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The Skinsaw Man

Shem's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 2,105 posts (2,110 including aliases). 9 reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 2 aliases.


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Scarab Sages

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Thank you.

Scarab Sages

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There appear to be two Crimson Throne compilations in my sidecart. If so please delete one.

Thank you.

Scarab Sages

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I just looked at it and it says 6 days left.

Scarab Sages

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I do not think I have heard of Legends of Hawkmoon. Now you have me excited about something all new.

Scarab Sages

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I think this will not be a problem. Most of the FGG kickstarters have come down to the last few days and then a mad rush which puts it way over the mark.

Scarab Sages

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I think FGG has a basic philosophy of game design that goes back to the beginning of D&D.

In the early days it was more a game of exploration and discovery rather than a game of stories and logic. I know that sometimes those old adventures did not make a lot of sense with placement of monsters, and sometimes it was distracting.

But the essence of a game of exploration can make for an amazing game. My group has a mix of those who started with 1st edition, and those that started with 3rd edition. Those that started with 1st edition get the Lost Lands in a way that the later starters don't quite get the same way.

What I really like about all the work is that it is such a sandbox. Unlike an AP it does not matter if the group abandons an adventure to do something else.

My group was just doing Barakas, and the jumped right into the caves in the hills. They ran into trouble, and needed to go back to town to actually survive (almost lost half the party), and when they got the help they needed, which took most of their money, they were asked if they could do a task for the local priest. They decided they would take up that task and they got on the road. I doubt they will ever make it back to Endhome from there. It is a very long trek to do what the priest asked them, and it will likely take three or four game sessions to get there. I cannot see them then heading back that 2000 or so miles to continue in Endhome. At that stage they may go onto Tsar or who knows where. It kind of doesn't matter where, there is adventure everywhere.

About Barakas I would say that mostly things hold together, in the actual caves and dungeons of Barakas there are areas where there are related creatures, like a group of Hobgoblins in several rooms, or goblins, or ratfolk. And at the same time a room or two can have something totally unrelated to the creatures around them.

Scarab Sages

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Backed...

Scarab Sages

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I have been looking at 3rd party stuff since Pathfinder came out. I am a big fan of Frog God Games (Rappan Ahtuk, Sword of Air, The Lost City of Barakus, Cults of the Sundered Kingdoms and many more), their work is epic, and their world a huge sandbox. AAW has some things I have been interested in, but I am not a member of their website. Legendary Games seems to have some good material. Kolbold Press has a lot of good materials. Raging Swan has a lot of good material to flesh out your campaign.

I have not explored much beyond these companies but I would throw in another vote for the Advanced Bestiary.

Scarab Sages

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Sharaya wrote:

Hi Shem,

It sounds like your order was probably mispacked, as these should have all been in the same box. Sorry about that!

I've set up a replacement order for the two missing sets. You should get an order confirmation email for that soon.

If we can help with anything else, please let us know.

Thanks!
~Sharaya

Thank you Sharaya...

Have a great weekend.

Scarab Sages

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Hello Paizonians...

My March shipping was supposed to have three Pathfinder Battles: Iconic Heroes Set #6 in it but it only had one. I always get my order the day after I get my shipping notification being I live in Lacey, WA.

I have waited to see if there was a second box that did not make it with the first but in about two weeks I have not received a second box or the other two iconic sets.

Thank you for your attention to this issue.

Scarab Sages

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Got my hardcover books today.

Scarab Sages

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I do not read much of the forums anymore, but I always read the third party forum in case I miss something from the Frogs.

Scarab Sages

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I have backed many, many kickstarters. All of the FGG ones, and many others. What I like about FGG is that they do not do the kickstarter and then start writing the project. FGG always have the project done, or mostly done and use the kickstarter to get money to have the books printed and shipped. They have been amazing with all of the kickstarters they have done.

Also, I have met and talked to Bill a few times, and Greg and Skeeter once. They are great people all of them with obvious integrity.

One of my first kickstarters (several years ago now) still has not been completed, and it has been so long I really don't care anymore. And the project was really a very small monster book. Another is at least a year or so behind with little communication from the company.

None of this is a problem with FGG. I trust them completely and do not worry about something running a bit late. They do very well with their kickstarters and of course their projects. They are my favorite company these days. The only campaign I am currently running is a lost lands campaign. I am very happy about that.

Scarab Sages

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I received all my books today. I will be looking at them over the next couple of hours.

Scarab Sages

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I like that idea. I rant Runelords when it first came out. I think we were playing it before it was all released. I wish i had thought of that idea, and in the future, if I play it again I will bring that in to the campaign. I think it is a great idea.

Scarab Sages

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I was just thinking that. Greg, how about it.

Scarab Sages

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Bummer, I did mine already.

Scarab Sages

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You should be able to go in and read the kickstarter where everything is explained. There are a lot of stretch goals. I think this one is ontrack to fund early.

Scarab Sages

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Just about halfway to funding. Awesome...

Scarab Sages

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Very True

Scarab Sages

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I am in. As with everything the Frogs put you.

Scarab Sages

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After reading the stretch goals I want to know what products are from the Borderlands. I would like a full list...

Anybody???

Also, I agree that Keep on the Borderlands has got to be placed in this area.

Scarab Sages

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And to weigh in. I cannot wait for the new version of Bard's Gate.

Scarab Sages

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Just get the two book option and at the end of the campaign you can add on the PDF version of the other books.

Scarab Sages

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Much smaller than the Blight, meaning more like the Cults of the Sundered Kingdoms, or like Stoneheart Valley? Just curious...

Scarab Sages

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It is not just a campaign book. It is that and a huge adventure path, I believe from 1st to 20th level. The campaign setting is only a small part of the book. Much like the Cults of the Sundered Kingdoms.

Scarab Sages

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Chuck Wright wrote:
silverhair2008 wrote:
Don't forget to add Silverhair into that conversation, DaveMage.
For the last time, Silverhair, there won't be any Gnome Jell-O Wrestling modules!

Wwwwhhhhaaaaatttt????? Damn

Scarab Sages

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And for ease from the preview thread for the Northlands Saga...

The Northlands Saga Complete (KS)
Back in 2010 we published a series of four small adventures by author Kenneth Spencer that we called the Northlands Saga (NS1-4). Ken is a writer but also studied archaeology and had a specialization in Norse archaeology. So when he approached me about the series to me at Gen Con the previous year, it included a organized proposal complete with a synopsis on Norse culture and customs. He wanted to write viking adventures that were more than just normal adventures but with guys wearing horned helmets (of course they didn't really, but you know what I mean). He wanted to write adventures that captured the full feel of the culture while placing it a fantasy game setting...sort of the best of both worlds. The campaign world we were planning just happened to have a northern area that needed to be developed, so the Northlands were born and Ken put together an outline of a dozen or so adventures and began writing.

The four initial adventures were well received by those who got them but ended up being overshadowed by larger projects that kept diverting the attention of the company and the customers, so they never got the attention or sales that they probably deserved.

Eventually Ken started working on other games for Cublicle7 and told me that he wouldn't be able to complete the other Northlands adventures that we had talked about or the campaign guide that he had been working on. Wanting to get him what we could I asked if he would send me the notes and partial manuscripts that he had been working on to see if we could finish development. He sent me what he had, and no surprise--it was brilliant. He had a nearly complete manuscript for a campaign guide, complete or nearly-complete manuscripts for another half dozen adventures and notes and outlines for a handful more. Something had to be done.

For the last year I have been developing, rearranging, adding to, hiring out to other writers, and writing myself to get this thing done. It is awesome and it is huge...and it is nearly done.

Here's what it consists of:
A campaign guide complete with poster map of the Northlands region, gazetteer, history and timeline, new ethnicities, new player races, details on the gods and the concept of the gods' families (a big deal in Norse mythology) as well as the unique way that the Northlanders interact with their gods (clerics are actually pretty rare), new archetypes, a ton of new monsters, new optional rules for giving your game a truly Norse feel, and loads more.
An 11-adventure AP taking PCs from level 1 to nearly 20.
The first four adventures are reproduced and updated to fully conform to the full campaign setting plus all have additional content added. Since those four adventures started at level 5, we included a triple-length introductory adventure for levels 1-4. Then after NS4 we added NS5-NS10. All are done except NS6 (which is written and in development) and NS10 which is being written as we speak. Average adventure length was supposed to be 15,000 words (roughly the length of a long adventure in the days of Dungeon Magazine or half of a current Paizo AP adventure), but all have been expanded to some extent. There are very few less than 20,000 words. NS is triple-length (45,000 words), NS5 and NS7 are double-length, NS8 triple, NS9 quadruple, you get the idea. The campaign guide itself runs 60,000 words alone.

As I stated on another thread: this is not just typical adventures dropped in a setting with guys that have horned helmets (because of course they didn't actually have those!--except in the operas), this is some legit retelling of the Norse culture in a fantasy game setting. If you're interested in your game involving things like wyrd, the holmgang, the Things and Althings of the Northlands, rules of hospitality that have real bite and matter in-game, mind's worth, and the choice to give up the ghost in exchange for a legendary death when you feel your end is nigh, then this will be the campaign/adventure path for you. Bonus: it connects within a couple hundred miles of the northern end of the Sword of Air regional map, so it fits seamlessly with your Slumbering Tsar, Rappan Athuk, Stoneheart Valley, Barakus, and assorted other Frog God Games games.

So it's going to be a big book. I'd guess somewhere around 7-800 pages. That's around a 0.8 on the TSBS. A big book fully worthy of its material, and I'm excited about it and to finally get Ken his due.

Scarab Sages

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Thought this thread would be helpful for those who wanted more information about the Northlands Saga.

Scarab Sages

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I want to personally say that when there is not some FGG thread in the top few my world is not complete. How could such a thing happen.

I miss the preview thread that Greg did.

I think Oceanshieldwolf should read it, especially the part about the Northlands Saga.

Scarab Sages

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Oceanshieldwolf wrote:


@Shem - I hear this a lot. As someone who was around in the mid-late old school (started playing with B2 in @'81 I support such an approach, but how does it specifically operate here in the Northland Saga? Creatures and encounters not being CR appropriate? Gygaxian detail in location descriptions? Seemingly random or Inappropriate sprinkling of foes on the map (;p)?

That is also when I began to play and my first module was also B2. I totally get it.

I have not read any of the Northland Saga even though I have the modules that were put out previously, I have much more that I have been ready and it keeps me busy.

But What I have read and run, has been amazing. One of the things I love about Rappan Athuk (and other things I have read) is that players have to be prepared to run. Most modern game design is created in a way that most encounters can be handled by a party of four. I usually have a party of six and there have been several player deaths. Even when the party had warning (one of my favorite levels), the party did bail on that level but mostly put themselves in more trouble by fleeing into an underground river. They came out a level lower.

It is not written like the Palace of the Silver Princess though where a random amount of creatures are thrown together to make encounters. There is more conscious placement of encounters in the products I believe.

But a party can come into an area where the CRs are under powered for the party, and then come into an area where the CRs are higher than the party should be able to handle, although my party has done a good job handling most of them.

I think the thing is that Bill was writing and running the adventures that make up a lot of the larger books when first edition was the game that was out. He still writes the way he did back then and it get converted by Greg, and maybe others. Matt also writes for the early editions of the game.

I think if you like the first edition game, you will likely like this writing. And you can buy them in Swords and Wizardy (original D&D), and/or Pathfinder. I buy both because I have a Pathfinder group, and my son loves to play first edition. So, I can run things in both editions.

Currently, I like the FGG products even better than Paizo's work, and I think Paizo does a great job. I have run several adventure paths beginning with Runelords.

I am choosy about 3PP products. I will buy from the Kobolds (and have bought most of their stuff), and I have bought a few things from Legendary Games partly because Clark was involved with Necromancer Games (the prior incarnation of FGG).

Scarab Sages

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I would add that the other thing about FGG products is the old school feel. I have been running Rappan Athuk, and Stoneheart Valley for about a year, and these are adventure of exploration. There is no world ending motivation to complete something right away (not that there may not be consequences for not completing something). For me the PCs are able to explore what interests them. And there are compelling things to explore. My PCs have more things to explore than they will likely ever be able to do.

I have not read the first adventures of the Northlands that were previously published but everything I have read from FGG has been amazing.

My suggestion to anyone who has not been introduced to FGG products. Buy the PDF of one of the currently published adventures - The Lost City of Barakus, Rappan Athuk, Slumbering Tsar, or the Sword of Air. If reading one of those adventures does not get you excited about FGG then let them go, but I cannot imagine that. Or grab the first couple of the Northlands tales in PDF and read those.

Scarab Sages

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Thank you Chuck.

Scarab Sages

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Better than a third of the way there in the first day. Life is good.

Long Live the Frogs...

Scarab Sages

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156. When I saw this earlier I would have been 18 but I had to make it home from work (in Bill's part of the world) and shift some money around.

Scarab Sages

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Well, there is an option to back just for the PDF's.

Scarab Sages

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They do not have the rights to Necropolis and with Gary gone they are not going to rewrite it. Necropolis will stay in its current form.

Scarab Sages

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More Frog Goodness...

Scarab Sages

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I hate it when that happens.

Scarab Sages

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It is not common. I do not believe I have ever had trouble downloading from FGG.

Scarab Sages

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LOL

Scarab Sages

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I have the dwarven forge stuff, and it is alright but it is made of resin or something. It is heavy enough that I would not put it together with my new dungeon dressing miniatures.

For some reason I never pull it out. I am hoping I use this new stuff more.

Scarab Sages

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Joshua Goudreau wrote:
I like to lug around Rappan Athuk and Slumbering Tsar in a messenger bag so I can show them off and impress chicks.

And if you are attacked you can use them for self-defense.

Scarab Sages

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I know this is not helping either but also there is an Rappan Athuk expansion book out there that has some low level sites in it. That book is about $35.00.

Also, there is a lot of wilderness material in RA. The whole area around the main dungeon has stuff going on.

It also has a bunch of rumors that you can seed around.

I think Tsar has a bunch of rumors too. '

I know a lot of folks like to add things and do a bunch of prep but I am running things mostly as they are written. The only additions for me are places that the group has cleaned out and then left for weeks or months at a time. I have been restocking them.

Scarab Sages

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Greg, Mach and Heart,

I sent him a similar message when I realized I had downloaded my S&W version into my Pathfinder folder. I also saw Tsar was not in my downloads or RA, and others. I sent Chris an message about it. I am sure he is aware of the issue no, but more folks mentioning it the better.

Now, I am going to do another back up of all my FFG stuff.

Scarab Sages

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That is awesome...

Scarab Sages

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And Steve, it has been a few years since we bought them.

Scarab Sages

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I imagine suffocation would take place in your CON score x2 rounds, as drowning does.

My group never even tried.

They just took off.

Scarab Sages

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I think there are a lot of problems with the Vigilante, but overall I like the idea. My last rogue (I love rogues, slayers, and others of the stealthy kind), took levels in sorcerer because it allowed the use of wands without the UMD check (at least some wands), and spells to assist his roguishness. I liked this addition to the class. I planned only to take a couple of levels but then ended up taking more for other spells, again to assist with my roguishness, not combat spells or even utility spells but spells like detect secret doors, reduce person, and invisibility.

I agree with a lot that was said about the social identity. I like the idea but making it mandatory for the class is a problem. It seems like it could work with an adventurer who took his social identity in town but where was that identity while he was out adventuring with the party. Or would it work better with the whole party had social identities. It is an idea but I think it is a hard one to put together.

I like the idea of combining class ideas as it was done in the Class Guide, and I like the idea of doing it as it was done in the play test but agree with a lot of people, that the classes should be close in power to classes from the advanced class guide.

I think this is a much better option than multitasking as I did with the rogue. Multiclassing dilutes the character too much, and these classes should be a good solution to that issue.

Having the vigilante does bring the idea to me that maybe a whole party based on stealthy characters is possible. Stealth is so often ruined by the armored characters following the stealthy one, or the stealthy one must move so far out in front of the party to scout that he dies before his help can arrive.

So, a vigilante, a slayer, a inquisitor, and another version of vigilante might be a way to put together a viable party build on stealth.

Like it over all but it sill needs some tweaks.

I will add, that I have read and played many of the playtests but this is the first time I have commented on any of them. I am very interested in the vigilante coming into it's own.

Scarab Sages

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Ah, maybe I did not realize because my group decided not to even mess with it after it swallowed the swashbuckler.

They were only in the room for about five minutes.

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