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It could of been just an honest mistake and he misplaced the final encounter.
I would change an encounter location if players actions have dramatically changed it. (i.e. if the encounter occurred in a tavern and the BBG was going to show up, but the PC's burned it to the ground so the bad guy shows up in the street instead) The only time it would be an issue is if there were environmental factors built into the encounter and even then you could replicate most things elsewhere.
Mike you will be missed.
As a fellow brother in blue and a brother in arms your leadership style simply wont be replicated. You expanded PFS greatly and even got me to join the VO corps. You've held the line on the absurd and compromised when needed. You guided a steady ship in PFS and mentored a great many players and GM's alike.
Remember that the lack of an official title doesn't stop the camaraderie and friendship you've gotten over the years, So I still hope to see you again at conventions to share a game, a story, or better yet a drink or two with you.
Farewell and may you find happiness in everything you do.
One sad goblin,
Jack Amy wrote:
Thanks for the list Andrew, what was Grand Convocation 4712? A quick search and I couldn't find anything meaningful on it.
It was an AWESOME experience, especially if you rp'd with the Oracle. ;) jk
It was a PaizoCon 12' only event, that included combat, skill challenges and Rp only encounters.
It is with deepest regrets that I announce the passing of Richard Lighthiser, a lifelong gamer and Pathfinder enthusiast today at approximately 4pm. Up until a month ago Richard was the Venture-Lieutenant for Northern New Jersey. He earned his 5th star in April of this year and did an amazing job at running games and juggling life.
Gaming was one of the things that kept him going even in his toughest days. to him it was just not a hobby but a passion, one that he used to bring joy, fun and excitement to all who gamed at his tables. He traveled to conventions near and distant to get a chance to drop into the fantasy world we all are fond of and immerse himself and his friends in tales of wonder and excitement.
Rick was one of those players who always found the positive in everything, even when things looked bleak. He was the mediator when gamers would have their fits with each other over some real or imagined slight. Purely, he was someone who you always wanted at your table, always ready to play and eager to help others achieve the most out of an adventure.
Even in his waning days Rick continued to fight on and enjoyed himself by playing a home game every other Sunday, and two online adventure paths during the weekdays. Tomorrow, he would have played Part 4 of The Eyes of Ten series and retired his character Chandler of Sarenrae. As his GM I was looking forward to see what reward he would get in the finale.
Even today, Rick had his gaming sheets right on his gaming table ready for tomorrow's adventure. His wife Sarah, said "Rick would have wanted you to finish the game". So she allowed us to take his character sheet and give him the proper send-off that any great gamer should have. Tomorrow, Rick's going to get a chance to finish the game like he would have liked.
Rick will be missed by his friends and family, but we all know that he would not want us to be sad in this moment. He would of liked that we celebrate his life, his love and his passion, and he would've wanted us to live life to the fullest.
I valued Rick not only for his positive attitude, loyalty, and perseverance, but mainly because he was my friend.
You will be missed Rick.
You make some valid points, I guess we'll see if it ever becomes an issue.
Me too. And I'm like that when I GM non PFS as well
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
You might have something here. He could easilt report to this master that Gordreth the butcher is dead, he was killed by Jevantus, Paladin of Sarenrae.
And are you saying that trample ignores this rule in paragraph 3 below: "or contains a creature (even an ally), you can't charge." so I think you are saying you cannot charge through a ally unless you want to trample them but when you trample you can ignore this rule for the all creatures being trampled
Correct it ignores this rule as the only thing that this ability is getting from charge is the 10' start, the straight line and double movement). If an ally happens to be in the way, it has to make a save as well.
How I ran it as follows:
PC's traveled through causeway. One person had DV 60' so I alerted them that there was a 10' pyramid in the center. They waited at 60' for minute then sent Quinn who traveled to 40'(triggering the pyramid to move as stated in the mod, I had everyone roll init since both parties were aware of each other, so there was no surprise round).
It won intitiative so the pyramid as a full round action would trample through the causeway 30' or 60'. (remember Trample works like Overrun which is taken during your move or in this case as part of a charge(both as a full round action while the trample ability is used) So the pyramid tramples through everyone while its moving in a straight line (in the case of this mod). Causing everyone in the path of its movement area up 60' to make an AOO or make a reflex save for half damage.
Also if the area was large a creature could conceivably trample its entire movement rate 30' without going in a straight line. As the trample ability does not say it must move straight, only when charging does this take effect.
Hope this clarifies.
Trample wrote: As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun combat maneuver
Overrun wrote: As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square.
Charge wrote: Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
So I went ahead and created an intro blurb for the module geared to PFS players. I will send the sheet with additional info/editing for knowledge check results for uploading to the PFSprep.com site tomorrow. Enjoy.
The adventure begins in Sandswept Hall, the Pathfinder Lodge in Sothis as Venture-Captain Norden Balentiir briefs the PCs on their upcoming mission. Read or paraphrase the following to get the adventure underway:
Greetings Pathfinders, It seems we have another task at hand in the Osirian desert. A travelling caravan heading from the village of Safani to the city of Eto was recently blown off course while traversing through the Parched Dunes due to unusually strong sandstorms. Much of the caravan was destroyed, but one of the survivors, a man by the name of Ahnkenetaa, claimed to have seen a large pyramid protruding out of the desert. At first many thought that the old man was suffering from heat exhaustion and may have seen a mirage. But then he brought forth a small clay tablet inscribed in Ancient Osirian. The tablet was a cartouche of the Pharaoh Sekh-pa-Mefer the III, The Pharaoh of Sphinxes.
If this indeed true then the sands of time have uncovered one of the few pyramids from the First Age of Osirion. I researched further into the pharaoh’s name and found that it is rumored to be one of the few tombs that the Pharaoh Jetrieti V did not plunder during his reign more than 7,500 years ago.
Using the directions the caravan guide has given me, I have created a map for you and will be sending your team of Pathfinders to explore this area. Locate the pyramid and explore it depths. Bring back as many artifacts as you can find, as I have no doubt that Ahnkenetaa has told his story to others.
Remember you will be traveling in an inhospitable desert environment and very close to the eastern edge of the Footprints of Rovagug. So be vigilant in your travels as all manner of beasts roam those harsh desert sands.
Do any of you have questions before you go?
Having traveled two weeks from Sothis and then to Eto, your journey through the Parched Dunes was difficult under the harsh rays of an unforgiving sun and stinging windswept sand. Thankfully all of your camels survived and most of the travel was uneventful. Now finally through the sandy haze you gaze upon the object of your quest.
Well he was on the podcast for two hours last night from 530-730pm pst
He probably has the product finished, it now goes to the digital team and the website team to upload and change the product webpage. Since they weren't there last night, I'm sure it will be posted sometime today.
Thanks everyone for all the kind words I know Mike McNerney, Mike Costello and I, as well as the rest of the HQ folks appreciate it. This kind of event would not be possible if it were not for the local and not so local volunteer GM's and those players that stepped up to the plate to GM when needed. The list of people who helped in every way is large and although I didn't name everyone - you know who you are and know that you are appreciated!
PFS at Origins has continued to grow in a fast pace these last few years. We found or created tables for every person that walked in with generics. Even when every ticket was sold for a slot and we still had 40 additional gamers looking to be seated, we made it happen. NO ONE was turned away.
One of the things that keeps me going to Origins every year is the level of camaraderie and espirit de corps that we have both as an HQ Team and with the PFS players as well. Even when tensions are high and everyone is sleep deprived we find a way to push through and make it happen. It's all about teamwork and giving gamers the best experience possible. This is directly attributed to good leadership in the form of Mike Mcnerney.
Special thanks to Erik Mona and Jason Buhlman who gave out promo minis to every PFS player and they signed books for some of the youngest gamers which was sweet!
Without stealing Mike's thunder - I'll just say that the table numbers coming out of Origins are huge. See HERE all the folks on the right side are generics waiting to be seated. I know when he recovers from the con, he'll chime in.
2015 will be a great year for PFS at Origins and I look forward to seeing everyone again.
James McTeague wrote:
Yeah me too, If that happens it will be total chaos, I'll take that stupid horn and shove it.... we'll you guys get the picture.
LONG LIVE THE EMPIRE!
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
As an unabashed Taldor fan, I'd definitely buy a sourcebook, but the author would need to scour all of the Taldan references to get some inconsistencies resolved and provide some really good fluff with a bit of crunch.
What I'd like to see in the sourcebook.
1. Major Noble Houses of Taldor (20 or so) - in an old dragon magazine (late 80's) which I still have there was something like this for D&D, it had a page with coat of arms and such...really great.
2. A new map of Cassomir - really the current one is lacking.
3. Some more details on the various Armies of Exploration and their exploits. Lost treasures and whatnot.
4. The Imperial Regalia of Taldor - when did they lose the originals? during an interregnum - the crown and scepter are rumored to have been enchanted by Aroden himself.
5. At the Forefront - A description of the aims and current exploits of notable Taldans that are attempting to revive and restore Taldor to its former imperial glory, such as the Imperial Princess Eutropia, and her political battles with her distant cousin, the Archduke Vorath.
I'd like to congratulate New Jersey Venture-Lieutenant Rick Lighthiser for earning his 5th star as a PFS GM.
Rick has dedicated much of his time running games for PFS Gamers in New Jersey and throughout the Northeast at regional game conventions such as Mepacon, The Seelie Court, Dreamation and Dexcon.
A tireless supporter of Pathfinder Society Organized Play, Rick is always willing to support gamers of all ages and experience.