June Soler Private Avatar

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Goblin Squad Member. RPG Superstar 6 Season Star Voter. ***** Pathfinder Society GM. 1,156 posts (1,174 including aliases). 8 reviews. No lists. No wishlists. 26 Organized Play characters.



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9 people marked this as a favorite.

It’s time for the Paizo Forums to go away and perhaps come back in a new restructured format. We need a reset, to heal, to take a forced beak from all these events - and not just in the past months. This is something that has been brewing for years, festering until it has reached this critical level.

As a personal anecdote, I rarely post any more, driven away by a lot of what I viewed as selective enforcement by previous mods, of vitriol between people I used to game with over differing viewpoints, of simple misunderstandings that became emotionally charged and lines were drawn. It’s pretty sad really, since I miss many a great gamer in these forums and in person, I felt as though I was no longer part of this community. Feeling like an ‘Other’. Aside from the social aspect, this has also affected what I buy from the company, and even though my financial situation never changed, I gradually went from a Superscriber to a nothing scriber.

It’s just from my view, the common decency and shared understanding that the vast majority of Paizonians had as a community is gone. We’ve become needlessly disagreeable, sometimes unknowingly.

There was a time where we could disagree respectfully, even if sometimes it needed clarity. It seems now we expect the worse when people respond to our words. Our defenses are always up, we assume the worse and many times this can cause communication problems between people due to a lack of nuance. It may be the wider influences of our western culture - be it political, social, economic or a myriad of other things changing our landscape today, whatever it is, its infected these forums, and not in a positive way.

We’ve lost much of the decorum in communicating with each other. Disagreeing or having differing opinions has made people the “others” and this is not healthy, it’s not healthy for us as a community or for the employees, nor for the company as an entity. It seems that no one really feels comfortable here any longer. And although some of this may not apply to everyone here, it is my current viewpoint of these forums, for which many others have also noted.

Don’t look at this request as a negative thing. Today, almost all major media sources with messageboards have at least paused messaging/posting on their sites, those that haven’t thrive on the conflict discourse to unfortunately generate ad revenue.

So I reiterate my recommendation to the Paizo Executive Staff and Director:

Shut the Forums down, at least temporarily (a PAUSEX in military parlance). Archive them so that they can be viewed (and used) without the ability to post.

Discuss a way forward internally and come back better when the company has had a chance to reset their Organizational Vision and allowed personnel and the company time to be comfortable with whatever new parameters or restructuring have been enacted and staffed with a level of forum moderation that it can reasonably provide.


3 people marked this as a favorite.

In the Strange Aeons campaign that I am DMing I've deviated a bit from the storyline. However it gave me the opportunity to draw a detailed map of the interesting town of Rozenport which will be a source of many adventures for my PC's.

There is nothing official here all the locales (other than the name - Sincomakti School of the Sciences) are made up. However you're free to use them.

Here's the link: Rozenport Map


Folks,

I need a bit of assistance and review of several Homebrew AP's I've been working using products others have made as well. I like to see what others think of them. Rank them 1 through 4 with 1 being the best. Whats needed to make them pop in a small blurb that I have. Strange Aeons is pretty much like the regular AP except I've changed the reasons for being there and why the PC should continue on the quest. My rise of the runelords focuses one runelord (Krune).


The title says it all.

We need a quickstart guide for Free RPG Day and/or a prospectus highlighting changes from PF1E to Pathfinder 2.0 to help give those that have tried the playtest a look at the additional changes the dev team is working on after the 1.6 revisions and also to market the game to others who may be interested in it, but were never part of the playtest.

4/5

4 people marked this as a favorite.

It was a great event with over 300 tables of Pathfinder, Starfinder, Quests, and Pathfinder 2nd Ed. playtest demos. There was a little bit of eveything for fans of Paizo to enjoy.

This is definitely one of my favorite cons, things are easy to get to and food is cheap. The Columbus area doesn't feel like your getting priced out like other big cons. My favorite was parking $50 for five days of parking! You just cant get 13 Slots of Organized Play for the same price anywhere else.

4/5

Please join me in welcoming the promotion of Benn Roe to Venture-Captain of Philadelphia. Benn has been a dedicated organizer of PFS in the area both at local stores and conventions. He is a driven and motivated to improving Pathfinder Society for everyone.

With the support of his local Venture Officers, Benn will lead the charge to improving society play in Philly and the surrounding area.

Congratulations on the promotion!


3 people marked this as a favorite.

INTERREGNUM!

For gold and glory! Grand Prince Stavian III has promised lands and noble titles to those bold enough to reclaim long abandoned territory on the sparsely populated frontiers of Taldor. Bring order to the lawless and chaotic regions and fight off the ills plaguing the land to claim greatness as the next heroes of the empire. Can you manage to fight off the bandits, monsters and other horrors of the Whistling Plains or will you too be a casualty of an empire in decline?

In the Interregnum Adventure Path heroes will explore the area and engage in battle and conquest against roving bandits, orc tribes and scurrilous robber barons and lay claim to long dormant titles, lands and riches in the name of the empire. Rebuilding and fortifying their newfound domains as the rightful lords and delve into the scheming, convoluted maze of imperial politics.

Marauders of the Lost Lands (1 of 6): You’ve answered the emperor’s call and have embarked in reclaiming and resettling the lands of the Kolmene Prefecture. Explore forgotten delves and ruined keeps to clear out roving bandits, monsters, and corrupt nobles ravaging the countryside. Also includes a gazetteer of the northeastern prefectures of Taldor and revamped domain rules for establishing your realms.

The Tarnished Scepter (2 of 6): Defend your newly won lands and the growing settlements within it to earn even greater accolades from the emperor. Make alliances with various noble houses as you battle jealous rivals, fight border skirmishes, train military units and enforce your right to rule. Included is a detailed description of the noble houses of the region, complete with coat of arms, their various alliances, resources, and other information.

Roar of the Unbearded (3 of 6): Brought down by the machinations of his rivals, Grand Prince Stavian has died, leaving no appointed heir and throwing the Empire into chaos as various houses maneuver to lay claim to the Primogen Crown. War is afoot, as competing houses, prefect governors, and various factions engage in the devastation of rival settlements and lands to achieve dominance in the empire. The carnage devolves into riots in cities and the countryside. Will you be able to maneuver through the complex internecine battles on the field and in the Imperial court? Included will be a treatise on the laws of succession and the numerous titles of the Taldan Empire.

The Sunsworn Conspiracy (4 of 6): The battles rage on as the chaos in the empire shows no signs of abetting as various royal factions solidify their positions. A new threat arises, as hidden forces advocate for revolution in the western parts of the empire and unknown conspirators attempt to incite Qadira into entering Taldan affairs. Will the strength of your domain, your allies, and personal skill be enough to avoid certain disaster for the empire? Included is a gazetteer of Zimar and its environs.

The Culling of Many Crowns (5 of 6): Emboldened by your success in defending the empire from enemies both foreign and domestic you and your allies hope to bring peace and stability before it’s too late. While engaged in diplomacy you realize that when all else fails, peace must sometimes come from the sharp edge of a blade. This volume will include the detailed histories of the Royal Houses of Taldor, their exploits and notable members.

The Lion Ascendant (6 of 6): The struggle for the Primogen Crown continues with the last of the warring factions, however an end is in sight. The ascension to the throne will not be won easily or without a last ditch attempt by your foes in their quest for victory. A victory that may shatter the very foundations of Taldan Society. Included in the book will be a section on the changes to Taldor after the war of succession and the possible story threads that can be continued.


5 people marked this as a favorite.

INTERREGNUM!

For gold and glory! Grand Prince Stavian III has promised lands and noble titles to those bold enough to reclaim long abandoned territory on the sparsely populated frontiers of Taldor. Bring order to the lawless and chaotic regions and fight off the ills plaguing the land to claim greatness as the next heroes of the empire. Can you manage to fight off the bandits, monsters and other horrors of the Whistling Plains or will you too be a casualty of an empire in decline?

In the Interregnum Adventure Path heroes will explore the area and engage in battle and conquest against roving bandits, orc tribes and scurrilous robber barons and lay claim to long dormant titles, lands and riches in the name of the empire. They will engage in rebuilding and fortifying their newfound domains as the rightful lords and delve into the scheming, convoluted maze of imperial politics.

Marauders of the Lost Lands (1 of 6): You’ve answered the emperor’s call and have embarked in reclaiming and resettling the lands of the Kolmene Prefecture. Explore forgotten delves and ruined keeps to clear out roving bandits, monsters, and corrupt nobles ravaging the countryside. Also includes a gazetteer of the northeastern prefectures of Taldor and revamped domain rules for establishing your realms.

The Tarnished Scepter (2 of 6): Defend your newly won lands and the growing settlements within it to earn even greater accolades from the emperor. Make alliances with various noble houses as you battle jealous rivals, fight border skirmishes, train military units and enforce your right to rule. Included is a detailed description of the noble houses of the region, complete with coat of arms, their various alliances, resources, and other information.

Roar of the Unbearded (3 of 6): Brought down by the machinations of his rivals, Grand Prince Stavian has died, leaving no appointed heir and throwing the Empire into chaos as various houses maneuver to lay claim to the Primogen Crown. War is afoot, as competing houses, prefect governors, and various factions engage in the devastation of rival settlements and lands to achieve dominance in the empire. The carnage devolves into riots in cities and the countryside. Will you be able to maneuver through the complex internecine battles on the field and in the Imperial court? Included will be a treatise on the laws of succession and the numerous titles of the Taldan Empire.

The Sunsworn Conspiracy (4 of 6): The battles rage on as the chaos in the empire shows no signs of abetting as various royal factions solidify their positions. A new threat arises, as hidden forces advocate for revolution in the western parts of the empire and unknown conspirators attempt to incite Qadira into entering Taldan affairs. Will the strength of your domain, your allies, and personal skill be enough to avoid certain disaster for the empire? Included is a gazetteer of Zimar and its environs.

The Culling of Many Crowns (5 of 6): Emboldened by your success in defending the empire from enemies both foreign and domestic you and your allies hope to bring peace and stability before it’s too late. While engaged in diplomacy you realize that when all else fails, peace must sometimes come from the sharp edge of a blade. This volume will include the detailed histories of the Royal Houses of Taldor, their exploits and notable members.

The Lion Ascendant (6 of 6): The struggle for the Primogen Crown continues with the last of the warring factions, however an end is in sight. The ascension to the throne will not be won easily or without a last ditch attempt by your foes in their quest for victory. A victory that may shatter the very foundations of Taldan Society. Included in the book will be a section on the changes to Taldor after the war of succession and the possible story threads that can be continued.

4/5

6 people marked this as a favorite.

It is with deepest regrets that I announce the passing of Richard Lighthiser, a lifelong gamer and Pathfinder enthusiast today at approximately 4pm. Up until a month ago Richard was the Venture-Lieutenant for Northern New Jersey. He earned his 5th star in April of this year and did an amazing job at running games and juggling life.

Gaming was one of the things that kept him going even in his toughest days. to him it was just not a hobby but a passion, one that he used to bring joy, fun and excitement to all who gamed at his tables. He traveled to conventions near and distant to get a chance to drop into the fantasy world we all are fond of and immerse himself and his friends in tales of wonder and excitement.

Rick was one of those players who always found the positive in everything, even when things looked bleak. He was the mediator when gamers would have their fits with each other over some real or imagined slight. Purely, he was someone who you always wanted at your table, always ready to play and eager to help others achieve the most out of an adventure.

Even in his waning days Rick continued to fight on and enjoyed himself by playing a home game every other Sunday, and two online adventure paths during the weekdays. Tomorrow, he would have played Part 4 of The Eyes of Ten series and retired his character Chandler of Sarenrae. As his GM I was looking forward to see what reward he would get in the finale.

Even today, Rick had his gaming sheets right on his gaming table ready for tomorrow's adventure. His wife Sarah, said "Rick would have wanted you to finish the game". So she allowed us to take his character sheet and give him the proper send-off that any great gamer should have. Tomorrow, Rick's going to get a chance to finish the game like he would have liked.

Rick will be missed by his friends and family, but we all know that he would not want us to be sad in this moment. He would of liked that we celebrate his life, his love and his passion, and he would've wanted us to live life to the fullest.

I valued Rick not only for his positive attitude, loyalty, and perseverance, but mainly because he was my friend.

You will be missed Rick.

4/5

PFS Sanctioned

Scenario: EMERALD SPIRE Level 1 (Tier 1-2)

Date/Time: Friday, August 29th, 2014 @ 12:00 PM EDT US [-4 UTC]

GM: June Soler

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

Level 1 of the Emerald Spire Superdungeon

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Sign up HERE!


I'd like to make some recommendations for next year's Free RPG Day 2015.

Free RPG Day is an event that RPG Companies like Paizo give free product to showcase their games in the spirit of growing the hobby. It's meant to attract new players who may have never played in an RPG before or those who may not have tried a particular system and hopefully gets them to keep playing.

It's also a big event for those of us who already are involved in RPG's and many fans of Paizo are looking to play the latest offering from our favorite publisher.

My recommendations to support both groups are as follows:

1. The level of the adventure(s) should be between levels 3-5. At these levels many of the PC classes get signature abilities that otherwise would be unavailable as a 1st level beginner adventurer. It allows classes to strut their stuff for new players without overwhelming them.

2. The adventure - should be a series of 3 or 4 1-hour quests similar to the PFS Quests in Goblin Attack, the Beginners Box Bash, and the quests used for the PFS Open Call. This is mainly to allow for walk-in's and passerby's who may not have a full 3-4 hours to play an RPG at that time, but may otherwise be interested.

3. They should be rewarded with a gaming 'hook' to get them to come back and play again. For Paizo it would be a minor chronicle sheet that is usable in Pathfinder Society Organized Play (as Paizo's main marketing engine). If a new player were to play all of the quests offered in the Free RPG Day module then they could get a more substantial boon similar to the boon offered during the Beginner Box Bash. If the player is a current PFS member then they would be offered a boon similar to normal chronicle sheet offering 1XP, 1 or 2PP, and level appropriate GP.

These are my recommendations if anyone else has others please feel free to chime in.

4/5

Risen from the Sands

The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.

A band of bold adventurers are the first to arrive, and stand poised to claim what’s risen from the sands—but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!

ONLY PFS LEGAL CHARACTERS OF LEVELS 2-4 ALLOWED

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1.
2.
3.
4.
5.
6.


2 people marked this as FAQ candidate.

Just what the title says.

Can the cross-blooded and tattooed sorcerer archetypes be combined?

4/5

1 person marked this as a favorite.

I'd like to congratulate New Jersey Venture-Lieutenant Rick Lighthiser for earning his 5th star as a PFS GM.

Rick has dedicated much of his time running games for PFS Gamers in New Jersey and throughout the Northeast at regional game conventions such as Mepacon, The Seelie Court, Dreamation and Dexcon.

A tireless supporter of Pathfinder Society Organized Play, Rick is always willing to support gamers of all ages and experience.

Congrats Rick!

4/5

MONASTERY OF SAINT KYERIXUS

After exploring the Crypt of Tula, you have returned to Belhaim to recover and prepare to enter the ruined Iroran Monastery of Saint Kyerixus and destroy Aeteperax before it attacks Belhaim. The monastery’s ruins are filled with monsters, guardians, and wild beasts that serve Aeteperax.

Will you be able to clear the monastery and confront the evil dragon Aeteperax, or will Belhaim be doomed?

ONLY PFS LEGAL CHARACTERS OF LEVELS 5-7 ALLOWED

***NOTE*** This slot will take about 6 hours, perhaps longer depending on party actions. The adventure may be split into a 2nd Part – We’ll make this call during the game.

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any) (link or attach to the email)

Current Roster:
1. Charlie Edmond - Paladin 2/Swashbuckler 5
2. Rob Ashby - Illusionist 7
3. Frequent Online GM Spot
4.
5.
6.

Alt 1.
Alt 2.

4/5

Since the South and the Mid-Atlantic are covered in snow, the airports are shut down, my flight to Dundracon cancelled. I think its a good time to get some impromptu Online Games going for the next 48 hours while we're stuck in this Wintry mess!

Anyone willing to get some online PFS games on!

4/5

I'd like to announce that Brian Lefebre, South Jersey's Venture Lieutenant has achieved his 5th star as a Pathfinder Society Game Master!

Brian Lefebre has volunteered hundreds of hours for PFS and has achieved this great milestone. He regularly GM's at his local store, All Things Fun. Brian also assists in GMing in Philadelphia, PA.

He has been a GM in Dexcon, Dreamation, Seelie Court as well as Gen Con, where he was integral in introducing new players into Pathfinder having GM'd all 11 slots of PFS in the Kid's Track and Beginner Box Demos.

****And as a special bonus he made it to the top 32 for RPG Superstar 2014!!! ****

It's an honor to announce his achievement and I'm proud to have him as a Venture Lieutenant for New Jersey.

Congrats!

4/5

"Fangwood Keep" is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.

Written by Alex Greenshields

For PFS legal characters of Levels 3-5

Looking for two more players

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1. reserved
2. reserved
3. reserved
4. reserved
5.
6.

Alt:
1.
2.

4/5

Pathfinder Society Scenario #5–11: Library of the Lion

A Pathfinder Society Scenario designed for levels 1–5.

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.

Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions.

Written by Kyle Elliot.

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1.
2.
3.
4.
5.
6.

4/5

PFS Mode of Part 2: (Lvls 3-5) of the Dragon's Demand.

Days after the wizard Hunclay perished, Baroness Origen Devy has planned an auction at the request of Hunclay's heir to sell off all of Hunclay’s property and possessions so that the proceeds can be sent to her in a neighboring village. While cataloguing the contents of Hunclay’s manor the clerks found that Hunclay had a cave were he stored other objects of value. Baroness Origen has once again requested the help of the society in finding the cave and returning anything of value back to her so it can be properly auctioned.

And so our journey begins....

ONLY PFS LEGAL CHARACTERS OF LEVELS 3-5 ALLOWED

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1. Robert Ashby - Wizard
2. Lee Acker - Wizard
3. Charlie Edmond - Swashbuckler/Paladin
4. Miguel Junar - Cleric
5. Janey Junar - Fighter
6.

We have one opening for anyone who is interested

4/5

DREAMATION 2014
February 20 - 23, 2014
The Morristown Hyatt & Conference Center
Morristown, New Jersey

Cost: $50 for the entire convention to include all 9 gaming slots!

For more information visit HERE

To Sign up for PFS Games on WARHORN

Dreamation will be hosting over 60 tables of PFS Society gaming to include at least 2 PFS sanctioned modules, the Siege of the Diamond City and Bonekeep!

Below is a list of scenarios that are scheduled to be played at DREAMATION 2014:

Pathfinder Society #5–08 The Confirmation
Pathfinder Society #5-09 The Traitor's Lodge
Pathfinder Society #5-10 Where Mammoths Dare Not Tread
Pathfinder Society #5-11 Library of the Lion
Pathfinder Society #5-12 Destiny of the Sands, Part 1
Pathfinder Society #5-13 Weapon in the Rift
Pathfinder Society Module: Murder's Mark
Pathfinder Society Module: Dragon's Demand Pt 1
Pathfinder Society Module: Dragon's Demand Pt 2
Pathfinder Society Module: Dragon's Demand Pt 3
Pathfinder Society Module: Midnight Mirror
Pathfinder Society Module: We Be Goblins
Pathfinder Society Module: We Be Goblins Too!
Pathfinder Society Special: Siege of the Diamond City
PFS Special: Ruins of Bonekeep Level One The Silent Grave
PFS Special, Ruins of Bonekeep—Level Two: Maze to the Mind Slave
PFS Fiesta (Pathfinder Society - Pathfinder RPG)
By Various. One from the library. Bring 4 friends and we will find the judge for the module. Only things you can't play are things on the schedule

4/5

PFS Mode of Part 1: The Blood Vow Lair (Lvls 1-3) Portion of the Dragon's Demand.

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

ONLY PFS LEGAL CHARACTERS OF LEVELS 1-3 ALLOWED

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1.
2.
3.
4.
5.
6.

Visit http://pathfindersocietyonline.com/events/ for more information

4/5

Pathfinder Society Scenario #5–08: The Confirmation
A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Written by Kyle Baird.

Priority will be given to players who will be playing one of the 10 Advanced Classes.

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1.
2.
3.
4.
5.
6.

4/5

A PFS Sanctioned module for Tier 1-2

Beneath Brokenhelm Hill and the weathered walls of Thornkeep lies an ancient maze of magic and madness. Once the workrooms and summoning chamber of a rebel Azlanti lord, these subterranean chambers were forgotten thousands of years ago after the eradication of the evil lord and his followers. Over the centuries, adventurers have found their way into these twisting passages and magnificent chambers, only to discover that the fading magic of the ancient Azlanti still lingers here. The people of Thornkeep call this dungeon the Halls Under the Hill, but those heroes who have dared its depths know this place by a different name: the Accursed Halls.

This is a PFS playtest for the Advanced Classes.

Priority will be given to players who will be playing one of the 10 Advanced Classes.

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1.
2.
3.
4.
5.
6.

4/5

DREAMATION 2013
February 21 - 24, 2013
The Morristown Hyatt & Conference Center
Morristown, New Jersey
Cost: $50 for the entire convention to include all 9 gaming slots!

For more information visit: http://www.dexposure.com/d2013.html

Sign up for PFS Games at http://warhorn.net/dreamation-16-naga-pfs/

Dreamation will be hosting over 50 tables of PFS Society gaming to include at least 2 PFS sanctioned modules and the Race for the Runecarved Key Special!!!

Below is a list of scenarios that are scheduled to be played at DREAMATION 2013:

PFS 4–01: Rise of the Goblin Guild
PFS 4–02: In Wrath’s Shadow
PFS 4–03: The Golemworks Incident
PFS 4–04: King of the Storval Stairs
PFS 4–05: The Sanos Abduction
PFS 4–06: The Green Market
PFS 4–07: Severing Ties
PFS 4–08: The Cultist's Kiss
PFS 4-09: The Blakros Matrimony
PFS 4-10: Feast of Sigils
PFS 4–11: The Disappeared
PFS 4-12: The Refuge of Time
PFS 4–13: Fortress of the Nail
PFS 4–14: My Enemy's Enemy
PFS SP-3 Race for the Runecarved Key
PFS Intro 1: First Steps—Part I: In Service to Lore
PFS Intro 2: First Steps—Part II: To Delve the Dungeon Deep
PFS Intro 3: First Steps—Part III: A Vision of Betrayal

PFS Module: From Shore to Sea
PFS Module: Murder's Mark

GM 101- Come polish Your Skills as a GM or learn how to be one.
PFS Q-1 Quest: Ambush in Absalom
PFS Quest-2 Urge to Evolve

PFS Fiesta (Pathfinder Society - Pathfinder RPG)
By Various. One from the library. Bring 4 friends and we will find the judge for the module. Only things you can't play are things on he schedule

PFS Special (Pathfinder Society - Pathfinder RPG)
By Unknown. Who knows what our goblin friends are hard at work at to surprise you. Sign up and find out! Level to be determined

Current Campaign


Eberron - Echoes of the Past (inactive)


Colrac Hall

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]