Braddikar Faje

Sielan's page

192 posts. Organized Play character for Zynete (RPG Superstar 2009 Top 8).


Full Name

Sielan

Classes/Levels

M Human Knight 11 | HP 107/107 | AC 21 (blur) | T 10 | FF 20 | CMD 26 | Fort +15 | Ref +9 | Will +12 | Init +0 | Perc +12

Size

Medium

Age

30

Alignment

CG

Deity

Cayden Cailean

Location

Absalom

Languages

Common, Elven, Dwarven, Halfling

Occupation

Pathfinder

Strength 20
Dexterity 13
Constitution 18
Intelligence 16
Wisdom 8
Charisma 9

About Sielan

Character Scans

Standing taller and broader than most of humankind, Sielan isn't the picture of a Wizard. He has scars across knuckles and face where magical healing didn't quite completely mend his wounds and even his silk armor shows stains from mud and blood from various battles he has been in. Still he shows a childlike enthusiasm for adventure and is optimistic about the various escapades he goes on while under the employ of the Pathfinder Society.

Armored
M Human Knight 11 | HP 118/118 | AC 24 | T 12 | FF 23 | CMD 24 | Fort +13 | Ref +7 | Will +10 | Init +1 | Perc +10
Lightly Armored
M Human Knight 11 | HP 118/118 | AC 15 | T 12 | FF 14 | CMD 24 | Fort +13 | Ref +7 | Will +10 | Init +1 | Perc +10

Overland Flight 40 feet Light armor, 30 feet heavy armor

Sielan
PFS# 2104-4
Male Human Wizard 5/Fighter 1/Eldritch Knight 5
CG Medium Humanoid (Human)
Senses: Perception +10

Experience: 31
Fame: 52
Prestige: 20/52

Stats: Str 20, Dex 13, Con 18, Int 16, Wis 8, Cha 9

DEFENSE
AC 24, touch 12, FF 23 (+11 armor, +1 deflection, +1 Dex, +1 natural armor); CMD 24
hp 118 (5d6+6d10+60)
Fort +13, Ref +7, Will +10; +1 vs enchantment

OFFENSE
Init +1, Speed 20 ft.
BAB +8; CMB +14 (+16 sunder, +18 bullrush); CMD 25
Melee +1 holy glaive +16 to hit (1d10+8, x3, S) or
... masterwork silvered warhammer +15 to hit (1d8+5, B) or
... short sword +14 to hit (1d6+5, P) or
... adamantine spiked gauntlet +15 to hit (1d4+5, P)
Ranged ranged touch telekinetic punch +9 to hit (1d4+2, force)
Wizard Spells Prepared (CL 9th, concentration +12)
... 5th - monstrous physique III, overland flight
... 4th - dimension door, stilled haste, greater invisibility
... 3rd - heroism, greater magic weapon, haste, vampiric touch
... 2nd - blur, see invisibility, stone call, make whole, invisibility, 1 unfilled
... 1st - liberating command, true strike, ant haul, shield, enlarge person
... 0 - detect magic, open/close, message, disrupt undead
Restricted Schools Enchantment, Evocation
Arcane Bond Spell

Skills:
+8 Climb [5 ranks, 5 Str, 3 trained, -5 armor]
+2 Fly [3 ranks, 1 Dex, 3 trained, -5 armor]
+15 Knowledge (arcana) [9 ranks, 3 Int, 3 trained]
+15 Knowledge (dungeoneering) [9 ranks, 3 Int, 3 trained]
+16 Knowledge (history) [10 ranks, 3 Int, 3 trained]
+10 Perception [11 ranks from headband, -1 Wis]
+6 Sense Motive [3 ranks, -1 Wis, 3 trained]
+18 Spellcraft [11 ranks, 3 Int, 3 trained, 1 trait]
+7 Swim [4 ranks, 5 Str, 3 trained, -5 armor]

Feats:
Toughness
Arcane Strike
Spell Focus (transmutation)
Power Attack
Lunge
Still Spell
Improved Bull Rush
Improved Sunder
Iron Will
Greater Bull Rush
Combat Reflexes
Weapon Focus (glaive)

Traits:
Classically Schooled
Indomitable

Class Abilities:
Physical Enhancement (+2 Con)
Telekinetic Fist

Possessions:
Armiger's Panoply (1/3)
Adamantine spiked gauntlet
+3 cloak of resistance
cracked pale green ioun stone
+1 spell storing silken ceremonial armor
handy haversack
ring of protection +1

scroll of heroism
wand of acid arrow (5 charges)
wand of magic missile (Caster Level 3) (25 charges)
wand of glitterdust (9 charges)
wand of magic missile (49 charges)

+1 holy glaive
+2 full plate
amulet of natural armor
Masterwork alchemical silvered warhammer
potions of cure light wounds (6) (3)
wand of magic missile (50)
short sword
belt of giant strength +2
headband of vast intelligence (perception) +2
potion of protection from evil (1)
potion of shield of faith (1)
lesser rod of extend spell
scroll of restoration
scroll of planetary adaptation

Spellbook:
5-overland flight, telekinesis, teleport, monstrous physique III
4-greater invisibility, dimension door, shout [evocation], black tentacles, monstrous physique II
3-displacement, dispel magic, tongues, haste, heroism [enchantment], keen edge, water breathing, fly, vampiric touch, sleet storm, mad monkeys, magic circle against evil, force punch [evocation], greater magic weapon
2-blur, false life, blindness/deafness, glitterdust, knock, alter self, make whole, see invisibility, invisibility, minor image, web, stone call
1-ant haul, shield, alarm, endure elements, comprehend languages, magic weapon, feather fall, enlarge person, expeditious retreat, liberating command, true strike
0-resistance, acid splash, detect magic, detect poison, read magic, ghost sound, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, mending, message, open/close, light [Evocation]

Chronicles:
Among the Living
Slave Pits of Absalom
Murder on the Silken Caravan
The City of Strangers, Part 1: The Shadow Gambit
The City of Strangers, Part 2: The Twofold Demise
The Hydra's Fang Incident
Skeleton Moon
Perils of the Pirate Pact
The Infernal Vault
Before the Dawn, Part 1: The Bloodcove Disguise
Before the Dawn, Part 2: Rescue at Azlant Ridge
The Devil We Know, Part 4: The Rules of the Swift
Silent Tide
The Darkest Vengeance
The Jester's Fraud
Grand Melee 4711 AR
You Only Die Twice
Tomb of the Iron Medusa
Echoes of the Everwar Part 1: The Prisoner of Skull Hill
Echoes of the Everwar Part 2: The Watcher of Ages
Wrath of the Accursed
The Haunting of the Hinojai
The Refuge of Time
The Cultist's Kiss
Port Godless
Siege of Serpents
The Darkest Abduction
The Sky Key Solution
The Cosmic Captive

1/session Reroll: Used

Scenario Acquisitions:

scroll of locate creature, scroll of spell turning, scroll of stoneskin, scroll of true strike, wand of create pit (6 charges), wand of black tentacles (CL 15th, 1 charges)

Scenario Purchases:
Scribe monsterous physique iii (375 gp), ant haul (15 gp)