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Samurai

Shisumo's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 3,732 posts (11,841 including aliases). 1 review. 1 list. No wishlists. 7 Pathfinder Society characters. 21 aliases.


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Perfect people for the jobs! Congrats to you both!

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Imbicatus wrote:
Natural attacks are not treated as weapons,

I think this is the part where your idea falls apart. Natural attacks are weapons. They aren't manufactured weapons, but otherwise things that apply to "weapons" (like, for example, inspire courage's bonus to weapon damage) applies to them.

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Ravingdork wrote:
Charon's Little Helper wrote:
It's just like how Weapon Focus gives more than a 5% accuracy increase.
First I've heard that. How do you figure?

He's describing the difference between percentages and percentage points.

Say you have an attack bonus such that, against AC X, you hit 50% of the time - so, in 20 attacks, you'd expect to hit 10 times. If you get a +1 bonus, that increases to 55%, or 11 attacks out of 20. 11/10 is a 10% increase, not a 5% increase, even though your attack percentage increased by 5 percentage points.

xkcd, as usual, said it better than me.

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Arachnofiend wrote:
It still kinda leaves unarmed monks out to dry. I mean, my next monk is going to use a nine-section whip regardless (because hell yeah improved proficiencies) but the monk should be pretty good at punching people.

Last year I played a monk 4/paladin 7 (hit 8th level about halfway through) all the way through Ruby Phoenix Tournament in a PbP on the boards. She could flurry with a glaive, made most saves on a 2+, and pretty much soloed a non-evil dragon (no smite) shortly after leveling up.

My Dragon Fist Style test unchained!monk has more attacks for more damage at better attack bonuses, has way better AC, more maneuverability and every once in awhile can just punch people as a touch attack because he feels like it. Oh, and his saves? -1 Fort, +1 Ref, -2 Will to hers. Not exactly character-breaking.

The sturm und drang about the poor poor monk is rather seriously overblown from where I am sitting.

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Nicos wrote:
What happened with spell resistance and the UC-monk?

Spell resistance is a selectable ki power. It is not always on; it's activated as a swift action with a ki point and lasts for a number of rounds equal to your monk level.

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As a sidebar, unchained barbarian works as written with Dex-builds now. Nothing in the world to keep you from, say, an Aldori dueling sword/Slashing Grace barbarian build.

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Tels wrote:
Shisumo wrote:
It's also worth noting that Dabbler's analysis of some of the monk elements is questionable at best. For example, calling the new flurry "better against high AC opponents and worse against low AC" is just flat-out wrong from level 1-7 and 11-14. It's arguable the rest of the time (an extra attack at -7 doesn't impress me much), but the math doesn't support his statement even slightly over literally 11 out of a character's total 20 levels.
The Core Monk's flurry generated more attack rolls than the Unchained Monk

...from level 8-10 and 15-20. That's it. 1-7 and 11-14, the Unchained monk has equal numbers of attacks (arguably more at level 3) at higher bonuses, so it is superior in every way. Dabbler did his math wrong, and it's coloring not only his conclusions but others' as well.

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I also wonder how anyone would view full BAB, all good saves, the usual array of bonus feats, and an improved flurry as anything other than complete dip-bait? It's not like two levels of monk weren't damn appealing before, and this would be... well, a lot better.

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I find the idea that changing one save from good to poor renders the entire class concept moot to be fascinating.

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Alan_Beven wrote:

Some of the feats in the stamina section begin with wording like:

"You can select this feat even if you don't meet the ability score prerequisite (XXXX). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool."

I am not clear on what this is intending. Does it mean that you can spend stamina to use (as an example) combat expertise even though you don't have combat expertise as a regular feat?

No, it means that, if you have a stamina pool, you can take the feat without meeting the prereq - but if you do, you have to keep a stamina point in reserve to actually use it. Run out of stamina and you lose access to the feat until your stamina recovers.

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Avadriel wrote:
Shisumo wrote:
The FAQ also specifically notes the unchained rogue can sneak attack through concealment, so I'm not sure what your point is.

ah, but that is the issue, the FAQ does not say the unchained rogue can, it says that to attack a target with partial concealment and still benefit from precision damage, you need to have an ability or feat that specifically says you can, and it calls out the unchained rogue as an example of a class with such an ability.

FAQ wrote:


Yes, in general concealment does negate all kinds of precision damage, unless you have a special ability that particularly says otherwise like the Shadow Strike feat or the Unchained rogue’s sneak attack.
Unfortunately, it is a bad example since it lacks such a feature, this makes it questionable as to whether or not that FAQ allows the unchained rogue to sneak attack a target with 20% concealment.

This strikes me as sophistry of a most exacting kind.

1) Anyone who has access to the FAQ can clearly read the intention in the example. There shouldn't be any confusion on this point, because if you know there's a broad rule about concealment and precision damage you should also know that the Unchained rogue's version of sneak attack is an exception, as it is cited as such in the very same FAQ (which I have helpfully bolded above).

2) The only way to argue that the Unchained rogue "lacks such a feature" is if you willfully presume that the sentence, "A rogue cannot sneak attack while striking a creature with total concealment," is completely and 100% repetitive and lacks any meaningful content whatsoever. To do otherwise is to admit that the specification of "total" concealment specifically excludes lesser versions and therefore it does, in fact, have the necessary specificity to void the FAQ's general rule.

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Rhedyn wrote:

So questions about the unchained rogue.

Can it actually hit things?

As long as it can get off at least one sneak attack.

Rhedyn wrote:
Is its damage consistent?

As long as it can keep sneak attacking.

Rhedyn wrote:
Does it have any sort of survivability?

As long as it can keep sneak attacking.

Rhedyn wrote:
Can it do things with skills that a bard/slayer/investigator/wizard/ranger/ect couldn't?

Depends on whether the GM chooses to open up the expanded skill options to the rest of the classes or leave them as a rogue-only perk. I would be inclined toward the latter, but the book is agnostic on the question.

Rhedyn wrote:
Are these things useful?

Not as much as I would like, although I wouldn't dismiss them outright. The biggest issue I have is that the coolest pieces don't come online until the double-digit levels. I would appreciate having access to most of them, but none of them really made me go "holy smurfs that's amazing!" either.

Rhedyn wrote:
Could you see yourself playing it in a combat heavy campaign with difficult encounters in an optimized group? Because that is something all the other social skill heavy characters can do.

It's still going to take a higher level of optimization and teamwork to make it shine than many other classes, simply because you have to have ways to get sneak attacks off. It does however seem to be the arguably the best TWF class out there now, given that it has the best Dex-to-damage version available and really rewards throwing out hordes of attacks.

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There is actually no mention of Strength bonus during a flurry at all - meaning, as far as I can tell, that (for example) two-handing your temple sword for 1.5xStr damage is perfectly legal.

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You need to have the rage power class feature to take Extra Rage Power, not just rage.

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Will future releases in the RPG line include combat tricks for the feats therein?

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Necroing the thread to point out that, not only is the TV show coming out, but there's going to be a game and setting sourcebook associated with it.

And if you check out the press release for that game, you'll see a couple names that Paizoans ought to recognize...

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Kelsey Arwen MacAilbert wrote:
Now I want to play a Moulin Rogue.

I keep wanting to make a "Mulan Rogue" ninja pun here, but Japan isn't China, so I can't get it to work. :/

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Set wrote:

That's perhaps a kind of typical message for American media to send, that Coulson's SHIELD is 'the good guys' because they use a top-down dictatorial management system, where one guy, good or bad (but always conveniently the better choice than any group of leaders), has the ball, while RealSHIELD is 'the bad guys' because they are (as Bobbi points out in the flashback on the boat) are trying to get away from 'just following orders' and taking a stab at running things more democratically.

Same story from the Avengers movie. That one director guy makes the right call. The shadowy cabal of leaders on the conference call are, of course, the jerks who want to nuke New York.

(Benign, enlightened) Dictator good. (Backstabbing, muddle-headed and / or useless) Democracy bad.

I don't know why that would surprise you. It's enshrined in our Constitution.

We use democratic (direct Presidential election) and republican (Congressional action) processes to set policy, but we have a very explicit top-down, autocratic arrangement when it comes to executing that policy. It's even called the Executive Branch.

Having the input of a wide variety of people on what the goals of an organization should be is the ideal and should be pursued wherever feasible. Having a wide variety of people telling that organization exactly what to do to accomplish those goals leads to... well, infighting and chaos, to the detriment of the purpose you're theoretically trying to achieve. That's organizational management fact.

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I can't see not!SHIELD as sympathetic because, regardless of why they did it, they decided - on their own, without any outside sanction whatsoever - that they were the ones in the right and the ones who should be in charge. That attitude is dangerous. If you think you know how to run things, if you think there's a problem, you start first with the channels already in place. (If you get proof those channels won't work, then you start thinking about rebellion.) We all know Coulson would have listened if Bobbi or Mack, let alone the rest of not!SHIELD, had come in and then expressed their concerns about him being compromised. He made May promise to shoot him in the head if he went off the reservation. He wouldn't have ignored their issues. Instead, there is about to be a SHIELD civil war, and it's because five rogue agents decided they and they alone knew best how to run the world. "Fury has too many secrets?" That somehow suggests their own hands are clean, and that's just flat-out bull****. How many SHIELD agents were lost after the purge because not!SHIELD held back resources and people and spent their time infiltrating Coulson's group instead of fighting Hydra? Would Agent 33 still have her own brain and be free of Ward's manipulations if the renegades were working with SHIELD instead of against it?

Coulson didn't want the job. That's part of why Fury picked him, and it's why he is the "real SHIELD."

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Ashram wrote:
Apparently Paizo doesn't remember that barbarians CAN get a Climb speed... So long as they take both Raging Climber and Bestial Climber. ;)

I think it's a bit more likely that they do remember... and like the rest of us, think two rage powers for that one benefit is really smurfing stupid. ;)


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Hi! I'm Asha! Monk 4/paladin of Shelyn 7 (hit 8 midway through the adventure) built for and played through a PbP version of The Ruby Phoenix Tournament.

First of all, I need to admit that I both lectured the PCs once and blackmailed them into doing the right thing once during the course of the adventure. (The Eternal Rose and I are both pretty firmly against cutting the throats of unconscious opponents, especially when there are non-murder options available.) That said, while "I'm a paladin" and "I'm a monk" are both large and visible parts of who I am, that's not really where I stop as a character. I'm a dancer, in point of fact, and that's probably more central to my identity than either of the other two. (Also note: while I may have danced on a pole once or twice in my life, "pole dancer" and "polearm dancer" do mean different things.)

I like helping people. I like people in general, in fact - I like finding the parts of them that make them beautiful, and sometimes helping them find those parts too. I like it when they surprise me and challenge my own assumptions. The soul of every being appreciates beauty, although many have been twisted too far up into themselves to really make contact with that part of themselves. But a skilled gardener can, with patience and time, straighten out the branches of a gnarled rosebush so that the blooms can blossom.

People are no different.

There is nothing in all creation more beautiful than the moment when someone's soul blossoms that way.

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Having played agendered and genderfluid characters before (Eberron in particular has some really good in-setting tools for that), it's really annoying that most other players (let alone their characters) don't seem willing to simply let such characters' gender go unassigned. An iconic would probably help in that regard.

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It's better than 11%.

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GRIPPLI ICONIC

*faints*

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Bob Bob Bob wrote:
I'm not sure if all of you are just out and out lying, exaggerating, or see an entire different messageboard than I do.

At the risk of giving you advice you didn't ask for, I'm going to say that "a number of people have had experiences that I don't seem to have had, they must be lying" is pretty much never the right answer, in any context. What it actually means, particularly if you want to maintain a reasonable level of intellectual honesty, is that it's time to re-examine your own biases, particularly your confirmation bias, to see if they're interfering with your ability to accurately assess what's going on. Sometimes you'll find it is. Many times you'll find that it's not. Either way, the re-examination is worth your effort, and will hopefully keep you from dismissing valid experiences that you just don't happen to share.

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Wilkommen, bienvenu, welcome!

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Kysune wrote:
Durngrun Stonebreaker wrote:
Aranna wrote:

What difference does this all make?

What will change when the Law starts being enforced?
I suspect life will go on as normal, I highly doubt more than a tiny handful of businesses will actually ban gay people. Those few shops will get angry letters some of which might go viral and everybody will go on living.

So legalized discrimination is fine as long as it affects a small enough group?
So legalized removal of freedom (this being religious) is fine as long as it affects a small enough group?

You're misusing the word "freedom" here.

Freedoms are personal, individual things. Where you own personal life is concerned, your freedoms are paramount. When you interact in the public sphere, however, it's a very different deal. We sacrifice our individual freedoms for the sake of peaceful and cooperative coexistence: these things we call "societies." A business owner takes advantage of these limited social freedoms to prosper - they have police to enforce laws against theft, courts to arbitrate disputes and punish violations of agreements, taxes to build a working infrastructure, etc. - and in exchange accepts society's constraints on their own actions with regard to their business.

With the Civil Rights Act of 1965, American society as a whole became a place where "I can refuse service for any reason I feel like" was not accepted, in recognition of the damage it caused a meaningful portion of that society. That ship sailed forty years ago, when we realized that wasn't the society we wanted to be.

Simply put, if you want to own and operate a business, you accept that you are doing so within the legal constraints of the society where you operate, that supports and underpins your business.

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Tim Statler wrote:
The Muslim barber owns his own shop. It is a one man operation. Are you saying he is not allowed to own a business?

Are you saying that a man who opens a business intending to run it in an illegal fashion should be permitted to do so?

No one is making the guy become a barber. No one is making him be the individual who cuts women's hair in his shop. No one is, for instance, preventing him from wearing surgical gloves to avoid actually touching her. If he goes into business without allowing for the legal framework in which his business will exist, then he's going to have to deal with the consequences.

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Apropos of nothing in particular, there are five episodes left (at most) before May 1.

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Dragon78 wrote:
The Advanced Bestiary is a 3rd party product that was updated to pathfinder by Green Ronin Publishing. It's actually a book of solid gold, 100% FDA approved pure awesomeness.

FTFY.

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Artful Dodge appears tailor-made to make the student of war prestige class absolutely incredible.

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Lord Fyre wrote:
I thought it was one of the schools that it was not acceptable to give up.

For dispel magic alone I would have difficulty following that recommendation.

I would personally suggest illusion and enchantment for a conjurer - I deal in real things, not intangibles like emotions or pretty light shows.

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Rynjin wrote:
Shisumo wrote:
Rynjin wrote:
Imbicatus wrote:
Rynjin wrote:
I fail to see how any ONE of those save IUS and Catch-Off Guard (the rarer of the four) makes a difference in this fight.
Lunge would. It would allow the fighter to attack with an unarmed strike/manuever without risking an AoO, assuming the lower level party doesn't have reach weapons.
Step 1: Have the Rogue ready an action to hit him when he tries to attack.
...that seems to presuppose knowledge of the fighter's build.

Unless the 10th level party is dumb as a stump, the first time he Lunges it should be self evident what's going on.

Unless you had expected a Disarm build or even an Unarmed full attack to take out the whole party in one round, somehow?

No, I had expected that after the first Lunge, the rogue doesn't have a weapon and the fighter does. And even readying an attack against a disarm seems odd, inasmuch as you'd be assuming you wouldn't get one anyway from the AoO.

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B. A. Robards-Debardot wrote:
That being said, as has been mentioned, the 20th Level fighter is probably hosed without his gear due to poor will saves.

They'd be terrible against 20th level threats. Against 10th level ones? He'd be at risk, sure, but hardly "hosed," and frankly that'd be true for most 20th level characters that aren't divine casters. I mean, starting Wis 12, +4 from a tome, Iron Will and Improved Iron Will gives him an inherent +11 with a reroll. Save DCs for a 10th level wizard will be, what, low-mid 20s? That's hardly a forgone conclusion - and remember that the wizard will undoubtedly die first if the fighter has any way to make that happen...

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Scavion wrote:

Wondrous Items are a whole 'nother story unfortunately. ...

And Master Craftsman only lets you do one of these or in the case of Craft Wondrous Item, only some of them.

Again, I think that's exactly backwards. If you pick your Profession right (and can get your GM to sign off on it, since it's squarely in a gray area), I think Craft Wondrous Item is the only one of the crafting feats you *can* get full value out of.

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In theory - and I'm not actually submitting this as anything other than a thought experiment - couldn't you take Profession (magicrafter) and use that with Craft Wondrous Item to get the full use out of that particular feat? The Profession skill is explicitly not limited to only a particular list, and neither is CWI (unlike all the other crafting feats).

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Imbicatus wrote:
blackbloodtroll wrote:

I am still curious of the intent behind this change.

I blame core mode PFS.

#thanksobama

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chbgraphicarts wrote:
Myrmidarch functions as the Arcane Archer (diminshed casting kinda sucks, but whatever). So, their probably don't NEED to be an Arcane Archer equivalent.

...except that myrmidarch doesn't actually function. Get us some errata on that, though, and you're probably right.

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Talonhawke wrote:
Shisumo wrote:
The Human Diversion wrote:
ElterAgo wrote:
Carp! I hate retiring a 4th level character. But I don't think he will be much fun to play as is. He was my 'grand fathered' aasimar too.
Does this mean my 11th level PFS Aasimar early-entry Arcane Trickster is now legal or not legal?
If you have played at least one session with the character in the prestige class, then it's legal.
Unless something changed I don't think builds get grandfathered in past rules changes I would head over to the PFS forums and address this concerns with the experts on their end.

From the relevant thread in the PFS Forum:

John Compton wrote:
John Compton wrote:


  • A character who has a) relied on a spell-like ability to enter a prestige class in place of conventional spellcasting ability and b) earned at least one Chronicle sheet as a result of playing that character after taking a level in that prestige class gets to keep the character as is. We're not interested in performing a massive character rebuilding operation.
  • From another thread, it appears that there is some confusion over the meaning of the above point. The PC who meets the conditions above gets to keep and continue playing that character—including the process of continuing to gain levels in that prestige class. Saying "you get to keep the character as is" would be a rather backhanded and disingenuous way of allowing a PC to keep a prestige class option, especially for a mystic theurge. Do you already have the first level of a prestige class? Great, you should be allowed to take the second level, too.

    The aim is simply to allow those who have invested in the character to the point that they have actually used the prestige class to finish out the character's career. As others have pointed out above, having to redesign a PC at level 9 (for example), after building the PC's personality and abilities over the course of many levels, is really jarring and tends to result in the PC just being abandoned. I'm not interested in ruining those players'/characters' day.

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    I have to admit, though, I don't understand why I'm seeing eldritch knight being put up as a problem child alongside mystic theurge and arcane trickster. The only issue I can really see with EK (the capstone) isn't a problem that early entry will fix; otherwise it looks like a more caster-focused version of the magus, and has similar stats to one pretty much all the way through. Early entry looks like an attempt to get almost-full-BAB and almost-full-CL, which may not be overly powerful, but certainly bends the PrC in the wrong way from its intentions.

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    Mike Bramnik wrote:

    Just as a reminder (I can't find the post Mike Brock made saying this at the moment, but I 100% know he said this) -

    "If you think it's a loophole, use it at your own risk, for it may close without warning"

    (I think that was in reference to using weapon cords for fast two-gun-mojo fast-reloading cheese for gunslingers, but it does apply universally)

    It's a fair point, Mike, but there were a number of posts made by various People in Positions of Rank that said, more or less, "We understand what's happening and how this ruling is being used, and we're okay with it." I can't really blame anyone who read one of those posts and said, "Hunh. Guess it's not a loophole after all then."

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    Xethik wrote:
    I hope this isn't the ruling Seifter has been teasing.

    Just to put you out of your misery, it is.

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    Tiny Coffee Golem wrote:
    Renchard wrote:
    Goodnight, sweet Mystic Theurge. Early entry has been removed from the FAQ.
    I thought it was added. Can you link that?

    Just happened today.

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    Wow. Just... wow.

    The ranks of dashing, terrifying badasses have a new member: take a bow, Mr Colin Firth. That was something else.

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    Lord Snow wrote:
    From reading around a bit I gathered that #4 is considered by many to be the best in the series

    I definitely consider it such.

    Although it was the ending of Winter's Heart that made me actually stop and go, "Holy f***..." and just stare at the wall in shock for about half an hour afterward.

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    The AP in question is extremely gunslinger-friendly.

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    Kudaku wrote:
    One word of warning, the complete absence of bonus feats makes a complicated fighting style hard to support early on. Unless you know it will be a long-term campaign I'd go with a two-hander or maybe Fencing Grace. :)

    Yeah, the actual intended-for-PFS investigator I've got written up somewhere in my hard drive is a half-orc, likely for the same reason wraith made his samples half-orcs: falchion proficiency is hard to ignore, especially when it comes with darkvision to boot...

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    wraithstrike wrote:

    The rogue is +1 better in social skills(not including intimidation) before inspiration or any extracts.

    The rogue flat out loses in knowledges.

    The rogue is out with regard to linguistics also. Yeah the bonus is the same, but the investigator gets that 1d6 every time with no cost.

    The rogue is +1 better in perception and sense motive before inspiration or any extracts.

    Note that the investigator gets a free (and therefore automatic) use of inspiration on Diplomacy, Perception and Sense Motive as well - and to be honest, I'd give serious thought to dropping eidetic recollection in favor of underworld inspiration to add Bluff, Disable Device, Disguise, Sleight of Hand and Stealth to the list also. That means the investigator is hands-down equal (1/6 of the time) or better (5/6 of the time) on all those skills also.

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    In addition to all of the above, the restriction against archetypes is arbitrary, almost to the point of rendering the comparison meaningless (because any real-world comparison would see the archetypes get used) and entirely favors the rogue, since the rogue basically loses nothing by the restriction and the investigator loses the empiricist, a significant loss of power. Trying to be good at "sleuthing" and good at combat makes both classes quite MAD, something that is only exacerbated by the use of the elite array for chargen (you can see the impact on my weird builds above); the empiricist reduces the MAD hugely, and would vastly increase the investigator's effectiveness in both combat and skills over the rogue.

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    blackbloodtroll wrote:
    Love it, or hate it, they can still be outdone by another class, at everything.

    This is really what it comes down to. Anyone who checks my posting history will see that I have a tendency to defend fighters as still having a niche and, when built properly, able to contribute to an overall party's success better than most people give them credit for, even with the slayer et al around.

    I don't do that with rogues.

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