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June Soler Private Avatar

Shivok's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStarFullStar Regional Venture-Coordinator, Northeast. 1,031 posts (1,047 including aliases). 7 reviews. No lists. No wishlists. 25 Pathfinder Society characters.

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Not suited for Free RPG Day

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This is a good module with challenging encounters that can test players to their limits. Overall thematically it is also very good.

However as a Free RPG Day module it may not be the best to introduce new players to RPG games or the Pathfinder RPG. The encounters can be quite challenging when using the Pregens that are provided even though they possess many of the items that can be used to overcome the encounters.

Jirelle is near-worthless as a party member in this encounter and highlights where a swashbuckler would have a tough time (Skeleton pirate ships ahoy).

The other major issue with this module is that it can run a full 4 hours or more. Free RPG Day modules should be about 3 hours long at most to accommodate walk-ins and folks new to rpg's in general.

My recommendations for Free RPG Day mods should be less challenging in combat encounters with more lighthearted, roleplaying opportunities and less comabt mechanics.

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Solid Intro to PFS

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This scenario is a solid introduction of what it means to be a member in the Pathfinder Society to both new and experienced players.

The scenario brings an equal measure of RP and combat, as well as allowing opportunities for skill oriented characters to shine in each encounter.

One of the encounters however can turn into a TPK if players make the wrong choices and learn the hard way why the Society is always in need of fresh recruits.

The enemy selection for the encounters makes replaying this scenario fun as it will most likely be different every time you play it.

The random element introduced in this scenario should be considered for use in future PFS Scenarios.

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Flimsy Cardstock

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Just got the Map-pack today and the first thing I noticed was the flimsiness of it. Its definitely made of a thinner cardstock as its about half as thick as a regular map-pack. Artwork is great but cardstock used is crappy as it can easily be bend or folded.

I hope this isnt where we are going with the regular map packs.

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Awesome Book!


I've had the opportunity to look at this book for several days and I have to say that it is simply amazing. Not since the APG has a book come out that has something for everyone. I'll break it down by chapter.

Chapter 1: Core Races: This part of the book describes the 7 core race and include a concept which IMO can create great character back story and RP opportunities. That’s the Racial Archetypes - Think Elven Bladesinger from the realms and you'll know what I mean. Finally something that most people in the world can't get but your race. In addition the core races have racial subtypes that don’t change the race stats, but do give flavor by changing the racial traits. Dread Gnome and Gear Gnome come into mind. Finally there are spells & magic items that are primarily used by each race, not exclusively but primarily.

Chapter 2: Focuses on the secondary less fecund races, many of which have been given out as Boons for the Pathfinder Society Games or have been played by fans of RPG games for decades. Fans and Foes of the Drow will be pleased as you can play a drow and work yourselves to becoming 'noble' by spending quite a lot of feats. IMO a balanced approach from what could have been a cheese-fest. There are equipment items which are found primarily (exclusively) in areas where the races are predominant. Some of which are really sweet RP flavor: I'm looking at you Fire Ink (Ifrit Equipment)!

Chapter 3: this continues with the more Uncommon races such as the Sulis, Samsaran, etc. This chapter is written in a similar format to the first two chapters with racial traits/Equipment/special rules all to flavor your character and create more RP opportunities for players. Some of my favorites races included in this were the Sulis and the Elemental Flux vial they can only use which can be both versatile as an player tool but can also be used by the GM to create some fun havoc (you'll see why).

Chapter 4: Was the Race builder where you are given the mechanic behind race creation. Many of the core races and some of the more common monsters were broken down to explain the point creation system. I didn’t tool around too much with this part as I'd rather just pay someone else to create the races for me to play with. But all in all its a simple race creator that doesn’t bog the system down with complicated calculations.

Appendix; This is one of my favorites parts. really you say. well it has something many gamers have been clamoring for years: The Starting ages, maximum ages charts and Height and Weights of the 35+ races featured in this book. How long can a Dhampir or Sylph live for? when do they reace middle age? What is their starting adventuring ages...its in the book!

A great book overall and very well done. This book has something for every player and GM. The Alternate abilities, Racial Traits, and options included in this are sure to make even the most ardent purist eyes light up. So go grab a copy and check it out.

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Killer Scenario

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this ran in at Origins several times and once I was at the helm GMing boy was it fun. The players several of which were experienced had 2 optimized players. Who intially used thier cleric to diplomacize thourgh the 1st encounter. The 2nd encounter (which took over 12 rounds to complete) was a doozy. Chalenging the most exprienced players - dropping a fighter within the 2nd round and a magus the next round. The wizard (a chelaxian) managed to summon bats and a Bearded devil to fight the Stalker while the Cleric healed everyone else near the cave entrance. The next encounter with the centipedes was easily dealt with by the wizard with AoE and by the final encounter they were too afraid to fight so they in turn gave up all the equipment they found and a few trinckets to appease the dragon.

Gotta say most players dont have ore than a single daylight spell to deal with the stalker encounter. So we had several players at the other table cry foul over it, but hey Pathfinders gotta get a real challenge sometime right?

Great mod!

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