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Mistress Kayltanya

Shilyn DeSable's page

1,053 posts. Pathfinder Society character for Shisa.

Full Name

Shilyn DeSable


Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15


Rogue 4 - Sorc 2



Strength 12
Dexterity 17
Constitution 13
Intelligence 14
Wisdom 12
Charisma 13

About Shilyn DeSable

Half-Elf HP 36/36 AC 16 CMB +5 CMD 20 Touch 15 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Dex:17/21

Wealth: 3039 GP; 0 SP; 0 CP

** Note: 3039 gp stored in chest back at the lodge **

Scenario Item: Debt of the Kirin - You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.

Standing just shy of six feet and a slender 150 pounds Shylin possesses an appetite that gives credence to her Elven heritage. Her dark hair is worn pulled back in a loose pony tail, tied with a strip of leather. Dark, almond shaped eyes and perpetually tanned skin give away her human ancestry. A quick wit and infectious smile mask the workings of a sharp mind and even sharper senses.

Quick to laugh, and even quicker to slip quietly into the shadows, she is truly a mirror image of the twin she hopes to find.

Always the same.. same looks, same desires, same laugh. That's what it's like being a twin. Inseparable, yet different. Perhaps, at least that's what I keep telling myself.

We used to drive our parents crazy with the pranks we pulled. Mother, an Elf in her elegant robes watching our every move somehow as she emerged from the shadows nearby. Father, a Kelish-Varasian scout, the smell of leather hugs when he'd return from a caravan. We both wanted to be just like them, and in some respects, we shared their skills.

My 'little' sister, Shisa, went off to find adventure while I became betrothed. (Yes, she's my 'little' sister. After all, I was born first.) It was a short marriage. Cut short by a raider's arrow. Now I'm trying to find her. To walk in her steps and once again be whole in family.

I tracked her down to Cheliax. Seen her running toward a ship. I followed and would have caught her had some damn dock hand not hit me along side the head. I guess he figured to cash in on a lone half-elf at one of these cursed Chelaxian slave blocks. He says I'd bring good coin. I didn't intend to find out.. left him lying in the alley with his own knife sticking out of his guts.

Had to leave Cheliax rather abruptly as a result, my search suspended for now. So.. here I am sitting in Absolom in some grand lodge. I figured the Society may be my ticket to finding my sister. If not.. well, perhaps the coin will at least be worth while.


Female Half-Elf Rogue 4 / Sorceress 2
CN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +15
** Stored in chest at lodge: MasterCrafted Studded Leather

Shiny new mithral chain shirt :)

AC 20, touch 15, flat-footed 15 (+1 armor amulet, +3/+5 Dex (belt of incredible dex +4))
hp 36(1d8+1)
Fort +2, Ref +9, Will +5
Immune sleep; Resist Elven Immunities
Spd 20 ft.
Melee Dagger +6 (1d4+1/19-20/x2)
Dagger +6 (1d4+1/19-20/x2)
Masterwork Dagger +7 (1d4+1/19-20/x2)
+1 Rapier +8 (1d6+4/18-20/x2)
Noqual Shortsword +1 (+6 1d6)

Ranged Shortbow +6 (1d6/x3)

Special Attacks shadowstrike (4/day), sneak attack +2d6

Sorcerer Spells Known (CL 1):
3/3 (4/day) Vanish, Magic Missile, Grease
5/5 (at will) Mage Hand, Detect Magic, Dancing Lights, Disrupt Undead

Str 12, Dex 17, Con 13, Int 14, Wis 12, Cha 13
Base Atk +4; CMB +5; CMD 18 / 15 Fl

Feats: Rogue/Simple Weapon Proficiencies, Weapon Finesse(Rapier), Two Weapon Fighting, Two Weapon Defense, Eschew Materials, Light Armor Proficiency, Expanded Arcana

Skill Focus: Perception (Adaptability)

Traits Fast-Talker, Magical Talent: Arcane Mark (1/day) (Sp)
Trap Spotter

Skills Acrobatics(CT) +11, Appraise(CT) +8, Bluff(CT) +9, Climb(CT) +8, Disguise(CT) +6, Disable Device(CT) +14, Escape Artist(CT) +9, Fly(NCU) +0, Intimidate(CT) +8, Heal +2 (NCT), Perception(CT) +15, Ride(NCU) +0, Sense Motive(CT) +5, Stealth(CT) +12, Swim(CU) +1; Spellcraft +9; Use Magical Device +8

Languages Common, Elven, Kelish, Varisian
SQ Elf Blood, Trapfinding +1, Evasion

Combat Gear Arrows (20), Dagger, Dagger,, Shortbow;

Stored Gear in chest at lodge: Master-crafted Studded Leather, Rapier, Kukri, 3039 GP

Other Gear Backpack (6 @ 10.5 lbs), Blanket, Candle (2), Case, map or scroll (empty), Chalk, 1 piece (2), Flint and steel, Grappling hook, Marbles, Mirror, small steel, Pouch, belt (1 @ 0.64 lbs), Pouch, belt (2 @ 3 lbs), Pouch, belt (3 @ 0.5 lbs), Rope, silk (50 ft.), Sewing needle, Thieves' tools, Waterskin, Cold-weather outfit, 2 pair of mittens, wayfinder, 2 x anti-toxin, Wand of Acid Arrow(12)

Special Abilities
Elf Blood You are counted as both elven and human for any effect relating to race.

Elven Immunities +2 save bonus vs Enchantments.

Elven Immunities - Sleep You are immune to magic sleep effects.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.

Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Magical Talent (Arcane Mark) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.

Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.

Shadowstrike (4/day) (Sp) Melee touch attack deals 1d4 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.

Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Debilitating Injury: Bewildered Foe who takes sneek attack damage takes AC Pen for 1 round

Debilitating Injury: Disoriented

Debilitating Injury: Hampered Foe who takes sneak attack damage has speed halved

Uncanny Dodge

Magic Items

Cracked mulberry ioun stone: +1 Bluff / Diplomacy (Mists of Mwangi) :In wayfinder

Noqual Shortsword +1
Rapier +1
Amulet of natural armor +1
Belt of incredible dexterity +4

Wand of Chill Touch 15 charges left
Wand of Cure Light 44 charges
Wand of Mage Armor 44 charges

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