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Jalros

Silva Pasrati's page

354 posts. Alias of Jman72.


Full Name

Silva Pasrati

Race

Paladin of Erastil-3/

Classes/Levels

Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

Size

Medium

Age

27

Alignment

Lawful Good

Deity

Erastil

Location

Stolen Lands

Languages

Common

Strength 18
Dexterity 12
Constitution 12
Intelligence 7
Wisdom 8
Charisma 15

About Silva Pasrati

Male Human (Taldan) Paladin 3
LG Medium Humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 28 (3d10+3)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +4, Will +4; +2 vs. death
Immune fear, disease
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Offense
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Speed 20 ft.
Melee Dagger +7 (1d4+4/19-20/x2) and
Heavy mace +7 (1d8+4/x2) and
Masterwork Greatsword +8 (2d6+6/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0, 7 melee touch, 4 ranged touch):
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 7, Wis 8, Cha 15
Base Atk +3; CMB +7; CMD 19
Feats Fey Foundling, Furious Focus, Power Attack -1/+2
Traits Noble Born - Orlovsky (Diplomacy), Rich Parents
Skills Acrobatics -5 (-9 jump), Climb -2, Diplomacy +7, Escape Artist -5, Fly -5, Ride +0, Stealth -5, Survival +0, Swim -2
Languages Common
SQ Aura of Courage +4 (10' radius), Aura of Good, Cold weather outfit, Disease Variant Channeling (±1 Sacred), Heart of the Wilderness +1, Lay on Hands (1d6) (3/day), Mercy: Fatigued, Weapon cord
Combat Gear Arrows (20), Banded mail, Dagger, Heavy mace, Longbow, Masterwork Greatsword; Other Gear Backpack, masterwork (1 @ 22 lbs), Cold weather outfit, Holy symbol, wooden (Erastil), Pathfinder's kit, Potion of Cure Light Wounds, Weapon cord
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cold weather outfit +5 Fort save vs. cold weather.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Fey Foundling Magical healing works better on you
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (1d6) (3/day) (Su) You can heal 1d6 damage, 3/day
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.
Weapon cord Attached weapon can be recovered as a swift action.

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