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Gremlin, Pugwampi

Sheik Voodoo's page

2,325 posts. Alias of voodoo chili.


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Kzrira keeps firing though she is now rather painted into a corner with her companions behind the oiled floor. One of her shots hits while two are embarrassing misses. It certainly doesn't help that her companions are all cramping her style. Varkata slowly drifts up and backwards above them and out of the way, somehow maintaining control of her flight despite the crippling deformations and dimming of her intellect from strange accursed fluid in the well.

This allows Amir to step up flicking out a weapon to kill the wounded jackal and following it with a back slice at the slave lord which is parried. The two skilled rogues stand face to muzzle on the greased surface amazingly poised and balanced despite the treacherous footing.

So both Amir and Pa Jack automatically make the balance check and neither suffers a dex penalty due to Uncanny Dodge if I'm reading it all correctly. (here's where the applicable rules really start to stack up)

On fly check- recall that V's taken 6 dex damage and suffers an armor penalty. So I think her fly bonus should be +4(good) +3(CL) -2(dx) -3(mw breast plate)= +2. still good enough.

I'll resolve her attack after Karathas. Don't forget her spirit weapon. Varkata should be back this weekend and I'll be beginning my driving so I'll post when I can.


On fly-

I haven't paid much attention to this because it's a bit of a bother without flyby. In the old days, you could hover if you had perfect maneuverability or a feat. Now it's a DC 15 fly skill check and perfect just gives you a +8 on it.

You skipped the intro sentence: "The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good."

Fly speed only allows you to fly. If you are trying a "complex maneuver", you still need a fly skill check. http://www.d20pfsrd.com/skills/fly

The only thing that is unclear is what happens if you fail. The rules state that things with wings that fail by > 5 plummet. I can only guess that magical flight means that you keep moving at min half distance. You'd likely have to time it exactly or at least take AoOs.

I've actually got a PC now that needs a few ranks in fly to be kosher myself...


Kzrira Maiwith wrote:

Thus, I believe she can hover. I think this is since it is magical flight, and not wings or some similar flying method.

------

nope. It may be new to pathfinder, but see discussion thread.


Amir Awad Hajjir wrote:
Amir will step in front of Karethas and attack the other jackal

I had Varkata in that spot. It was unclear if she was landing, but she's going to need to start making fly checks to hover or even fly at less than half speed so she'll prob be moving on.


Amir- no problem, remember that you can walk across grease at half move with only an acro DC 10. You actually go before the spell anyway.

Karethas merely shouts out 'cold iron' and Kzrira replies with another volley of her stock set aside for Undra. The first arrow draws blood and doesn't automatically heal. Unfortunately, the villain is still heavily protected and turns aside the following shots. Amir jabs at the attacking jackal (Sholeh: 1d6 + 3 ⇒ (4) + 3 = 7; Simin: 1d20 + 9 ⇒ (10) + 9 = 19; 1d6 + 1 ⇒ (5) + 1 = 6) killing it with a flurry of blows. The second beast still manages to tear at Karethas' leg as the wizard stands and retreats. Karethas-7 bite.

Varkata flies over to interpose after sending a glowing weapon at Father Jackal and Karethas casts a spell covering the narrow walkway in grease. The desert creature falls, opening itself to attack as it scrambles back on its paws. Varkata AoO.

Father Jackal advances ignoring the spiritual sword and steps careful on the grease as he moves to attack Varkata.

Round 3
Kzrira
Amir
R4
Karethas
Varkata
Jackal


check. Karethas- was the grease intended for columns 4-5 or 5-6?
Amir up


Kzrira- assume he gives the proper metal message. Also, you can run Varkata until Tilnar returns if you like.


oh, the humiliation. Fortunately, two move actions- Karethas climbing: 1d20 - 1 ⇒ (8) - 1 = 7 ha, ha barely!

Amir tosses a rope to the desert conjurer struggling in the water. It takes a couple attempts, but Karethas pulls himself up out of the unholy fluid to lie bedraggled on the floor. Varkata finally gets her feet under her and pushes to the surface crippled by the cruel fountain. She prayers to her god and flies upward, free of the vile fluid.

Meanwhile, Father Jackal continues trying to clear his eyes of the blinding motes. He finally does so as does one of his pets. The pair of oversized jackals that were outside of the cloud circle around to assault the waterlogged wizard. A jackal the size of a war hound reaches Karethas before he can stand and bites him with sharp teeth tearing flesh and fabric. Karethas- 8 bite.

Karethas:
arcane actually. The creature is a jackalwere; spawn of Lamashtu who can assume a human guise. Mundane weapons do little harm, but they are susceptible to cold iron. They can also send their victims into a deep sleep with their gaze.

Round 2
Kzrira
Amir
R3
Karethas
Varkata
Jackal

map


just need an action form Karethas. note: only a climb DC 5 to exit the pool with Amir's assistance. double move to get out and stand up.


ah, I see Kzrira has a few levels of ninja also. let's just go with that as V's next round action as I've already posted this round.


sadly glitterdust is a will save or FJ would have had no problems...
V swim: 1d20 - 1 ⇒ (8) - 1 = 7

Karethas compensates somewhat for his awkward tumble into the trap by casting a spell that blinds Father Jackal and most of his monstrous pets in a gilded cloud. Varkata however flails at the bottom of the unholy font. Father Jackal curses and hunches over a moment transforming into tall gaunt dog-like creature which draws the heavy khopesh at its side though he still cannot see.

Kzrria takes advantage of his misfortune by firing a volley of arrows. The slaver is well warded though by heavy armor and magic. Only one arrow draws blood and is quickly ejected as the wound closes quickly.

Round 1
Kzrira-x
Amir
R2
Karethas
Varkata
Jackal


Varkata ref: 1d20 + 4 ⇒ (2) + 4 = 6; Varkata will: 1d20 + 11 ⇒ (1) + 11 = 12
oh, my.

Karethas is so enjoying his ruse that he does not pay particular attention to the scheming slave lord and ends up flat on his back plummeting when the stairs collapse. He enters the pool right behind the priestess. Though crystal clear, the water feels faintly oily and unwholesome and has an unholy effect on Varkata and Karethas struggling to regain their footing in the breast high pool. Brutal urges swarm through their minds and their bones bend and twist into a bestial form leaving them impaired. Karethas- 2 int and 1 dex damage. Varkata- 5 int and 6 dex damage. Swim DC 10 to get righted.

Ever wary Amir and nimble Kzrira jump down avoiding the trap.

Round 1
Karethas
Varkata
Jackal


Father Jackal slow claps as Karethas turns away. "Never is so final don't you think. It will certainly be more difficult without your cooperation, but I'd never underestimate the Consortium." He puts his hands on the rests of the ancient chair as if to rise. Then the stairs collapse forming a steep slide into the sunken pool!
His bluff was 31. you never saw it coming... or did you? Ref DC 20 or into the pool and Will DC 14.

Init:
Amir 1d20 + 2 ⇒ (5) + 2 = 7
Karethas 1d20 + 6 ⇒ (17) + 6 = 23
Kzrira 1d20 + 5 ⇒ (7) + 5 = 12
Varkata 1d20 + 1 ⇒ (17) + 1 = 18
foe 1d20 ⇒ 7

Round 1
Karethas
Varkata
Jackal
Kzrira
Amir


Kzrira Maiwith wrote:
Kzrira tries to get a read on the veracity of the vile cur sitting on the far side of the room.

The slaver seems sincere in his intention of being quickly rid of you.


The paper whips across the room to Karethas' hand. He reads it aloud:

You are more resourceful than we expected. It seems an intermediary has proven useful. You, however, are running out of time. We have what we need from the old man. He is no longer any use to us. Bring the relic to the spot we mentioned earlier. We will be making sure that you have it so do not try any tricks. This is the only way you will see him alive again. T.

Father Jackal shrugs, "You see, we were both being used. I would hurry and do not test them any further. They are quite ruthless."


I thought about playing those out: infiltrating the aerie (Okeno), capture and dungeons. Too railroady I think.

The last one might still play out OK. If fighters and rogues aren't unarmed specialists, casters are mind-wiped, and priests holy symbol-less. Many parties, this one I think as well, would still have a hard time of it.

Spontaneous casters would be a big prob. anti-magic collar wouldn't give them much to do, but it was supposed to be a challenge. There were some moderately tough opponents in there (and TPK- ROPER?!) and no non-weapon or fragile weapon rules...


I had forgotten that the weevil people in "Slave Pits" were called Aspis. Interesting, no? I rejiggered them and call my version Ankhen.

and I'm glad to see the yellow sails have been carried over by Paizo : )


yeah, I had the supermodule at one point. I just remember that the new art sucked. Hasbro has reproduced the originals recently in a hardcover with a new retro-style intro module (A0). It includes the history as well. Yep, early Gen Con tourney. I have that now and it's a kick.


Varkata Steeleye wrote:


He's pretty clever, but this may have just been coincidence.
Also: it's time to engage the autoCleric. Be back in 9 days.

Ah yes, I remembered you were away for a bit which brings up the holidays. I'll be in and out starting when Valkata gets back sooo maybe we want to just put the game on hold until after New Years?

Evil GM Soliloquy:

Not sure if anyone remembers the old Against the Slave Lords modules circa 1980, but I've hacked in some reimagined bits for fun. At least I'm entertaining myself ; )

Anyway the final encounter (lower level- room #21) had a boss thief with a pack of weasels. I changed them to jackals. Huzzah!


A small pack of tawny jackals lying before the throne turn their large ears expectantly toward you as the man awaits your reply.


The stairs enter a high round room shaped like another cistern. In fact, this one even holds clear water in a large round sunken pool in the center of the room. All this is revealed by several torches in sconces high on the walls. Across the pool from you, a man sits on a stone throne carved in an Ancient Osirion motif featuring the jackal-headed god. Behind him, several low wide steps lead back up to another large shadowy room.

The man looks Garundi and has thick black hair piled high up in a pompadour. He is dressed in a bronze colored breastplate over dark brown robes. He smiles, but remains seated lifting a piece of paper as you enter. "I thought you would be along soon. I am afraid that your friends have already left. They seemed in a rush though they left this note. You're free to follow them. I have no argument with you."


The ingenious wizard has figured it out and the door swings aside revealing stairs continuing downward into flickering torchlight.


Karethas is on the right track!


oh, I gave you the password. Let's see if anyone was paying attention... btw, I'd say enlarging flying cleric efffects have expired by now.


The door is not trapped, but Amir finds that it is warded by an arcane lock which will make it nearly impossible to open without the proper password or a bit of work breaking the door down.


"Weasels and jackals..." Haleen notes. "We will follow shortly after you."

Amir leads the way down the passage where there are a short series of chambers: guestrooms and related facilities as well as a torture chamber that looks to have been recently used. The passage ends in stairs leading down to a heavy door.


WEASELS?! Has Tilnar kenned my subtle AD&D homage?


Karethas ibn Faradin wrote:
"How long ago was the Dean here? Do you know where they would have taken him to turn him over to these Slavelords of Okeno?"

"I-I've lost track of the days down here to be honest. It has been more than a few days, I think." Haleen frowns. "The Aspis Consortium would not have wanted him kept in the city. I would bet he was quickly put on a yellow sailed slave galley. If you are going against the Slavelords than I might be able to help in fact, the Gray Corsairs may be able to help."


Haleen demures from taking Kzrira's sidearm. It is a bit heavier than she likes anyway. Maysam Fajr's chain shirt and magical rapier however, fit Haleen well. The other captives take up the fallen mamluks' gear though it is clear they have little skill with them. Haleen seems somewhat reluctant, but agrees to stay behind and allow you to clear the path.


The woman seems somewhat relieved by the hug. "I would hope that you could tell me from a duplicate. I remember the slave that dwelled in the ruins of the tannery. I thought there was something odd about her at the time, but never dealt with her directly."

"I would be happy to lead these people to freedom, but I do not think we can return through the Garden of Chains. The qanat is trapped and the market guarded well. Ahead lies Father Jackal's lair and a secret exit through a ruined monastery the Lamashtans use occasionally for dark ritual. These are only secondhand reports, but it is probably our best route out."

"Besides, now that my identity and contacts have been revealed, it is best that Father Jackal is killed quickly... Do you have a sword I might use?"


Haleen takes the arrowhead and cuts herself, "What's more blood lost in service to the cause?" she notes dully.

Motive DC 12:
It is obvious to the more observant that she bears the wound better than she bears the mistrust and distance displayed by her foster daughter. She has suffered much recently.

"I was captured spying on the slavers here. This is one of the darkest dens of a horrid trade. Father Jackal is an opportunistic scavenger. He has been known to prey on high profile targets for your Aspis Consortium friends, as well as snatch up the downtrodden to sell to his Lamashtan associates or even give to the vile insectmen he keeps as sentries."

She nods to Karethas. "The man you describe was here very briefly. From what I understand, he was to be passed on to the Slavelords of Okeno through some arrangement orchestrated by the Aspis Consortium. It sounded like they wanted to hold him for some ransom, but didn't want any obvious link to his kidnapping."


In the time it takes Kzrira to kill the remaining mamluks, the cloud begins to clear and Amir looks a bit green, but well enough to continue. Kzrira finally turns her full attention to the slaves and takes a moment to recognizes the woman before her. Noticing her hesitation, the captive approaches and reaches out a reassuring hand. "I'll be fine, habibti. I have no reservations in thanking you for rescuing me this time!" It is Haleen though her face is thinner and more lined than last you saw her.


perhaps it is best just to advance a few rounds until the stink cloud disperses, Kzrira inevitably annihilates the orcs, and we find out who's calling her name?


Gust of wind state it just blows in a line for 60' and "blow(s) gases or vapors to the edge of its range".

Reading back through the thread this seemed to be Karethas intention

Since it didn't reach the end of its range I added a bit about it swirled back a little clearing ten feet around where it eddied against the wall or at least thinned the cloud. no real game effect except that the remaining guards are revealed to speed things along.

So, not entirely gone, just column 7 and a wider area at L,M 6-8.

doesn't look like it's dispellable, so there you are.

To be honest, I'm not really sure why Karethas cast fly on Varkata.


There are three guards left in the cloud-free corner next to the slave pen. Two are still nauseated.


Karethas ibn Faradin wrote:
I'm just mad that little bastard made his Fort Save.

funny... It brought glee to the GM's cold dark heart!

Tattered remnants of the toxic cloud hang over a portion of the room. Amir forgets himself when Karethas announces that Radi and the slip are giving them the slip and rushes into the cloud only stopping short at Kzrira's warning. He steps out again. well, won't put him in the pit, but will require a fort save DC 15 against the stinking cloud for Amir's lack of foresight.

The slaves remain cornered though one seems to come to his senses and steps forward at the ready seemingly prepared to do his duty bloodshot eyes and all. Karethas makes Varkata a flying giant priestess for some reason. Perhaps she can pass though the halls more easily vertically.

Kzrira is distracted as her name is called from the slave pen. Karethas does not see the dean.

Round 3
Varkata
R4
Amir
Karethas
Kzrira
slavers


Varkata Steeleye wrote:
The question is whether or not we would have heard someone casting Dim Door or teleport, I'm thinking. I suppose I could try another invisibility purge.

There was a wizard involved and Spellcraft would be required of course... OK, I'll give Karethas a chance here.

Karethas DC15 perception:
You realize that over the loud moans and retching you heard the command word for a dimension door spell.


The gust of wind blasts a wide hole through the opaque fumes. Neither Tamir or Radi are in sight though only a trio of mamluks in the far corner looking quite wretched despite the much vaunted orcish fortitude. One goes down under a barrage of arrows.

Amir and Varkata.


actually as fog cloud, it obscures all sight beyond 5 feet.

50% miss chance = total concealment and unable to pinpoint

oh, I forgot about the slaves in the pen- another not very good day for them...


Large and in charge, Varkata plows through the ropey strands with little difficulty though she is slowed. Amir gives the half-orc mamluk a certainly fatal wound, but his foe fights on for several more moments before finally collapsing. Suddenly, the other half of the room is filled with a choking yellow fog from Karethas' spell. Kzrira's arrows find their target despite the concealing mist and the mortally wounded warrior collapses vomiting from the sickening stench. No one steps forth into the webbed portion of the room and the only sound is gagging and coughing from the other side.

Round 2
Varkata
R3
Amir
Karethas
Kzrira
slavers


Kzrira's shots will be affected by the cloud as Karethas goes first. Amir up.


a second CMB check needed to move up, Varkata.


Varkata Steeleye wrote:
Did we see who cast the web? Was it the halfling? And does the web extend all the way to Amir?

Yep, shorty is a caster. I had forgotten how big an area web covers, but yeah (see map) Varkata is pretty much the center.

Varkata still has her turn and can break free and move through with CMB rolls vs DC 15


Amir moves on to the next guard sneak: 2d6 + 9 ⇒ (6, 2) + 9 = 17. One slash is deflected off his cuirass, but the other finds a vital spot in the groin. The trained battle slave shows little response though surely it was a near mortal wound. A hail of arrows whizzes past Amir at his former protege. Radi knocks one aside, but there are too many and he is pierced by two arrows.

Amidst the chaos, a gleaming leopard appears from nowhere and pounces on the halfling. The Aspis Consortium merchant is spared a gruesome bite only by his size and the arcane force that protects him. He still suffers a nasty slash from a claw though. A pit appears at the exit and the two mamluks stationed there barely stagger back in time.

"Kill this beast! I'll handle the wizard." Tamir gasps stepping away from the leopard. Flanked by a battle slave and the sneaking rogue, the conjured leopard is cut down by foul strikes in moments. The remaining mamluks begin to form a line advancing toward Amir when suddenly the entire half of the room containing the heroes is filled with a tangle of clinging webs! All ref DC 15 or grappled

Round 1
Varkata
R2
Amir
Karethas
Kzrira
slavers

map


well, that explains where all Amir's lost posts have gone- they're in another campaign thread...


Varkata Steeleye wrote:
Was planning to cast both before Amir's attack -- if there's a space issue in the hallway, though, then I'd do it before Enlarge (sadly, enlarge lasts longer)

ohhhh, i got you. I was willing to give Karethas some leeway for sneaky invisible casting, but not giant clerics. I think that racket would have put them on guard not upsetting the invisible thief's plans perhaps, but prob endangering Karethas' stealth entry.

I think we should just leave as is. only down side for V was suck initiative roll. Also I forgot enlarge is a full round spell, but will waive that as prep and step into the room.


Varkata Steeleye wrote:
Crud. Wanted to Divine Favour also.

do you want to cast that first? I'd say you have headroom, but not in the hallway.


Amir darts ahead unseen and kills the mamluk guard before he is even aware of the danger. Even as Amir appears over the bleeding half-orc, Radi has already turned warned by the distant whispered chants of Karethas spell. He screams and lifts his short spear wardingly before anyone else responds. Kzrira enters the room and Varkata follows suddenly swelling to fill the doorway and nearly knocking over the invisible wizard hidden in the corner.

Initiative:

Amir 1d20 + 2 ⇒ (19) + 2 = 21
Karethas 1d20 + 6 ⇒ (9) + 6 = 15
Kzrira 1d20 + 5 ⇒ (8) + 5 = 13
Varkata 1d20 + 1 ⇒ (1) + 1 = 2
foe 1d20 ⇒ 3

Well, seems a little Dicebot love paid off for Amir.

Round 1
Amir
Karethas
Kzrira
slavers
Varkata

map


V- per map, you'll have 10x10 to grow LARGE!
All- so let me just get a surprise round action from everyone before we start getting too ahead of ourselves. They will get another perception check for all the activity.


Sounds like Amir and Karethas in and Kzrira and Varkata waiting in the wings?

map?

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