Adventurer

Siera Saltwater's page

154 posts. Alias of Rune.


Full Name

Siera Saltwater formerly known as Siera d'Alastair

Race

Human

Classes/Levels

Fighter (Unarmed Fighter) 1

Gender

Female

Size

Medium

Age

22

Alignment

Chaotic Good

Deity

Desna

Location

Across the sea somewhere

Languages

Common

Occupation

Rigger

About Siera Saltwater

Siera Saltwater
Female Human Fighter (Unarmed Fighter) 1/Monk (Martial Artist) 1 CG
Medium humanoid (human)
Init +3; Senses Perception +7
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DEFENSE
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AC 14, touch 14, flat-footed 12 (+1 Dex, +2 Wis, +1 dodge)
hp 20 (1d10+1d8+3)
Fort +5, Ref +3, Will +4 +2 against sleep, paralysis and stunning effects
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OFFENSE
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Speed 30 ft. Ignores difficult terrain on charge, run or withdraw actions
Melee unarmed strike +6 (1d6+6) Includes Dragon Style feat bonus
Melee unarmed strike +5 (1d6+8) Power Attack
Melee flurry of blows +4 (1d6+8) and +4 (1d6+6) Power Attack
Ranged throwing knives +2 (1d2+4, 10 ft.) (5)
Ranged flurry of throwing knives +1/+1 (1d2+4, 10 ft.) (5)

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STATISTICS
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Str 18, Dex 13, Con 12, Int 10, Wis 14, Cha 10.
Base Atk +1; CMB +5; CMD 16
Feats Dodge (monk bonus feat), Improved Unarmed Strike (bonus feat), Weapon Focus (unarmed strike), Power Attack, Dragon Style (bonus feat), Stunning Fist (monk bonus feat)
Skills Acrobatics +6, Climb +8, Perception +7, Perform (sing) +4, Profession (sailor) +7, Stealth +5, Swim +8
Traits Besmara's Blessing (Perception and Profession (sailor) class skills and +1 trait bonus on both), Reactionary (+2 Initiative)
Favored Class Monk (+1 HP)
Languages Common

Background:

Running from the abuse of her decadent and noble chelish father, Siera Saltwater hid among the cargo inside a ship ten years ago. Those who look at the sea-tested and foul-mouthed sailor would never guess she was a helpless little girl all those years ago, and would probably get a fat lip or a broken nose if they even suggested something along these lines. Decided to turn over a new leaf in her life, she spent those years learning how to defend herself at barroom brawls and alley knife-fights so she would never have to feel defenseless again. Tying knots, folding sails and deck-swabbing payed for her meals and gave her a purpose and an occupation.