|
|||||||||||||||||||||||
|
Okay, so I'm pretty new to the world of Golarion and DMing in general and I've been wondering... What real world accents do people associate with Pathfinder's different cultures and ethnicities? What does a Varisian sound like, an Ulfen, and all the others? Do Snowcaster Elves speak differently from those in Kyonin? What do you think, forums? 8V
While not a player driven event, the recent Guild Wars 2 Lost Shores event was fantastic. It had more than a month of buildup, several days worth of actual event content (including a mounted attack on a brand new island, where players and NPCs pushed in from the shore and set up camps one by one while fighting their way to the center of the island), and culminating in a massive boss event that lasted around three hours. The boss event started with discovering the crab monsters (called Karka) lair, breaking through the wall of the lair, planting explosives in the center, top and bottom of the cave (which spiraled up and down from the entrance), and then luring the massive Karka leader monster out into the open. From that point, we had to fight off its minions, break its armor off with rockslides from attacking mountains and firing boulders at it out of large geysers, igniting natural gas vents to blow more chunks off of the armor, and eventually push it into the booby trapped lair, where we collapsed the cavern on its head. The chest we found in the cave afterwards was about as big as my guild.
In the spirit of Avarice, my company would like to extend an invitation to anyone interested in joining us to become our Shieldmate, in return for nothing more than a simple pledge of loyalty. There are six remaining. For those interested, anyone who chooses to join us in this way will receive the entire list of Daily Deal items from the beginning as well.
It's just so much easier to call out and plan vocally than it is to stop what you're doing, type what you'd like to say as quickly as possible, and then continue the fight. You're likely to have missed your opportunity or fail to warn someone before it's too late if you stop to type in combat. Not to mention the more action is going on, the faster you have to type, which is why people end up using shorthand terms instead of actually speaking, which would probably break the immersion more than speaking in voice. Do you tell someone "Duck, fireball!" and risk not warning them quickly enough because you typed it out? You could shorten it to "care fb" or "b fb inc" but that doesn't translate well to immersive roleplaying.
The Artisans of Avarice intend to use Skype, when possible. However, our founding group has a long history of text based roleplaying in games and will more than likely do so almost exclusively, while keeping voice chat open to things like out of character communication or for ease of use when planning operations or entering combat.
Name: Artisans of Avarice
With respect to those who have come before, I have seen very little in the vein of Chartered Companies out purely for profit on their own behalf. With that in mind, I would like to bring the Artisans of Avarice to the world of Pathfinder Online. We are a mercantile group, though we do not specialize in a specific craft. Instead, our art is greed, our product the needs of our customers (whatever those might be). From personal guards to crafted goods of the highest quality, as well as more subtle services that will always be discussed with great discretion, we endeavor to create services YOU will want. As a business, we must of course obey the laws of the realm, and will endeavor to do so with all of our business practices, yet in our quest to help you realize your own greed, the Artisans of Avarice will also strive to blur the boundaries between "good" and "evil" while serving our customers equally.
Can I make my own dungeons?
^ From the Kickstarter FAQ, that's the most we've gotten in relation to dungeon creation, as far as I know.
Blaeringr wrote:
Looting rights are mentioned multiple times in the blog post, with the suggested difference between having the 'right' to loot the corpse or not being whether you are marked as a thief or whether you, ah...earned the right to loot the corpse through killing the player. To the victor go the spoils, right? One important thing to note is they didn't specify what exactly being tagged as a thief does, but it does suggest that killing a player and looting their husk does not tag you as a thief.
Kryzbyn wrote: I'm pretty sure Ryan has said that you must get level 20 in an archetype to get the capstone, but the capstone doesn't go away if you then start another archetype. From what I understood in the blog, gaining a capstone ability required not training in more than one archetype. I'm sure I could be wrong, but if that's true it takes away some of the impact of actually reaching a capstone in my opinion. =( Either way, I'm just going by what the blog said.
I think the main misconception here is that, while you would not lose any levels or abilities in general for whatever "class" archetype you choose to progress in, you will lose out on that archetype's unique capstone ability. So if you were to level, say, every archetype to 19? You wouldn't be losing out on anything but the time it takes to level. If you were to exclusively level a Rogue to 20, without training multiple archetypes, you would gain a unique capstone ability, and that would be all you lose when you choose to train another archetype, or class.
Blaeringr wrote:
There's also the odd fact that large amounts of tiny humanoid bones have been discovered on islands, not children but fully grown. I remember the article stating that they were similar in size to Tolkien's hobbits. Really makes you wonder how many peoples existed at some point or another that were incredibly close to our fantasy races of today.
L. A. DuBois wrote:
That's actually a great point, not really off topic at all =) Considering the drastic differences between some races, an individual or group would have to be pretty accepting, deluded, etc. to think something like that. I mean, I don't think I've ever heard of an elf running around trying to help his "short, bearded, drunken brothers." (Although I could see a super religious cleric running around trying to convert everyone. "Despite our differences, we are all the children of god!") On the other hand, it would make for a great personality quirk! I think a character like that would be really fun to play or interact with.
AvenaOats wrote: This is brilliant OP: Reminds me of geopolitics: Selling arms/"military advisors" to insurgents etc. The art of war stuff through and through. Totally agree. One of my first thoughts when I was reading about merchant characters interacting with player created nations/kingdoms was "I COULD BE THAT JERK THAT SELLS TO BOTH SIDES!"
I would love to see a merchant character running around, looking for those bands of humanoid monsters that set up camps in a hex, supplying them with better weapons and armor, and getting the heroes or settlements in that hex completely screwed over by the newly powerful monsters. Get people working together by boosting the threat beyond what it would normally start out as.
Hudax wrote: It wouldn't be racism or segregation, it would be homogenization. Race-only groups exist in every game I've ever played, and probably every game I haven't. There's nothing wrong with it in game or out of game. It's roleplaying a homogenized group, nothing more. That's only really true if the group isn't particularly derogatory or scornful of other races. That's where the "racism" thing comes out. In a real world setting it sucks, sure, but it's more interesting when the races are actually different, and not just different varieties of human. Like, if it's just a group of elves, that doesn't change much. But if it's a group of elves who think they're better than the "lesser races" and are constantly trying to prove so, or diminish what other races have done...well, then it's a little more than just a homogenized group.
Hm, how to clarify. What I mean is choosing your class Archetype to fit the profession you desire your character to have. As in, of course anyone could really be a soldier, or a spy, but what class archetypes or combinations of archetypes might make sense to fill a certain role in an interesting way, even if anyone could choose to play that role as any archetype or combination of archetypes. Further clarification: I don't mean "this set of abilities would make me a good spy!" or "this training/these merit badges would be useful to a soldier", I mean if a wizard decided to be a spy, what kind of spy would they be?
Okay, so, some of these are pretty obvious. Fighter focused characters could totally be knights, mercenaries, etc. Same goes for Barbarians for the most part, other than the more barbaric personality. Rangers as trackers, hunters... Rogues as thieves or spies or assassins. What other kinds of "professions", roleplay-wise, would certain classes do well at? Or even multiclasses? Maybe a wizard/rogue hybrid playing a saboteur/sapper type character. Sneak behind enemy lines, start blowing stuff up. Any other ideas? (this is all obviously on the roleplaying side of things)
I was just thinking of setting up plans for a Chartered Company of "half-breeds" only. Half-orc, half-elf, and halflings totally count because they are half of a normal person. 8I On the subject of "racism =/= good", there's a word for that. Delusions! You could be fully good in every way and just look down on other races for not being as "good", a la the common depiction of elves being haughty and self centered. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|

