Spell Sovereign

Shendalyn Shawn's page

345 posts. Alias of Tark the Ork.


RSS

1 to 50 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Shendalyn smiles placatingly. "We shall see. I think it would be wise to see whether or not such strategies would be even necessary. Reconnaissance, I remember it being called. Good day."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Going to alter this alias for my cohort so ignore the stats for now.

Imrael:
When Tarrana walks away to attend to her troops the male robed elf shadowing her approaches him. "Please do not mind my lady. She takes her command and the lives of those under it very seriously. She tends to be very...direct if she feels that one or the other is needlessly endangered. Elves, are, well, my understanding of strategy is that we do not present lines for which an enemy might attack. We are fleet, we are clever, but we are not necessarily the most stoic. You describe anvils and hammers. We might describe scalpels and high yield explosive artillery. We either deal with it precisely, or wipe it off the face of the map."

The elf breathes in to speak further. "It is a necessary point for us to do so as well. Our ancient enemies considered even the concept of a straight line aberrant, and so we had to learn to fight and defend ourselves as they do and it has proven exceedingly effective against those with more conventional tactics. I suspect my lady will suggest more directly attacking to strike towards the heart of the enemies command centers rather than fight by attrition."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

No Gurthock.

1d20 + 0 ⇒ (18) + 0 = 18 Perception


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"I have a few spells that I can employ. Invisibility, a bit of natural protection, etc."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Is not inebriated enough to consider that a simple ambush would be enough to ensnare the heart you desire." Shendalyn says coming down the hall with an empty crate. "We're underma-outnumbered for one. For two on top of an angry Lillend you will have however many elves with arrows trained upon you at all times."


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

So who wants to bother the half elf before he starts getting heavy into the hallucinogens?

Eh, I'll go ahead and roll.

1d20 + 12 ⇒ (4) + 12 = 16 Know Planes.


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Just a courtesy post.

Shendalyn walks through arms full of summoning reageants and alcohol. Mostly alcohol. And drugs. In fact there are no reageants.

"Yea gods! Could you at least keep it to the torture chamber! Civilized people live here!"


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

So our groups divine caster ended up quitting in our way of the wicked game.

So who wants to replace her.

We have a ranger/fighter who hits like a friggin truck loaded with dynamite. A Gav working on his apotheosis to bone devil. Baron Harkonnen fusion danced with Hannibal Lecter. And myself, a handsome, intelligent, cultured swordsman and master of the summoning arts. Women want me, men want me, and I measure about 4 inches....wide.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Weren't we going to get a replacement for her anyway? With her loss we are quite lacking in the "evil divine casting zealot" category


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Sehndalyn is strictly hetero. Species is negotiable. Gender is not.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Getting back to the horn, letting Mi'Dre get himself killed and discussing how we'll face this threat on our own terms.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Suit yourself" Shendalyn says dismissively as he turns back. "We've no reliable tracking and are undermanned for an endeavor with an elven war party and their divine protector."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

1d20 + 12 ⇒ (1) + 12 = 13 Know. Planes.

"...Let's get back to the horn."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

BRiefly concentrating 1d3 ⇒ 1 hell hound erupts from the ground.

1d20 + 9 ⇒ (15) + 9 = 24 Survival

Infernal:
"Seek this creatures killers."

As the hell hounds bound off Shendalyn turns to Hogbart. "Drag this fellow back to the horn. No need ot let him go to waste."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

If I remove goblin dogs from my summon list I can get hell hounds.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

gentleman! start your character hating dicebots!

1d20 + 12 ⇒ (9) + 12 = 21 Know. Planes. Anything?
1d20 + 9 ⇒ (14) + 9 = 23 Know. Nature. Fey maybe?


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Feh, let's see to it then. Ever since Albina was called away I've been bored and looking at certain other holes too long."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Normally I'd say no. But divine magic will likely be crucial in our near future (thinkin bout some wraiths).


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1
Happiness wrote:
Two iron plates both carved in abyssal that read “Aticus” and “Andian” Magic radiance

Picking the plates up from the horde Shendalyn laughs loudly and deeply as he holds them up triumphant. "GURTHOCK! GURTHOCK! FETCH ME THE FRILLY DRESSES!"


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Guss I need to read through and see what I missed.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Tempting? I want to find the key to those daemons collars. PErhaps it's still around here. After that we need a pair of pink tutus' and some suits for the mudmen servants. Come Gurthock we have pretty little dancers to dress."

Gurthock, eager to enact petty petty revenge is going to start a thorough search of all the major rooms starting with the oens we found the daemons.

Gurthock will take 10 if at all possible on all checks for a total of 24.


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"I hate to tell you this." Shendalyn says. "But summoning a creature of this power attracts attention. There's a reason I never dared, say, summoning an archduke. The energies involved are like a beacon to all manner of creatures good, evil, or otherwise. NEver mind we've just cleared out what is essentially an apartment building of monsters. I bet if we asked our large, shadowy and terrifying friend in the vault he'd probably concur. He's the, heh, unliving proof. We can choose to do nothing to fortify ourselves, not rebuild traps, and pray to the dark squiggly lord of our choice that some adventurer or another doesn't decide to raid the pile of gold we happen to be on. So, we can choose to do nothing and wait for nature to take its course as the giant build up of magical energies simply brings its own reward. Or, perhaps we can risk a bit of discretionary fortification and be in a better position to receive guests should they be arrived? I like to think myself civilized. Even if I too often find myself in a dirty gutter with a hangover and a mysterious crotch rash."


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Let's stick to water please." Shendalyn says his mind going to most unholy places.

"I think it's time we got back into contact with civilization and started getting this place repaired. Sooner or later more than us will come looking for the horn. Best we made this place welcoming as cruxcarr suggests. I'll start by measuring out a spot for the bar and harem I think."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"A wise decision." Shendalyn says. "Shall we vacate the room and see if our pawns can remove it by force? I doubt they'll succeed but their failure can teach us much."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Arms crossed Shendalyn looks at Mi'Dre and gestures at the fleshy mass. "Go ahead. Eat the heart of lightning."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Whose turn?


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Remember you're haste.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Eh, Shendalyn's too non-chalant to maintain a good alignment ever.

Shendalyn casts Haste!

Covers my elementals, me, Midre, and Jethryk.

Elemental 1

Slam 1
1d20 + 8 + 2 + 1 ⇒ (6) + 8 + 2 + 1 = 17
1d4 + 3 ⇒ (4) + 3 = 7

Slam 2
1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
1d4 + 3 ⇒ (1) + 3 = 4

Elemental 2

Slam 1
1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
1d4 + 3 ⇒ (1) + 3 = 4

Slam 2
1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
1d4 + 3 ⇒ (4) + 3 = 7


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

I just want you to know it is really really tempting to summon a lantern archon right now.

Shendalyn steps north 5ft and summons 1d3 ⇒ 2 small air elementals behind the lightning one. This should allow them to flank. IF shendalyn cant summon them close enough theylly just move so that they are flanking.

Slam 1
1d20 + 8 ⇒ (1) + 8 = 9
1d4 + 3 ⇒ (2) + 3 = 5 Damage

Slam 2
1d20 + 8 ⇒ (17) + 8 = 25
1d4 + 3 ⇒ (4) + 3 = 7


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Map updated? Shendalyn feels like dropping flankers.


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Remember Jethryk hasa 60ft. fly speed right now.

Shendalyn moves in and 10 more feet into the room before assessing the situation. Then decides that Jethry is too small.

Begin cast Enlarge person on Jethryk


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Before I make necessary preparations.

1d20 + 12 ⇒ (19) + 12 = 31 Knowledge The Planes on the lightning elemental


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Better stick fly on Jethryk since he's the one that will ahve to smack it with the sword. Cruxcarr can't exactly float away from it in fear anyway.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Lemure 1 (11 damage)
1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 Claw 1
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 Claw 2
1d4 + 2 ⇒ (4) + 2 = 6

Lemure 2(2 damage grappled)
1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Claw 1
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 Claw 2
1d4 + 2 ⇒ (2) + 2 = 4

LEmure 3
1d20 + 4 ⇒ (7) + 4 = 11 Claw 1
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 4 ⇒ (11) + 4 = 15 Claw 2
1d4 + 2 ⇒ (3) + 2 = 5

Lemure 4
1d20 + 4 ⇒ (14) + 4 = 18 Claw 1
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 4 ⇒ (5) + 4 = 9 Claw 2
1d4 + 2 ⇒ (1) + 2 = 3


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Round 1 Lemure 3's crit conforim on 1 claw.

Lemure 3
1d20 + 4 ⇒ (5) + 4 = 9 Claw 1
1d4 + 2 ⇒ (2) + 2 = 4


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Aww the widdle lizard thing decided to wake up his master Jabba the Hutt. How cute.

2 rounds of attacks for the lemures?

Round 1 simply reaching out and tearing at whatever ooze is nearby.

Lemure 1
1d20 + 4 ⇒ (14) + 4 = 18 Claw 1
1d4 + 2 ⇒ (3) + 2 = 5

1d20 + 4 ⇒ (1) + 4 = 5 Claw 2
1d4 + 2 ⇒ (1) + 2 = 3

Lemure 2
1d20 + 4 ⇒ (15) + 4 = 19 Claw 1
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 4 ⇒ (9) + 4 = 13 Claw 2
1d4 + 2 ⇒ (3) + 2 = 5

Lemure 3
1d20 + 4 ⇒ (1) + 4 = 5 Claw 1
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 4 ⇒ (20) + 4 = 24 Claw 2
1d4 + 2 ⇒ (2) + 2 = 4

Lemure 4
1d20 + 4 ⇒ (19) + 4 = 23 Claw 1
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 4 ⇒ (13) + 4 = 17 Claw 2
1d4 + 2 ⇒ (1) + 2 = 3

This Round.

Lemure 1 (Grappled 5 damage)
1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Claw 1
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 Claw 2
1d4 + 2 ⇒ (4) + 2 = 6

Lemure 2
1d20 + 4 ⇒ (8) + 4 = 12 Claw 1
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 4 ⇒ (19) + 4 = 23 Claw 2
1d4 + 2 ⇒ (3) + 2 = 5

Lemure 3
1d20 + 4 ⇒ (15) + 4 = 19 Claw 1
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 4 ⇒ (15) + 4 = 19 Claw 2
1d4 + 2 ⇒ (1) + 2 = 3

Lemure 4
1d20 + 4 ⇒ (17) + 4 = 21 Claw 1
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 4 ⇒ (11) + 4 = 15 Claw 2
1d4 + 2 ⇒ (1) + 2 = 3

The devouring horde of Shendalyn roars in gelatinous fury as oozes collide and the squishy sloppy fury commences. Wear your raincoat...


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Well suddenly that ingenious plan probably just saved our lives.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

I'm immune to magical sleep would that affect this?
Destroy the oozeszzzzzzzzzz
1d20 + 5 ⇒ (14) + 5 = 19 Will save.


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

How did you know? You can bet as soon as shendalyn can start summoning sexy female outsiders he's going to find out a way to extend SLA's for some hot devil lovin. In fact he may summon an erinyes, a succubus and a giant octopus for a wrestling match.

Sehndalyn decides his clothes are far too nice to be ruined today by lightning and oozes. Before they open the ooze door once again Shendalyn calls forth a pack of infernal slaves and orders them in front of the door.

Using Summon Monster 3 twice to get 2d3 ⇒ (2, 2) = 4 Lemures. Also Barkskin on myself (AC is now 19)

"Have you never played chess? Let the pawns go first."

Redying an action to cast haste on the lemure pack, myself and Jethryk as the door is opened.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

I'll get a post sometime later today. Shendalyn's got a proper laid out plan.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Daemon's that recieved a proper lesson in etiquette I plan to bring to heel another time, a wraith that is quite a charming fellow once you get past the fact he hungers for your soul and a lightning elemental." Shendalyn says non-chalantly.


1 person marked this as a favorite.
Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Well I just puked a little...


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Ah, well our silver problems are solved. Once we've removed the lightning elemental in the morning so we have ample time to prepare we should be in a fair position to get t work on this place. Defenses will have to be rebuilt I think, we'll have to discuss with ur friend with the flail about certain internal defenses. Need to figure out how to reign in those daemons we encountered earlier. Lots to do. Lots to do. Also, installing a bar, and possibly a brothel. High on my list."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Shendalyn makes yet another oath before turning his attention back to the undead. "So what should we call you. Or rather what were you called in life? Referring to you as the black cloud nightmares hardly seems like something to do in polite company."


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Well gee would have been nice to have Sholano right about now. :/

"Frankly my soul has been accounted for at least three times over in the past year so you'll have to take it up with my debtors. Lovely place you have here by the way really though we're searching for a chap that goes by the name Vetra-Kali? Tall chap, likes to have paintings and statues made of himself? You see our current employer would like to have words with the fellow about a certain shall we say, infestation of Inheritor loving sheep let loose in Talingarde and he believed that the best bet would be to consult an expert on the matter. You don't happen to know where we might find the necessary parts required to summon him do you?" Shendalyn flashes a bold fearless smile though truth be told an inner voice of his was screaming quite loudly for his legs to move very much the opposite direction of these thigns and at speed.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"Try it in abyssal. Actually never mind I will."

Abyssal:
"Hail Vetra-Kali!"


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Yeah we can wait to continue this until next week. No rush here.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

Shendalyn, wishing to avoid the embarassment of fleeing for his life abstains the approach and instead attempts to identify the spells on the door.

1d20 + 8 ⇒ (2) + 8 = 10 Spellcraft


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"One day a few thousand years from now I'd like a temple to myself located in a giant phallus as well." Shendalyn muses as he looks at some of the shrines.

1d20 + 12 ⇒ (5) + 12 = 17 Know planes.


Arcanist 8 | HP: 30 | AC: 15 (14 Touch, 12 Flatfooted) | CMD: 16 | Fort: +3, Reflex: +6, Will: +8| Init: +9 | Perception: +3, Sense Motive: +1

"You can find wisdom in all things that dwell in the dark." Shendalyn says dryly. "The Prince of Darkness did not invent the darkness, he merely patented it and put a copyright on it claiming intellectual property."

Jiggy's illegitimate Iguana Love Child has not created a profile.