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Gremlin, Pugwampi

Sheik Voodoo's page

1,879 posts. Alias of voodoo chili.


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Welcome! You would both likely attend story time at the Tower Market. Not all of the town, but a sizable part of the growing population will be there.

Varkata is quite likely to have heard of the foray against the Carrion King and might even have heard of Kzrira who has gained a regional reputation as a gnoll killer.

Nasir would possibly have been part of the delegation from Solku looking to restore the monastery outside of town though he won't have to be tied to it.


Zayifid leads you to a side chamber with a raised bench that will serve for a mortuary. Getting Kzrira out of the bag is a rather gruesome and difficult task; her body is bloated and stiff with rigor mortis. The stench is pretty awful as well.

The priest wraps a scarf over his lower face and studies the stiff darkened corpse carefully. Finally, he nods, "It is close, but body has not ruptured and the putrefaction is not yet complete. It is fortunate that she was held in the dry cool environment of the bag. I have the spell prepared and will cast it immediately. It will halt any further decomposition for one week."

So saying, he sprinkles salt over the body and offers prayers to Abadar. A copper piece is placed over each of the sunken eyes. The body is not repaired, but the stink disappears.

It is not long after that one of the workmen knocks cautiously to tell you that Almah has summoned the heroes to the Tower Market to tell of the slaying of the Carrion King.


apparently the Carrion King won't STAY DEAD!

this is a duplicate thread and the needed players have been recruited. SO please disregard.


Alright, it looks to be a split decision. Some preferred the meaty/mendy mix of the paladin and others were intrigued by the exotic half-orc cleric. The GM is a little concerned that a party of 5 may give the advantage to the players which is something he can't stand!

but there you are.

Nasir and Tilnar- Would you care to join us at the Casbah?

here

Thanks everyone for the interesting candidates!


The priest notices the conjurer's rueful look, "Ah, fear not Karethas, the statue of Sarenrae is safely stored in the vaults below for now. It is my hope that someday Sarenrae will be represented in Kelmarane and the statue may be a welcoming gift. Unfortunately, the Pactmasters will not allow it for now given the unpleasant circumstances that led to the fall of the town."

"I certainly do not feel any rivalry and would see a mosque established here as an ally against the gnolls and other threats in the wilderness surrounding us. If you would feel more comfortable with the statue displayed in the monastery, I would be happy to see it done."

He is overtly saddened by Amir's news and shakes his head in sorrow, "A mighty warrior and noble sacrifice. Sadly, I am not blessed with the power to restore the dead. Such ability is granted only to the most powerful priests."

"You should travel to the capitol and petition at the Immaculate Vault. I will send an envoy and a personal letter of recommendation. I can preserve the body to prevent any further degradation. I hope it has not been too many days or she might be beyond even Master Abdul-Abadar's abilities."


OK, Final tally:

Void Dragon- Hector Starwatcher- Oracle 6
Wack-a-Rogue- Abdul al'Akbar- Pal 2/ Oracle 4
Vanulf Wolfson- Nasir ibn Al'Said- Paladin 6
Adam Warnock- Garra- Fighter 6
TarkXT- Aliyeh- Clr or Inquisitor 6
Chainmail- Luther Lightblade- Clr?
Alistus- Ftr?
Dread Pirate Hurley- Druid?
Iron Desk- Reta mem Sota- Drd 6
Tilnar- Varkata- Clr 6

I'm going to close out the candidate process here and pow-wow with my players for a final decision in the next day or two. Thanks for all the great entries!


The list ( let me know if I missed anyone):

Void Dragon- Hector Starwatcher- Oracle 6
Wack-a-Rogue- Abdul al'Akbar- Pal 2/ Oracle 4
Vanulf Wolfson- Nasir ibn Al'Said- Paladin 6
Adam Warnock- Garra- Fighter 6
TarkXT- Aliyeh- Clr or Inquisitor 6
Chainmail- Luther Lightblade- Clr
Alistus- Ftr
Dread Pirate Hurley- Druid?
Iron Desk- Reta mem Sota- Drd 6
Tilnar- Clr+?

I'm really appreciating the backgrounds. Very creative and thank you for actually making them fit the setting.

Nominations will be open until tonight and we should be able to decide quickly thereafter.


You leave the palace and quickly make your way to the nearby Temple of Abadar. The condition of the structure is much improved from when you first saw it. The late afternoon sun glints off the burnished golden domes and the Master of the First Vault statue that has replaced the statue of Sarenrae.

Beyond the heavy steel doors you enter the courtyard where once the bleached bones of dead priests and Pactmaster guards lie. They are all gone now and the damage repaired and marble floor polished to reflect blue sky through the scaffolding of the dome being rebuilt overhead.

Zayifid is quickly summoned by the workmen who are completing the restoration. The charismatic priest greets you warmly. "Amir! Praise Abadar that you live! I assume that the Carrion King does not? Once again your group has been invaluable to the security of Kelmarane. We cannot thank you enough."

"And Karethas looks well. How are your other companions? I assume Princess Amlah will once again be calling for celebration."


WerePox47 wrote:
Would you allow any of the Advanced Class Guide classes? Specifically the Shaman?

Sorry, no ACG. Not really familiar enough with the new classes.


Tilnar wrote:
Would you allow the Varisian Pilgrim cleric archetype from Inner Sea Magic?

certainly!


OK, the current tally. As mentioned I'll leave it open until Tues and have a decision before the end of the week.

Void Dragon- Hector Starwatcher- Oracle 6
Wack-a-Rogue- Abdul al'Akbar- Pal 2/ Oracle 4
Vanulf Wolfson- Nasir ibn Al'Said- Paladin 6
Adam Warnock- Garra- Fighter 6
TarkXT- Aliyeh- Clr or Inquisitor 6


AdamWarnock wrote:


EDIT: Also, is it average HP?

Yeah, just go with average.


Scritch. wrote:
She's a melee focused skill monkey.

Sorry. We'f already GOT WAN! (more or less)


make that wizard school drop-out Conjurer. just saying.


Garavel's voice remains flat, "I am sorry to hear that. I hoped she was merely running an errand. If you have not visited Imam Zayifid you should do so now. The princess may be a while. We shall gather in the Tower Market to hear your story."

Faelar smiles, "I would be happy to tell the tale though I'd like first to see Qilue. I am certain she has been worried." He hands the bow to Karethas. "Maybe you should watch this. To be honest, it gives me nightmares. I think it is haunted, " he whispers.


IronDesk wrote:
What are your thoughts on a Suli PC?

It'll be open until Tues or Wed. Suli are fine.


anyone living want to reply?


OK, three candidates so far:

Void Dragon- Hector Starwatcher- Oracle 6
Wack-a-Rogue- Abdul al'Akbar- Pal 2/ Oracle 4
Vanulf Wolfson- Nasir ibn Al'Said- Paladin (6?)

Vanulf- would you mind sketching Nasir out at level 6 so I have a better idea what you'd actually be playing? I'd probably allow the dual scimitars.

I appreciate the appropriate backgrounds all.

I'll likely leave it open until Tues-Wed and decide after discussion with my players.


That's correct. The bard was the main source of healing and buffing and his disappearance is the main reason we're recruiting.

The archer will most likely soon be restored.


1 Wand of Spiritual Weapon (17 charges)
3 Ornate Hookahs 3 @ 50
Book of erotic poetry @ 135
Alabaster Jewelry box @ 50
broken urn @ 130
6 bottles of bitter wine 6@ 5


mermaid would indeed be a hard sell. As mentioned, I'm looking for the best fit healer so the more variety the better.

Also, to help with selection, give me a little character background and personality. I don't need a novella, but I want to see a character that fits in with the setting and feel of the game.


Whack-a-Rogue wrote:
Are archetypes allowed?

usually fine. What'd you have in mind?


Karethas ibn Faradin wrote:
The reason I am so eager to get to 7th level is to change over to a familiar. I was thinking a Lyrakien azata.

I think that would be OK though I might like to re-skin it a bit to make it more genie-like possibly.

oh, and loot value to follow when I have some time to look them up.


It is Hadar and Hadra that first spot the returning heroes. With the increasing development of the upper town, they have moved the herds to the riverside outside town. Hadar gives a welcoming cry and even little Rombard leaps up and down kicking his hooves high at your approach.

Hadar stays to watch the herd while Hadra leads the quickly growing procession through the lower town and up the road to the Market and Palace. Her ululations merge with that of several other town's women as you approach the palace.

The guards run to notify Almah as you enter the main hall. Garavel arrives quickly while the princess prepares to receive you. The tall majordomo doesn't look happy to see you, but you recall that thanks to the Pactmasters' favor, he really can't feel any emotions.

"Welcome," he speaks loudly yet coolly, "we are glad to see that you have returned. Can we assume your expedition was a success?"


Kzrira Maiwith wrote:
I'm lovable like a dead body in a sack.

To be clear, I don't kill all my players off, just the ones that don't know when to be quiet.

Shhhh! You're scaring off the fresh meat...


put the damned thread in the wrong place.

It's here


1 person marked this as a favorite.

...and a powerful artifact found.

This is an ongoing highly modified Legacy of Fire PbP looking for 1 to 2 new players. We just finished the second book of the AP and characters are 6th level.

Line-up includes a currently deceased archer (possibly to be raised), a rogue swordsman, and a conjuring wizard. So a healer type would be nice.

Standard 20 point buy, 2 traits, 8000gp seed money. Everything in the Core Rule Book and Advanced Player’s Guide is fine. No 3pp and I'll consider other books on a case-by-case basis, but I do try to keep a tight rein on things.

NOTE: I run things a little lower powered. This is a 3.5 AP though I'm running it with PF rules. I've found that it is easier to keep things pulled in a bit rather than allow it to become an arms race.

Please be able to post an average of once a day.

This AP is set in Katapesh and I'd like PCs that fit in and make good use of the Arabian Nights flavor.

Game is HERE
Please feel free to post any questions.


here's the recruitment: link

pass it on.


...and a powerful artifact found.

This is an going highly modified Legacy of Fire PbP looking for 1 to 2 new players. We just finished the second book of the AP and are 6th level.

Line-up includes a currently deceased archer (possibly to be raised), a rogue swordsman, and a conjuring wizard. So a healer type would be nice.

Standard 20 point buy, 2 traits, 8000gp seed money. Everything in the Core Rule Book and Advanced Player’s Guide is fine. No 3pp and I'll consider other books, but I do try to keep a tight rein on things.

NOTE: I run things a little lower powered. This is a 3.5 AP though I'm running it with PF rules. I've found that it is easier to keep things pulled in a bit rather than allow it to become an arms race.

Please be able to post an average of once a day.

This AP is set in Katapesh and I'd like PCs that fit in and make good use of the Arabian Nights flavor.

Game is HERE
Please feel free to post any questions.


um, yes. ; )


Kzrira Maiwith wrote:
Regarding Kzrira, I could always create a new character. It will be sad to see her go, but I could find something to fill the gap. The real question is whether the Tempest Bow would stay a bow, or switch to something else - sword, rapier, etc. depending on what was chosen.

Ah Tirion, if there's one thing I know about you, it's that you definitely love building and tinkering with characters. more than you like playing them perhaps ; ) maybe a new PC. what were you thinking? I do shudder to let you build from scratch however with your penchant for hot rod builds.

The Tempest Staff idea may not be a bad idea actually. I hope I'm not spoiling anything, but book 4 will really hose Karethas as a conjurer. Even more than the wish warp...

I've been thinking about it and trying to find some work arounds. One involved maybe a fancy familiar like a gen that could help with casting kinda like the daivrat prestige class. but a staff could help out as well.


Away from the falls, a warm breeze rises up the cliff along with a faint stench from Amir's portable body bag.


There were two nights in the underground oasis and one at the base of the mountain after Kzrira's death. And then four or five nights for the return trip so we're heading into expiration date territory if raise dead has a min caster level of 9th.

Fortunately, Zayifid can help out with a gentle repose since she wouldn't make the trip to Katapesh in time. Originally, I had intended on the Alchemist providing some preservatives, but then you had to go and put him down.

Resurrection quest did sound intriguing though.

As for the new blood, I think maybe I'd like to be able to select from a couple different concepts rather than just advertise for someone to fill in the spot. Maybe I'll put up a recruiting thread with an invitation on Zyren's campfire.


Ninjaed- I added that question above. I just looked up raise dead and realized that Kzrira may reach the expiration date...

the next step would be resurrection, but that requires a 13th level caster which is really rare. In fact, I don't know any in all of Garund aside from the Pharaoh of Osirion!


Sorry, no level up. In fact there's a ways to go yet so it looks like there will be plenty of bonus material ahead. In fact, I find the next book pretty weak so it will be changed quite a bit. I'm going to throw something old school in and see if you can recognize it.

I think it's a good time to reassess the party though. I'm not sure if Faelar is totally gone or only able to post weekly, but that's not going to work either. As for a replacement, I think a designated healer/hitter would work best, but I'm not sure how we should go about recruiting a reliable player with that predilection.

Also, who will Kzrira haunt then?


"You got red on you-"

SO that's 820 sp, 450 gp, amethyst 90, cracked turquoise 11,
silver scroll 40, the scroll and wand (30 charges).


After storing the loot, the adventurers make their way out of the black walls of the compound and onto the barren chalky slope of the mountain. A black stone road consisting of what look to be vertical hexagonal posts forming a gently sloping ramp leads down the mountainside nearby. There are no signs of gnolls or any other guards so you cautiously continue.

It is after nightfall when you reach the foot of the road near the cave entrance where you entered the mountain. You are happy to find your mounts are unharmed though hungry and nervous. Leading them from the cave, you make your way into the forest under a moonless sky with some help from Faelar's dancing lights. The bow continues to twitch nervously in the bard's hand, but no div or other hazard is encountered and you sleep well inside Karethas' hidden magical shelter.

The return trip to Kelmarane is uneventful and several days later, you look down upon the town from atop the bluff near Twin Falls.

End of Book 2


Karethas ibn Faradin wrote:
"Amir, there appears that there is something magical up atop that wall. Would you like to check it out?"

I did have something fun planned, but seeing as it's at least two days until Amir returns, I think I'm just going to wrap this up.

The wall is quite hazardous with shards of incredibly sharp obsidian dotting its length and Amir has second thoughts so Karethas sends an air elemental instead. There are some croaks and other strange sounds above and two much smaller black winged shapes dive into the ruins before the angry bow can kill-inate them.

Some moments later a shower of silver and gold coins along with an amethyst and turquoise gems fall down followed by a silver scroll tube and a wand of stout mountain oak bearing deep scratches. Karethas identifies the scroll inside the tube as obscuring mist and the wand as a wand of bear's endurance.


Karethas does indeed discern faint transmutative magic atop the wall.


true enough on the AoO.

Amir hack off a foot as the disoriented gargoyle flaps upward. A flight of frozen arrows pummel it and finally a series of magic missiles drive it from the air as it careens off the wall and crashes to the ground.


With a word and a gesture, Karethas disappears from sight leaving only the blood stained rocks to mark where he stood. Amir fights on striking with his flaming blade to injure the creature as it suddenly looks distracted by the loud screams echoing inside its head. Both casters are relieved to note that they are now beyond the boundaries of the wish warp affecting the House of the Beast.

The steady hail of ice bolts from the bow have their effect and the flying gargoyle crashes to the ground dead from the coninued attack. Its partner grabs at its head as it retreats into the air flying back toward the battlements above.

Round 3
Karethas
Amir
R4
Faezrira
Foe


this is the first encounter of the day actually so everyone is full up.


I forgot to mention that it is difficult terrain.


Faelar is caught off guard by the ambush and even worse, he resists the animus that draws and fires resulting in a series of awful shots. The obsidian demons continue clawing at their prey. Amir takes a painful bite and Karethas is hit with a claw as sharp as glass shards.
Amir-8 bite, Karethas-5 claw

Round 1
Karethas
Amir
R2
Faezrira
Foe


hellooooo...?


Warily keeping an eye out for straggling bands of gnolls, the adventurers make their way to the wall of the compound which is topped by strange jagged crenelations of razor sharp obsidian. Beyond the pile of black stone rubble stretches the pale slope of the mountain.

They are stopped midway across the jumbled stones by a grating screech and two dark heavy shapes drop down from above. The things resemble demons though apparently made of living obsidian. Amir is struck heavily by twisted obsidian horns as the creature crashes to the ground next to him. Karethas flinches as Amir is hit and narrowly avoids being struck as another alights next to him. Amir-7 horns

Initiative:
Amir 1d20 + 2 ⇒ (4) + 2 = 6
Karethas 1d20 + 6 ⇒ (1) + 6 = 7
Faelar/Kzrira 1d20 + 4 ⇒ (17) + 4 = 21
foe 1d20 ⇒ 2

Round 1
Faezrira
Foe
Karethas
Amir


Though seemingly reluctant, Amir quickly inspects and opens the chest. Inside are a collection of anatomy scrolls with detailed diagrams of quartered brains, the eye, heart, etc labeled in Qadiran; a collection of medical supplies and three potions which Karethas identifies as remove disease, neutralize poison, and tongues.

You move quickly onward through the labyrinth and past the remains of the Unchosen and harem that remain where you killed them. The spiral stairs upward remain clear and it does not take long to reach the surface.

You emerge from one of a trio narrow tower that line a courtyard of an exotic temple. Crumbling black spires and domes bask in the gray light that surrounds the peak of Pale Mountain. The scope of such a structure seems implausible in such a remote location yet you r eyes do not betray you.

Among the broken stones and empty fountains, a few sickly shrubs poke through the packed clay solid sprinkled with bone shards. The place appears deserted besides the elephant sized-spider curled into a dead ball and the dozen decomposing gnolls around it.

The great dome of the main temple stands behind you and a breached wall beyond fallen columns looks to be a good place to make your exit.


I'll wait to see if the wizard-assassin has anything to add and continue.


Somewhere in the halls above, you hear the echoes of barking gnoll voices and the clash of arms. It appears that it has not taken the gnolls long to fall upon each other the Carrion King's Alchemist predicted. Amir suggests that you take the burned out spider tunnel route that you took before. It looked to lead to the surface and likely remains unguarded.

Navigating back through the labyrinth, you stop by the Alchemists lab where you first met him and take a look inside for anything of value. Crates and barrels of unknown sundries line a wall. At one end are several tables and workbenches strewn with equipment near a crude cot with several ratty blankets and a chest.

Taking up most of the rest of the room is a huge and ominous device. It is set upon a weighted metal base that supports strange appendages holding tools and tubes of weird fluids which lead to an angled table where an old man lies unmoving. The man is strapped down and has a cage over his head which centers a drill on his forehead.

Dried blood cakes the man's face around the bit that has been pressed into his forehead. The body has not yet begun to decompose. The corpse is likely only a couple days old and you suddenly realize that it is Slow Idi. The old pusher did not make his escape after all. He was in fact, the Alchemists last experiment.


I still can't believe how Karethas just flat out screwed that alchemist. DO NOT turn you back on Karethas.

So I'm guessing we just want to get back to town by the quickest, safest route possible?

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