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Shroomy's page

717 posts. No reviews.

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Recent posts by Shroomy:

Character Gen. Why no weight or height?
Shroomy,

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Stefan Hill wrote:
Hi,

I just noticed that the Character Gen sheets don't seem to put the generated height and weight on the resulting character sheet. Is this just me?

Cheers,
S.


I see them on my character sheets from the CB.

Probably a repeated question
Shroomy,

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So far, with the exception of the 4e Manual of the Planes there is a pretty sharp demarcation between player and DM books, extending to even setting materials (however, Dark Sun will be an exception). For example, in Libris Mortis, large parts of the book were devoted to new options for players; its 4e counterpart, Open Grave really has no content appropriate for players (other than a handful of rituals and undead grafts, though there are no explicit rules for the latter). In addition, each of the books is very focused on its subject matter. Martial Power covers fighters, rangers, rogues, and warlords, not wizards or clerics. While the best part of the 4e sales model is that you can get all the crunch (update to date with the latest errata BTW) with a DDI subscription, you can, if you are so inclined, buy only the books that directly interest you and the first three core books can be purchased as a set relatively cheaply online.

One last thing, as a plus for 4e that I don't believe has been mentioned, one of the things I most love is the support for all 30 levels of the game. There are plenty of options for all levels of the game, from both a PC and DM perspective (that said, more epic level rituals and monsters are always welcome), and I think 4e is the clear winner when it comes to support for high level play.

The Battlemind
Shroomy,

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Celestial Healer wrote:
I figured they would just call it a psychic warrior again...

You can't use the OGL to evade the GSL if they don't call it a psychic warrior (which is also a dull name IMO).

4E Dragonlance?
Shroomy,

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Kevin Mack wrote:
18DELTA wrote:
SirUrza wrote:
And then there's poor Elaine being out of the Realms too.

Not true. Just because "Reclaimation" got cancelled doesn't mean she will not write any more Realms Novels. Dont believe me go and check out what she said on the Wizard Boards, and at Candlekeep just LAST WEEK...;)

So you don't think I am making this up http://community.wizards.com/go/post/reply/75882/21263021/Cycle_of_Night_Ca nceled_Paul_Kemp_nolonger_writing_FR_Novels&quote=377596757


All i seem to be getting is a you cannot post message. Is this one of those things you need a DDI subscription for?

No, there cookies are all screwed up right now. You either need to get in through the front page or through your account.

4E Dragonlance?
Shroomy,

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A Man In Black wrote:
There's nothing intrinsic to Dragonlance about draconians.

I don't know about that, though you can certainly use them outside of Krynn, they are the iconic antagonist race in DL.

4E Dragonlance?
Shroomy,

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While I think the 4e release of DL is inevitable, I think it is too soon to tell if its going to be the 2011 setting. More likely they settled on including the draconians in the Draconomicon II because of there thematic link to the metallic dragons, because they're a reasonably popular group of monsters, and its a gesture to DL fans (even if their backstory was genericized in this book).

4E Dark Sun?
Shroomy,

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Based on blog posts and forum comments, mul and thri-kreen are definitely in. Half-giants have not been mentioned anywhere to the best of recollection.

4E Dark Sun?
Shroomy,

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Xabulba wrote:
Whimsy Chris wrote:
Has anyone been following Rich Baker's blog about Dark Sun. It looks like thri-kreen and mul are the new races and gladiator is the new class. Very excited about this setting.

This is good news, from some of the stuff I read about the setting it was said that no new races would be included. You really could't have dark sun without the thri-kreen or muls.

According to an interview with James Wyatt (and backed up by various designer's comments), there will not be a new class in the DSPG.

Scott Rouse leaving WotC
Shroomy,

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If Scott got a new job (his background is marketing if I remember correctly), I wouldn't be surprised if it was in the video game industry as opposed to the RPG industry.

Idiot's Guide to 4E
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One thing to remember about Rain of Steel is that its a stance, which means you can't use another stance power without giving up the earlier benefits.

Idiot's Guide to 4E
Shroomy,

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Nick Trotti 87 wrote:
Alright Suggestion Noted about the class and I will attempt a revision of it and would Love help/Suggestions to deal with making it more balanced.

Also Chris brought up the idea of turning it in to a Martial Controller


You'd have to re-write the majority of the class, and its probably not worth the effort. If your player really wants to go with a more classic tank, they should probably play a paladin and houserule all the radiant powers so they inflict necrotic damage. Personally, I would suggest that your player go with an assault swordmage that focuses on a repetoire of cold and necrotic powers (be warned, there are not that many necrotic powers for the swordmage, plus you'll need AP or a DDI subscription). That way, they'll be an arcane defender with an element of controller, much the way the dark night class purports to be.

Idiot's Guide to 4E
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Nick Trotti 87 wrote:
http://www.scribd.com/doc/13110320/DD-4E-Black-Knight-Class

Thats the class he wants to do. now the Theme behind it seems interesting but rather oddly enough its some how feels off like its over powered or under powered i can't put the finger on it


It's actually both. Just looking at the first few levels, the 1st-level at-will implement powers are terrible, while with a 3rd level encounter power and cold specialization, you can stun a target. Some of the levels feature powers that are clearly better than another (see cleaving blow vs. blade of bood), and there are plenty of errors in the powers.

The worst part is that as a defender, the black knight actually has no way to do its job and any squishies in your group are going to feel the pain. The class is actually more of a melange of a controller and striker, with defender hit points and defenses.

I would not allow this class into my games

Dealing with a Powerful Invoker Power
Shroomy,

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hopeless wrote:
Correct me here its limit is line of sight?
So what would happen if someone dropped some kind of obscuring mist, fog or whatever ability that covers the area its in thereby blocking all visible sight of said pennant, wouldn't that neutralise its effect?

Yes it would. So dousing the torches would nullify its effects.

MM3
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Galdor the Great wrote:
Any ideas as to which Demon Lord will grace the cover of MM3? I vote for Jubilex.

Lloth is on the cover.

PHB3
Shroomy,

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Galdor the Great wrote:
Does anyone know which races & classes have been confirmed for PHB3? Thank you.

Confirmed races: githzerai, minotaur, and wildren. There is one additional unconfirmed race.

Confirmed classes: psion and monk. There are four more classes, one of which is thought to be the seeker (not sure what it is).

Manual of the Planes
Shroomy,

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Galdor the Great wrote:
Is the Manual of the Planes a general overview of the new 4e cosmology with seperate books coming out for each section (ie. a book on the Shadowfell, another on the Feywild, etc)? Thank you.

It appears so, though they've only announced planar books for the Elemental Chaos (plus Abyss) and the Astral Sea.

Dealing with a Powerful Invoker Power
Shroomy,

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Blazej wrote:
I'm currently a player in my 4e group, but I will be shifting back into the GM's seat within a few weeks. So I will likely have to deal with this power the party's Invoker revealed the newest ability that she had gained from channeling her deity's power.

She conjured a flag onto the field and announced that everyone within line of sight to it would get a +7 to all defenses as long as she sustained it.

My immediate reaction was disbelief and a request to see the power since this would render all of the attacks against us useless. The power is "Pennant of Heaven's Armies" [Invoker Utility 16, from Divine Power] and that is exactly what it says (plus a bit more).

So, lacking official errata, I'm wondering how to deal with it without being heavy handed. What tactics I can use in any combat without making it so her power isn't rendered completely useless or make it seem as if every enemy seems to be aware of her ability. I could also reduce the power of the ability (by reducing the bonus, reducing how easy it is to use, reducing who is affected by it, or just even naming the bonus rather than leave it unnamed), but I'm not exactly sure where to reduce it to.

The answer I have to it right now is to just go after the fact that it only provides allies the bonus and focus all the enemies attacks on her. Even then, I'm not sure how effective that would be with the rest of the party around to defend her.

---


You could always target her since she doesn't receive any of the bonuses to her defenses (a stun or daze attack would be devastating since she can't sustain the effect), but any kind of attack that blinds a PC or blocks line of sight (a wall, a cloud of darkness, etc.) nullifies the effect (terrain would also be your best friend). It also a Conjuration, so any effect that can destroy or dispel one would apply.

In any case, given the disparity between an epic monster's attack modifier and the parties defenses (I'm guessing you're at epic level given that she needs at least a 24 Wis to get a +7 bonus) means that properly leveled monsters are probably not going to consistently whiff on their attacks.

One Bad Egg closes shop
Shroomy,

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ggroy wrote:
Off the top of my head, some of the 3PP d20 settings which had more than a few published books during the 3E/3.5E era.

- Ravenloft (Sword and Sorcery)
- Blackmoor (Zeitgeist)
- Dragonlance (Margaret Weis Productions)
- Aereth (Goodman)
- Iron Kingdoms
- Kingdoms of Kalamar (Kenzer)
- Arcana Unearthed, Arcana Evolved, Ptolus (Malhavoc)
- Everquest d20 rgp
- Warcraft, World of Warcraft d20 rpg
- Rokugan (AEG)
- Scarred Lands (Sword and Sorcery)
- Freeport (Green Ronin)

How many of these have been converted to 4E?

The only ones I can think of offhand:

- Kingdoms of Kalamar updated to 4E and released only as a PDF. (Kenzer seems to more interested in using Kalamar for its Hackmaster 5E rpg).
- Scarred Lands "creature collection" was converted to 4E and published as a book, but nothing else yet.

So far somewhat underwhelming.


XRP is doing Freeport, Goodman Games is still setting all of their adventures in Aerth, and someone (Red Brick I think) is doing Earthdawn. Blackmoor was also released, but I forgot who's doing that.

Monster Design/Conversion Help
Shroomy,

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P.H. Dungeon wrote:
Cool stuff Shroomy. I like your take on the body thief power. The only thing I don't really like is that your intellect devourer has no real way to make a character helpless without bringing the character to 0 hp. I like the idea of having one power that has the potential to KO a character.

Thanks. To address your concern, I didn't give this version of the intellect devourer a power that renders PCs unconscious for two reasons. First, I was trying to remain as faithful as possible to the 3.5e version of the monster, and after checking the SRD, I didn't see a power that had this effect. Second, this version of the body thief power already reduces a helpless target to 0 hit points, so I thought that adding an additional power that makes the target helpless would be overpowering for a standard strength creature. I think that such a power would probably be more appropriate for an elite version of the intellect devourer.

Monster Design/Conversion Help
Shroomy,

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Here's how I would build an intellect devourer of the level you're asking for:

Intellect Devourer Level 13 Controller
Small aberrant magical beast (blind) XP 800
Initiative +11 Senses Perception +12; blindsight 12
Clouded Mind (Charm) aura 2; the intellect devourer gains concealment against any creature within its aura that is dazed, stunned, or taking ongoing psychic damage.
HP 127; Bloodied 63
AC 27; Fortitude 23; Reflex 25; Will 26; see also clouded mind
Immune gaze
Resist 10 psychic
Saving Throws +2 against charm and illusion effects
Speed 8; climb 4 (spider climb)
M Claw (standard; at-will) * Psychic
+18 vs AC; 1d4+4 damage and ongoing 5 psychic damage (save ends)
R Ego Whip (standard; at-will) * Charm, Psychic
Ranged 12; +17 vs Will; 2d6+6 psychic damage and the target takes a -2 penalty to its next attack roll, skill check, ability check, or saving throw.
r Body Thief (free action, when an enemy in range is reduced to 0 hit points or becomes helpless; encounter) * Charm, Reliable
Ranged 5; targets one dying or helpless enemy; +17 vs Will; the target is dominated (save ends), saving throws to end this effect take a -2 penalty, and a target who is not already dying is reduced to 0 hit points. While the target is dominated, the intellect devourer disappears into the target’s mind and is removed from play; as long as the target is dominated, the intellect devourer cannot be attacked. While dominated, the target does not make any death saving throws and cannot regain hit points. If the intellect devourer ends the effect (as a free action), the target dies, or if the target saves against the domination, the intellect devourer appears in a square of its choice adjacent to the target and the target falls prone and begins to make death saving throws (if applicable).
If the target is still dominated at the end of the encounter, the intellect devourer can sustain the effect for seven days (the target no longer makes saving throws to end the effect); at the end of this time, the target dies and the intellect devourer appears in a space of its choice adjacent to the target’s body. While dominated, the intellect devourer gains a +5 bonus to its Bluff checks while impersonating the target. During this time, a Remove Affliction ritual can be used on the target (if restrained or helpless) to end the domination. If the ritual succeeds, or if the target dies, the intellect devourer appears in a space of its choice adjacent to the target, while a dying target falls prone and begins making death saving throws.
Combat Advantage
When an intellect devourer hits a creature that is taking ongoing psychic damage and is granting combat advantage to the intellect devourer, the target is also dazed until the end of its next turn.
Alignment Chaotic Evil Languages Common, Deep Speech (cannot speak unless dominating a target); telepathy 12
Skills Stealth +16
Str 13 (+7) Dex 20 (+11) Wis 12 (+7)
Con 15 (+8) Int 12 (+7) Cha 22 (+12)

Dragon Magazine Annual, Volume 1. Worth to purchase?
Shroomy,

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While it has a strong selection of articles, I didn't think it had enough behind the scenes type information to justify a purchase by this DDI subscriber.

Is there a black hole in the submissions room at Paizo?
Shroomy,

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drunken_nomad wrote:
This calls for a toast. "To Shroomy!" *raises flagon of ale*

That is so great! To see it up and out there, available for others to run through. Im really happy for you!

Now get to work on another one, hehehe. :D


Thanks! I can't wait to hear how the adventures goes for those who run it. I never got a chance to do it (I may do it as a one shot for the group I currently play with) and I only heard bits and pieces of what happened at the WotC playtest (apparently, the first encounter almost resulted in a TPK!).

Is there a black hole in the submissions room at Paizo?
Shroomy,

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My adventure is up. Overall, I'm very happy with how it turned out. I hope everyone who is a DDI subscriber enjoys it.

4E Dark Sun?
Shroomy,

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I read that at the seminar someone asked about Brom and WotC wants to bring him back to do some work, but they weren't sure if they could swing it because he's very busy right now.

4E Dark Sun?
Shroomy,

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KnightErrantJR wrote:
You know, one thing that perplexed me back when 4E FR came out was that, despite they fact that they had been emphasized since the beginning of 3E, shades were not introduced, and instead were rolled into Shadar-kai, which struck me as being quite different in flavor and look than shades.

So I'm kind of hoping that there is a minimum of "X that's already details is really Y in this setting." I would much rather see half-giants that are their own thing than just saying that goliaths are half-giants in Dark Sun, for example.


Shades are in the 4e FRCS; they're a template. Shadar-kai are now their servitors.

Monster Design/Conversion Help
Shroomy,

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You can attack the tentacles of the dolgaunt, so its not completely unprecedented:

Quote:

Clutch of Death

A dolgaunt monk can grab with up to two tentacles at a time. While grabbing an enemy, it can act normally, but it can’t use that tentacle for another attack. Enemies can attack the tentacle. An attack that hits the tentacle doesn’t harm the dolgaunt monk, but it causes the tentacle to release the grab. The tentacle’s defenses are the same as those of the dolgaunt monk


I don't have a copy of the AP, but sending someone to the Abyss for the entire fight doesn't seem like it would work out too well in 4e. Personally, I would crib some of the Astral Dreadnaught's powers, but reflavor them so its more demonic/Abyssal.

Quote:

Swallow (Standard, at-will)

Targets a bloodied Large or smaller creature that the astral dreadnought has grabbed; +25 vs Fortitude; the target is swallowed. The target enters a demiplane that is 8 squares wide, 8 squares long, and 2 squares tall. The swallowed creature arrives in a square of the dreadnought’s choosing. A hovering eyeball occupies the center 4 squares of the demiplane.
Creatures in the demiplane can attack the eye. It shares the current hit points, defenses, immunities, resistances, and saving throws as the astral dreadnought, and it is also insubstantial. The eye can’t be knocked prone or teleported, and it is immune to forced movement. Creatures in the demiplane are not affected by the dreadnought’s aura.
Any damage or effects the eye takes are also applied to the astral dreadnought. When an astral dreadnought dies, the swallowed creatures are expelled into the space the creature formerly occupied.

Possible new class in PH3?
Shroomy,

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Celestial Healer wrote:
I just got around to looking at the githzerai, and it looks like WotC caught their leak... It doesn't say seeker anymore.

The compendium racial entry still lists seeker.

Is there a black hole in the submissions room at Paizo?
Shroomy,

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I'm going to indulge in a bit of thread necromancy. I'm not sure if anyone who once participated in this thread still reads through it (or plays 4e, or is a DDI subscriber), but my adventure will finally be released for 4e on 8-19. It's been a long journey.

Revision to Class Acts: Ranger article and a letter of apology
Shroomy,

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Matthew Koelbl wrote:

And apparently there was a final complaint raised that one of the utility powers - a 'death glare' where the ranger brutally dispatches one foe, and lets another enemy know the ranger is coming for them - did ongoing psychic damage to the enemy to represent their sudden drop in morale. Apparently several folks complained this was too 'magical'.

~shrug~ It didn't bother me at all, but they changed it to not doing damage and just creating combat advantage, or something similar, which seemed to satisfy those who complained. I can't say it was truly a problem, but I also can't fault the designers for listening to the complaints of the players. At least, not this time. ;)


The real problem with that power from a rules perspective is that an encounter power involved ongoing damage; save ends conditions are not usually found in encounter powers.

Managed to snag both Divine Power and the ECG
Shroomy,

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Celestial Healer wrote:
Do you know how long it usually takes for a book like Divine Power to reach the DDI Compendium for people with a subscription?

DDI updates are done on the first Tuesday of each month. DP will appear in the DDI as of the August 4th update.

Divine Power Excerpts
Shroomy,

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I'm not too worried. As noted, the avenger is a melee class and I think the armor restrictions on the power would make it less attractive to other classes. Most importantly, there's no hover involved, so there are no opportunity attacks, no shifts, you have to move 2 squares or crash (immobilized, restrained, and even slow become dangerous), and being knocked prone, ouch! Also, at 16th level, the amount of creatures that can fly or teleport is not inconsequential.

Poll: The Expertise Controversy
Shroomy,

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bugleyman wrote:

So in the context of 4E, especially in comparison to other 4E feats, the expertise feats are so good they are very hard to skip. Which, interestingly, is particularly hard on classes with powers that are split between [weapon] and [implement] keywords (a lesson WotC obviously heeded when designing the druid).


FYI, WoTC released a feat in the Monk Playtest that alleviates this issue, but only if you use the same weapon as your implement.

4e Eberron
Shroomy,

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An EN World poster over in Denmark has already received his copy of the EPG; you can read about it here. There's some good stuff coming.

Monster Manual II
Shroomy,

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Higher level solos used to have their hit points multiplied by a factor of 5 (I can't remember if the cut off was the paragon or epic tier); they now multiply hit points by four, so you'd see no hit point changes to heroic tier solos. Defenses were also tweaked.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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bugleyman wrote:

Again, like or dislike is beside the point. The issue isn't exclusive content; the issue is is exclusive content the replicates a very common archetype that was in previous PHBs when WotC is clearly on record saying this edition is first-and-foremost a PnP RPG.


It is a first and foremost a PnP RPG, as my burgeoning book collection and weekly, in person, PnP games attests to. Hell, 4e will be a year old in a couple of days and I'm already beginning to run out of shelf space.

And I'm sorry, but I seriously doubt that the assassin that will be released in September will be recognizable to most as a classic archetype, which is already well-served by both the rogue and avenger.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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WelbyBumpus wrote:

The thing to realize about this brouhaha is that many people aren't going to consider something they can't get in a printed book "official." That is, if I sit down to play a 4E game, I can be fairly sure that the DM will allow "core" materials (PHB, PHB2). Maybe he'll allow "splatbook" materials (Arcane Power, Martial Power). Unlikely he'll allow other very specific materials unless they are somehow central to his campaign (weapons from E1: Death's Reach; feats from Open Grave). I think that the Assassin class is "de-legitimized" by having it DDI only.

Face it, if someone showed up at your game and said, "I've got this cool class I want to play" and he produces a 4-page black and white printout, aren't you going to consider that at least a little less official than a class between the covers of a book called "Players Handbook N"?


No, not if its the actual printout from the DDI. Its the same freelancers, developers, and designers writing both the books and the DDI articles, and so far, there's been little to nothing overpowered about the DDI-only content. Add that to the fact that the content will be fully integrated into the Character Builder and Compendium, and I have no problems.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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bugleyman wrote:

The point is the scope of the material available online-only keeps growing, and has now swallowed a class from the 1E PHB. If I want to play an assassin, I DO need a computer (and subscription) to play. How much can go online only before the game can no longer be said to be "principally PnP?" I'd argue that the assassin is a long step on a short road in that direction.

If you want to play that version of the assassin class (which will likely be a shadow striker quite different from the 1e version) you will need access to a DDI subscription at some point before you begin. Whether you play with your laptop or print off the relevant information beforehand is up to you. If you want to play an assassin archetype, there's the rogue and the avenger, both of which appear in a traditional printed format; in fact, the 4e rogue would probably be a better analog to the 1e assassin.

There's plenty of stuff already out there that is only available online; this is just a matter of distribution changes, not gameplay changes (and its not even a total online release model, there's still tons of books being released at a rate of 1 or 2 a month). I seriously don't think decision heralds armageddon for the PnP experience.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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bugleyman wrote:

Understood. But do you think that was the intention when Bill stated D&D would still be "pen and paper?" I think the question was pretty clearly rooted in the concern that books would no longer be the primary content delivery mechanism. So what you suggest may work well for you (and there is nothing wrong with that), I don't think it would meet the criteria of remaining and pen and paper game for most people.

Either way, thank you for your even-handed post.


If I remembering correcty from the time, the concern that Bill was addressing was over 4e and DDI forcing you to play D&D online (like a MMORPG) or that it would require a computer to play, instead of being principally a PnP game. The concern was not that some content would be delivered digitially; they've been doing that in 4e since June of last year.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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Whether or not the class was optional in earlier editions is kind of a moot point anyways, as I doubt that the 4e version will be all that similar.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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David Fryer wrote:


My one question is this, How did you know about the assassin being the first on-line class if you don't support them financially, I couldn't ed past the first paragraph beause I don't have a DDI subscription. I think the dumb thing is you need a subscription to find out if it'worth getting a subsription.
Step 1: Announce release to DDI subscribers months in advance, who then promptly go onto every major RPG messageboard and repeat said announcement (after getting them speculating with a teaser two months ago, i.e. "The Art of the Kill" sidebar on True Assassins). Save money on a virtual viral marketing campaign; word of mouth takes care of itself.

Step 2: Near the time of actual release, splash banner adds up on the WoTC D&D website (like they did for the PHB2 class previews), and maybe a few others, like EN World.

PHB2, DMG2, MM2 Box Set
Shroomy,

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Nothing has been announced (and the WoTC catalog is out through the end of Q4 2009) and I doubt that it is going to happen.

June 1st Ampersand -- online ONLY races and classes coming to DDI!
Shroomy,

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There's a world of difference between publishing a class through an online only distribution model (btw, I don't exactly remember a lot of clamoring for the assassin class until it was announced last night) and creating a game that can only be played online. I didn't buy Dungeonscape in 3.5e, so I didn't get to play with the factotum class. Big whoop. Tempest meet teacup.

Too much choice going mad...
Shroomy,

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houstonderek wrote:
"Problematic" as in "should be avoided" or "handle with care"?

And, anyone else have any others?


Mostly handle with care, but a lot of stuff that turns out to be problematic is often nerfed by WotC via errata.

Too much choice going mad...
Shroomy,

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houstonderek wrote:
As an very occasional, very casual, "dabbler" in 4e, and, as my system knowledge is limited (and I do not subscribe to D&DI - heck, I had to drop my Paizo subs...), I have a question:

With all of the new options that weren't around a year ago, through the various sources, has anyone found anything "broken" yet, to the extent that some of the supplemental material for 3x has been described as "broken"? Or has 4e managed to maintain the system balance that, when the first books were released, seemed to be one of the stronger points of the new edition?

Just curious if there is anything I should look out for were I to immerse myself more fully into the 4e game. Thanks in advance for your answers!


I know that people have pointed to a few magic items in the Adventurer's Vault and the battlerager fighter from Martial Power as somewhat problematic, but nothing as dramatically powerful as the broken 3.5e stuff.

Eberron Players Guide Previews - Schedule out
Shroomy,

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Its not part of the previews, but someone on the WotC board saw some upcoming products at Saturday's WWDDGD. Apparently, the kalashtar made the cut and will appear in the EPG (they apparently get telepathy 5, either as a feat or a racial ability, I wasn't too clear on that). Keith Baker confirmed it and also provided some general comments about dragonmarks.

Link

So Who's Definitely In The 4th Edition Pantheon?
Shroomy,

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Aluriana wrote:
i'm starting a new campain soon and i need a book that has all the gods/godesses in it can ayone help, i'v look everywhere and i cant find one (need a computer download)

The good and unaligned deities are in the PHB, the evil deities are in the DMG. Stats for Tiamat are in Draconomicon I: Chromatic Dragons, while the stats for Vecna are in Open Grave (the Raven Queen also gets some attention, but no stats). The Manual of the Planes briefly describes each of the Astral Dominions (about 1-2 pages each). Finally, there are several DDI articles that flesh out the deities, such as "Deities & Demigods: Bane" and "Hestavar, the Bright City."

DDi Price increase announced
Shroomy,

Grood Flat Final avatar

Dragnmoon wrote:

By the way so you all know.. This like from the email is b&~@!~&&.

WotC wrote:
Beginning July 2, introductory pricing for D&D Insider will expire and subscription prices will change to reflect the increasing value and new content.

They have added nothing other then the normal monthly content. There is has been nothing new added since they started the subscription on the site.

They are basing this price hike on nothing.. I am soo freaking pissed about this.


Um, the Character Builder was introduced after the subscription service began and the DDI Compendium has had several upgrades.

The Village of Hommlet 4E
Shroomy,

Grood Flat Final avatar

Dragnmoon wrote:

Well that is not working..

I emailed them to the email It said, got an email back saying that email was not being used anymore an to to access their help section, When I try to access the help section I get an error.

Much easier if they let us join on the web page..


Did you try this link? I did it last week without any incident. Remember to email them through the "Email Us" tab at the top of the page.

The Village of Hommlet 4E
Shroomy,

Grood Flat Final avatar

Windjammer wrote:
Hey guys, do you remember this one?

I'm sort of torn. On the one hand I really like Fallcrest. On the other it still feels like a huge let down to know (?) that the 4E core books didn't feature Hommlet to begin with when they perfectly well could have.

Also, one of the 4E preview books contained an illustration of the Temple of Elemental Evil (I think it was in Worlds and Monsters). I'm curious if WotC ever feels like doing that as a module for 4E, given the apparent assumption that the temple is still there. Not that I expect it, since that was done "too recently" with 3E. And it's (to my mind) too much of an iconic Greyhawk location. For, as we know, while Mearls houses his own campaign in Greyhawk (using e.g. several deities that never made it into the 4E PHB), WotC has no obvious intention to follow suit. A small one-off with Hommlet and the Moathouse is probably among the largest bones they'll ever toss to the ´hawkers.


I wouldn't be so sure. The 4e Manual of the Planes specifically lists five campaign worlds: Faerun, Eberron, Krynn, Oerth, and Athas. It stands to reason that those will be the ones that will receive an eventual 4e release.

The Village of Hommlet 4E
Shroomy,

Grood Flat Final avatar

Dragnmoon wrote:
Shroomy wrote:
I signed up for the RPGA the other day through the WoTC website.

I am sorry this is off topic..

But you can sign up for the RPGA on their page now?... For years you could not unless you got a card from a GM at a convention...

Did they finally change that?.. Please oh please tell me they did...


Yeah, I signed up by emailing WoTC customer service through their website. Its detailed in the FAQ.



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