CE Medium outsider (native)
Init -1;
Senses darkvision 60 ft.; Perception +4
Aura strong evil, aura of cowardice (10 ft. radius, -4 to saves vs fear)
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DEFENSE
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AC 16, touch 9, flat-footed 16
(armor +7, Dex -1)
hp 55 (6d10+18)
Fort +9, Ref +3, Will +9
Defensive Abilities plague bringer, unholy resilience; Immune disease; Resist acid 5, cold 5, electricity 5
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OFFENSE
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Spd 20 ft. (armored)
Melee +1 keen bastard sword +11/+6 (1d10+4, 17-20/x2) and claw +4 (1d6+1, 20/x2)
Ranged mw composite longbow +6/+1 (1d8, 20/x3)
Special Attacks channel negative energy (3d6, DC 15), cruelty (DC 15; sickened, staggered), fiendish boon 1/day (+1, 6 minutes), smite good 2/day (+2 attack, +6 damage, +2 AC), touch of corruption 5/day (3d6 plus cruelty)
Spell-Like Abilities (CL 6th):
At will – detect good
1/day – daylight
Spells Prepared (CL 3rd, touch +9, ranged touch +5, concentration +5):
1st – bane (DC 13), protection from good
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TACTICS
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Before Combat If Nualia suspects combat is imminent, she summons her fiendish spirit into her sword, granting it the keen ability, and casts protection from good.
During Combat Nualia activates her Sihedron medallion as a free action at the start of combat to gain false life, then casts bane on her enemies. She prefers to fight with her bastard sword and claw, but she will not hesitate to use her touch of corruption to stagger particularly dangerous enemies. If she can, she will move to make sure her aura of cowardice affects as many of her opponents as possible before her yeth hound ally uses its bay.
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STATISTICS
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Str 16, Dex 8, Con 14, Int 10, Wis 14, Cha 15
Base Atk +6; CMB +8; CMD 17
Feats Exotic Weapon Proficiency (bastard sword), Lamashtu’s Mark, Weapon Focus (bastard sword)
Skills Intimidate +10, Knowledge (religion) +6, Linguistics +1, Ride +5 (+2 armored); armor check penalty -3.
Languages Common, Celestial, Goblin
Gear +1 bastard sword, +1 breastplate, Sihedron medallion, masterwork composite longbow and 20 arrows, gold holy symbol (worth 100 gp), 7 pp, 5 gp.