Monster with tentacles

Shizzle69's page

Organized Play Member. 349 posts (948 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 11 aliases.



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Tyrn Jade wrote:
Anyone want to play the Captain's pet cat? ;)

Only if I can be a Sand Cat


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..I used to carry a bow like you, But I kept hitting people in the knee.


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M Gnome Ninja 10/Alchemist 5

I'm in alchemist Mindchemist/vivisectionist. That gets me 2x int to knowledge skills. I guess I don't need 5 levels but It just seemed like a good number. Also it gets me some more class skills and I can use Know(nature) as my heal check. You know the Cloak is Ballin. +3 nat armor, swim speed, breath underwater that's whats up.


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I also agree with scrapping it. You guys have already expanded psionics wonderfully and I wouldn't want to see extra classes that are unnecessary or even worse unbalanced and perhaps "broken". The addition of the collective has given me plenty of new ways to play the game. Archetypes are more than welcome however. Perhaps the exemplar is similar enough to another class to fit it in there. Whatever your decision, I'm sure what does get printed is going to be rocking. Keep it up.


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Irranshalee wrote:

Please make your responses in a respectful, constructive tone.

Why of course fine gentleman.

Irranshalee wrote:

Why must everything be so MMO.

Why I never ;o


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I agree. I don't think there is anything wrong with optimizing saves. The character will in turn be sub-optimal. His defense will be sound however. If I were to do this I believe the best progression is. Paladin 2, ranger 1, monk 1, Gunslinger 1. That gets you +9 +6 +5 +cha on all I beleive. You only loose 1 BAB but you are a paladin which can stink. stink like cheese.


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Can I, with greater grapple, start a grapple as a standard action and then maintain it as a move? Also does failing to maintain stop the grapple? this seems dumb since it gives the grappler two chances to fail, once on his opponents roll and once on his.


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correct me if I'm wrong, but doesn't the whip no threaten whithin it's reach? This creates problems in that you can't make AoO's against foes moving withing reach. Therefore people are just going to move past you, or up to you and wail. I made a build like this in 3.5 using the lasher and exotic weapon master which allowed me to threaten within the full 15 feet as well as a bunch of other awesome tricks. I personaly played a half ogre born to a chaotic good nobles daughter after the local ogres raided and raped her. Despite my evil nature I was taught the ins and out of proper society while being hidden from the prejudiced populace. I was eventually thrown out of town when i was dicovered. In my absence the townspeople revolted and overthrew and killed my family. When I returned I tapped into my ogre nature and killed the whole town.
Practically this build was bard 1, ranger 2 (to represent my noble hunting and entertainment training also whip proficiency and two weapon fighting) fighter 2, to represent my time away from home working for various city guards and taking bodyguard jobs. Then berbarian levels after I slaughted my home town. I then jumped into exotic weapon master and lasher for incredible battlefeild control. Ask you're dm if he wants to convert those things, or at least put their class features as feats for you to take.