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Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
Shisumo wrote:The utter lack of scaling on these features was a deliberate design choice - it's a feature, not a bug. 3.5 wizards and sorcerers spend a ridiculous portion of their first 3-4 levels as lousy crossbowmen rather than actual magic users. These class features were designed to change that, give low-level arcanists something to do in combat that made them still feel like magicians without actually powering them up beyond level 5 or so, where they did not and do not need the help. It's planned obsolescence to avoid widening the caster/martial divide even worse than it already is.This line of thought is sunk by the fact that there are some features which are balls to the wall amazing from levels one to twenty. Why is stuff like a ray dealing 1d6 + 1/2 levels competing with +1 initiative/2 levels, a familiar, at will elemental damage swapping, swift action teleportation and the ability to circumvent truth magic? Even worse, those really good level 1 abilities are more often than not grouped up with other options that are also amazing.
It's not a "line of thought," it was the explicit reason given by Jason Bulmahn during the PFRPG playtest. The fact that not all of them actually balance doesn't change the fact that that's why they exist and don't scale.