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Set, based on my reading of the 4e preview material, I think you are dead-on in terms of how spellcasters outshine other classes. It is not strictly damage output per se, because a high-level fighter can dish out lots of damage, but the fact that eventually spells can perform other class roles (especially skill-based ones) better than the designated class. Just a point of clarification, from everything I've read regarding the 4e multi-class system (and I have to admit there is not much information), the point is not that you will be equally effective in both classes as a single-classed character of the same character level (you won't), but that you won't be appreciably worse-off for making a weird choice. It reminds me of a couple of old Class Acts articles where the author told what you should and should not multi-class with because some of the classes would not synergize properly. Apparently, this issue is gone, though I'm not sure how they achieved the results. Regarding the CR system, while it is an improvement of previous editions, often confused and complained about stuff like associated/disassociated class levels and NPC level=CR are part and parcel of the core system...just food for thought when people say that the CR system does not have any problems as RAW. We've seen the Tome of Horror series, The Advanced Bestiary, and The Book of Fiends (well for a monster with class levels) used so far, but what about other books. I know that you said that The Book of Erotic Fantasy was out (badly designed monsters anyways, a CR 12 monster able to summon a CR 20 monster, WTF), but what other OGL sourcebooks are being used? DMcCoy1693 wrote:
How so? WoTC would have to stop producing hard cover books, reclaim all the ones already sold, and somehow prevent people from congregating together to play the game. James Jacobs wrote:
Very true, is that why Spoiler:
you decided to make Karzoug the Sin Lord of Greed? CEBrown wrote:
Ummm, no. H stands for "Heroic." Apparently, D&D adventures will be assigned designators based on their tier ("P" for Paragon" and "E" for epic). James Keegan wrote:
"The Last Breaths of Ashenport" has nothing to do with Elder Evils and it is hardly an aboleth adventure. Also, you must have had this bad taste in your mouth for such adventures as "The Porphyry House Horror" (Book of Vile Darkness), "The Raiders of Black Ice" (Frostburn), "The Styes" (Lords of Madness), "Seekers of the Silver Forge" (Stormwrack), and "The Obsidian Eye" (Sandstorm), all of which appeared in Dungeon at roughly the same time as the sourcebooks they drew material from. Dungeon and especially Dragon were and remain primarily a form of advertising for the D&D product line. BTW, there is only the one article in the DI that does not provide at least a brief explanation of the non-core material. Cory Stafford 29 wrote:
The quote was that WoTC was not actually working on a 4e that required minis. While I realize that Paizo is in a tough spot, I'd rather have them switch and support 4e than create another OGL variant of D&D, mainly because I want to use their kick ass adventures in the new edition without a lot of converting, but also because if I wanted to play a OGL variant I'd already be playing a game system like C&C, True 20, or Conan. On a side note, I also regularly visit 5 FLGS and I don't exactly see the non-D&D stuff flying off the bookshelves (hell, I can only find a good supply of Pathfinder and Gamemastery modules at one of those stores). erlikbl wrote:
While I wouldn't quite put it that way, but isn't that pretty much what was done with Greyhawk in 3.x anyways? My bet is that we will continue to see the majority of Greyhawk support through web articles on the DI and modules (apparently, WoTC plans on releasing 4e versions of classic dungeons). Only if you take the quote out of context and are pre-disposed to reading everything that WoTC says in a negative light. Actually, I was wondering how long it would take before someone quoted that phrase on this thread. In the context of the article, he's using the phrase "merciful designers" to stress both the new lethality of zombies and the importance of turn undead when facing them. The entire article is written in a conversational manner and I think its clear that he's not being all that serious. Here are more examples from the same article: "Shambling, mindless corpses are getting all gussied up for 4E." "Although it might be hard to believe that something as simple as an animated carcass needed an overhaul..." "Every 3rd Edition D&D player thinks of a zombie, at best, as a tough bag of hit points that can take a beating." "That’s right. I did say, “critical hit.” The zombie is vulnerable to that now, which is sweeter than a head shot in any zombie flick." "The bigger the zombie, the uglier the thump. And when zombies swarm you, some of them are going to grab you, maybe even pulling you to the ground. That’s not the place to be when the dead come knocking." "They should be most worried about the pummeling their characters are taking anyway." "It’s a whole new game, even from the very bottom of the undead barrel. Now if we only had a few zombies that added some spice to the basic shambling corpse recipe." In short, if Chris Sims writing was devoid of any humor, you'd have a point. I judge articles on the basis of the quality of the writing and their utility (or potential utility) at the game table. Overall, I think that the quality of the writing has been very good, but some of the feature articles are lacking in utility from my perspective. I bought the "Fortress of the Yuan-Ti" a few days before the web enhancement was released; seeing more encounters written by Ari Marmell was a nice little bonus for me and I liked the inclusion of full-color artwork in a supplement for a B&W module (and let me say, I think that the artwork in the e-magazines, especially Dragon has been outstanding). "The Ecology of the Death Knight" was hobbled by the fact that it was largely trying to describe how the Death Knight would work in 4e without access to the actual mechanics; while I thought some of the new fluff had potential, I found that the actual article was interesting more because it showed the potential of a web-article instead of it's actual content. "D&D 360" should probably have been released as a column instead of a feature (I generally judge columns on how well the author keeps my interest); it was a nice, quick read, nothing special. "Dragons of Eberron: Dragon Hoards" was a nice plug and play utility feature whose usefulness is not restricted to Eberron campaigns. I particularly liked all of the detailed devoted to the art objects found in the sample hoards. "Dragons of Eberron: Lethal Locations" the jewel so far (go Nick!), this is a great article especially for me since I really enjoy Eberron. I hadn't planned on buying anymore sourcebooks until 4e was released, but this article is seriously making me consider buying Dragons of Eberron. While relatively short, each place description was well written and just packed with details. Again, the artwork was top knotch! "Infernal Aristocracy: The Dukes of Hell" was a good, solid article, though I have to admit, given the size of 3.x stat blocks you need to devote a considerable amount of pages to really get to the meat of high level opponents (something like the upcoming Demonicon of Iggwilv). That said, having the full stat blocks and historical summary of 5 Dukes would prove useful to anyone running a high-level, planar, or devil-centric campaign. I'm doing neither, so I ended up reading this one for my own enjoyment. Laithoron wrote:
QFT Evilturnip, read the thread further, Chris Thomasson directly responded to the thread that Sebastian started. I don't frequent the WoTC that often because I can't keep up with the sheer volume of threads and posts, but I have seen posts by Chris and other WoTC staffers on various threads throughout the D&D boards. Aaron Whitley wrote:
So what you are saying is that nobody in your group will purchase a MM that you can borrow while making a character? I'm not the oldest of the old school, but they haven't alienated me. I set aside my anger and adapted to the new situation, principally because I like what I hear about 4e and also because I see all kinds of potential in the web format (art and map integration into the digital table-top, hyperlinks to other articles both inside and outside of the DI, searchable indexes, the ability to integrate errata, etc. etc.) What good does being PO'd for months on end do anyways? I think you guys are overestimating the popularity of the planes and especially the Great Wheel cosmology. Even if every 4e designer hated, hated, hated the Great Wheel (and I don't), strong market research to the contrary would have probably disuaded massive changes to the core planar settings. I doubt this change will have a significant impact on the sales of 4e Patricio Calderón wrote:
Wow, you read reviews of a system that will not be released until May of 2008, lucky you. And here I was going off of statements from WoTC staffers categorically stating that D&D will remain a pen-and-paper game with optional on-line support. This is kind of like your claim that vintage Dungeon supported 1e and 2e material simultaneously. It did not, they ran 1e for a while and then switched exclusively to 2e (for AD&D support that is) around Issue 20. Allen Stewart wrote:
I don't think WOTC is being dishonest in this instance because there is a difference between simplifying the base rule system and simplifying the game by eliminating supplementary material (and then betray this simplification by adding optional, supplementary material). I think it is clear that WOTC is talking about the former when they talk about "simplification," "less prep time," and "easier to run." And its not like they are hiding the release of future, supplementary material, WoTC has been pretty upfront about it. Patricio Calderón wrote:
No, you're wrong, it is not a MMORPG and you are not required to be online to play 4e. Can we please stop beating this dead horse. Legendarius wrote:
Per the SRD: "Kobolds with levels in NPC classes have a CR equal to their character level -3." A Kobold Warrior 4 is only a CR 1 threat. Nicolas Logue wrote:
Thanks Nick (and everyone else), I'm keeping my fingers crossed. Of course, the part WoTC wants revised is the main villain and her motivations, so I have to come up with something completely new!
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