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Profile
About Shym NykwillShym Nykwill CR1
AC 9, touch 9, flat-footed 10 (-1 Dex)
Spd 20 ft (Medium Load) (base 30 ft.)
Str 7, Dex 9, Con 11, Int 13, Wis 9, Chr 17
SQ School Specialization Enchantment - gains +2 bonus on Spellcraft checks to learn enchantment spells
Feats Spell Focus(Enchantment); Force of Personality (CAd 109) (human bonus); Scribe Scroll (class feature) Skills Bluff +4 (+1+3), Concentration +2 (+2+0), Diplomacy +4 (+1+3), Gather Information +4 (+1+3), Knowledge(local) +4 (+3+1), Knowledge(nobility and royalty) +4 (+3+1), Sense Motive +3 (+4-1), Spellcraft +2 (+1+1) Languages Common, Draconic Spells typical: Mage Hand, Mending, Prestidigitation, Charm Person (DC 13), Charm Person (DC 13)
Gear Spellbook (15gp, 3lb), Spell Component Pouch (5gp, 2lb), Light crossbow (35gp, 4lb), 10 Crossbow bolts (1gp, 1lb), Satchel (2gp, 2lb), Traveler’s outfit (1gp, 5lb), Gentleman's cain (6gp, 3lb), Loaf of bread and a wedge of cheese (2cp, 1lb) (two-days rations?), Candle Lamp (3sp, 1lb), 10 Candles (10cp, -), Fancy Bedroll (5sp, 5lb) Treasure 8gp, 10sp, 10cp Encumbrance Medium Load (27 lbs) Experience 100 (story) Spell Book 80 empty pages
Explainations: Spoiler:
Backstory
Spoiler:
Shym was born the 4th child of 5 to a wealthy paper merchant in Ravendrawk. His older brothers and sister fill all the family obligations for business and public affairs, while his younger sister is the family favorite. Being somewhat left to his own devices Shym grew up staying out of the way and learning to manipulate his siblings and the servants for attention. Shym's father, Rather, is a kind but stern socialite whose mantra is "nothing is free." Shym is allowed to stay at the family home but otherwise must earn his own keep. Being a Nykwill opened many doors and soon Shym was able to be apprenticed by a local wizard. After gaining only a smattering of education, Shym decided to make a name for himself by becoming an adventurer-for-hire. He sold all of his finery and purhcased some adventure's gear. The only thing he kept from his past life was an ornate dark wooden cain with a silver headpiece shaped like a wave or shell that his father had given him. It is not as elaborate as a true aristocrat’s darkwood masterwork cain, but it is obviously a fine specimen. Physically weak and clumsy, Shym depends on using his persuasiveness and enchantments to achieve his goals.
Personality
It is not always what you know, but who you know. If Shym doesn't know something, he'll find out who does and convinence you he knew it all the time. Quote
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