Full Name |
Silf |
Race |
Adventure Buddy! |
Classes/Levels |
AC 20/14/18, Saves 4/5/4, Perception +6, Blindsense/Darkvision 60ft, Immune Sleep,Paralysis |
Strength |
7 |
Dexterity |
15 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Silf
NG Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 20, touch 14, flat-footed 18 (+2 Dex, +2 natural, +2 size, +4 Armor)
hp 15 (2d12+2)
Fort +4, Ref +5, Will +4
Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
-1 to Attack from Armor Check
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICS
Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats
Weapon Finesse
Gear
Masterwork Leather Lamillar 210gp
Skills
Diplomacy +5,
Fly +15,-1AC
Perception +6,
Sense Motive +6,
Stealth +19 (+23 in forests), -1AC
Survival +6;
Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.)
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.