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I don't mind them making SF2 compatible with PF2, but I was hoping it would keep some of its own identity. Stuff like stamina & resolve being core rules. So long as you have a consistent way to do it, having to convert a LITTLE from one system to another can be a good thing.
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If anything about this has been discussed I haven't been able to find it. I am hoping that they will continue the Pathfinder comics in 2nd edition with the same characters. If it does continue I hope they explain Valeros switching from 2 swords to shield & sword style. Not because I have a problem with the change, but because I am a big fan of continuity.
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In case you aren't familiar with the series here's a link to check it all out. The 2nd & 3rd season has much better special effects, but it has the same great dialog throughout. https://www.youtube.com/watch?v=pVORGr2fDk8&list=PLB600313D4723E21F
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I can't be the only fan of the series here. Personally I want to see what happens next to Perf & the rest of them. But it seems they have had some problems getting the word out to the fans. Unlike the last campaign they are getting a lot of their emails blocked which means many of the people that said they wanted to have it renewed aren't hearing about the kickstarter. In other words it seems like a hoard of murder elementals are closing in on the series. Now Ben has said that the funding is going similar to how season 3 went. So we should make it, but that means a lot of people have to join in the last couple of days like they did last time. So PLEASE go to your social media account of choice & get the word out. If you have money please consider putting money into the kickstarter itself. Either way it's important to get the word out & share this with people who would enjoy the series. You can also keep this thread active by mentioning your favorite scene in the series so far.
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I am going to second wanting to see more of these. I have loved limit breaks since I first encountered them in FF7. Something else I would like to see is alternatives to the light shedding side effect of using them. I get the reference, but prefer being able to pick the right one for my character. The only part of this PDF I didn't like is that you always glow when you are below 1/4 HP after using it.
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I have to say that I am a little surprised that they broke the link between a full BAB class & 1d10 HD & more so that Endzeitgeist didn't mention it. Now all we need is for Enzeitgeist to review Total Party Kills Valkyrie Hybrid class & Bloodstone Presses Valkyrie class. Preferably with a comparison about how they cover the same idea & which ones had some good ideas. So people can figure out which Valkyrie is the right one for their campaign.
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I have to say that I thought this was just another take on the Malefactor class until I read Enzeitgeist's review. I can see how they are different much better now. Indeed I think I could see both being used in the same party. I am a bit surprised that there weren't favored class options for the Tiefling though. I thought for sure that race would fit well with the hand knock life.
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I have always liked the Armored Hulk for barbarian. You give up some speed (though the increased speed in armor helps make up for that) & uncanny dodge (it' not a good save for you anyway) but you gain a lot in AC, which is a barbarian's biggest weakness. Plus it gives you a boost to CMD & we know how much DM's like to throw wolves at low level characters. http://www.d20pfsrd.com/classes/core-classes/Barbarian/archetypes/paizo-bar barian-archetypes/armored-hulk
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captain yesterday wrote:
This matched up with what I know about how business handle things. I would really like to believe that Paizo isn't the kind of company that would ignore or cover up this kind of thing. For the moment I will give them the benefit of the doubt. I really hope that they will take precautions in the future to help protect people from harassment.
[Kickstarter] New Paths Compendium - Revised, Updated, Expanded, Full-Color Hardcover (Kobold Press)
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Mythraine wrote: I haven't read anything about the Savant or Elven Archer from the original book. Is the Mystic Archer an update of the Elven version? Is the Savant still around? The mystic archer is the new version of the elven archer. They said they had balance problems with the savant. I don't know if it's a possible stretch goal or not.
[Kickstarter] New Paths Compendium - Revised, Updated, Expanded, Full-Color Hardcover (Kobold Press)
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Marc Radle wrote:
Yes I meant getting the favored class options for things like the advanced races guide. But I also meant stuff like the base races, the monster races (goblins, kobolds, orcs [because DM's like to make cool characters too]), the animal races that people either love or hate (kitsune, tengu, catfolk etc),& the touch of another races(dampir, changeling,aasimar, ifrit, etc). I know that all of them are a lot, but it would make a good stretch goal. Marc Radle wrote:
Does the mystic archer have their own spell list. If so a good idea of how you picked the spells would be helpful. Asking you to go though other thrid party books might be too much but a guide so we do a good job would be nice. In retrospect I have realized that a list for the White Necromancer should be obvious. For the $ 13,000 goal what do you mean by death feats?
[Kickstarter] New Paths Compendium - Revised, Updated, Expanded, Full-Color Hardcover (Kobold Press)
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Will favored class options be included for the classes here or be a stretch goal? I don't know if they were in the original version, but I know that they weren't in the 2 new classes (Trickster & Priest). I personally find those to be a great tool for making characters unique & don't feel that a class is complete without at least the basic ones. Is there going to be a section where you give a detail explanation on how to figure out if a new spell belongs to the trickster/theurge/white necromancer/etc classes. So that it's easier to figure out which of the other third party spells I should put where.
[Kickstarter] New Paths Compendium - Revised, Updated, Expanded, Full-Color Hardcover (Kobold Press)
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Wolfgang Baur wrote:
You should put this in the FAQ on the kickstarter. When I saw the 2 levels with the same price I thought for sure something was messed up & figured I would wait until that got cleaned up before I pledged. Congrats on funding.
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Glad to see at least some of the nations in the area are going to have an influence on the burgeoning kingdom. Maybe adding Numeria will be a stretch goals. What can I say knowing there is a bit of tech about is very old school & something I appreciate. Or maybe I'm a bit tainted by my exposure to Rifts. Anyway I want to say thanks to Stratagemini. Your summaries of what we know so far have been very helpful to me.
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Endzeitgeist has said that he is excited about doing the occult content for this book. Personally I would like to see what he can do when he is excited about a concept. Plus let's not forget that this is a limited print run for the book so if you want print now is the time to do it. As more good news AAW has said even $1 pledges will count towards that goal so let's get those last 65 people signed up.
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Whack-a-Rogue wrote: I know the Tinker is crazy popular and has a ton of expansions, so that's a good option if nothing else comes to mind. Alternately, you could put up the Primordial Dancer or the Assassin to give them a sales boost. You've mentioned previously that neither's been a big seller for some reason. I am going to second what Whack-A-Rogue said. Primordial Dancer & the Assassin both could use some love. Or if you prefer to flag one of your more popular items you can go with Authoritative Tinker (at least if they let you do it for bundles) Otherwise you could go with 2 of my favorite products of yours. The seriously underrated Ultimate Antipodism or The Herbalist. Also you might want to put a link to this discussion in the comment section of your last kickstaretr. See if you can get a few more opinions.
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Four Horsemen — Pestilence wrote:
This paragraph makes me wonder which bestiaries are already covered by the book. The first couple of stretch goals seem to be giving new options for using the book as opposed to it getting all the monster abilities from the later bestiaries. I'm not sure how many new abilities were added with each one, but I would have though getting the new abilities from at least the core ones would be one of the first things you would do.
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Endzeitgeist I think I understand why they had the lycanthrope hunters ability change from alchemical silver to mithral. Alchemical silver weapons take a penalty of 1 to their damage & mithral ones don't. So it's an upgrade that lets you get rid of the penalty that came with their weapons being able to damage creatures susceptible to silver.
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I would like to see something that expands on Astronomy/Astrology (or are they the same thing in a fantasy campaign) like a lot of supplements do for alchemy or herbalism. There are lots of stories where characters get warnings from portents in the skies or things can only be done when certain stars align. In Pathfinder though you have Knowledge - Geography for astronomy & Profession - Astrologer for astrology. Neither really lets you do anything in particular with the rules as written. The most I have ever seen is feats for if you were born under a certain constellations. Considering how common a trope it is in fiction I want to be able to do as much with this skill as was done with Harrow cards. So far I have been using the harrow rules for fortunetelling for astrology readings. I'm sure you can come up with something that makes it work a bit better & with it's own quirks. Heck I'm guessing a lot of professions might be more interesting if they did something. Doesn't have to be a lot but people need to see how they might be useful as well as flavorful.
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Sethvir wrote:
Thanks again. Having the spells from the rogue genius lists & 1001 spells is a big help.
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Sethvir wrote:
Thanks this is going to be a big help for trying to set up a part of my campaign where the magical traditions are completely different.
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Sethvir wrote:
This is exactly what I want. I figure Rogue Genius can do this for their PDF's as well as the stuff from Paizo. If they are willing to do it for other publishers like Rite so much the better.
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Four Horsemen — Pestilence wrote:
Sounds Great especially the part about animated magical traps & wearing consturcts. Four Horsemen - Famine wrote:
This sounds even better. Thanks for the info. Depending on the page count it might be necessary to get it in print instead of PDF. Now I just have to hope I have money when it comes out.
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Crai wrote:
Not to say that Owen shouldn't consider this (or advertise someone elses product in it's place) but until he comes out them you should know that Necromancers of the Northwest did that with their advanced arcana series. In the first one they have spells that change on how you cast them or that effect other spells. It evolves into effects for termination in advance arcana II. Advanced arcana V has spells with elements from more than 1 school.
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To be honest the number one thing I want is a list of new archetypes for a bunch of your classes. I would especially like to see a lot of archetypes for the Death Knights, Dragon Ridders, Dracomancers & Hellion classes that you did. They are all great classes & I would love to see them expanded. Especially the Death Knights & Hellion classes. It really feels to me like there is a lot of untapped potential for them. With all the classes that have been released since they came out I feel there is a lot of crossover potential. In general the more options for the base class there are the more useful I find them. Speaking of which I would love to see some of these classes crossover with Dreamscarred press psionic stuff & maybe Path of War. I also want to second 137bens idea of expanding the simple class template for your classes. I would love to see the Masters of Time expanded enough to form a print book. Between the 2 classes & the monster menagerie we hare half way there already. I love the Time Thief & feel that there are a lot of potential uses for chronomancy that haven’t been covered yet. Both the Time Thief & the Time Warden could use a bunch more archetypes to expand the class options. I find archetypes to be a great way to give players a new way of looking at the classes & really help a class feel fully developed. I know that there are feats for this, but I would like to see archetypes for at least some more of the core/base (and occult) classes that show how they fit in with the time manipulators. Maybe some archetypes that bring some of the new class features into the time thief. I would also love to see the spell expanding PDF’s continued. As Luthorne said we need more lightning, acid, water, prismatic, force & (despite Rite Publishing’s 101 legendary curses) more curses (just not as high powered). I would have said more shadow spells but Rite Publishing seems to have that covered. I wouldn’t mind some inventive abjuration spells (as in it does more than give a penalty to hit or nullifies x amount of damage). As DungeonmasterCal said I would like to see some sonic spells (maybe even doing stuff besides damaging things). All the energy types need some expanding. I would like to see a lot more dream magic (especially since the Occult Handbook came out). Speaking of that, I also support Luthorne’s idea of expanding crystal magic to cover the occult. I would also like to see it expanded to cover some psionic crossovers as well. While I’m at I loved your patron specific hexes book & would love to see a couple more of them. An expanded list of patrons for witches would also be nice. All the spells you have already come out with need an update covering at the very least which of new classes lists they would go on. I say at least because I would love to see it done for all your classes as well as some other publishers classes as well. The mosaic mage especially needs spells from other books updated because it’s hard to fill out a spell list for all the different colors (at least at certain levels). The mosaic mage makes a great alternative flavor for spell casters & I really want to see this class supported. I would also love to see notes on using archetypes for the wizard with the class. Now I recognize that doing this errata is a LOT of work, but if you did a compilation of all the old ones as well as some of the new ones I’m sure it would sell it great. It might even be big enough to justify a print version. I happen to love having my books in print rather than in PDF but I find that the shorter ones tend not to be cost effective. Somewhere between 90 & 128 pages seems to be the sweet spot. Things like Construct Companion are a fantastic deal in print. Speaking of which I suspect that if you combined several of your newer creature expansions if would be a great print book. I also want to endorse Lathiiras idea of doing more bardic masterpiece books. Bob Loblaw had a great idea with the 7 heavenly virtues to compliment the 7 deadly sins. I also support Thedmstrikes idea of a compiled magic item pdf (including the pricing you mentioned). But only if there is a bunch of new items in it (I already have all your item PDF’s). I see there is a call for items in the 3-10,000 item range. I would like to add a request for items that work as a set. I think it's an underused idea in RPG's other than the computer ones. For shorter pdf I would love to see some feats to expand on a wizards school abilities (like an Illusionists blinding ray) the same way you had feats that expanded what you could do with certain spells. This could probably even be done with other class abilities. (Yes I am obsessed with magical options for my campaign.) Also I really like what I have seen with the Four Horsemen pdf’s. Are they going to give us things beside just gruesome variants (not that there is anything wrong with gruesome). The talented bestiary you mentioned sounds interesting. I don’t think I have heard about it before so can you tell us a bit about it? Finally I want to say thank you for the sale & for soliciting feedback like this.
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Whenever I click on the place your order button it takes me back to the same page. No error message shows up. The shopping cart, shipping & confirm your order buttons are all green when I do this. I have tried multiple times & gone back though each of the buttons to confirm things. I have tried clearing my cache, restarting the browser, using firefox, internet explorer & chrome browsers to do this. I have turned off my add blockers & gone though the permissions to allow them to let your site open pop ups. I have even restarted my computer & tried at multiple times of day. Nothing I do seems to let me go any further in the process. Occasionally when I hit place your order the name on the tab changes to Order 3763261 but it still says I have to place my order. When I check my account the new order doesn't show up. I have even tried changing the shipping method and then changing it back & nothing works. I originally sent you an email on 10/30/15 but I have yet to get an answer. At this point 2 of the items have come off the scratch & dent sale. If I can get those 2 items(Feast of Ravenmoor & Campaign Setting: Andoran, Birthplace of Freedom)at the sale price (I tried to buy during the sale & contacted you during it) I would like to have them shipped with my subscription. If not please cancel those 2 items & send me Village Backdrops III with my subscription. Thanks.
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Is there any reason to keep the old book now that the new one has come out? I'm guessing that the feats, spells & prestige class may not have been reprinted, but the rest of the book seems superfluous now. Am I mostly right or mostly wrong?
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What about the Ultimate Path of War book that has all the stuff from both books plus some revisions & additions to the books? I'm guessing it's a year or two out since the expanded book is just going to be coming out.
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This is looking to be a great book. I do have 2 questions though. First will people pledging afterwards count towards that 100 backers goal that we just missed? Second since we didn't get enough to do the sins/virtues bloodlines will that be a future expansion for this?
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