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Simon Flevill's page

Pathfinder Society Member. 17 posts. No reviews. No lists. No wishlists.

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Shadow Lodge

Thanks ignatious. Oh well back to the drawing board! I was looking at the channel force feats to have the fun aspect of multiple knockdowns!

Shadow Lodge

I'm planning on making an aasimar cleric soon:

Aasimar favoured class - + 1/2 damage undead/evil outsiders with channel.
Glory domain: +2 DC to channel
Sun domain + cleric lvl on damage vs undead
Feats like alignment channel etc.
Phylactery of positive channel first chance I get!

Its going to be an undead rich campaign, so hopefully I'll be quite effective.

Shadow Lodge

Jake Bugg...

Shadow Lodge

Mirror image as Reynard suggests is a good 'avoid getting hit' spell

Shadow Lodge

I suppose it depends on the campaign you're playing in...

A couple of useful ones are:

1: Protection from energy if subjected to elemental damage
2: Water breathing if immersed in water for x amount of times
3: protection from evil / good / law / chaos or its 10' counterpart if ever charmed, dominated etc.

Shadow Lodge

Copy / paste rules! : )

Shadow Lodge

No problem!

Shadow Lodge

Sorry couldn't find bonuses on variant channel.

Shadow Lodge

Hope this helps:

From UM:

Versatile Channeler
You can choose to channel positive and negative energy.
Prerequisites: Channel energy class feature, necromancer or neutrally aligned cleric (see below).
Benefit: You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.
If you normally channel negative energy, you may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.
Having this feat means you qualify for feats and abilities that have “channel positive energy” or “channel negative energy” as a prerequisite (for example, you qualify for the Command Undead feat and the Turn Undead feat).
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity—characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.

Shadow Lodge

Take a look at the below in the ultimate combat book:

Knight of the Sepulcher (Archetype)

Not content with the antipaladin's mere corruption of the soul, the knight of the sepulcher sacrifices mortality along with morality.

The knight of the sepulcher archetype is available only to the antipaladin alternate class.

Touch of the Crypt (Ex) : At 5th level, a knight of the sepulcher gains a +2 bonus on saving throws against mind-affecting effects, death effects, and poison. He is harmed by positive energy effects and healed by negative energy effects as though he were undead, although negative energy effects that don't heal undead (such as enervation) affect him normally. The knight of the sepulcher has a 25% chance of ignoring critical hits and the bonus damage from sneak attacks as though he were wearing armor of light fortification . This ability replaces the fiendish boon ability.

Shadow Lodge

1st edition used to have a tier system for this, maybe reincorporate that?!?

We generally don't use class level in our descriptions, or classes always. If you're a wizard, then it fits to be 'wizards apprentice' or graduate of the acadamae etc. Barbarians, ranger, rogue etc... Maybe use something that is appropriate for the individual - the rogue could be a scout?

Shadow Lodge

Steal away!!! : )

If you have access to advanced talents then the shadowdancer talents are also advanced.

Taken from the shadowdancer prestige class: " If a shadowdancer has the advanced talents rogue class feature, she can choose from the advanced talents list instead."

Shadow Lodge

The idea for my character was to add a "shadow" pool that was rules-wise the same as "ki" (if ok'd with my DM), though was shadowy in origin as it fitted with the flavour more. My character (run in forgotten realms) has acquired a partial shade template so the ninja talents with a shadow theme looked an instant fit.

The minor and major magic talents looked good, though the enhanced speed and acrobatics bonus from ki pool really fitted my flitting in and out of combat, using spring attack.

Approach your DM and ask, he may be new though with a little work on it I'm sure you could both come up with a solution that can make you both happy.

Shadow Lodge

I'm playing a very similar character, though I'm putting a few levels of fighter in there to gain more feats / base attack & survivability. Have you asked your DM if he/she would be fine with it, if it's not a written rule?

Shadow Lodge

I'll be updating the app when available!
Great work.

Shadow Lodge

247. You sneak in from a long night out, and hit the stair that creaks - darn another 1 on my stealth roll!

Shadow Lodge

Looks awesome!

Do you have the skill set for this worked out, or is it there and i am I just blinded by the darkness... : (



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