Shilyn D'Sable - SS
Female Half-Elf Rogue 1
CN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 15 (1d8+1)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee dagger +3 (1d4+1/19-20/×2) and
dagger +3 (1d4+1/19-20/×2) and
rapier +3 (1d6+1/18-20/×2)
Ranged shortbow +3 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 16, Con 13, Int 14, Wis 12, Cha 13
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (Perception), Weapon Finesse
Traits boarded in cheliax, magical talent
Skills Acrobatics(CT) +8 (+0 jump), Appraise(CT) +7, Bluff(CT) +6, Climb(CT) +6, Diplomacy(CUT) +5, Disable Device(CT) +8, Disguise(CT) +6, Escape Artist(CT) +8, Heal(UT) +1, Intimidate(CT) +5, Perception(CT) +11 (+12 to locate traps), Sense Motive(CT) +5, Slight of Hand(CUT) +3, Stealth(CT) +8; Survivial(UT) +1, Swim(CT) +5, Use Magic Device(CUT) +1
Profession - herbalism(CT) +6, Perform/Sing(CT) +5
Legend: CT=Class Trained; CUT = Class Untrained; UT = Non-class Untrained; T = Non-class Trained
Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Varisian
SQ elf blood, trapfinding +1
Other Gear Leather armor, Arrows (10), Dagger, Dagger, Rapier, Shortbow, Backpack (6 @ 10.5 lbs), Belt pouch (1 @ 1.74 lbs), Belt pouch (1 @ 2 lbs), Belt pouch (4 @ 2.5 lbs), Blanket, Candle (1), Chalk (1), Flint and steel, Marbles, Mirror, Noble's outfit, Silk rope, Thieves' tools, masterwork, Waterskin, 15 GP, 0 SP, 6 CP
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Special Abilities
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Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Arcane Mark) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.