Priest of Pharasma

Shin Bilirubin's page

Organized Play Member. 101 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Diego Valdez wrote:

Hello Shin,

Your Adventure Path has been set to end with Adventure Path 144. Your Starfinder Adventure Path has been set to end with number 18. Your Campaign Setting has been set to end with Druma. And your last subscription has been cancelled. You will be receicing an email confirmation.

When you get your authorization please look it over and if you see anything on it that shouldn't be there please let us know.

Just had an email for the next delivery, and it has AP #145 on it, please could you correct this before delivery.

Thanks

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Please could I cancel all Pathfinder subscriptions, finishing with Tyrant's Grasp and Druma, Profit and Prophecy, as well as Starfinder after Dawn of Flame.

Many thanks

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Wow, I made this 3 years ago! I use it frequently, but never got round to properly updating it, and forgot about this forum thread!

So, it's back and updated with most of the content (It's missing a couple of Adventure Path sets, which I'll get to in a few days, as well as Heroes & Villains, which has no data).

Use the link in the original post, and as before, it's clunky, but works wonders when looking for pawns!

Let me know what you think, and anything I could do to improve it (bearing in mind my excel skills are mid-tier).

Enjoy!

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Right at the back in the settings section, regarding personal comms:

p. 430 wrote:
Small enough to be carried in a pocket, they also come automatically integrated into all armor of 1st level or higher.

So you don't actually need to buy one (assuming you have armour).

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The Redemption Engine ( by James L. Sutter), touches on this.

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Still looking for a way to store them myself, but I've done a bit of work creating an excel sheet to search for tokens. It needs a lot of refinement (read: it's a bit of a mess), but it does the job, giving the name, set, number and size of a pawn.

I've put it in dropbox HERE, let me know what you think! (You'll need to download it as it uses macros, sorry)

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It says TO a round, not BY a round. So on a save they are only deaf for 1 round.

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Start a rumor (Rumormonger advanced Rogue talent)

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Just wondering what was happening with my order? It's marked as Suspended/Pending, but I'm not entirely sure why or what this means.

Thanks, Shin

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wraithstrike wrote:
Shin Bilirubin wrote:
d20pfsrd wrote:
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

Question: Does invisibility break line of sight?

If so, you can't detect the school of magic, only the number of auras in the area.

EDIT: Though the part about knowing the strength and location comes first, so you'd know the aura was coming from a particular square, but not the school of magic involved.

No, it does not break line of sight. Walls break line of sight because you can not see past the wall, unless of course it is an invisible wall. That fact that making a wall invisible allows you to see past it means that invis does not break line of sight. It actually increases line of sight.

But against a person who is invisible, would you count as having line of sight? Or would seeing through them negate that?

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1 person marked this as FAQ candidate.
d20pfsrd wrote:
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

Question: Does invisibility break line of sight?

If so, you can't detect the school of magic, only the number of auras in the area.

EDIT: Though the part about knowing the strength and location comes first, so you'd know the aura was coming from a particular square, but not the school of magic involved.

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A while back, I created the Pathfinder Bestiary Database, to help with searching for tokens across the growing number of sets available.

It is, however, very clunky and looks a bit rough. I'd like to upgrade to a web-based, easily searchable platform, but unfortunately I don't have the know-how to pull off such a feat. I've copied the data to a Google spreadsheet, and had a look at being able to easily search that, possibly using some sort of web app, but I was wondering if anyone else had experience in this kind of thing and could offer some insight?

Ideally, I'd like to be able to add links to specific searches and allowing others to add to the database. At the moment, the spreadsheet only contains the names, quantities, sizes, set and set number of each pawn. It would be nice to expand this to creature types (as many people sort this way), and possibly other things.

Thanks,
Shin B

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What would be the benefit of loosing the bonus for a full round of it only worked for you? Maybe Aoo, but that's a bit limited. Judging by the wording, I'd say that it looses the benefit for everyone.

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I was toying with this idea earlier. One way that looked good was to take levels in slayer, taking Ranger Combat Style talent for two weapon fighting. This means you can ignore the prerequisites, so take high Str and low Dex. Weapon focus and the two Dorn-Dergar feats give you some nifty abilities. Takes a few levels to kick in though.

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Another thought might be to roll initiative at the same time as everyone else. He won't know he's in combat, but he'll teleport on his turn, then have a full round before he can act, pretty much the same as being caught flat-footed. This only works if you know someone will be entering combat as combat starts though.

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Not quite what you asked, but:

I had an idea for a cleric of Pharasma who focused on channeling. Start with either positive or negative, take Versatile Channeller to use the other, then go into Envoy of Balance to duel channel.

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Cute, next time I'll read through all the material before saying anything.

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I would say that the increase in size happens first, then the increase in die size. However, there is nothing that says the claws that you get are a polymorph effect, nor is it a spell, so it doesn't work anyway.

Edit: never mind that bit

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Rogue Filcher is one I keep coming back to. I like the idea of a halfling speaking exclusively in Cockney rhyming slang and picking all the pockets of those around him. Very Oliver Twist-ish

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Managed to find a mention of it here.. It's 3PP though.

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Once had a group tasked to infiltrate a local crime boss' operations. They decided they needed to see what was in his warehouse, so they boxed up the Halfling bard and told the guards it was a delivery. But due to the high levels of security, they had to drop of the box and walk away, hoping the bard would open the place up from the inside during the night. The GM mentioned that if the Bard's player hadn't been off during the second session, the box would have been openned and she would have died like...well, a Halfling in a box.

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Please could I change from the Deluxe Sub to the normal Sub please.

Thanks

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LazarX wrote:

When in doubt in cases like this use an Artifact. It can be small, big, immobile, something buried for millennia until someone finds it, becomes obsessed with it's powers, and activates it.

The beauty of this approach is that you don't have to build a villain with the ability to actually create the Artifact, just the means to cause havoc with it.

This.

Maybe an artifact that removes a city of the flow of time I.e. It no longer exists. The quest could then be to find the artifact to undo the effect, bringing the city back into existence.

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While I wouldn't recommend making a deal, the Broker does make a good point. Contact Other Plane could provide a lot of information regarding plane and location if asked correctly.

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Sending and Scrying would help to find a person who's been transported to another plane. Then it's just a case of Plane Shifting to find them, and hope you get close.

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It's certainly possible, though it might be worth dropping hints about the abnormal flow of time, so the players are not confused by it. I would expect this type of thing more from a demiplane than an actual plane, but either would work for the story line.

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Jon Fugl wrote:
Gravewalker gets a puppet to commune with instead of a familiar.

Wait, is Elan a witch?

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In an old (3.5) campaign of mine, the GM had us roll, but if we rolled too low, typically a 1 or 2, we had the option of re-rolling, but with the next dice down.

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I tend to make my player's roll for interesting, powerful or cursed items. But the witch in my party has such a high Spellcraft that she rarely fails to identify something.

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Secure Shelter is a 4th level Wizard spell, and lasts 14 hours minimum.

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Secure Shelter is a good mid-range spell.

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As a curious side point, would worshipping two deities mean you have to pray for two hours each morning (or whenever)?

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What about being brought up by people that don't know much about humans. Say you were found by a group of remote dwelling elves. They've seen humans before, maybe a couple have passed through, but they didn't really want to know about them. So they assume you're a normal human. They don't know how humans age, what abilities they have or how they normally look.

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I had a wizard once with Colour Spray and Grease. Pretty much walked through most encounters leaving the unconscious bodies for his friends to coup-de-grace.

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I'd recommend reading The Redemption Engine. That's got some good stuff about planar travel, souls and other stuff you might find useful.

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I've always assumed a) location where they entered the plane, since that's the location they'd have a connection to.

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Permanent Spellbane? It's works as an antimagic field, but only against a specific selection of spells, I.E. Knock

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I'd rule it as being grappled, which means a concentration check.

s20pfsrd wrote:

Grappling or Pinned

Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting). Pinned creatures can only cast spells that do not have somatic components.

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My first adventure, which I then subsequently ran several times as GM, was A Dark and Stormy Knight , though it's 3.5, should be easy to convert.

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You need to tick the check box for 'Obedience Observed', it's under one of the tabs near the end.

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Ah, I see. That makes a lot more sense, I was reading it a bit differently, thanks.

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But what about the line about not being able to "exceed his maximum number of uses of channel damage per day."?

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A couple of quick questions, not sure if I'm understanding these right:

Under the Soul Warden, Harvest ability:

Quote:
At 4th level, whenever a soul warden destroys an undead creature using channel positive energy, channel damage, or a spell with an instantaneous duration, he regains a use of channel damage. [...] A soul warden cannot use this to exceed his maximum number of uses of channel damage per day.

What's the point of regaining a use of Channel Damage if you can't exceed you maximum number of uses per day?

And secondly, Under the Align Equipment Feat, it says that to bless a weapon with Holy, you have to have the Alignment Channel (Good) Feat. This doesn't make much sense to me. If you focused on hunting undead/Evil creatures, surly you'd take Alignment Channel (Evil) to harm them, so it'd make sense that Holy is based of Alignment Channel (Evil), and vice versa.

All-in-all I like this book a lot, just these couple of little bits confuse me.

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Which makes sense, considering that 1 per 4 HD is for player characters, and the 1 per 4 additional HD is for advancing monsters (generally NPCs), each is in the section of the relevant rule book it needs to be in.

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I'm a little confused what the problem is here. So far as I can tell, everyone is agreed that only additional HD count towards adding to its abilities score, so what's the FAQ for?

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That's awesome, lots of ideas. I think I know some of those settings, might have to look some up :)

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Doesn't have to be high power, but that's good, thanks. I was also thinking iconic groups or religions, something that might not be immediately apparent unless you know a setting reasonably well.

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After reading this thread and reading the The World Serpant Inn, I thought it might be cool to make a campaign based around it.

My plan was to have the Inn connect to multiple different settings, having each setting occasionally appear, as well as having some quintessential characters from different games. Maybe a cleric of Illmater sitting around with the holy symbol around his neck, that kind of thing.

Unfortunately, I've not played much outside of FR and pathfinder, and don't know many good examples. So I was hoping people could provide a good list of different people or groups from different gaming settings. Doesn't have to be fantasy, though obviously some sort of magical connection would make sense, but a cowboy from Deadlands (the other game I've played a bit of) would be interesting. I'm not looking for monsters, just the kind of people who might have wandered into the Inn from some random plane in the multiverse.

Thanks
Shin

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This is one of my favourites.

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Most prestige classes are available around level 6, plus 10 levels of prestige class puts you to 16. Most adventures are coming to an end by then (most of the adventure paths stop around 17). Adding more levels won't really as much if you can't play them.


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