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Dexinis

Silx's page

358 posts. Alias of CampinCarl9127.


Full Name

Silx Draevnr

Race

Drow

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

78

Alignment

CN

Deity

None

Strength 10
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 10
Charisma 15

About Silx

Stats:

CN Medium Humanoid (Drow)
Init +3 Senses Darkvison 120 ft Perception +4
__________________________________________________
Defense
__________________________________________________

AC 14, Touch 13, Flat Footed 11 (+1 armor, +3 dex)
HP 5
Fort +0, Ref +4, Will +0 (+2 vs enchantment)
_________________________________________________
Offense
__________________________________________________
Speed 30 ft
Melee; Rapier +3 (1d6)(18-20/x2)
Short Sword +03(1d6) (19-20/x2)
Dagger +3 (1d4) (19-20/x2)
Ranged; Shortbow +4 (1d6) (20/x3)
Hand Crossbow +4 (1d4) (19-20/x2)
Spells-like abilities
Darkness-1/day, Faerie fire-1/day, Dancing lights-1/day
__________________________________________________
Stats
__________________________________________________
Str 10, Dex 16, Con 10, Int 12, Wis 10, Cha 15
Base Atk +0; CMB +0; CMD +13
Feats: Weapon Finesse
Traits: Stealthy Escape
Skills: Bluff +6, Sleight of Hand +7 (+9 escaping), Stealth +7, Perception +6, Disable Device +7, Disguise +6, Escape Artis +7, Sense Motive +4, Sleight of Hand +7
Languages: Common, Undercommon, Elven


Special Abilities:

_______________________________________
Special Abilities
_______________________________________
Sneak Attack: 1d6

Trapfinding

Darkvision: Drow can see in the dark up to 120 feet.

Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.

Keen Senses: Drow receive a +2 racial bonus on Perception checks.

Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.

Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire each once per day, using his total character level as his caster level.

Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.

Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.



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