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Profile
About Sherman TankThis is a character for the Appalachee Jihad. Spoilers are there only to save space, feel free to go clicking. RP personality key words:
Male, Mutant, Tough Hero 3, Strong Hero 1,
Ability Attributes Spoiler:
Str. : 16 (+3) Dex. : 16 (+3) Con. : 16 (+3) Int. : 12 (+1) Wis. : 10 (0) Cha. : 10 (+0) Saves Spoiler:
Fort: +2(Tough) +1(Strong) +3(con) = +6 Ref: +1(Tough +0(Strong) +3(dex) = +4 Will: +1(Tough) +0(Strong) +0(wis) = +1 Armour Class & Hit Points Spoiler:
AC: 23 Touch: 17 FF, 20 (Dexterity +3, Tough Defence +3, Strong Defence +1, Natural Armour +3, Studded Leather Armour +3) DR: 3/-
Combat Spoiler:
Base Attack: +4 (+3 Tough, +1 Strong) Grapple: +10 (+4 Base attack, +3 Strength, +4 from extra arms). Initiative: +3
Single Ranged Attack
Skills Spoiler:
*Class Skill Based on 32 Skill Points Skill points per level: 4(+1 Int, +3 Class) Balance: +2 (+3 Dex, -1 Studded Leather Armour)
Mutations, Occupation, Class, Talents and Feats Spoiler:
Mutations Extra Arms (6MP Cost), Exoskeleton (5MP Cost), Gills (2MP Cost), Rapid Ageing (2MP Value), Heat/Cold Susceptibility (1MP Value), Occupation Law Enforcement Class Skills: Knowledge (tactics) Intimidate: +1 to skill Bonus Feat: Armor Proficiency (light) Class Skill Points at 1st Level: (3 + Int modifier) x4. Skill Points at Each Additional Level: 3 + Int modifier. Talents Remain Conscious: The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage. Damage Reduction 1, 2 & 3/—: The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 3/— total) Melee Smash: The Strong hero receives a +1 bonus on melee damage. Feats Class: Simple Weapons Proficiency Occupation: Armor Proficiency (light) 1st Level: Multiweapon Fighting 1st Level: Personal Firearms Proficiency 2nd Bonus: Brawl 3rd Level: Tough Plus 4th Bonus: Improved Brawl Equipment Spoiler:
armour Studded Leather Armour +3 AC, +5 Max Dex, -1 Armour Check Weapons
Adventuring gear
Wealth carried in pouch beneath robes.
Languages and Experience
Spoiler:
Languages
Experience
Description and Personality Spoiler:
Sherman Tank is highly mutated, carrying a lot of genes in common with a blue crab. His whole body is covered in a chitinous shell and he has two sets of powerful arms on his squat frame. Sherman is a Rastafarian, To Be Completed Back Ground
Spoiler:
Sherman was born and orphaned in Jamaica, where he was dragged up on the tough streets of Kingston Town. His genetic mutations cause him to age twice as fast as pure blood humans, so by the age of 9 he was physically fully grown, but mentally still a child. A local street gang took advantage of his naivety and before long he had fallen in with the wrong crowd. His gang eventually fell foul of a crime lord and Sherman escaped the carnage by diving into the water. Scared for his life he decided to head to the America's.
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