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Valeros

Shisumo's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber. FullStar Pathfinder Society GM. 2,604 posts (6,927 including aliases). 1 review. 1 list. No wishlists. 3 Pathfinder Society characters. 19 aliases.


(Pathfinder Adventure Path, Modules, Battles Case Subscriber)

I am pleased that Paizo continues to produce supporting flavor materials for folks to pick up. This particular flavor isn't one I care for, but the variety, the willingness to experiment is something I strongly support.

Thank you, Paizo, for making a product I don't care about, because I know the odds are that much higher you will make many about which I do.

Paizo Employee (Webstore Gninja Minion)

Removed a post and its replies. We really, really, really are tired of the edition war nonsense. Play the games you want to play, and don't denigrate others because of their preferred game system.


Here's a slightly different take on her...

Nualia (CR 5)

Female aasimar anti-paladin 6

Spoiler:
CE Medium outsider (native)
Init -1; Senses darkvision 60 ft.; Perception +4
Aura strong evil, aura of cowardice (10 ft. radius, -4 to saves vs fear)

------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------

AC 16, touch 9, flat-footed 16
(armor +7, Dex -1)
hp 55 (6d10+18)
Fort +9, Ref +3, Will +9
Defensive Abilities plague bringer, unholy resilience; Immune disease; Resist acid 5, cold 5, electricity 5

------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------

Spd 20 ft. (armored)
Melee +1 keen bastard sword +11/+6 (1d10+4, 17-20/x2) and claw +4 (1d6+1, 20/x2)
Ranged mw composite longbow +6/+1 (1d8, 20/x3)
Special Attacks channel negative energy (3d6, DC 15), cruelty (DC 15; sickened, staggered), fiendish boon 1/day (+1, 6 minutes), smite good 2/day (+2 attack, +6 damage, +2 AC), touch of corruption 5/day (3d6 plus cruelty)
Spell-Like Abilities (CL 6th):
At will – detect good
1/day – daylight
Spells Prepared (CL 3rd, touch +9, ranged touch +5, concentration +5):
1st – bane (DC 13), protection from good

------------------------------------------------------------------------
TACTICS
------------------------------------------------------------------------

Before Combat If Nualia suspects combat is imminent, she summons her fiendish spirit into her sword, granting it the keen ability, and casts protection from good.
During Combat Nualia activates her Sihedron medallion as a free action at the start of combat to gain false life, then casts bane on her enemies. She prefers to fight with her bastard sword and claw, but she will not hesitate to use her touch of corruption to stagger particularly dangerous enemies. If she can, she will move to make sure her aura of cowardice affects as many of her opponents as possible before her yeth hound ally uses its bay.

------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------

Str 16, Dex 8, Con 14, Int 10, Wis 14, Cha 15
Base Atk +6; CMB +8; CMD 17
Feats Exotic Weapon Proficiency (bastard sword), Lamashtu’s Mark, Weapon Focus (bastard sword)
Skills Intimidate +10, Knowledge (religion) +6, Linguistics +1, Ride +5 (+2 armored); armor check penalty -3.
Languages Common, Celestial, Goblin
Gear +1 bastard sword, +1 breastplate, Sihedron medallion, masterwork composite longbow and 20 arrows, gold holy symbol (worth 100 gp), 7 pp, 5 gp.

Osirion (RPG Superstar 2009 Top 4)

ElyasRavenwood wrote:

I am running a small PFS group in the local gaming store. the group thus far has fluctuated between 6 and three players. The players are now at 2nd and 3rd level.

I have been planning ahead. I would like to run the group through the Year of the Shadow Lodge Meta plot. Im being ambitious, and I hope we can eventually get the group up to 12 level so I hope i can run them through the 12 level arch as well. We are meeting almost every saturday, so once a week.

So far we have run through 01-The silent Tide, 02 The Hydra's Fang Incident, 03 Murder on the silken Caravan, 04 The Frozen Fingers of Midnight, 5-Mists of the Mwangi, 6-Black Waters, 13-Prince of Augustana, 39 Citadel of Flame, and i have just ran them through the God's mouth Herecy.

What are the Scenarios tied to the Shadow Lodge plot arc?

Thanks

Elyas, I asked a similar question just the other day and there was some helpful discussion on it HERE.

Since your group looks like it's probably around level 4 now, I'd amend the list to look something like this:

Spoiler:
FINISH LEVEL 4:
#51: City of Strangers Part I: The Shadow Gambit
#52: City of Strangers Part II: The Twofold Demise

LEVEL 5:
#2-15: Shades of Ice Part I: Written In Blood
#2-17: Shades of Ice Part II: Exiles of Winter
#2-19: Shades of Ice Part III: Keep of the Huscarl King

LEVEL 6:
#2-6: The Heresy of Man Part I: The First Heresy
#2-7: The Heresy of Man Part II: Where Dark Things Sleep
#2-9: The Heresy of Man Part III: Beneath Forgotten Sands

LEVEL 7:
#2-4: Shadows Fall on Absalom
#2-23: Shadow's Last Stand Part I: At Shadow's Door
#2-24: Shadow's Last Stand Part II: Web of Corruption

LEVEL 8:
#2-20: Wrath of the Accursed
#2-8: The Sarkorian Prophesy
#2-26: The Mantis's Prey

Some adjustments: If you find that the product reviews of the second and third "shades of ice" module are not to your liking, perhaps substitute "The Penumbral Accords" and "The Dalsine Affair" in those slots instead.

After Level 8, you've got a lot of options between this season's scenarios and the standalone module "Cult of the Ebon Destroyers," so that's really up to you. The climax to the meta plot appears to take place in the level 7 modules, so all the Shadow Lodge stuff after that might need to be adjusted to fit.

I'm likewise plotting a course through the Shadow Lodge scenarios and so all of this is still a work in progress.

Good Luck!



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