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Samurai

Shisumo's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 3,377 posts (11,484 including aliases). 1 review. 1 list. No wishlists. 7 Pathfinder Society characters. 21 aliases.


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Liberty's Edge

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With the errata to memory of function, does that spell now function like a resurrection for androids?

Liberty's Edge

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I'm not sure how I feel about this mod as a replacement for Raiders of the Fever Sea - it feels weird to me that the PCs, having just gotten their own ship, would choose to sign up with and sail away on a completely different one - but I keep coming back to the idea that it might work really well to redirect Souls for Smuggler's Shiv into the Skull and Shackles AP instead of Serpent's Skull. Replace Jask with Sandara on Smuggler's Shiv, and maybe make Ieana an agent of either Cheliax or Harrigan (or both), and I think you could nicely segue from the one to the other. I know a lot of people went into Serpent's Skull with the wrong kind of impression about what it was going to be about, and I think Plunder and Peril might actually serve nicely to address those concerns...

Liberty's Edge

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"I raise my shield to cover my vitals, then advance toward the giant, warily watching to see which say she swings her club so I can jump the opposite."

You can houserule that way if you want, but I wouldn't do so, and the rules certainly don't support it otherwise.

Liberty's Edge **

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trollbill wrote:
EricMcG wrote:

Locally Fanexpo ends a season so the new season starts in September. A month after Season 6 began we had an 80% drop in attendance compared to the previous year, 40 players down to 8. There are likely a number of different reasons for this and numbers were declining anyway, but we still had 30+ players June to August and there was no post-Expo bump.

Demoyn likely saw the same kind of effect in his locale and came to his conclusion and he is neither the loudest voice nor a small minority.

They have been running pre-season 6 missions here and attendance has rebounded to about 13 players, but new Season 6 scenarios are now filling as well, so maybe there are other factors at play. I can only speak for myself, I will never run or play a Season 6 scenario.

And I haven't seen any of this locally. I don't recall anyone even saying they had a dislike for the tech of Season 6, let alone rail against it like some people on these forums have done. I am sure there are some. There were probably some that didn't like the demon theme of Season 5. But they are taking it in stride if they don't.

It might be worth pointing out that I really disliked the first couple of Season 6 scenarios and I utterly love the sword & circuit flavor of the Tech Guide and Iron Gods. There are lots of reasons why there might be some impact on attendance beyond "tech sucks and no one wants it."

Liberty's Edge

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Insain Dragoon wrote:
Shisumo wrote:
Insain Dragoon wrote:
Also *guy who uses pointy stick* or *guy who uses sword* are not enthralling concepts.

To you.

Long traditions of fantasy and mythology suggest otherwise, however.

When I think of Heracles I don't think of a Bow. When I think of Perseus I don't think of a shield. When I think of Conan I don't think of his weapon. When I think of Luke I don't think of his lightsaber.

Okay, I was kinda buying it until this one, but if you're actually serious, you're probably the only person on the planet.

Insain Dragoon wrote:
I don't think of Odysseus and his bow.

I do. It's such a massive part of the Odyssey I don't know how you couldn't.

Also, there's this, one of my favorite passages from the Odyssey: "And she [Athena] took her heavy spear, great and strong, with its tip of sharpened bronze, with which she destroys the ranks of men, and heroes, when that daughter of a mighty father is angered."

Insain Dragoon wrote:
In most cases the fantasy characters are capable with any weapon, even their fists!

Capable? Sure. But there are lots and lots of examples of them being a lot better with one particular weapon than any other.

Like this bow specialist.
Or these guys, known for fighting with a hammer, a shield and a bow, respectively.
Or this archer.
Or this fairly well-known rapier specialist.

Insain Dragoon wrote:
The weapon fetishization you describe I see mostly in anime and manga, not traditional myths.

Even if that were true - and I really don't think it is - why does that make it an invalid concept for a player to want to make?

Liberty's Edge

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Insain Dragoon wrote:
Shisumo wrote:
Insain Dragoon wrote:

EX: I am playing a fighter, I have been doing a reach build.

*Super awesome magical sword drops around level 11*
me: Sorry DM, we're gonna have to sell that, you see my Fighter does more damage with this less powerful Polearm and that sword is useless to our group.

Also, while we're on the subject: this argument comes up not infrequently in fighter discussions, and every time it seems completely insane to me.

Okay, sure - you're 11th level, and you just beat the BBEG, who dropped a +2 holy greatsword - but you're a polearm specialist. But then you look around at the rest of your party: the dervish dancing magus, the dwarven cleric of Torag, the slayer archer and the elven conjurer. None of you want it, really - why is it the fighter's fault it's going to get sold?

Why wouldn't that switch hitting Slayer want that Sword?

Because costing the group 16K gold for the chance to use his Str 14 instead of his Dex 24 (and all the archery feats that go with it) is stupid as ****?

Insain Dragoon wrote:

You know who could use that sword and not care that it isn't "their weapon"?

Barbarians
Paladins (even a switch hitting Palladin)
Rangers
Slayers
Str build Magus
Hunter

The only classes reliant on "muh weapon" are Fighters, Warpriests, and Battle Oracles.

And...

clerics
anyone using Weapon Finesse
anyone with EWP
frontliners with only simple weapon proficiencies

And for that matter, rangers and slayers pretty much always have combat styles, so only switch-hitter builds wouldn't care - and there are lots of slayers and rangers that aren't switch hitters.

Frankly, the characters that don't care are very much in the minority.

Liberty's Edge

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IICorinthianII wrote:
I shouldn't be Mind Thrusting or Ego Whipping with a level 6 spell.

This appears to be the centerpiece of your argument, but I haven't really seen any reason to accept it. Why shouldn't you need to use a 6th level spell known slot to get access to 6th level spell effects?

Liberty's Edge

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Metallokinetic and phytokinetic varieties, for the "Eastern" elements.

Liberty's Edge

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Logan Bonner wrote:
Psyren wrote:
- Is Mind Thrust intended to be mind-affecting? Right now it isn't.
I think that was an omission. Playtest as though it has the mind-affecting descriptor.

I was assuming that it was deliberate, and that's why it actually calls out that mindless creatures are immune to it. If it's mind-affecting already, that line is utterly unnecessary.

Liberty's Edge

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I'm really not seeing the terrible confusion in the number of spirits you can contact. My current build will have access to a grand total of 8 at 12th level - and three of those will be "locked in" at the start of the day, leaving just 5 to choose among when she trances. I feel like that's completely manageable. Where's the problem?

Liberty's Edge

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Irori's title is the Master of Masters. He's the one who teaches those who teach others. Self-perfection is not something you achieve alone; even the Buddha had teachers under which he studied. Irori is the Master of his clerics, as they are his students, to be guided along their own Paths.

Liberty's Edge

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Gorbacz wrote:
Insain Dragoon wrote:
Maybe he means for non-US customers?
Canada isn't part of United States? ;)

It really isn't. My aggravating inability to stream Lost Girl and Continuum legally makes that painfully clear.

Liberty's Edge

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Cthulhudrew wrote:
Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist...
Nah. I have a much better idea for a "Guardians of Golarion" makeup than that... I just need to get around to creating them (although now that ACG and Technology Guide are out. SOON!)

Spoilering for the tangent...:
Yeah, I'm thinking Starlord has to have at least 5 levels of rogue or some other way to get rogue talents, because I can't imagine we'll ever see a better depiction of grig jig in use than when he drops it on Ronan at the end...
Liberty's Edge

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The feat chain in question came out in the ACG.

And frankly, it's only a slap in the face if you absolutely insist that all mechanics should be equally available to all characters without regard to the in-game universe that the game designers want to reflect with their mechanics. This is not a position everyone agrees with. "I don't like this mechanic" is not the same as "the mechanic is bad," no matter how much you might want to believe otherwise.

Liberty's Edge

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Mikaze is just too pretty for God to let him die. Look at that chiseled jaw!

Liberty's Edge

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Joe M. wrote:
fuzzyillogic wrote:
There's also some archetype/facilitation to do a gun-based investigator?

Yes

:-)

My wife will be thrilled. She wants to play Phryne Fisher, and the little golden gun is a key part of the concept for her.

Liberty's Edge

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I just don't understand how this could have happened. Who's in charge over there? Don't you guy have, I dunno, an editing pharoah or something?

Liberty's Edge

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Dexion1619 wrote:

We really need more information on this: "Players will love the book's new resource pool for martial characters".

A Blog post outlining what this means would go a long way towards helping people understand it.

I have no doubt we will get one...

...but the book is still probably 9 months away.

Patience is key, here.

Liberty's Edge

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Insain Dragoon wrote:

As long as the fighter is based on feats he can never gain an edge, hence why he needs to be unchained from feats.

Caster Martial disparity isn't the Fighters biggest problem. His biggest problem is that their is no plausible reason to take one over any of the other full BAB classes.

While I don't mean to contribute significantly to further derailment of the thread, I feel that I must note here that my current leading idea for a character for Iron Gods is a fighter, is only mechanically feasible as a fighter in the currently-available character classes*, and is feasible solely as a result of the class' bonus feats.

You may now return to your regularly-scheduled fighter-bashing.

*it is possible that he might work as a brawler, but I'd need to see the final class to be sure. Right now I don't think it would work, but I might be surprised.

Liberty's Edge

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Insain Dragoon wrote:
Lemmy wrote:
Well... The Hunter's AC does get a permanent Enhancement bonus to its attribute, allowing the hunter to save cash.

+6 str= +3 to hit +3 or +4 to damage depending on the animal companion.

Favored enemy= +6/+6 at level 10

With a spell slot or against a tight range of enemies. Conversely, at 10th level the hunter's AC has +4 Str and +4 Con, or +4 Str and +4 Dex, etc., for free - and yes, you can buy a belt, but we're talking about 40K worth of free add-ons, which is a lot of cash, even at 10th level - plus a minimum of three teamwork feats, including some ugly ones like Precise Strike and Outflank (beyond whatever new ones come out in the ACG). And the bonus is customizable at will. And the hunter's got greater magic fang coming out her ears, while the ranger has to decide between that and instant enemy.

I'm not saying the hunter's AC is definitively better, but I will say there's really no evidence of the contrary either.

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Also, yay for another few bits of White Estrid lore!

Liberty's Edge

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So spill some secrets already, you guys who are attending!

Liberty's Edge

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Lemmy wrote:
Like it or not, negative criticism is just as valuable as positive. People are too quick to mindlessly defend everything Paizo does, but that doesn't help the company to improve. Quite the contrary, in fact. If every poor decision Paizo makes is met with praise, what reason do they have to try and improve things next time?

Negative criticism is not what I was talking about. It's also been in remarkably short supply in this thread. Let me repeat myself:

Me, in a post Lemmy might not have actually read wrote:
Frankly, if you think "criticism" is the right word for the bile being spewed in this thread and the warpriest one, I think the internet has badly skewed your definition of the term.

Criticism is fine. What has been happening in these threads is not criticism, and it's not fine.

Liberty's Edge

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Man, at this rate, we're going to be lucky if Paizo ever bothers to write another preview post ever again.

Arachnofiend wrote:
It doesn't really do Paizo much good to interact with the community if they're not open to criticism, y'know...

They take criticism all the time, and yet in the vast majority of those threads Jason Bulmahn doesn't feel it necessary to come in and ask people to tone the vitriol down.

Frankly, if you think "criticism" is the right word for the bile being spewed in this thread and the warpriest one, I think the internet has badly skewed your definition of the term.

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James Jacobs wrote:
Definately Starfall. The language that you'd hear there but almost nowhere else hasn't yet been revealed though...

Is it Bocce? Because that's like a second language to me.

Liberty's Edge

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This entire discussion makes my Int 18 knowledge-monkey fighter sad.

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I have to admit, having two different locations (Castle Urion and the Plain of Ten Thousand Sword) both make me go, "holy crap I wanna run that campaign!" is a pretty awesome thing for one book to pull off.

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Deadmanwalking wrote:

@Shisumo:

Ouch. Yeah, at 17 to 4, those are not good stats.

Still, an excellent idea, thanks for contributing. :)

I was looking at your list and thinking, "Those are mostly judgment calls, and although I pretty much agree with all of them, I wonder what the text itself says?" Some of the omissions caught me off guard, too, because I thought I remembered romance being explicitly mentioned in places it turned out not to be. The Children of Westcrown, for instance, in Council of Thieves, or either of Jakardros or Vale in Hook Mountain Massacre. (The latter of which is - to my admittedly straight male eyes - a pretty good option, with full-body art of a handsome, athletic guy who is unambiguously allied with the party and even has some meaningful ways to approach him written into the text...) But neither of them, nor several other places where I thought I'd see something. It was... enlightening.

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Another set of data, no more comfortable than what Deadmanwalking put together:

The following is every NPC in an Adventure Path module described explicitly in the text as either potentially offering "romance" to a PC or being a "romance" or a "romantic interest."

Rise of the Runelords – Shalelu (f)
Curse of the Crimson Throne – none
Second Darkness – Samaritha (f)
Legacy of Fire – Almah (f), Garavel (m)
Council of Thieves – Calseinica (f)
Kingmaker – none
Serpent's Skull – none
Carrion Crown – Kendra Lorrimor (f)
Jade Regent – Ameiko (f), Shalelu (f), Koya (f), Sandru (m)
Skull and Shackles – Sandara (f), Pierce (m), Tessa (f)
Shattered Star – Natalya (f), Koriah (f)
Reign of Winter – Nadya (f), Greta (f), Ringeirr (m), Solveig (f)
Wrath of the Righteous – Arusehelae (f)
Mummy's Mask (through the 3rd chapter) – Muminofrah (f)

Obviously, since I'm limiting myself to specific words in the text, some characters (Lady Smythee from Raiders of the Fever Sea springs to mind as an obvious example) who are definitely put into a romantic light are excluded from the list... but even so, the trend is evident. And frankly, a bit appalling. Most are either explicitly bi or "sexuality as suits your PCs" (inasmuch as they are written in such a way as to avoid gendered language toward their paramour), but the gender count is... yeah. Lesbian characters have way more options than straight women, which is really weird to me.

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Right now, I have four I keep bouncing between - although who knows whether any of them will make it through to chargen when the time comes.

1) Android gunslinger 1/warpriest of Bharanol X - the idea is to contain, rather than utterly destroy, the various threats of Numeria, with a holy blaster at my side
2) Human version of same
3) Android sorcerer (impossible bloodline), possibly looking to go into the technomancer PrC eventually; "it's not magic, it's science you do not yet comprehend" taken as literally as possible
4) Human fighter, build to be determined by the AP itself; the idea is to use his level advancement to pick up appropriate feats to take advantage of whatever supertech weaponry we find as we go through. Fast Learner, Improvisation and Improved Improvisation will feature heavily, I think.

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For everybody playing "guess the archetype," I seem to recall it being said that many of the archetypes we'd be getting for the already-extant classes would be bringing the new mechanics over to the old spaces, so "daring champion" for instance might well be "cavalier with panache" or something similar.

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Mattastrophic wrote:
PRD wrote:
You cannot take ranks in this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other special ability).

Nothing offered by the Rogue class satisfies these requirements.

-Matt

Which is not even close to the same thing as saying they can't take the skill.

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...or maybe you just make your hull out of something that bullets can't penetrate.

Which is likely the sort of thing you should be making your spaceship hulls out of anyway.

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Werecorpse wrote:
The AP's started off as being fairly standard fantasy exploration discovery stories but it seems like for some time this has been the exception rather than the norm.

Even if you just limit yourself to the ones published for the Pathfinder RPG specifically, you can get the "fairly standard fantasy exploration discovery" experience in Rise of the Runelords, Kingmaker, Serpent's Skull, Carrion Crown, and Shattered Star. If you're willing to toss in urban-based adventures, you can add Council of Thieves (and Curse of the Crimson Throne, if you're willing to include the 3.5 ones). And that's not even talking about things like Emerald Spire, when that finally comes around.

Altogether, about half of the adventure paths that have been published since Paizo went solo fall into the broad category of "fairly standard fantasy exploration discovery story." Yes, to a certain extent, this has been slanted somewhat away from that experience in the last few years - but that's because it's already been done. Several times. Paizo needs to keep breaking new ground so it doesn't stagnate. I suspect you will get your wish for the next AP after Iron Gods, and that's cool too! I love that kind of stuff! But I strongly suggest you prepare yourself for the reality that Paizo, and to all appearances the large majority of Paizo's fanbase, are looking to keep pushing those boundaries going forward.

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Davick wrote:
Lamontius wrote:

If I see Umbral Lasers(TM) in the book after this I am going to be so mad

Well...

Since lasers are monochromatic, if Darkness only affected the visible spectrum, or some amount not all of it, one could make an infrared laser or ultraviolet ones that functions in a Darkness area. Perhaps dealing less damage or having some sort of variant effect.

Honestly, that's probably going to be the default anyway. UV lasers are much more likely to functional as weapons than lasers in the visible frequencies due to the higher energy levels. And we know that darkness only affects visible-spectrum light, because darkvision gets around it.

(Gods I love that I'm getting to have this kind of conversation on a fantasy RPG forum. I CAN'T WAIT FOR THIS BOOK)

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Also... Valeros! I heard some people don't like your build! Well now, we can rebuild him! We have the technology!

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Shisumo has played that series far, far more than he ought to admit. (Having 100-percented all three games on Xbox, he is now working on getting platinums on all three PS3 versions...)

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Liz Courts wrote:
Oceanshieldwolf wrote:
Think of the children!!!
We have. We think they'll enjoy their new Overlords as they compute pi.

Clearly, Paizo enjoys the sight of humans on their knees.

(That was a joke.)

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babbles incoherently, weeping tears of joy

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Muppet arm flail

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


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5 Pharast, 4714 – the Day of Bones

Spring in Osirion means something different than it does in many other places in the Inner Sea region. Here are not the changeable storms or slow regeneration of new growth of more temperate climes. The relentless Osiriani sun is not pacified by the season. Here, spring means one thing only: flooding. The raging rivers savage the fields built along their banks and in return bring new soil, fresh earth from which another year's harvest will grow.

This year, though, the floods are not simply the waters of the Crook, Asp and Sphinx Rivers rising, and the harvest is not solely that of barley or corn. Today, in the city of Wati, the Half-Dead City, the floods are also adventurers, men and women pouring in from across the world to participate in the opening of the Wati Necropolis, and they plan to reap the rewards of relics and knowledge long-lost within the dusty tombs. With the solemn progression of the newly dead that marks every Day of Bones now complete, the Sunburst Market square situated before the Grand Mausoleum of Pharasma fills with adventuring groups and curious onlookers awaiting the beginning of the necropolis’ exploration.

There is a festival-like quality in the air, and numerous street vendors are hawking goods and refreshments to participants and spectators alike. Some merchants have even brought what can only be considered adventuring gear to sell as last minute convenience items to explorers, while others advertise that they’ll buy recovered treasures and antiquities from those who visit their establishments.

In front of the imposing edifice of the Grand Mausoleum, an immense awning has been erected between decorated pillars in the market to provide shade for the priests of Pharasma overseeing the lottery that will determine which groups receive permission to explore which parts of the necropolis. Beneath the awning, two urns sit atop a table elevated a few feet above the ground on a wooden stage constructed for the event. The high priestess of the Grand Mausoleum, Sebti the Crocodile, sits behind the table, while two acolytes confer with her at either side.

Numerous adventuring groups stand in small clusters near the stage, made up of multiple nationalities and races. Most keep to themselves, but some teams engage in quiet conversation with other teams, mostly speculating about what they’ll likely face in the necropolis.

A little bit of background that you are all aware of:
In –1608 AR, Pharaoh Djederet II ordered the construction of a grand city to mark the birthplace of the Osirion’s greatest natural resource: the River Sphinx, springing from the confluence of the Asp and the Crook. With its early foundations magically laid by the church of Nethys, the city sprang to life within just a year. Named Wati, the riverside town soon dominated trade across southern Osirion. Hardwoods and spices from Katapesh and the Mwangi Expanse bound for Sothis, and manufactured goods and luxuries from the nations surrounding the Inner Sea bound for Osirion’s southern territories, all paused long enough in Wati’s warehouses and markets to make its citizens famously wealthy. For centuries, Wati endured through political upheaval and the births and deaths of entire dynasties as it dominated its younger sister cities of An and Tephu.

But Wati’s destiny was forever warped in 2499 AR, when the cult of Lamashtu unleashed a terrible disease called the Plague of Madness on the city of Wati. More than 60 percent of the city’s population perished in the streets and in their homes, and Wati was virtually abandoned for over 450 years. In 2953 AR, the church of Pharasma returned to Wati and established a new temple in the city’s ruins called the Grand Mausoleum. Walling off much of the original city, the Pharasmins transformed the abandoned settlement into an enormous necropolis, consecrating it in honor of the city’s dead. Over the next 1,700 years, people returned to rebuild a new city adjacent to the old one, and today the living city of Wati is more than three times the size of the old city.

Seven years ago, Pharaoh Khemet III, the Ruby Prince, formally opened Osirion’s ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who’ve traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince’s policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.

Unlike many of Osirion’s tombs and graveyards, however, the necropolis of Wati has remained largely untouched, in no small part because of local taboos and the protection of the Grand Mausoleum’s priests. But Khemet III has now ordered the local authorities and church of Pharasma to open Wati’s necropolis to exploration for the purpose of discovery, study, and economic stimulus. As you can imagine, the church of the Lady of Graves is not fond of this idea, but Khemet III gave them little say. He offered them only two choices: cooperate, and be allowed to set ground rules and provide guidance to the explorers, or refuse, and be shut out of the process entirely. Thus, the lottery came into being.

The priests of the Grand Mausoleum have decided on the lottery to distribute access to the tombs to make the process impartial and subject to the dictates of fate, in keeping with Pharasmin religious tenets. The church has mapped the necropolis and designated selected sites within it for exploration, dividing them into three pools, from the smallest and simplest of structures to the largest and potentially most complex. Each party of explorers is assigned three sites, one at a time, so that a group must complete its exploration of one site before gaining access to another.

This process wasn’t intended to simply be arbitrary. The church also seeks to avoid conflict between groups within the necropolis, the neglect of smaller sites in favor of those that might contain more wealth, and bribery and backroom deals with local officials to gain access to specific structures researched in advance. The Grand Mausoleum is dedicated to remaining neutral throughout the entire affair.

Pushing through the crowd, you join the other groups of adventurers awaiting the lottery's beginning, and discover that even among this cosmopolitan gathering, an assortment of beings such as yourselves draws a great deal of attention.

Liberty's Edge

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I have to admit I'm a little surprised no one's asked this yet, but what does God need with a starship?

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Unklbuck wrote:
Maybe and Option of one of the following: Combat casting, Extra Rounds of Bloodsong, Toughness, or something similar.

Arcane Strike seems like it would be a very good thematic fit...

FYI, at the moment, the Additional Resources page doesn't say anything about what happens to the skald's illegal feat. One can reason out that it is lost based on the fact that it's illegal in the campaign overall, but a tweak to the document seems like it would be a good idea.

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Oh gods. Nick Logue is going to send tentacle aliens to mindprobe us all... IN OUR MINDS.

And I will pay you to have it happen.

...where did I go so wrong...?

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The thing about gnolls and puns is true, though. I had a beer with one at a bar in Katapesh and told him about the Qadiran mathematician who began making moss-based undergarments; he'd invented algae bra, y'see? The dude blinks at me for a second, then says, "Yeah, that's an old one where I come from. I guess you could call it part of the 'gnoll set.'"

And then he started laughing like... well, a hyena.

I made him buy the next round.

Spoiler:
Weird coda to this story: I heard later that the mathematician had to close down his shop, because the bras kept causing these huge disruptions at high society parties. Apparently algae break functions.

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Mikaze wrote:
Judy Bauer wrote:
Mikaze wrote:
From River Into Darkness and Bastards of Golarion, we've yet to see any artwork for the Ekujae elves that actually gave them dark skin. Right now the most suitable artwork for an Ekujae character is actually the portrait for the Animal Lord from the Bestiaries.
There's also Asweya Stiyo from Towns of the Inner Sea (page 51)—she's is half-Ekujae, half-Garundi. But yeah, it's an issue we're wrestling with.
Gah! I knew I was forgetting someone! Sorry for jumping the gun there. And thanks for that entry by the way! :)

If you pick up PFS scenarios, Destiny in the Sand, Part I has a gorgeous Garundi half-elf. (Unless she's recycled from somewhere?) Her skin tone is light, but her features and facial structure are right, at least.

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Well, Nethys actually was Osiriani before his ascension, so...

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Hunh. This awesome PDF just showed up in my cart. Better take a look...

(is blasted by mythic power, experiences ascension)

Hunh. That was cool.

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It's a Girdle of Opposite Sex anyway. A Girdle of Opposite Gender would, arguably, be a much nastier thing to deal with, in terms of the dysphoria it could potentially cause.

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