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Anyone got an opinion on rebuilding Vsevolod as a Warpriest? Just got my hands on the ACG and my party is almost to him.
Seems like for the most part he'd lose a a few spells (including 4th level casting entirely), and 1d6 less on Channel Energy.
He'd gain two or three feats depending on whether you replace the now redundant Weapon Focus (Warhammer), the ability to enhance his warhammer as a swift action like a Magus, the ability to spend Fervor to cast spells on himself as a swift action, and (depending on if you think Undersized Weapons applies to the Warpriest's Sacred Weapon damage or not) his warhammer would be hitting for 2d6 base damage instead of 1d8.
This obviously makes him way more effective in straight up combat at the cost of some spellcasting.
Is there actually anything similar to the Caster Gun in here? I have a player who will literally (figuratively) do a backflip if he can make Gene Starwind.
I've got two pretty goods moments, first of all...
Frosty the Snowman:
In book three now, but way back at the screaming snowman in book one there was a pretty good moment. The barbarian in the party was the only one to get hit by the Sound Burst, he proceeded to burn a round of rage to decapitate the snowman with a greataxe in his fury. Then he took the snowman's hat as a trophy. He later gave the hat to Mierul Ardelain, the Forlarren bard, as a parting gift. She managed to bluff her way out of danger after her fey friends in the tower got taken out, and the party liked her so much that they were probably overly trusting and sympathetic.
Look Before you Leap:
The same barbarian later decided to take a running jump off of the rope bridge where the party fought Izoze. He didn't ask how deep it was, and I gave him the "Are you SURE you want to do that?" a couple times before letting him go for it. He crit in mid-air, took her down, but also plummeted into the river. I decided it was frozen over to cut him a little slack, but he still nearly died in the attempt. The party managed to scale down and get him back up before he died, but I think he was only one or two hit points away from death from the fall damage. Rolled for an injury, he lost a finger. Rolled for a finger, he lost his pinky. In exchange for a an insane leap into a one shot kill and a deadly drop.
Chaotic Good Lukain Vitteri, Human (Varisian) Magus (Myrmidarch/Bladebound). The GM actually asked me to add the Bladebound archetype because he wanted to play with intelligent weapons. I just wanted to make a Deadly Dealer before Cardcaster was out.
Lawful Neutral Vittore Grimaldi, Human (Cheliax) Fighter/Hellknight. Replaced the aforementioned magus when he died. Big scary guy in big scary armor with a big scary weapon.
Neutral Good Erebos Octavian, Tiefling Magus/Archmage. Wrath of the Righteous character. His alignment could also be "angry good".
Yeah, I realized that Three Talon Strike being placed at level 15 was a progression issue, it just feels weird. Not an actual complaint. =)
I was wondering about the temporary HP too, and personally consider Xin Zhao's sustain a super iconic part of his kit, but I think the implementation in Pathfinder would be odd and it's not super necessary.
As to the armor penetration, I was considering suggesting some way to hit Touch AC to emulate armor penetration...But it just sounds really strong, more so than the possible issues already presented.
All in all, I like it! It wouldn't require many tweaks for those who think it's off balance, and it captures the mechanical aspects of his skills pretty well.
Considering that without Combat Reflexes, the cavalier would only get one free shot at any of the surrounding targets hit by Audacious Charge's disable effect, I don't think it's that strong. I'll suggest an alternative if it's a balance issue though; At 12th level, the cavalier may also attempt an Intimidate check on all other enemies within reach.
I do think that Three Talon Strike functioning with ranged weapons seems off from a flavor perspective. I wouldn't consider firing three arrows an "attack routine", nor would I call it a "devastating combo". It just doesn't mesh in my opinion.
I'm considering how you might implement Battle Cry or the armor penetrating effect of his passive into the order abilities without having more than three abilities or making any of the three too strong, but other than the above I think it's pretty good. I don't see a huge problem with knocking a single target prone, especially a target you can only designate a number of times per day, and with the condition that you actually hit with all three attacks.
I have great interest in this idea, considering I once attempted to get a Demacian Kingmaker campaign going. I don't, however, have a very good grasp of tabletop RPG balance! So I'm going to consider suggestions carefully before I post them.
I will say I feel strangely about his ultimate being placed at an earlier level than his Q.
The card that was listed as payment method for this order had no money when the order went through, but retrying the payment method doesn't seem to be working for me. Something similar happened to my order last month as well, I think.
Not meaning to be impatient if I just needed to wait for it to go through, just want to make sure there wasn't a problem again. =)
Thanks in advance!
I'm having two problems here. I had a payment method declined issue that I thought I resolved by just removing invalid payment methods from my account. The cards switched to pending but the AP subscription still says declined, and won't let me try the payment method again. Anything that can be done about this?
Thanks very much in advance!
So, I just finished running my first session and already very nearly had a death to the very first trap in the book! I figured I'd kick off the obituary thread in preparation. I know most people haven't even started it yet, but you never know how they'll go.
One alternative idea would be to expand upon how disapproving of the expeditions the Pharasmin church is. Rather than completely changing things around, you could throw in a subplot of the church trying to disrupt the desecration while still making a show of going along with the Pharaoh's orders. Increase the chances of encountering Voices of the Spire patrols, have members of the clergy trying to set up "accidents" for the adventuring parties...Could even go to the extent of making the Scorched Hand agents of the Grand Mausoleum rather than another adventuring party.
In relation to your idea, you could have the uncle have been descended of someone close to Djederet II, like a close relative or part of a servant family. Maybe even a descendant of a member of the Sanctum of the Erudite Eye's clergy or something. Add in passed down knowledge of the mask of the Forgotten Pharaoh, with clues leading to the tombs or buildings the party is meant to explore ultimately leading to the Sanctum of the Erudite Eye and the mask. You could really play up the mystery aspects of it, and maybe get to a point where the party's trespasses might be forgiven when things start going to hell in the second book and they have information on why it's happening.
I was trying to make it about even with the Scarab Shield, to kind of pair the two together. I'm also trying out managing enhancement bonuses/big six stuff with a houserule for the first time, so it wouldn't necessarily have an enhancement bonus. Just an enchantment. Thanks for the advice though. =) The aura would also be a cool idea, instead of the flaming enchantment.
Anyone have any cool ideas for what to make "Mad Dog" Marrn's magical sword, if players decide to go after it? I feel like making it a vanilla +1 weapon would be a bit lame.
I was thinking of calling it a magical scimitar, Sun Falcon's Wing. Blade shaped like the namesake, flaming enchantment, and touch of fatigue effect to emulate the Sun Falcon's Aura of Radiance. Maybe only applies fatigue on critical hits or something.
I for one enjoyed the new fiction, the sketches and little comments by the writer of the journal are interesting. Like little glimpses at her personality.
I'm torn on the map of the Tooth & Hookah, though. I use a virtual tabletop and it'll look a little odd alongside the other maps available, but I personally think it's a cool touch and will probably spend the little extra time to make it line up right on the VTT. I also have a few ladies in my groups that are going to absolutely lose it at the introduction of Toothy.
I'm not sure how well the Court of Miracles theme is going to work anymore, but my other party of players have settled on character ideas.
Human (Garundi) Rogue, worshiper of Sarenrae planning to take the Dervish Dance feat and fascinated by the enigmatic Sphinxes.
Human Bard (Gypsy 3pp from ICOSA Entertainment), probably from Lamasara, trying to form a band of traveling mercenary-entertainers.
Dwarf Paladin (Stone Lord) in service of Torag, interested in foreign stonecraft and smithing.
Human (Garundi) Witch from Bargetown, a Wati native with a tendency towards healing the downtrodden in the floating slums.
At least the first two still fit the Court of Miracles theme, we'll see how the others get incorporated.
I'm not playing, but running two separate instances of it. One party is...
Half-elf Summoner (Wild Caller), whose father was a wild elf from the Mwangi Expanse. He's fascinated by traps.
Human (Rahadoumi) Fighter (Tower Shield Specialist), exiled from Rahadoum after being assassinated and then subsequently resurrected by divine magic. I kind of encouraged him to flesh out this backstory idea specifically because of Salim from Death's Heretic.
Tiefling (Div-heritage) Rogue/Sorcerer (Div-bloodline) going into Arcane Trickster. Going to be the party's native guide to Wati. I expect mischief.
Aasimar (Agathion-heritage) Paladin, lioness-esque Aasimar features and a Devotee of the Old Gods, specifically Sekhmet.
I'll post the other party later, they're not quite ready to be introduced.
From a game I was running, the party's Barbarian took a leaping charge off of a bridge suspended over a frozen ravine to swing at a Mephit. On the bright side, he rolled near max damage and bisected the poor fey. On the dim side, he never asked me how far the drop was and came out a few points away from dead and missing a finger.
The player makes it a point to ask me in very clear words how far drops are before he jumps now.
Okay, so I'm pretty new to the world of Golarion and DMing in general and I've been wondering...
What real world accents do people associate with Pathfinder's different cultures and ethnicities? What does a Varisian sound like, an Ulfen, and all the others? Do Snowcaster Elves speak differently from those in Kyonin? What do you think, forums? 8V
While not a player driven event, the recent Guild Wars 2 Lost Shores event was fantastic. It had more than a month of buildup, several days worth of actual event content (including a mounted attack on a brand new island, where players and NPCs pushed in from the shore and set up camps one by one while fighting their way to the center of the island), and culminating in a massive boss event that lasted around three hours.
The boss event started with discovering the crab monsters (called Karka) lair, breaking through the wall of the lair, planting explosives in the center, top and bottom of the cave (which spiraled up and down from the entrance), and then luring the massive Karka leader monster out into the open. From that point, we had to fight off its minions, break its armor off with rockslides from attacking mountains and firing boulders at it out of large geysers, igniting natural gas vents to blow more chunks off of the armor, and eventually push it into the booby trapped lair, where we collapsed the cavern on its head.
The chest we found in the cave afterwards was about as big as my guild.
In the spirit of Avarice, my company would like to extend an invitation to anyone interested in joining us to become our Shieldmate, in return for nothing more than a simple pledge of loyalty.
There are six remaining.
For those interested, anyone who chooses to join us in this way will receive the entire list of Daily Deal items from the beginning as well.