Silver Assualt |
sunbeam wrote:I love the idea of Maneuver Mastery, but it picks up a bit slow for my taste. Since you don't get "improved" until 7th level, it's not really worth using (or taking) until 7th, while a fighter who wants to use combat maneuvers can start with "improved" at 1st level, and have "Greater" at 6th. Net effect:You do get to make a move and full attack. Which is excellent. I've been taking another look at the Battle Oracle. I think it is better than I remembered.
One thing I still don't like about it, though you don't have to take that revelation, is the Maneuver Mastery. It's kind of weird it explicitly lets you use your oracle level instead of your bab when you do a cmb with your selected feat. But it doesn't add your charisma bonus. If they were going to go that route, I would think that the charisma bonus should have been added.
I just think maneuvers aren't very useful the higher you go, particularly since even with this mystery you aren't going to be super good at them. Even with the size change magic you have available you aren't going to be nearly as good as some of the other classes.
It's got a good level 20 capstone too, but most people will never see it.
- The fighter gets to use combat maneuvers effectively during levels 1-10, levels when many of the maneuvers shine.
- The oracle gets to use maneuvers during levels 7-10 before finding that most high-CR enemies are not vulnerable to combat maneuvers. Also, by the time the oracle's combat maneuvers come online, he's got a boatload of powerful spells available, and should probably spend his actions casting them.
** spoiler omitted **...
Ever considered using the favored class bonus on this revelation? +1/2 to Oracle's effective level. Means you can get the improved version at level 5 and greater version at level 8, and a total of +5 extra CMB at level 10.