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Samurai

Shisumo's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 3,901 posts (12,010 including aliases). 1 review. 1 list. No wishlists. 7 Pathfinder Society characters. 21 aliases.


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Please for the love of all that is good and decent, let's not go there.

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The Shoanti have a pretty heavy Native tribes vibe going on.

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"Devil's Advocate" wrote:
knightnday wrote:

They also aren't done yet. There are portions of the world, and the gods and people therein, that haven't been touched on.

Not everything is going to be there for everyone right off the bat; that doesn't mean that they are never going to follow up.

Which is all fine and dandy, but you may want to actually look up "inclusiveness", and reconsider just how long Pathfinder/Golarion has ostensibly be in existence. It' either a "pick and choose" setting or a "a little bit for everyone" setting. Can't be both, and by it's very nature, Golarion is not a "a little bit for everyone" setting.

Well, if your criteria really are

"Devil's Advocate" wrote:
It has a multitude of very important characters, ranging from black to white to asian to "green" and "purple". It presented strong and independent women, and men, and a broad range of motivations and personalities. Unlike Pathfinder, it didn't shriek in fear at including everyone, so there are things like Judeo-Christianity in there, or atheism, native americans, blacks, interracialism, heroes (and villains) of all sorts.

then I guess I'm still waiting for your argument, since Golarion has pretty much all of that.

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The elves only wish they were as cool as the Old Mage. Jatembe would beat the Winter Council like the spoiled whiny brats they are.

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I don't know if you could fix Serpent's Skull's problems, but it would be noble of you to try - and would be worth at least a few PDF sales to me, at any rate.

I'd be curious to see what you might do with Rise of the Runelords. It's classic - but is it untouchable?

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Zaister wrote:
So, seven parts. Does that mean six plus the prequel? Or seven parts and a prequel on top?

The latter.

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...and other butchers' aprons.

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The Order's PDF has some info on the builds each player used for their PC.

Liberty's Edge

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Consider the Virtuous Creed (Mercy) feat, since it's all but explicit in your character idea anyway and you might well find the benefit useful.

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Sidebar: This was a contentious and vocal debate, but I think it's worth congratulating everybody for getting the question FAQ'd as quickly as we did, and with minimal need for forum moderation, especially as passionate as the debate was. Good work, folks.

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Joe Hex wrote:
Shisumo wrote:
Once upon a time, I ran a Harrow reading in a PbP on these boards, and the coolest thing about it was that I actually did the reading, as I own the deck. I had the PCs choose their role cards and then laid out the spread - and the awesome thing was, I was able to use what I knew of the characters and the storyline to make the cards they chose and I laid out work very, very well. Harrow, like tarot itself, works very well as a kind of Rorschach blot, to pull out things you're already looking for; done with intention, you can get a great storytelling moment out of them.

Sounds great!

Would you advise, for, or against, using either a Preform (Harrow), or Profession (Fortune Telling)- skill check, and use the result as a means of how clear, or vague the results are?

(I really hope Occult Adventures has a bit on this, since it's a classic occult motif!)

Approached solely from my own perspective here...

My feeling on Profession (fortune teller) is that it's how you make money as a Harrower, reading the cards in a way that gets people to pay you for the privilege. It's sideshow trickery, a combination of good Perform (oratory) and Sense Motive skills. Nothing wrong with it, if that's your gig, but not a good way to represent an actual connection with supernatural forces.

A true Harrow reading itself should actually be a rare thing, especially without divination spells (like harrow) in the mix. If you're playing in Golarion, that's triply true, as it's the Age of Lost Omens. Regardless, though, "seers" that can actually see something are the sort of thing I would only have happen a few times in a given storyline or campaign, and their readings should always, always be open to interpretation and reinterpretation as the storyline unfolds.

If you want safe, reliable divinations, there are spells for that, and pretty basic rules to connect them to Harrowing. The cards should serve as largely a thematic element, relying as much or more on the dramatic sense of the player or the GM as on any mechanics.

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Once upon a time, I ran a Harrow reading in a PbP on these boards, and the coolest thing about it was that I actually did the reading, as I own the deck. I had the PCs choose their role cards and then laid out the spread - and the awesome thing was, I was able to use what I knew of the characters and the storyline to make the cards they chose and I laid out work very, very well. Harrow, like tarot itself, works very well as a kind of Rorschach blot, to pull out things you're already looking for; done with intention, you can get a great storytelling moment out of them.

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Muad'Dib wrote:

The show looks like the Black Widow Rom-Com skit SN did a few weeks back.

The difference is that the skit played the trope straight, and the badass woman warrior got reduced to the giggling lovestruck romantic object by falling in love with a "bad boy" and then her "best friend."

This time, the giggling lovestruck romantic object gets raised into a badass woman warrior, by falling in love with herself as a superhero.

Subverted tropes are the best tropes.

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Dragon78 wrote:
-In what universe is Jimmy Olsen cool.

This one, apparently, and I'm so very okay with it. I find goofy/useless comic sidekicks that never grow completely obnoxious.

It took Xander Harris three seasons to grow out of being the Zeppo. Jimmy Olsen's had 75 years. It's about damn time.

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JoelF847 wrote:
Actually, I'm all for letting new rules like Occult Adventures sink in for a year before an AP focuses on them like a Vudra AP would. It will give writers, players and GMs a chance to understand how to use the new rules before a major undertaking with them is begun.

There's a fairly widespread belief that the lack of such contributed to the issues experienced by many gaming groups at the mid and high end of Wrath of the Righteous. I believe this perception extends even to Mr Jacobs himself.

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Insain Dragoon wrote:
Quote:
she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier

Is pretty clear

Once again, I point to the whole rest of the thread to prove that it isn't.

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Pillbug Toenibbler wrote:
LazarX wrote:
Krensky wrote:
On the other hand your average mutant is also less of a douche than Scott Summers.
Thunderbolt Ross and Glenn Talbot together, are less of a douche than Summers.
Scott Summers is the Captain DouchePlanet of the Marvel multiverse.

I miss the days when I could argue against that point.

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Lord Fyre wrote:
But the way she was "calling herself a monster" implies that she feels that she is one because she cannot have children.

Dude. That isn't what she said.

Here's the exact quote:

Quote:
They sterilize you. It's efficient. One less thing to worry about, the one thing that might matter more than a mission. It makes everything easier — even killing. You still think you’re the only monster on the team?

The part where she's talking about being a monster? It doesn't follow the revelation of her sterilization. It follows her saying how easy killing is. You know, the sort of thing people actually consider monstrous.

Lord Fyre wrote:
(Note: calling herself a "monster" because of the evil deeds she is trying to atone for would have been quite different.)

I'd dearly love to know how.

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Reports of Joss' misogyny have been greatly exaggerated. Apparently by people who either didn't watch the movie at all or only managed to catch approximately 20 seconds of it.

EDIT: There's lots of completely reasons to call Marvel's treatment of women in the MCU, its advertising, and so on, sexist. Black Widow's story arc in Avengers 2 is not one of them.

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Mark Seifter wrote:
Shisumo wrote:
Where do the frontrunners for FAQ requests sit these days?
Actually simulacrum is in the lead from sheer numbers (and it has two highly-FAQed iterations of the same basic question, in addition to the #1), and there's a draft of a blog FAQ for it, but there is a serious serious dearth of days that don't have a blog (I think next week has the only one for three months running!), and it seems unlikely we'll be able to get a second blog on any day. In fact, there's a bunch of them that need blog responses near the top, which actually puts us into a heated pack of a whole bunch of them, so it should be relatively unpredictable.

As much as I would like to get the whole Dex-to-damage thing sorted out, please for the love of all that is good and just get that simulacrum post up...

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Without FAQ or errata, there's not going to be a definitive answer to this question. While we're all debating back and forth, I once again encourage everyone to FAQ the first post so we can get this resolved quickly.

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Effects that modify Strength don't, as a rule, modify Dexterity unless they say they do. The RAW says you are denied Dex when you would be denied Str, but "denied" and "modified" are pretty different concepts. I believe the strictest reading of RAW with regard to Finesse Training is that you neither suffer the off-hand penalty to damage nor gain the two-hand bonus - but the entire question is in dire need of a FAQ, pronto.

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Looks like Agents of SHIELD and Agent Carter both got renewed for another season.

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Well, I imagine even Golarion girls gotta have their standards.

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DM Barcas wrote:
Doctor Strange's loyal assistant?

Funny for five minutes, then the internet goes righteously nuclear over the whitewashing.

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This definitely calls for an illumination pun.

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Deadmanwalking wrote:


5. Non two-handed builds (TWF for example) just got alot better and more viable, which is shiny.

Aldori duelist barbarian FTW!

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That's an issue for PFS and that blog, not the class itself.

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Lord Snow wrote:
Shisumo wrote:
I'm not seeing the Cap nonlethal controversy. Cap's got armor built into his uniform. Even ** spoiler omitted ** takes a shot in the chest and doesn't die from it. I can't understand why this of all things is shattering people's suspension of disbelief.
It's not just that he survived, it's that he shrugged it off as if it was no more than a punch. When it was actually a super advanced high tech energy weapon. Surviving stuff is fine for a hero, but how am I supposed to be involved in a fight scene where the bad guy did his worse to the good guy and nothing happened? at that point the scene is just noise and lights, not an intense fight. Kinda like every scene with the Hulk in it, except we got used to it with the Hulk *and* it is an established part of the character. People, self included, assumed Cap is vulnerable.

Spoiler:
Again, though, a normal human (Dr Cho) took the same blast in the chest and it didn't kill her. Between Cap's Cap-ness and the fact that his uniform has been upgraded, probably with help from Stark, I don't know why it would necessarily do anything other than be "no more than a punch." Ultron's not supposed to be that powerful one-on-one - better than any single Avenger, maybe, but that's about it. He presents a different kind of threat.
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I'm not seeing the Cap nonlethal controversy. Cap's got armor built into his uniform. Even

Spoiler:
Helen Cho
takes a shot in the chest and doesn't die from it. I can't understand why this of all things is shattering people's suspension of disbelief.

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Runelord Apologist wrote:
Skill Unlock (Disguise) is especially egregious; the 20th level ability is "can create a disguise as a standard action", which is the same basic effect as a 1st level spell (disguise self) or an 1800 gp item (hat of disguise).

At 20th level, lots and lots of things have true seeing. Those things will have no special ability whatsoever to see through the rogue's disguise.

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Kalindlara wrote:

Just occurred to me - since a bunch of eidolon-altering archetypes don't work with the new Summoner, hopefully we'll be seeing new versions with new eidolon subtypes.

If so, and if we do get a Fey Eidolon... please give it a good Charisma somehow. I want to actually have a "magic-user" eidolon that's even semi-competent.

The mauler familiar archetype kinda suggests a way that might happen - maybe, instead of bonuses to Str/Dex as the eidolon levels, the archetype could give bonuses to Dex/Cha instead?

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He didn't actually say that, of course.

What he said was basically, "as far as the movies are concerned, Coulson is still dead," because Phil won't be back in any of the movies going forward - trying to explain him being not-dead, when the resurrection happened on TV, just isn't worth doing in the two-hour space of a movie.

But hey, clickbait title is clickbait.

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Perfect people for the jobs! Congrats to you both!

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Imbicatus wrote:
Natural attacks are not treated as weapons,

I think this is the part where your idea falls apart. Natural attacks are weapons. They aren't manufactured weapons, but otherwise things that apply to "weapons" (like, for example, inspire courage's bonus to weapon damage) applies to them.

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Ravingdork wrote:
Charon's Little Helper wrote:
It's just like how Weapon Focus gives more than a 5% accuracy increase.
First I've heard that. How do you figure?

He's describing the difference between percentages and percentage points.

Say you have an attack bonus such that, against AC X, you hit 50% of the time - so, in 20 attacks, you'd expect to hit 10 times. If you get a +1 bonus, that increases to 55%, or 11 attacks out of 20. 11/10 is a 10% increase, not a 5% increase, even though your attack percentage increased by 5 percentage points.

xkcd, as usual, said it better than me.

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Arachnofiend wrote:
It still kinda leaves unarmed monks out to dry. I mean, my next monk is going to use a nine-section whip regardless (because hell yeah improved proficiencies) but the monk should be pretty good at punching people.

Last year I played a monk 4/paladin 7 (hit 8th level about halfway through) all the way through Ruby Phoenix Tournament in a PbP on the boards. She could flurry with a glaive, made most saves on a 2+, and pretty much soloed a non-evil dragon (no smite) shortly after leveling up.

My Dragon Fist Style test unchained!monk has more attacks for more damage at better attack bonuses, has way better AC, more maneuverability and every once in awhile can just punch people as a touch attack because he feels like it. Oh, and his saves? -1 Fort, +1 Ref, -2 Will to hers. Not exactly character-breaking.

The sturm und drang about the poor poor monk is rather seriously overblown from where I am sitting.

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Nicos wrote:
What happened with spell resistance and the UC-monk?

Spell resistance is a selectable ki power. It is not always on; it's activated as a swift action with a ki point and lasts for a number of rounds equal to your monk level.

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As a sidebar, unchained barbarian works as written with Dex-builds now. Nothing in the world to keep you from, say, an Aldori dueling sword/Slashing Grace barbarian build.

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Arachnofiend wrote:
Or you could keep the old Skald's rage and make having a Skald and a Barbarian in the party at the same time actually a good thing to do.

Untyped bonuses stack. New raging song or old raging song, skald + unchained barbarian would work together.

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Tels wrote:
Shisumo wrote:
It's also worth noting that Dabbler's analysis of some of the monk elements is questionable at best. For example, calling the new flurry "better against high AC opponents and worse against low AC" is just flat-out wrong from level 1-7 and 11-14. It's arguable the rest of the time (an extra attack at -7 doesn't impress me much), but the math doesn't support his statement even slightly over literally 11 out of a character's total 20 levels.
The Core Monk's flurry generated more attack rolls than the Unchained Monk

...from level 8-10 and 15-20. That's it. 1-7 and 11-14, the Unchained monk has equal numbers of attacks (arguably more at level 3) at higher bonuses, so it is superior in every way. Dabbler did his math wrong, and it's coloring not only his conclusions but others' as well.

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I also wonder how anyone would view full BAB, all good saves, the usual array of bonus feats, and an improved flurry as anything other than complete dip-bait? It's not like two levels of monk weren't damn appealing before, and this would be... well, a lot better.

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I find the idea that changing one save from good to poor renders the entire class concept moot to be fascinating.

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Alan_Beven wrote:

Some of the feats in the stamina section begin with wording like:

"You can select this feat even if you don't meet the ability score prerequisite (XXXX). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool."

I am not clear on what this is intending. Does it mean that you can spend stamina to use (as an example) combat expertise even though you don't have combat expertise as a regular feat?

No, it means that, if you have a stamina pool, you can take the feat without meeting the prereq - but if you do, you have to keep a stamina point in reserve to actually use it. Run out of stamina and you lose access to the feat until your stamina recovers.

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Avadriel wrote:
Shisumo wrote:
The FAQ also specifically notes the unchained rogue can sneak attack through concealment, so I'm not sure what your point is.

ah, but that is the issue, the FAQ does not say the unchained rogue can, it says that to attack a target with partial concealment and still benefit from precision damage, you need to have an ability or feat that specifically says you can, and it calls out the unchained rogue as an example of a class with such an ability.

FAQ wrote:


Yes, in general concealment does negate all kinds of precision damage, unless you have a special ability that particularly says otherwise like the Shadow Strike feat or the Unchained rogue’s sneak attack.
Unfortunately, it is a bad example since it lacks such a feature, this makes it questionable as to whether or not that FAQ allows the unchained rogue to sneak attack a target with 20% concealment.

This strikes me as sophistry of a most exacting kind.

1) Anyone who has access to the FAQ can clearly read the intention in the example. There shouldn't be any confusion on this point, because if you know there's a broad rule about concealment and precision damage you should also know that the Unchained rogue's version of sneak attack is an exception, as it is cited as such in the very same FAQ (which I have helpfully bolded above).

2) The only way to argue that the Unchained rogue "lacks such a feature" is if you willfully presume that the sentence, "A rogue cannot sneak attack while striking a creature with total concealment," is completely and 100% repetitive and lacks any meaningful content whatsoever. To do otherwise is to admit that the specification of "total" concealment specifically excludes lesser versions and therefore it does, in fact, have the necessary specificity to void the FAQ's general rule.

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Rhedyn wrote:

So questions about the unchained rogue.

Can it actually hit things?

As long as it can get off at least one sneak attack.

Rhedyn wrote:
Is its damage consistent?

As long as it can keep sneak attacking.

Rhedyn wrote:
Does it have any sort of survivability?

As long as it can keep sneak attacking.

Rhedyn wrote:
Can it do things with skills that a bard/slayer/investigator/wizard/ranger/ect couldn't?

Depends on whether the GM chooses to open up the expanded skill options to the rest of the classes or leave them as a rogue-only perk. I would be inclined toward the latter, but the book is agnostic on the question.

Rhedyn wrote:
Are these things useful?

Not as much as I would like, although I wouldn't dismiss them outright. The biggest issue I have is that the coolest pieces don't come online until the double-digit levels. I would appreciate having access to most of them, but none of them really made me go "holy smurfs that's amazing!" either.

Rhedyn wrote:
Could you see yourself playing it in a combat heavy campaign with difficult encounters in an optimized group? Because that is something all the other social skill heavy characters can do.

It's still going to take a higher level of optimization and teamwork to make it shine than many other classes, simply because you have to have ways to get sneak attacks off. It does however seem to be the arguably the best TWF class out there now, given that it has the best Dex-to-damage version available and really rewards throwing out hordes of attacks.

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There is actually no mention of Strength bonus during a flurry at all - meaning, as far as I can tell, that (for example) two-handing your temple sword for 1.5xStr damage is perfectly legal.

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You need to have the rage power class feature to take Extra Rage Power, not just rage.

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Will future releases in the RPG line include combat tricks for the feats therein?

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Necroing the thread to point out that, not only is the TV show coming out, but there's going to be a game and setting sourcebook associated with it.

And if you check out the press release for that game, you'll see a couple names that Paizoans ought to recognize...

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