Farzam Khorsheed

Sidney, the Flare's page

76 posts. Organized Play character for Michael_Hopkins.


Full Name

Sidney, Flare of the Flower

Race

| HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8

Classes/Levels

| Speed 30ft | Burn: 1/7 | Elemental Overflow Active

Gender

Male LG Human (Keleshite) Kineticist 5

Size

Medium

Age

23

Special Abilities

Burn, Gather Power,Infusion, Kinetic Blast

Alignment

LG

Deity

Sarenrae

Languages

Common, Kelish, Tien

Occupation

Priest

Strength 10
Dexterity 19
Constitution 18
Intelligence 12
Wisdom 10
Charisma 8

About Sidney, the Flare

Sidney
Male human (Keleshite) pyrokineticist 5 (Pathfinder RPG Occult Adventures 10)
LG Medium humanoid (human)
Init +7; Senses Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 58 (5d8+30)
Fort +9, Ref +9, Will +2
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20)
Ranged mwk light crossbow +8 (1d8/19-20)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 16), extended range, fan of flames (DC 16)
. . Blasts—fire blast (3d6+5 fire)
. . Utility—basic pyrokinesis, fire's fury, searing flame
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Statistics
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Str 10, Dex 19, Con 18, Int 12, Wis 10, Cha 8
Base Atk +3; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot, Spell Penetration, Toughness
Traits pragmatic activator, reactionary
Skills Acrobatics +11, Climb +3, Escape Artist +11, Knowledge (nature) +6, Knowledge (religion) +6, Perception +8, Stealth +8, Survival +1 (+3 to avoid becoming lost), Use Magic Device +9
Languages Common, Kelish, Tien
SQ burn (1 point/round, max 7), elemental overflow +1, gather power, infusion specialization 1
Combat Gear dawnflower sash, potion of cure moderate wounds, scroll of teleport, wand of cure light wounds (37 charges), wand of endure elements (50 charges); Other Gear +1 mithral chain shirt, dagger, dagger, mwk light crossbow, belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, handy haversack, wayfinder[ISWG], bedroll, blanket[APG], bribes and offerings (worth 550 gp), grappling hook, silk rope (100 ft.), silver holy symbol of Sarenrae, waterskin, wrist sheath, spring loaded, 1,389 gp, 4 sp
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Special Abilities
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Burn 1/round (5 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 16) Catch foes on fire.
Elemental Overflow +1/+2 (Max +1) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Fire Blast (Sp) Level 2; Burn 0
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 16) Blast becomes a 15' cone
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Searing Flame (2 rounds) (Su) Burning infusion decreases fire resistance for a time