Those are all adventures (APs and modules)
However, you are posting here in the Pathfinder Society (org play) section…. If you are looking for scenarios to start off with, I might suggest the two intros, and then pick a season intro (3 or 4 are good) From there you can play through some of the season’s meta plot (linked scenarios) and fill in with others as needed. Don’t worry about geographic locations for Society play… the Pathfinder Society transports it’s agents all over the world!
Quentin Coldwater wrote: On the one hand, PFS1 isn't (officially) supported any more, so it kinda makes sense. That is not quite true. PFS1 is supported, but there is not any new material written for it. Games can still be reported, GM stars still accrue, PFS1 is still available as con support. There is a difference
Ravingdork wrote:
l Then I challenge you to cite the rule that ALLOWS this banking. I have never seen nor heard of this “rule”. Pathfinder and PFS rules are inclusive. Earn income, crafting, and such are exactly as they say, and nothing more. If you choose not to perform a downtime activity after an adventure, that is your choice. But I see no where in Pathfinder nor Pathfinder Society rules that allow you to “bank” days. (In fact, this would make no sense, because it would imply you could use them when you are at a higher level and thus having higher skill checks)
Doug Hahn wrote:
Yeah, I failed at that sort of “quick thinking” when I ran it. Funny thing that while the players asked ME what their gang name is, they never asked the gang )maybe I would have come up with something had they asked… but given this was my 7th game running during SkålCOnline, probably not)
Reload Rules, CRB 279 wrote: Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon. This seems pretty clear. If you are reloading a 2H weapon (which includes crossbows as well as longarms), the action to reload includes removing your hand and putting it back on. Fatal Aim does not claim this is any different.
Fatal Aim, Guns & Gears 232 wrote: Holding the weapon underarm stably enough to fire is significantly more complicated than just releasing one hand from the weapon, so to switch between the two grips, you must do so with an Interact action rather than Releasing or as part of reloading. This is only talking about changing grips between 2H and 1H in underarm, as far as I can tell. Meaning, while you have to remove your hand while reloading, you cannot use that action to also change grip types. The rules under reloading do state that you can release, reload, and replace your hand all as part of the reloading action. (see above). If folks are claiming otherwise, what rules are they citing?
Congrats, Ryan Blomquist and all of the new Campaign Service Award recipients! I am so glad to see you all getting the work you do finally recognized as it should be! And Milan, I am in awe of your accomplishment. How do you have time to sleep? And do join us for SkålCOnline, our local online charity convention. We just finished SkålCon 2022 in person, which was a great success, raising over $2500 for our charities of Tubman and Pawcentricity! Let's see if we can do this again at our online convention!
Tyranius wrote:
Linkified those for you :D
I would talk to your FLGS and see if they have time that you can get a table on a weekly (or so) basis. Then see if you can put up flyers for that game. I would also contact your nearest Venture-Captain to see if there is any help that they can give. If you don't know who that is, contact your RVC... they are listed on the https://www.organizedplayfoundation.org/communities/paizo/findpop/ site. We can often put you in contact with someone who can help, or could mentor over emails, zoom, what have you. I'd also suggest to your FLGS that they join the retail program from Paizo, though I don't know if that does much any more. Advertising is always helpful. I know many lodges that use Facebook, Meetup, Warhorn, among others. Then, pick the scenarios you want to run for the first few sessions (I would suggest the intro scenarios), and create flyers for those. There are resources around to help with that. Good luck! We all started somewhere.
SkålCon 2022 is a 3-day Charity gaming convention with proceeds to support Tubman, an organization that helps people of all ages, genders, and cultural backgrounds who have experienced relationship violence, elder abuse, addiction, sexual exploitation or other forms of trauma. SkålCon 2022 will be held at:
Please reserve your SkålCon block hotel rooms by September 1, before the rate goes up! SkålCon 2022 will be featuring a variety of PFS2 Season 4 scenarios, SFS Season 5 scenarios, as well as some PFS1 scenarios. We will be featuring the Starfinder Society special 4-99: A Time of Crisis on Friday night, and on Saturday night the Pathfinder Society special 3-98 Expedition Into Pallid Peril! As of now, you can register for SkålCon 2022 and GMs can select the games that they would like to run. Player event selection will happen in mid-August. Hope to see you all there!
SkålCon 2022 is a 3-day Charity gaming convention with proceeds to support Tubman, an organization that helps people of all ages, genders, and cultural backgrounds who have experienced relationship violence, elder abuse, addiction, sexual exploitation or other forms of trauma. SkålCon 2022 will be held at:
Please reserve your SkålCon block hotel rooms by September 1, before the rate goes up! SkålCon 2022 will be featuring a variety of PFS2 Season 4 scenarios, SFS Season 5 scenarios, as well as some PFS1 scenarios. We will be featuring the Starfinder Society special 4-99: A Time of Crisis on Friday night, and on Saturday night the Pathfinder Society special 3-98 Expedition Into Pallid Peril! As of now, you can register for SkålCon 2022 and GMs can select the games that they would like to run. Player event selection will happen in mid-August. Hope to see you all there!
Human (Minnesotan) Rules Lawyer 4, GM 5!
A booming voice calls out from the wood-paneled office’s open doorway. “Welcome! Welcome my friends! Please. Have a seat.” The speaker, Venture-Captain Ambrus Valsin, points to a number of chairs around his desk. He sounds friendly, but his smile seems forced. “I’m not one for beating around the bush, so let me lay it out for you. Three weeks ago, we lost contact with an expedition of Pathfinders sent into Geb, led by a researcher from Absalom named Joktan Heth. He and the other members of his group were magically disguised as undead creatures and tasked with recovering an ancient tome known as the Testament of Geb, purported to be a scholarly treatise on the creation of new types of undead—intended specifically for use on the battlefield. Joktan’s mission was to sneak into the country, locate the Testament, and bring it back to the Vaults. He’s overdue and we fear the worst. We need you to undergo the same process of disguise, infiltrate Geb, and learn the whereabouts of Joktan, his team, and most of all, the Testament. Pathfinders, time is of the essence. If that book falls into the wrong hands, it could destabilize the entire Inner Sea region. We need that book and we have the utmost faith that you’ll do what’s necessary to make sure we get it. “Any questions?”
To be honest, I would totally start with Intro 1 and Intro 2. 3-01 is a great intro to season 3, and should give some idea of what's coming. From there, perhaps look into scenarios that have story threads with them (such as the Pallid Peaks pair, which leads into the special, for example) The repeatables are good, but it also might be a good idea to keep them in your back pocket, as playing them too much can get less exciting. Or, you know, find scenarios you've enjoyed and run those! Also, I would strongly suggest early on recruiting some of those veteran players with "What would you like to run?" (that's perhaps the best use of the repeatables, IMHO).
Gotta love good ol' Hats. That being said, I really liked Valais to... she had great character development. I also really liked Aram Zey, though this is an unpopular opinion. It wasn't that he was an a-hole (well, he was), but it was that his expectation were very high (probably based on his own skills), and not all Pathfinders met his expectations. But it was playing him in Serpents Rise that I loved. His combination of taunting the Aspis with his knowledge that if something were to happen the Pathfinder Society would just raise him. But, it is probably my portrayal of him through six different runs, and how I refined his portrayal. My players... they may not have liked him so much! I also really love running Rain in Cloudy Day (and my throat damns Thursty for telling us how he voiced the character). The over exuberant neophyte Pathfinder, who wants nothing but to impresses his superiors! I also loved running Janira Gavix, for her perkiness and her joy in guiding and helping young Pathfinders. |
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