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Silas Vayn's page

176 posts. Alias of Wandslinger.

Full Name

Silas Vayn




Ranger (Urban) 4












Common, Mercenary Tongue, Naval Code


Bounty Hunter

Strength 18
Dexterity 17
Constitution 15
Intelligence 14
Wisdom 14
Charisma 9

About Silas Vayn

Silas Vayn, former naval officer, now a bounty hunter and all around problem solver in the city of Freeport. Silas has spent all of his life here in Freeport, running in the gutters of a city filled with filth from the day he could walk. His father was a naval officer, his mother, well...let's say she was very friendly for the right price. Raised with the understanding that no one would look out for you unless you made it worth their while, Silas strives to be professional and highly skilled at everything he can. After all, in a city like this you can't have too many friends. Unfortunately, his constant tendency to perfect himself tends to leave him rather distant from most people, and he has trouble forging the connections with others that mark charismatic men. Nevertheless, he never has any shortage of work in Freeport. Far too many men, it seems, want someone else found, or dead.

AC: 19 (10+5 armor+3 Dex+1 Shield)
HP: 35 [4d10+(2 Con x 4 levels)+ 4 Favored Class]

Initiative: +3(+5 in Freeport)

Fort: +5 (3 base, 2 Con)
Ref: +6 (3 base, 3 Dex)
Will: +3 (1 base, 2 Wis)

Longsword: +9, 1d8+4, 19-20/x2, Slashing
Dagger(thrown): +8, 1d4+4, 10ft, 19-20/x2, Slashing or Piercing
Longsword and Dagger: +7/+7, 1d8+4/1d4+4, 19-20/x2, Slashing/Slashing or Piercing

Climb: +10 (4 ranks, 4 Str, 3 trained, -1 armor penalty)
Disable Device: +10 (4 ranks, 3 Dex, 3 trained)(Trapfinding)
Intimidate: +6 (4 ranks, -1 Cha, 3 trained)
Kn(local): +9 (4 ranks, 2 Int, 3 trained)
Perception: +10 (4 ranks, 2 Wis, 3 trained, 1 trait)(+12 in Freeport)
Stealth: +9 (4 ranks, 3 Dex, 3 trained, -1 armor penalty)(+11 in Freeport)
Survival: +10 (4 ranks, 2 Wis, 3 trained, 1 trait)(+12 in Freeport)
Swim: +10 (4 ranks, 4 Str, 3 trained, -1 armor penalty)

Two-Weapon Fighting
Quick Draw
Double Slice
Two Weapon Defense

Favored Enemies:
Humanoid(Human): +2 Bluff, Knowledge, Perception, Sense Motive, Survival. +2 attack and damage against them.

Favored Community (Freeport): +2 initiative, Kn(geography), Perception, Stealth, Survival. Leave no tracks.

Hunter's Bond (Companions): Move action adds half of chosen favored enemy bonus to allies' attacks for 2 rounds.

Heinous Crime: +1 Perception. -1 Diplomacy and +1 Initiative if secret is discovered. (Silas spent his years learning the skulking trade from employees of Mister Wednesday. As payment, he murdered a snitch and their family).
Poverty Stricken: +1 Survival.

+1 Chain Shirt 1250 gp, 25 lbs Longsword 315 gp, 4 lbs Dagger 302 gp, 1 lbs
Dagger x2 4 gp, 2 lbs
Flint and steel 1 gp
Grappling hook 1 gp, 4 lbs
Manacles 15 gp, 2 lbs
Sunrod x2 4 gp, 1 lbs
729 gp

Total weight: 39 lbs
Light load: 0-86
Medium load: 87-173
Heavy load: 174-260

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