Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Valeros

Shisumo's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber. FullStar Pathfinder Society GM. 2,604 posts (6,927 including aliases). 1 review. 1 list. No wishlists. 3 Pathfinder Society characters. 19 aliases.


Search Posts
Search Shisumo's posts:
RSS Recent Posts
451 to 500 of 2,604 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Andoran * (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Ryan Bolduan wrote:

#1: The Slient Tide

Gen Con 2008
GM: John Weber
** spoiler omitted **

The player of Guntermann is one of my "extended local" group players. He's a great guy and a great character...

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Taason the Black wrote:
Fact is, Range and Paladins just dont mix. Unless of course, you want to min max.

My paladins of Erastil and Abadar would strenuously disagree.

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

It looks like Ripoff's attack sequence has an extra +2 in it somewhere. Based on what I am seeing it should be +8 (FOB BAB) +6 (Str) +3 (enhancement) +1 (WF) = +18, not +20. Am I overlooking something? On the other hand, I think you have his basic damage too low (it should be 2d6 + 11 [+6 Str, +3 enhancement, +2 Weap Spec] before Power Attack)

Also, when I run the numbers (at the +18 mark) I'm coming up with a DPR of roughly 50 before Power Attack (which looks it's just about the same) or ki points. I think something must be getting double counted. (Excluding crits, just for a scratch-paper comparison, if the attack is at +18 and is going for a 24 AC, that's a .75 chance to hit. Having a +13 to hit is a .5 chance, so the non-crit DPR starts at [.75 + .75 + .5 + .5] * 18 average damage, or 45 damage. There's no way crits are going to get you an additional +12 DPR...)

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Rules-wise, there's nothing evil about it, there's just something [evil] about it. However, I seem to recall a post from a developer (and this was a long long time ago, so I'm not going to go looking for a link) that suggested using an [evil] spell was an evil act in his games, which would not automatically cause an alignment shift or anything but could, over time, have an impact on the character's alignment. As others have stated, though, it's not a game rule at all, just something to be worked out between player and GM.

From a role-playing perspective, and particularly in the case of the "Punisher" style character you've described, I think it would be more interesting to consider it an evil act, and roleplay through the slow but steady impact such an action begins to have on his outlook (and alignment), until he eventually faces the choice of whether to become one of the monsters he has been fighting...

(I've been thinking about this a fair amount because I've been considering whether to make a character who uses pain strike or not.)

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I keep having the urge to write up some new cavalier (samurai) Orders: the Order of the Crab, the Order of the Crane, etc. Unfortunately, I'm afraid that when I get to the Order designed to act as bodyguards for their Clan's spellcasters, I will find myself the target of legal action from J. K. Rowling...

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Anburaid wrote:

One thing I am thinking about lately is tactics to handle using your large size eidolon in a dungeon environment. I was thinking that you might able to cast reduce person on your eidolon through share spells, but I am not sure if the spell literally needs to have its target listed as "you". Even still it only would last for minutes per level.

That's when you send the eidolon home to kick back on its home plane and put your summon monster SLAs to work.

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Dumb Paladin wrote:


Can anyone point me to the direction of wording in one of the PF books that would let me know how the supernatural Oracle revelation Coat of Many Stars, and the armor bonus it provides, holds up against incorporeal attacks?

Since it's an armor bonus and doesn't state it is a force effect, does this mean all touch attacks and incorporeal attacks ignore it? Or is the fact that it's supernatural what matters?

Thanks!

--D.P.

Universal monster rules, definition of the (incorporeal) subtype:

PRD wrote:
An incorporeal creature's attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.

Since coat of many stars is not a force effect or a deflection bonus, it has no benefit against incorporeal attacks.

Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

gbonehead wrote:
  • Jason clearly played in a campaign where there was a caster who used Quickened ranged touch spells and he hated it, hence the arbitrary "Quickened spells are not subject to an AoO, except Quickened range touch spells which are subject to an AoO." Didn't realize those thousands of casters with Quickened range touch spells were such a problem that it required a rules change.
  • I am not familiar with this rule/ruling. Can you supply a reference?

    EDIT: Because it sounds like you might be talking about the ruling that states a ranged touch attack that is cast defensively still provokes an AoO. Which is not actually a change from 3.5, though it wasn't made explicit until Pathfinder.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    I'd second most of what Ashiel said, with the possible exception of the reach/spiked gauntlet question, but that's mostly an issue of the buckler, and you have the same question already with regard to the longbow.

    Does someone else in the group have a sufficiently high Perception check that they'll be able to point you at the traps when you're going to be disabling them?

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Since the APG also included new monk weapons like the temple sword and the feat didn't include them, my guess is that Perfect Strike is intended as a buff to the traditional monk weapons, not any of those newfangled cesti and crap. ;)

    Four Winds Elemental Fist + ki weapon is cooler anyway.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Qik wrote:

    And yes, I've definitely thought about abandoning the more min/max route, playing with a higher charisma, and embracing the role of an aasimar as a charismatic, divine force for good. I've even thought about taking a level of sorcerer if I went that route, so I could take the arcane strike feat and really play up the elemental strike side of monk of the four winds. Obviously not mechanically sound, but I think it would make for a very interesting character...

    Now you have made me want to make an aasimar monk X/paladin 2 using Sacred Mountain.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Ice Titan wrote:
    Alexander Kilcoyne wrote:


    Halfling monks make particularily potent grapplers due to this FC.

    /Can't grapple large creatures as a halfling./ untrue?

    EDIT: I thought you couldn't? I remember reading this somewhere. Where was it? I know the Brutal Pugilist counts as a size category larger for grappling, but, then, what's the point of that?

    You couldn't in 3.5, but the restriction was removed in Pathfinder. The Brutal Pugilist bonus basically gives you a +1 to your CMB and CMD for grapples.

    Ice Titan wrote:

    Can't trip large creatures as a halfling/bull rush large creatures/overrun large creatures.

    This is right, though.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Andrew Jackson 394 wrote:

    I could swap out the belt of giant str+4 for one of +2 to str and con.

    That might help a bit.

    You could use the savings for a headband of inspired wisdom +2 and a ring of protection +1, both of which would also help your survivability.

    More than anything else, your weak Will save is what would concern me. Even with bravery, your character only has a 50/50 chance of not freaking out and running away the moment a bone devil - a not-uncommon CR 9 opponent - shows up on the scene. Anything you can do to boost that save would be a good thing.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    And it also specifies which cantrips aren't in it, I suppose.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    j b 200 wrote:
    no knowledge religion?

    The OP stipulated it, that's the only reason I didn't mention it.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Darkbridger wrote:
    Shisumo wrote:
    Knowledge (local) covers humanoids, so that's pretty key as well.
    Um, what? Knowledge (local) doesn't cover races, it covers specific people. I think you'd want Knowledge (nature) for human and humanoid races.
    Pathfinder PRD wrote:
    * Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)

    I'm not saying it makes sense, but it is the way it works.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Hmm... vitriol...

    Acid damage, for sure. Probably a sickening or nauseating effect. Plus, um... built-in ghost touch! Fort save for half damage and negate the nausea.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Abraham spalding wrote:
    Shisumo wrote:
    New spells spotted: vitriol (3rd) and penumbra (0). Anyone want to indulge in baseless speculation?
    They are necromancy spells and not Enchantment or Transmutation spells.

    Dude! I said baseless speculation!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    New spells spotted: vitriol (3rd) and penumbra (0). Anyone want to indulge in baseless speculation?

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Alternatively, you could start with the quadruped and buy the tail, tail slap and reach evolutions, plus some extra armor or a beefier bite maybe. (I'd suggest buying the wing buffet evolution, but you're up against the natural attack limit as it is.) You'd have a better Strength base to start from, so that might be a better option...

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    You can't get a Large eidolon until 8th level, so you're going to have to rethink your plans unless you're willing to go with a Small race after all. A Small character could have a pretty decent draconic mount by 5th level, though, I think:

    Serpentine base form (5th level, 8 evolution points total):
    bite (free)
    climb (free)
    reach (bite) (free)
    tail (free)
    tail slap (free)
    mount (1 pt)
    legs (2) (4 pts)
    flight (2 pts)
    claws (legs) (1 pt)

    So you have wings, two claw attacks, a bite attack (with reach!), and a tail slap, all on a serpentine body that nevertheless has four legs. Sounds pretty draconic to me!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    For most inquisitors, I would definitely recommend Knowledge (planes), because odds are you're going to be dealing with outsiders at some point. Knowledge (local) covers humanoids, so that's pretty key as well. Beyond that, I'd suggest arcana, dungeoneering and nature in roughly that order, due a combination of how likely an adventure is to include monsters from that category and how often monsters from that category are going to have special abilities, immunities or weaknesses you're going to want to know about.

    The others are largely outside a generic inquisitor's purview, though specific concepts will have specific demands, so your mileage may vary.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    What exactly is it that you want your dragon to be able to do? Which parts of the concept are you not getting to? And are you looking for a build to take from level 1 all the way to level 12, or do you have a target level by which you want to accomplish your vision?

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Louis IX wrote:
    You're right because some traditions become obsolete, morally wrong, or politically incorrect over time. But a language is not a mere tradition that one can throw over one's shoulder because it suits them <- notice the gender neutrality of this sentence?

    It is gender-neutral, but number-wrong. According to traditional grammar rules, "them" is right out, because you've switched from the singular "one" to the plural "them."

    As a sidebar, for linguists who are more interested in descriptive ratherthan proscriptive grammar, the push to use "they" or "them" as neutral pronouns is indicative of a language that is, if you don't mind some anthropomorphism, "feeling" the lack of a neutral pronoun and trying to fill that gap. That strongly indicates that, for some portion of the English-speaking populace, "he" isn't getting the job done.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Brinebeast wrote:

    Wow, thank you everyone for voting for Liada. There were a lot of great entries and character builds. I hope everyone who plays Liada as a pre-gen character will have a lot of fun with her.

    ....

    Thanks again everyone!
    Brine

    Congratulations on your well-deserved win!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    j b 200 wrote:

    Here's an idea, have the monk carry around a couple lengths of rope.

    round 1: dimension door next to you and grapple (his CMB is going to be higher)

    Can't initiate a grapple after a dimension door. Using abundant step basically ends your turn.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    james maissen wrote:
    Kamelguru wrote:


    Haste is situational, and that Ioun Stone is expensive for lv10.

    Haste comes in boots, and Paizo made a 4k version of that ioun stone that didn't apply to skills.

    Even without both its still above +14, so while you have some points... I would hazard that your monk wasn't necessarily focused on optimal fighting.

    For those keeping score at home, this level 10 monk has a +17 to hit unbuffed, or +18 when flurrying.

    So yeah. There's room for upward growth.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    So what should those of us who just submitted do to get our PDFs?

    Andoran * (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Inasmuch as there is an "overarching plot" of Season Two (even though it began at the end of Season One), it's the Shadow Lodge plotline, and I'd like to make sure my home group gets to play through that story. Can anybody provide me with a (spoiler-free) list of the scenarios that touch directly on the Shadow Lodge conflict?

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Mike Schneider wrote:
    Half-elves do not receive elven weapon proficiencies, so no Curve Blades for them unless EWP (or they gamble with Heirloom traits).

    The Ancestral Arms alternate racial trait can cover this option, if such things are allowed.

    I also feel like I should point out that you've actually got a pretty decent set of rolled stats for a gnome or halfling paladin - even with the Strength penalty you'll have a decent score, assuming you put one of those 18s in Strength, and if the other goes into Charisma, starting with Charisma 20 is nothing to sneeze at. A gnome paladin with a greatsword or greataxe would be a surprisingly solid option with those stats...

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    TriOmegaZero wrote:
    A bunch of good stuff

    Every time you post that, TOZ, I have an urge to go through the specific suggestions and rewrite it for a purely Pathfinder game, and every time, my innate laziness prevents me.

    Nevertheless, the general concept - active spellcasting trumps passive healing just about every time, use item-based healing, and actually do the math on how much healing you're getting for your gold - is completely valid. And in terms of not locking the druid or cleric (or oracle) into a pure-healing mode, remember that while Pathfinder may not have lesser vigor, it does have lesser infernal healing - and that's a wand you can buy for a wizard or sorcerer!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Razz wrote:
    I don't think my Hexblades will be replaced by Hexcrafters; some of the Hexblade's abilities (like Arcane Resistance, Mettle, Unluck Aura, and their Hex Curse) are still viable and I doubt the Hexcrafter will have any of those.

    Arcane Resistance and Mettle aren't likely, but I can't see how the hexcrafter won't get misfortune or evil eye, which may not be identical to the hexblade abilities but are certainly close enough for jazz.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    AdAstraGames wrote:
    Douglas Muir 406 wrote:
    Quote:

    Her CMB is 5+4+4+1-1=+13 and +8.

    How's that, now? Her BAB is +6 and her Str modifier is +1. She would get +2 for each Disarm feat, for a total of +4. Wouldn't that give +11 / +6?

    Here's the breakdown:

    BAB is +6
    STR is +1
    Weapon Finesse is +4 (valid when using a Weapon Finessable weapon)
    Greater Disarm is +4
    Weapon Focus is +1
    Combat Expertise (assuming she has Threatening Defender) is -1

    So 6+1+8=+15/+10

    You don't get to add your Strength in if you're using Weapon Finesse - it replaces the Strength mod, it doesn't add to it. On the other hand, the weapon's own +1 enhancement bonus to attacks does apply, so the end number is in fact the same as what you have here.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Also, for the "let him eat the AoO" on a combat maneuver folks, remember that any damage the AoO inflicts baically adds straight to the defender's CMD - and even a minimum damage roll with that rapier is a +9 to her CMD. That's going to make it a lot harder to grapple or disarm her.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Sidenote for the barbarian calculations: A barbarian gains no benefit to her CMD from raging until she gets greater rage. Anything that applies an AC penalty also penalizes CMD, and that means the -2 from the raging exactly balances the +2 from the Strength boost.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Tangible Delusions wrote:
    Chris Kenney wrote:
    Luigi Vitali wrote:
    If you include subdomains....

    ...and you really shouldn't, as subdomains are cleric-only. Druids can only access the base domain unless the subdomain is called out by name.

    I don't see why you think it is cleric only?

    Not long after the APG came out, there were some second- and third-hand reports that someone at Paizo had stipulated that subdomains were cleric-only, and I think the ruling even made it into Hero Lab. But the reports, if they were true, never received any confirmation, and of course the FAQ and PRD eventually made it clear that things worked the other way.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Like I needed *more* things I can't live without...

    These look phenomenal, and yes, I couldn't wait for my free PDF, I just had to buy this one too.

    Good, good stuff here! I want more!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Best of luck! And let us know how it goes!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    0gre wrote:
    beej67 wrote:
    Also, I think the aquaphobia thing is pretty freaking cool, personally. Take it in game, don't harsh on the player for playing a non-optimal character.

    I think it's a cool idea until you start tossing spells/ hexes at other players.

    I like characters with interesting personalities. Not so much ones that are dangerous to be around.

    If the events are as described, I think that party started it when they decided to drag her through the waterfall. That's a pretty damned aggressive action, and I'd be really pissed if someone decided they were just going to pick up my character and move her wherever they decided she should go.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Fergie wrote:

    While this is a game that is all about +1 here and +1 there making a big difference, I just can't see it being worth having, especially at such a high level.

    If you want to make it 1 point harder to hit you, just take dodge.

    In its defense... sorta... it does apply to all the creature's attacks for that round, regardless of whom they are against. So you could kinda maybe halfway see it as a "floating" Dodge that is applied to whoever the foe attacks...

    ...but there is no way in Shelyn's green knickers that I would skip Power Attack to get it.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Talia en'Vesh

    There are way too many good entries for me to have a shot at winning, but I can't not vote for my own character! Good luck to everybody, and I hope the PaizoCon game rocks the house (as I'm sure it will)!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Abraham spalding wrote:
    Show me a sorcerer that can teleport at will as a swift action at level 1 (supernaturally!). Show me a sorcerer that can choose to change any spell they cast into a different energy type of choice at will and add damage to it. Show me a sorcerer who can always act in the surprise round and gets a bonus to initiative and gets to pick a reroll each round. Can change their spells each day as needed. Can have spells they didn't prepare for the day ready to use through their own efforts and class abilities. Can choose a whole school of magic to use spontaneously with a single item. Can use metamagic at no cost and no time extension. Can permanently summon creatures to obey them.

    I generally agree with your points, but this is not a compelling argument tactic here, because you can make an almost identical list for sorcerers as well. Show me a wizard who can heal at range, do damage at range, and have a limited effectiveness alignment detector, all in one power. Show me a wizard who can cast charm person on a zombie. Etc.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Also, what sources are available for you to build from?

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    thepuregamer wrote:

    Is it that you can't play evil characters? What is the reason?

    Evil characters are not allowed in PFS.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Ravingdork wrote:

    I too am wondering why Arcane Discoveries (steeping on the alchemist much?) aren't simply wizard-only feats. Even if they have special mechanics governing them, they could still easily be made into feats.

    After all, other types of feats that have special rules governing them are combat feats, item creation feats, metamagic feats, etc. Organizing feats into groups by their governing rules isn't exactly a new deal.

    As Blazej noted, if they were just feats, they would be available in much larger quantity - a wizard, regardless of race, gets at least 15 feats over 20 levels, but could only pick up 4 arcane discoveries (or 5 if you can swap Scribe Scroll for one, which I am rather hoping is the case, for PFS reasons).

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    thepuregamer wrote:
    Or you could go anti-paladin

    Not in PFS he can't.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    Merkatz wrote:

    I just don't think that a wizard is going to be in that many situations where he urgently needs a spell, but has a safe and comfortable environment in which to prepare it. In most cases, 1 minute or 15 minutes isn't going to matter too much, and in others the urgent situation if far to distracting for the wizard to concentrate.

    Now there are some situations where this will definitely be useful, and I think the cost of a feat is appropriate for the benefit.

    (nod) The argument would be this, in essence: if initiative has been rolled, then even one minute is too long. If initiative hasn't been rolled, then the difference between 1 minute and 15 minutes is only worth a feat slot (particularly since, in order to use that element of the ability at all, you have to leave spell slots open - i.e., to reduce your available capabilities overall).

    Like I said, I'm not necessarily convinced, but I can see the argument.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    If I were a betting man, I'd put some gp down on the idea that Paizo's decided that the alchemist's ability to do the same thing - i.e., rearrange his extracts prepared list with a minute's preparation - hasn't broken anything, so there's little reason to believe that it would break the wizard either.

    I'll be interested in knowing if they're right in actual play, but I can definitely see the perspective.

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    deinol wrote:
    pres man wrote:
    The number 1 reason for 3.5 players to switch to PF is, they jumped on the 4e bandwagon and sold off all of their 3.5 stuff and then developed buyer's remorse.
    I don't think that's the number 1 reason. I still have all my 3.5 stuff. In fact, I've been hunting for more of it since Pathfinder Beta came out. I'm still looking for a Magic Item Compendium priced at under $60. I also still have all my 4E stuff. I play Pathfinder because I like the changes. Some people say it isn't innovative enough, but I'm ok with that. I like that they took a lot of the little improvements and good house rules people have been using and compiled them all together.

    Yeah, not even a little bit here either. I never switched to 4E, and when the Pathfinder Core released I had 30+ 3.5 books weighing down my bookshelves.

    I did finally sell them almost all off, but that was just last summer, and was the result of me a) needing money to get to GenCon and b) confronting the fact that I hadn't picked up a non-PF rulebook in nearly a year (i.e., since PF came out). The only "buyer's remorse" I feel at all is about some of the Eberron books I sold, but in truth, I'd probably be converting all that stuff anyway, so...

    To address the larger point of the topic, I have to admit I find the "I stayed with 3.5" midset completely alien. I'm pretty interested in studying alien mindsets, though, so I'm glad to see the comments coming!

    Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

    There is one particular element of Serpent's Skull that might make it worth considering more strongly for your purposes, and that is that it comes with the extra NPC bodies you're looking for built-in. The first adventure, Souls for Smuggler's Shiv, strands the PCs on a tropical island with a group of PC-classed NPCs - a ranger, a fighter, a rogue, a cleric and a bard. It would be extremely easy to use those characters to "fill out" your sister's party as she adventures, and she could even rotate through them as she thinks one or another of the group might be most useful to her at a given point.

    451 to 500 of 2,604 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>



    ©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.