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Lord Glorio Arkona

Silvio Callgari Pazzi's page

821 posts. Alias of Patrik Ström.


Human Rogue 3 | AC 14 (15 when dual wielding) | hp 23/23

About Silvio Callgari Pazzi

The Crunch
Silvio Callgari Pazzi, Human Rogue
Armor Class 14 (15 when dual wielding)
Hit points 23 / 23
Hit die 3d8 / 3d8
Saving throws: Dexterity +5, Intelligence +4

Initiative +3
Attack (rapier) +5, 1d8+3 piercing damage
Attack (short sword) +5, 1d8 piercing damage
Attack (dagger) +5, 1d4+3 piercing damage
Proficiency bonus +2

Strength [0/+0], Dexterity [16/+3], Constitution [15/+2], Intelligence [15/+2], Wisdom [8/-1], Charisma [16/+3],
Acrobatics +7
Animal Handling -1
Arcana +2
Athletics +2
Deception +5
History +2
Insight -1
Intimidation +3
Investigation +2
Medicine -1
Nature +2
Perception -1
Performance +3
Persuasion +7
Religion +2
Sleight of hand +5
Stealth +5
Survival -1

Rapier, short sword, 2 daggers, leather armor, thieves’ tools, explorer’s bag (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50ft of hemp rope), a set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp, 1 potion of healing

Languages. You can speak, read, and write Common and one extra language of your choice [Chelaxian and Infernal].
Ability Score Increase. +1 to two different ability scores [Dexterity and Charisma].
Skills. You gain proficiency in one skill of your choice [Acrobatics].
Feat. You gain one feat of your choice [Dual Wielder].

Expertise (Acrobatics, Persuasion). Double proficiency bonus.
Sneak Attack. +1d6 damage once per round on a attack made with advantage, or if a ally is within 5ft of the target.
Thieves’ Cant. Knows the secret signs and symbols popular among the criminal underground
Cunning Action. Use a bonus action to Dash, Disengage or Hide.
Fancy footwork. Avoid provoking opportuinty attaks from a creature targeted by a melee attack from Silvio.
Rakish Audacity. Add Charisma to initiative rolls. Also, no need to have advantage on a attack to trigger a sneak attack as long as only the target is within 5ft of you.

Dual wielder. +1 to AC when wielding two weapons. Able to dual wield with non-light weapons. Able to draw or stow two one-handed weapons when normally would only be able to draw one.

Armor: Light armor
Weapons: Simple wepaons, hand crossbows, long swords, rapiers, short swords
Tools: Thieves tools, Chess
Saving throws: Dexterity, Intelligence
Skills: History [background], Persuasion [background], Acrobatics [Racial], Atheltics [rogue], Deception [rogue], Sleight of hand [rogue], Stealth [rogue]
Background: Noble
Languages: Chelaxian, Infernal, Elven

Background feature - Position of privilage. Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member the same social sphere. You can secure an audience with a local noble if you need to.

The Fluff
Silvio is a young Chelaxian man with a significance and confidence in his steps. His constant smile reveals two rows of perfectly sculpted white teeth, charmingly glinting in the light. He has brown shoulder length hair and ruggedly unkempt mustache which he carries with the grandeur of a true hero. No matter what apparel Silvio happens to be wearing he sports it with a simple and sophisticated grandiosity. Simply put, Silvio makes the suit.

The Pazzi family have long had a lot of pull in the city of Corentyn, so growing up Silvio never lacked for anything except for excitement. While his mother and father and three elder sisters were content with going about the everyday life of a Chelaxian noble house Silvio soon realised it was not for him. From the day he learned to walk he payed more attention to the stories of sailors and guards in his father's employ than lessons and lectures designed to "make him a true Pazzi". In fact the only lessons Silvio did pay attention to (and became quite good at) was the fencing lessons he nagged his father into arranging.
One day, faced with the choice of being shackled to a bride his father had chosen for him or the freedom of the open sea Silvio snuck onto a trading vessel called The maiden's kiss set for some foreign port leaving only an empty space where his training sword had been behind.

Always adapt with words and quick to make friends Silvio had no trouble infiltrating the crew and his adventure begun. The life at sea did not match up to the chelaxian nobleman's expectations though. Everywhere he looked he could not see any potential for plunder, adventure or glory. Only toil, and that's not what stories are made of. Or Silvio for that matter.

A week into the voyage Silvio staged a coup and one night he took command of the ship and proclaimed himself the captain of the vessel. His reign over the maiden lasted until morning, when the real captain woke up, a grizzled seaman of some forty years. The ship was returned to normal within an hour and Silvio was cast into a lifeboat for mutiny and set to die, either of starvation or in some storm. The original plan had been to just throw the chelaxian overboard but Silvio managed to talk the captain into placing him in a lifeboat then sail away leaving him to die. But by the grace of some god, or perhaps the malice of some demon, Silvio endured and after two weeks at sea the lifeboat glided into the harbor of Riddleport.

Once ashore he found the city to be rife with opportunity. Unfortunately they all came with a boss, which did not sit well with the young nobleman. All except for one. A cry for help from a nearby village plagued by orcs. Silvio could fix that.

Silvio is looking for the great adventure. Excitement, gold, wine, glory, women and whatever else keeps the world turning. He will jump at almost any opportunity that shows promise to fulfill any of the above, or at least to set him on the right path towards it.

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