’s body alone! Let’s finish this!”

Simon shuffles to the bend in the cave, and widens his stance to block as much of it as possible. His eyes search the cave. Perception 1d20 + 7 ⇒ (2) + 7 = 9

Simon stabs Naja as he attempts the retreat.
Attack 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21 for 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

"Block the entrance! Don't let him escape!"

Attack 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28, confirm 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13, nope, for 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Simon's longspear stabs Naja's torso.

The young lordling makes a few quick glances between the stranger and Naja. “A man! Of the Borderguard! And a Stonebit, no less! Quick! Help us, good sir!”

Logan sees an imploring look on the boyish face before he turns to face the foe within.

Despite his fury, Rolg’s flail bounces off hard scales and receives a smirk from Naja, though his mocking is cut short when the faithful dwarf stabs deep into his side.

Simon steps over Balion to stab at Naja’s flank.
Attack 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27 for 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
The longspear comes away bloody.

Rolg and Bolgrith’s sharp sense detect a crunching, scraping noise -metal on metal. The rhythm to it suggest someone -or something- approaching the cave in heavy armor.

Simon stabs again with his polearm.
Attack 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
The point comes away from another hole in Naja's side.

Bolgrith steps up behind Jamie.

Simon shakes his head and recovers from the ailment, and likewise moves in with his longspear. He thrusts the point at Naja.
Attack 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 boo
The swift jab opens another wound in the monstrous mage.

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