Automaton

Shaudius's page

Goblin Squad Member. Starfinder Charter Superscriber. ***** Pathfinder Society GM. Starfinder Society GM. 823 posts (1,088 including aliases). No reviews. No lists. No wishlists. 47 Organized Play characters. 3 aliases.


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The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Cool

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Zero the Nothing wrote:


Thats nice for home games, but what does all that have to do with Society games?

Society games are even more likely to have characters break scenarios, that's the nature of not usually having the same play group week after week and being able to take your character anywhere. If anything, uncommon game breaking options being uncommon is more helpful for society than home games since there's not usually the negotiate your character with your GM to make sure it works with what the GM has planned aspect that many home groups engage in.

The Exchange

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Starfinder Charter Superscriber

How about Ergogenics (or Ergogenic Aids but I like the former better.)

The Exchange

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Starfinder Charter Superscriber

Love the vital statistics in the back, would love it more if you could find a way to add sample names in there.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Bob Jonquet wrote:
That horse has left the barn. I would agree with you if we hadn’t already started a rewards program, but since we did, you cannot take it away without some people feeling like they are being punished. Wether you call it elitism or selfishness or whatever, we started rewarding people for GMing. Now it’s a thing. We cannot restrict or eliminate it without hurting local events. I’m the first to agree that it sucks, but it is what it is now. I wish more people were just altruistic too. If you want to maximize your volunteer pool, you need to provide rewards. It really is that simple.

I think it goes beyond this, there's a fundamental question to be answered. What is the point of playing or running PFS/SFS at a convention?

I can play every single scenario that isn't a special at my FLGS or online whenever I can gather 2 other people and a GM (or run it if I can find 3 people to play it.) What benefit is there to do this at a convention if there isn't some chance at a unique reward for doing so?

I think that's this is a fundamental problem with Paizo organized play. There isn't enough reason to go to conventions to play (outside of a select few very large ones which make boons far easier to obtain.) But we want to promote conventions. Conventions are where a lot of recruitment happens, and that's hard to do if it looks like the program isn't vibrant (i.e. we need existing players to attend them.)

The boons do help, but I think maybe the whole structure of what conventions can offer with regard to PFS/SFS play may need to be reevaluated.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
"Dr." Cupi wrote:

So I GM'ed a game or twenty? La-tee-da!

I didn't just cure cancer or anything. I don't need to be showered with fantastical rewards. Heck, that I get a reward at all is debatably a bit much. Which reminds me of a moral, something about a "gift horse in the mouth"?

GMing is volunteering. Part of the concept of volunteering is not receiving anything in return.

I mean ideally people wouldn't need anything in return for 'volunteering' I put volunteering in scare quotes because GMing for PFS is only volunteering in the loosest sense when you're talking about doing so in a convention setting (especially larger conventions).

GMing for organized play is not a charitable endeavor. Sure you are providing the ability for others to play games, but in many cases they paid money to do so (especially at conventions.) Beyond that, legal fiction aside, Paizo organized play is a marketing tool for Paizo, people playing PFS/SFS helps get brand exposure and it helps move product, 'volunteers' are necessary for this process to function because Paizo doesn't have the staff or the resources to make it work out for them at a reasonable cost otherwise.

Because of this arrangement, people recognize what they really are, cogs in a system where they are only a volunteer in the sense that they aren't getting a paycheck for what they do. That doesn't mean that people should be expected to be part of Paizo's marketing efforts out of the kindness of their hearts.

Some people will view the compensation they receive as adequate for them to continue to be cogs in this system and others will not. I personally think its well worth it to volunteer at conventions because I value the boon (and/or other rewards) that I receive as worth the commitment of time to do something that I largely enjoy. Others have different calculations but it is certainly a decision everyone makes on their own and its definitely something where compensation factors in to people's decisions to volunteer in a lot of cases.

Put simply, how many people do you think Paizo would get to GM at Gen Con if there was no reward for doing so? Maybe a few, but it certainly wouldn't be as many as they need to provide the experience desired for the number of players who want to play.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Lisa Lockwood wrote:
what bonous does target traking give the Torpedo Technicians? The stats dont give its base BaB.

Target tracking for NPCs is always +2. Per the Mechanic Class Graft in Alien Archive.

Alien Archive, pg 138 wrote:
Target Tracking (Ex): As a move action, this NPC can designate and track a single foe, gaining a +2 bonus to attack rolls against that target. Use this same bonus for twin tracking and quad tracking.

The Exchange

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Starfinder Charter Superscriber

Maps on this one?

The Exchange

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Starfinder Charter Superscriber
Ravingdork wrote:
or gets it, but is actively ignoring it in favor of their own interpretation?

Is this not allowed? Just because one person thinks a rule works a certain way doesn't mean that person is right. Especially when that person is not a member of the design team making an authoritative FAQ/errata and when that person has no greater rules insight than anyone else in the thread.

I'm not sure why ignoring one individual's interpretation in favor of my own (or someone else's) is a problem. I think that interpretation is not correct, not consistent with how I read the rules, and leads to absurd results if applied in certain situations unless you then make another logical leap which is not explicit in the rules (namely it may pass through if you completely destroy it. See previous discussion regarding a door being different than a table flipped over based on what is around but outside the area of effect).

Ravingdork wrote:
Like BNW, I interpret the rules thusly: Line weapons do not interact with or alter the rules for line of effect anymore than non-line weapons do (if they did, it would explicitly state that). All they do is let you attack multiple targets when you otherwise would not be able to.

The line of effect rules allow for plenty of wiggle room as to whether or not you need to apply them. For one the line of effect rules have a specific caveat that when they apply is subject to GM discretion, "...it normally requires that you (or whoever or whatever is using the ability) have a line of effect to the target to be effective (subject to GM discretion)."

and 2) they specifically say, "[a] line of effect is blocked by a solid barrier that can stop the effect in question (such as a wall, for most effects)" which is open to wide interpretation since it specifically says it doesn't apply to all effects.

What is a solid barrier that can stop the effect in question for something that specifically says it can travel through objects provided that it breaches their hardness/DR? That's up to the GM.

Some people think that those objects don't stop line of effect once they're hardness is breached and some people think they do. More people than not seem to think penetrated objects don't stop lines of effect or that the line of effect rules don't apply at all, the latter of which they are free to do because of caveat one to the line of effect rules which make them GM discretion.

None of this makes either side right, there can be debates that don't have clear answers where different people rule differently.

The Exchange

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Starfinder Charter Superscriber

They're large sized without reach, that's a pretty big downside actually.

The Exchange

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Starfinder Charter Superscriber
BigNorseWolf wrote:
or completely destroy the door? They're not the same thing and you can model them different ways. Very clearly just penetrating hardness does not destroy an object, thats why it has hardness and hit points. A door with a bullet hole in it is still a door.

Its also incredibly clear you don't have to destroy an object for a line to get through it, but you're not willing to accept that line of reasoning (and direct rules citation) so here we are. does a door with a bullet hole in it block line of effect to a line weapon that shoots through that bullet hole?

BigNorseWolf wrote:


I am open to the idea that a line weapon can blow through a door or a wall by going through its hit points: all you have to do is resolve the attack and damage to the wall before you resolve the attack and damage to the thing behind it, but only having to get through somethings hardness goes nuts fast.

Sure, but then you're open to the idea of ignoring what line weapons say, which is that you only have to get through hardness to get to the next target, you're well into 'this is how I think the rules should work' versus 'what the rules say' territory.

BigNorseWolf wrote:

What is remotely absurd about it?

When you're shooting through a table at Ipseth you know where he is. You know his mohawk is there, his ankles are there, his center of mass is over here you pull the trigger.

Why do you know that, he is completely behind the table, his mohawk is not sticking out, his ankles are not sticking out. You no more know that Iseph is behind the table than you know that Iseph is behind the door, that's the whole point.

BigNorseWolf wrote:
When you're shooting through a door at Ipseth you DON"T know where he is. You're going to have to put the bullets EVERYWHERE to get rid of the door and try to hit him and in that process you're probably going to destroy the door and NEXT round you can shoot him. you need to blow through the entire 5 by 5 wall and thats going to soak up more bullets.

Again, why do you know where he is when you shoot through a table when you can't see him on the other side any more than you know where he is when you shoot through a door, both are solid objects, both completely obscure the target. What if its not Iseph but instead a diminutive stellifera, do you still know where they are behind the table but not the door, afterall their space is only 1 foot but the table is 5 feet.

I'm not why you've decided a door is somehow this magical construct that blocks line of effect when other objects of the same composition and size do not relative to what they are obscuring. The rules certainly don't say it. The rule specifically says "such as a wall, for most effects." what makes a table less of a wall than a door?

The Exchange

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Starfinder Charter Superscriber

I agree with Vexies. Beyond that, the mountain argument appears to be a strawman. I'm not sure why it keeps getting brought up. Lets take a more realistic example. The mentioned table.

Flip a table on its side, drop prone behind it. If you fire a gun you do not have line of effect to the prone person behind the table. Under the theory that line weapons can't target things they don't have line of effect to this would mean that as soon as you get to the table the line weapon stops, despite specifically saying it can go through objects if it damages them. This is true even if you go through its hardness and even if you do enough damage to completely destroy the table.

If the counterargument is, well, I'd let it work through the flipped table but not the mountain because of some sort of appeal to verisimilitude, I just don't buy it, why are we trying to apply real world 20th century verisimilitude to a futuristic game with futuristic weapons that the book specifically tells us usually have at least a bit of magic in them.

"The mountain has too many hit points to penetrate" isn't a counterargument to the line of effect portion of this debate.

The Exchange

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Starfinder Charter Superscriber
Steve Geddes wrote:

.

Due to the poor communication, we don’t really know where they’re up to in terms of fulfilment. Inevitably, should it come to that, by the time it’s crystal clear this project has failed, there’ll be no money left to reclaim.

Only if there is their own project and they have no inventory. Maybe if they declare bankruptcy, but even then you're an unsecured creditor since they do have an obligation to fulfill their promise of your pledge.

It's not a preorder but it is a contract in the strictest sense.

From the Kickstarter Terms of Use:

"Kickstarter provides a funding platform for creative projects. When a creator posts a project on Kickstarter, they’re inviting other people to form a contract with them. Anyone who backs a project is accepting the creator’s offer, and forming that contract.

Kickstarter is not a part of this contract — the contract is a direct legal agreement between creators and their backers. Here are the terms that govern that agreement:

..When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;

they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;

they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;

they’ve been honest, and have made no material misrepresentations in their communication to backers; and

they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form."

Ninja Division is in violation of the bolded provision at the very least.

Honestly, as the days tick by I'm more and more convinced that the best way to make sure Soda Pop/Ninja Division really stop scamming people is to sue them out of existence. It's pretty clear to me that their kickstarters are used as a way to fund their other projects and then when it comes to fulfilling the Kickstarters they don't have any money, its obviously a sort of ponzi scheme. It hasn't gotten that far with this project yet, but I'm sure their claim of this week shipping wave one is going to be another broken promise.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

You can apply a racial boon to a character that has not yet been played past level 1, so yes, as long as you haven't played that character past level you can apply a race boon to the same character you apply that slotless boon to.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

"Part of this discussion revolves around delivery options. The big question at this point revolves around the feasibility of supporting a living document that resides online with print options. This would allow for faster updates and more integration between the guide, campaign clarifications, additional resources, and FAQ. "

If this means that this document wouldn't need to involve any other teams at Paizo, I am all for it. I think there needs to be a way for the organized play team to not have to rely on other teams with many other competing priorities before documents go live.

I can't see any value in things like the AR, which is effectively simply a document of the organized play team's stance on published items or the Society Guide which is exclusive to organized play, having any people besides those who approve the items being involved at all.

When the AR or guide is done it should just be able to be posted somewhere, it shouldn't take weeks or months for it get through a queue of other web postings.

If, in the alternative, this simply means putting the society guide on the paizo website like the AR and FAQ etc already are, I'm not really sure that there's any real value there.

The Exchange

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Starfinder Charter Superscriber
Xoshak4545 wrote:
If You call it necromancy and necromancy can't effect constructs ...and androids count as human or construct whichever is worse ...the PC androids have a problem

This has specifically been FAQ'd:

When the constructed ability for androids says they count as both constructs and humanoids, whichever effect is worse, does that mean they cannot be targeted by a beneficial effect that only targets one of those two types, since not getting the benefit is "worse"?

No. When determining what abilities affect an android, and how, replace the first sentence of the constructed ability with the following. "For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types)."

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Mike Bramnik wrote:
Has anyone gotten an answer on how Mengian is supposed to use Inspiring Boost since neither he nor his allies have SP?

According to page 128 of Alien Archive. "Stamina Points: NPCs don’t have Stamina Points. Any abilities that would normally affect an NPC’s Stamina Points affect its Hit Points instead." So that's the answer I would use.

The Exchange

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Starfinder Charter Superscriber

I don't know, I think that something that lets you take 2 off the attack penalty for full attack on all non-unwieldy Heavy Weapons with basically no downside is pretty overpowered.

The Exchange

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Starfinder Charter Superscriber

I'm unreasonably excited for this scenario.

The Exchange

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Starfinder Charter Superscriber
sebastokrator wrote:
They've also been unhappy with monster attack bonuses and the poison/disease/curse rules all the way through, though as the GM I disagree both of those. Frankly, I'm going the use the Pathfinder Unchained poison rules in any PF game I run going forward.

Its not shocking, poison and disease are one of the few things that actually feels like a real threat most of the time in Starfinder.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Blake's Tiger wrote:


Your intent is for characters with GM credit who have not yet been played to not recieve Capstone boons (or apparently race boons)?

The race boon question is separate and has a different ruling here

The Exchange

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Starfinder Charter Superscriber

Perhaps Paizo can do again what they did with backorders of Incident at Absalom Station, if subs are going to ship past street date. Namely, allow subscribers to purchase the pdf on street date and then get refunded when their sub ships for the cost of the pdf.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Available at Additional Resources

Overall, I think its an excellent job weeding out many of the problematic things while still allowing a lot of stuff that will make things interesting at the same.

I do have a couple of issues with what made it in, personally. Not banned bipods and gunner harnesses being a big one. Allowing for shenanigans with summoning grenades and bombarding fusion being another(although this may be dealt with in an imminent FAQ.) But overall an excellent piece of work which opens up a lot of fun builds.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
GM Nowruz wrote:


- How are the above boons related to the Regional Support Program - do the games we GM during Gameday qualify for checking boxes?

Thanks

Online games do not currently have access to the Regional Support Program. Beyond that, games at convention (such as this is even if it called a gameday) do not qualify for RSP checkmarks.

As far as the GM boon, that is a reward for GMing a game, the only way to receive it is to GM a game, the other boons, which GMs also roll for, can be obtained by anyone through a die roll at the end of the game.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Lau Bannenberg wrote:


Now, the DR 5/- upgrade is amazing. And the jetpack, because easy flight. I'm thinking third will be cold+fire resistance 5.

I recommend Enhanced Resistance feat for DR rather than the DR 5 Armor Upgrade for a soldier, especially since you're not feat starved. Now for a non-solider, the Deflective Reinforcement may be very attractive since you're not getting an additional DR every level like you are as a soldier.

The Exchange

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Starfinder Charter Superscriber

Just getting back from Gen Con, will be setting up the Google Slide presentation within the next couple of days, looking forward to running this one.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Normally GMs are allowed to pick any boons on the chronicle sheet (except for faction specific boons for which they are not a member of that faction). Can a GM select both boons on this chronicle sheet as normal or is this an exception.

I thought I had read something about choice boons like this the GM having to choose but I can't find it now.

Additionally, if the boon which has a negative consequence spelled out in the scenario is taken does a GM take on that negative consequence.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

It's also been suggested we're all reading the rule wrong.

Fusion Seal wrote:
Removing a fusion seal and transferring it to a new weapon takes only 1 minute and does not require any specific skill training, but the fusion doesn’t function until the seal has been in place on a weapon for 24 hours.

This particular sentence is talking about what happens when you remove and transfer a fusion seal, not necessarily what happens when you apply a fusion seal, which has never been used, for the first time, or so the argument goes.

Reading it as only applying to transferred fusion seals and not first applied fusion seals may solve the issue, since you are not usually finding fusion seals on weapons already you are finding them unattached. It also solves the question I've had as to why this 24 hour restriction isn't a separate sentence in the description and is instead in a sentence about removing and transferring. If it was a general rule for fusion seals when first applied why wouldn't they make it its own sentence in the part about cost?

It would also explain why they continue to figure in scenarios as if they can be used despite this being a known issue for months.

The Exchange

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Starfinder Charter Superscriber

"New connection: Geneturge."

I'm most interested in this one.

The Exchange

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Starfinder Charter Superscriber
Marco Massoudi wrote:


Maybe once Ninja Division have fullfilled their promised obligations Paizo will sell the rights to a reliable company.

It's a non-exclusive license, so hopefully it won't take that long.

Second Seekers (Luwazi Elsebo)

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Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami wanders in. "Ah, gentlebeings, I am here. So now our journey can truly begin."

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Wei Ji the Learner wrote:


With an international perspective, when is it NOT Con season, honestly?

For Thursty purposes? Between Gen Con and probably February/March. The reason I say this (and he has confirmed this) is because for PaizoCon, Origins, and Gen Con receive non-released schedules early for GMs which necessitates a compressed development timeframe, this is not the case for conventions such as PAX Unplugged, DragonCon, UK Games Expo etc., which also have a Paizo presence.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Because I don't know better this is my Gen Con schedule:

Slot -1 1230-1700 Wednesday PM:................SFS 1-12 Ashes of Discovery at Scotty's Brewhouse (4 Players, Full Table in the Bar Area)
Slot 0 1900-2330 Wednesday PPM................SFS 1-16 Dreaming of the Future at Union Station (Sold Out)
Slot 1 0800-1300 Thursday AM:................ SFS 1-21 Yesteryear's Sorrow (8 Tickets Sold, Two Tables so likely firing)
Slot 2 1400-1900 Thursday Afternoon:..... SFS 1-21 Yesteryear's Sorrow (10 Tickets Sold, Two Tables so definitely firing)
Slot 3 2000-0100 Thursday PM*:................ OFF (Sleep if I can manage)
Slot 4 0200-0700 Thursday Overnight:...... SFS 1-21 Yesteryear's Sorrow (2 Tickets Sold, so could go either way)
Slot 5 0800-1300 Friday AM:...................... [Play] Arclord's Envy
Slot 6 1400-1900 Friday Afternoon:.......... SFS 1-21 Yesteryear's Sorrow (Sold Out)
Slot 7 2000-0100 Friday PM*:..................... OFF (Sleep)
Slot 8 0200-0700 Friday Overnight:........... SFS 1-21 Yesteryear's Sorrow (1 Ticket Sold, probably not firing) (Wake Up, Run Table if it Fires, If Not More Sleep)
Slot 9 0800-1300 Saturday AM:................. OFF (Sleep if my table fired, if not do some exhibit hall stuff)
Slot 10 1400-1900 Saturday Afternoon:..... [Play] Raiders of Shrieking Peak
Slot 11 2000-0100 Saturday PM*:................ SFS 1-99 Invasion of the Scoured Stars (1-2) (Sold Out)
Slot 12 0200-0700 Saturday Overnight:...... SFS 1-21 Yesteryear's Sorrow (Sold Out)
Slot 13 0900ǂ-1400 Sunday AM:.................... SFS 1-21 Yesteryear's Sorrow (Sold Out)
Slot 13.2 1400-1500 Sunday PM:.................... Roll For Combat Podcast Meetup & Q&A
Slot 13.4 1500-1600 Sunday PM:.................... Pokemon Go Meetup
Slot 14 1600-2100 Sunday PM:.................... [Play] SFS 1-15 Save the Renkrodas

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
TheBigBlueFrog wrote:
So, when they describe the Scoured Stars Incident as "recent" they mean really recent. The description of the Aquisitives faction implies that the mercenaries hired after SSI have had time to build a relationship with the Starfinder Society and then join. Events have obviously moved along at a good clip.

The Scoured Stars incident was over a year ago, a few months before the events of 1-00.

1-09 takes place several months after 1-00 (based on a clause in the adventure).

Based on this, I think its reasonable to assume this as a relative timeline.

Scoured Stars - Pharast or Gozran, 317 AG

Claim to Salvation - Sarenith, 317 AG

Commencement - Arodus, 317 AG

Scoured Stars Invasion - Sarenith, 318 AG

So roughly when they were released except that Claim likely takes place a couple months prior.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
James Anderson wrote:
Yes. It's worked for years. It was hashed out 4 years ago.

I don't actually see an official answer in that thread though...

The Exchange

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Starfinder Charter Superscriber

Yeah, I run it and rule it the way Draomicron states. Melee weapons are already more efficient per charge just by using only one per 10 rounds.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

I may or may not have 34 SFS characters.

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Starfinder Charter Superscriber

This is obviously a question for Thursty, but I think logically the answer should likely be no.

While these are slotless boons and therefore theoretically always applied to your character at the start of missions, the requirement for the boon states that you must be tier X of the faction to purchase them.

That being the case, you are not tier 1 when you start the mission there you cannot 'slot' the slotless boon that you do not yet meet the requirements for.

I don't think this should work any differently than, for instance, the instructor boon where you gain the benefit at the end of the scenario after it is slotted. You wouldn't be able to retroactively slot this at the end of an adventure you qualified for tier 1 in and as such you shouldn't be able to do so here either.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber
Arc Riley wrote:


That was very much not the case at PaizoCon, many of the SFS GMs had little to no experience GMing Starfinder - relying on their (admittedly deep) Pathfinder knowledge to get them through.

This is confusing to me as I was given 6 slots of PFS when I have more experience GMing SFS. It seems to it would have made more sense to give me SFS slots if they were giving people with more experience in PFS, SFS slots.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Thank you for following up on this. Looking forward to seeing the results of the task force's work.

The Exchange 1/5 5/55/55/55/5

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Starfinder Charter Superscriber

Its been my experience with the Alien Archive boon that people don't actually print out and rescan the thing so the loss of resolution is not really an issue, most people have been using a free hand drawing program (I like PDFescape for this) or simply making a text box with their initials.)

The Exchange

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Starfinder Charter Superscriber

If you want to focus on something besides combat its combat prowess isn't an issue, but say you do want to focus on combat.

Lets take level 5 as an example:

A level 5 hover drone has 2 feats and 3 mods. Weapon Proficiency is a mod not a feat, so you take, Weapon Proficiency - Long Arm, Weapon Mount, Enhanced Armor. For your feats you take Versatile Specialization and Weapon Focus - Long Arm. For your mechanic tricks you take overcharge and Repair Drone

The Drone has:

HP: 50
EAC/KAC: 20/20
To Hit: +8
Damage: Azimuth Laser Rifle 1d8+1d6+5 average of 13 per hit

a 5th level operative with 14 con (high but doable) and a 4 HP race has:
HP: 40 SP 34 HP = 74 Total, so 50% more but no backup like the mechanic.
EAC/KAC with best level+1 armor and 20 dex = 22/22
To Hit (assuming Weapon Focus Small Arms) = +9 with flat-footing a fair bit
Damage: Azimuth Laser Pistol with Trick = 1d4+3d8+2 for 18 damage per hit, so about 40% more

So the drone as 50% less HP total, hits 5-15% less of the time, gets hit 10% more of the time(but doesn't have to pay for the armor to get hit less) and does about 60% of the damage.

When you couple this with the mechanic himself, you can see that the drone mechanic is perfectly viable in combat.

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Hmm wrote:

Shaudius, come! I’d love to meet you!

Hmm

You met me! cries I was playing in Kate Baker's Sanctuary game when your 5-star game was going on. Morlamaw shirt.

I actually did price out flights because it sounds like a great time, but between PaizoCon, Origins, Gen Con, and a local con at the end of August (which is being stood up for the first time), I'm not

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Mark Stratton wrote:
As a general matter, disciplinary matters ought to remain private. The fact that someone has been disciplined generally is public, but not specific reasons why - which is how it should be. The biggest reason for this is the privacy of all individuals involved. Yes, we all may want to know the details, but none of us has a right to those details. It’s not about the NDA (though under some circumstances it could be), it’s not about personalities or how great someone has been in their local community (but those ARE factors to be considered). Certainly if someone has been disciplined, he or she should be allowed to talk about it, except in very specific circumstances.

Mark, you and I have known each other for the better part of 20 years, I respect your opinion a lot because I know you have a wealth of experience in this and similar matters though the other organization for which we share membership but I couldn't disagree with the sentiment you're expressing here more.

Sunlight is the best disinfectant. By advocating that specifics of discipline be kept private you allow bad actors to continue acting badly if they are the ones in charge of discipline without proper oversight. Which means the absence of an appropriate appeals or other review process. In the absence of such a process, the only way to effectuate positive change is via public outcry (like this thread), which is impossible if people do not know the details of issues that have arisen.

I would agree that private matters should be kept private if we had a functioning system in place to prevent abuse, that does not appear to be the case here(hopefully it will be soon) but absent that process, I just can't get behind this idea, it just allows Paizo(or any organization really) to hide their malfeasance or nonfeasance under the rug.

It's troubling because none of the many problems exposed here, conflict of interest, abuse of process, etc. would have been exposed if we followed your proposed course of action of keeping a disciplinary matter private.

I do agree that emotions are running high but I don't think letting it cool down is the right answer, emotions are running high because of people view as an injustice which is being met with platitudes and locked threads, heck there's even now a whole Reddit devoted to this issue because even the Pathfinder reddit locked the thread regarding this issue, if people are going to stifle debate and discussion in such a manner in what way can there ever be trust that would allow for private matters of discipline to remain private.

I am heartened by the fact that you do agree that the individual parties should be allowed to speak on the matter, since one of the parties involved here has allegedly tried to make sure that that was not the case through abuse of the NDA. He has not been disciplined, to my knowledge, for doing so, and I highly doubt he will ever be.

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I think the ultimate issue here is that while it may be technically correct it's a heavy handed approach to deal with a situation apparently not explicitly covered by the rules.

Beyond that, from what people have told me concerns about the VC for which Michael used his powers to investigate were raised up to the chain of command which fell on deaf ears.

I've also read that the VC for which Michael investigated was at one point dating the niece of the RVC which, if true, feels like a pretty big conflict of interest. This should have removed any investigation of that VC out of the purview of that RVC but which apparently did not. Even if not impropriety itself certainly raises the appearance of impropriety.

So it appears that due to the failing of the management chain to properly investigate allegations others around the area took it upon themselves to investigate and raise the issue with facts only obtainable through means which could be potentially considered to be verboten. The RVC then used this information to get rid of Michael. Which to me looks like was done because the RVC did not like Michael and the others going around him in an area he was specifically not doing anything about because of a pre-existing relationship with the VC Michael was investigating.

Subsequent to all this the RVC attempted to suppress everyone involved right to speak out about this chain of events through an improper use of the NDA. Which at the end of the day is what I think is the biggest issue although conflicts of interest and break downs of process are also big issues, I will again say the cover up is often worse than the crime.

I'm happy that through numerous attempts to point this out we've finally gotten to the point that some people involved feel comfortable sharing their part of the story but I am also hopeful that this whole ordeal will actually result in positive change with regard to investigation of issues with the VO program. Tonya has intimated such is on the way with a task force forming regarding VO removal.

I'm not personally optimistic for positive change especially given that the RVC still has his position and Michael does not and will likely not be reinstated anytime soon, since I consider what the RVC did to be a far greater violation of what I would consider appropriate policy than anything Michael did.

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This is directly from Tonya, "The only items covered by the NDA are Paizo business operations, as sometimes venture-officers have knowledge of upcoming activities and products before their information is released to the general public. At no time have I meant to imply that venture-officers may not speak their minds; barring extraordinary circumstances like systemic or egregious breaking of community guidelines, we do not take action against those who do so. There are many posts on the boards where officers speak their minds and we have left them for public consumption. This thread received the moderation it did because I was out of town working UK Games Expo and unable to comment on the situation. We do not talk about disciplinary actions or investigations to protect the privacy of those involved and the sensitive nature of the investigations, not because it is against the NDA." (emphasis mine.)

I'm really not trying to make every thread about the NDA, but Tonya has made very clear what the NDA you are under does and not cover.

Beyond that, the amount of secrecy people think is warranted around Paizo organized play is frankly appalling, the adage, the cover-up is worse than the crime seems pretty appropriate regarding all of this. I mean seriously, what is everyone so afraid of.

I understand taking things seriously, but the amount of volunteers I see clam up when certain topics that are clearly not Paizo business related come up you'd think you were all under some sort of gag order.

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Hilary Moon Murphy wrote:
It is unfortunate that his dismissal lies under NDA, because that makes people assume the very worst of him, and I earnestly do not believe that he deserves that.

Definitely not trying to call you out here, but I hope if everyone gained anything from that locked thread it was the knowledge that information regarding the dismissal was not covered by any NDA and is instead not being disclosed because of privacy reasons.

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Delbert Collins II wrote:


I'm not sure if your smarter than I am (highly likely) or just obstinate.
I can explain it to you but I can't make you understand. I'll have to wait for Tonya to rule if disciplinary action is covered or not.

If someone claims they have been sexually harassed - Paizo is not going to stop them from coming forward. That is significantly different than disclosing why someone was removed from a position.

If Jane Doe accuses John Doe of sexual harassment publicly, Paizo is not going to stand in her way or attempt to silence people with the NDA. That is not going to be blocked using the NDA.

None of this is consistent with how you said you would handle a volunteer being removed from a con. You said you view the NDA as prohibiting you from commenting on if someone was removed from a con. So, lets say Venture-Captain John Doe sexually assaulted someone at DragonCon, and was removed from the con. Is your assertion really that you could not tell people that John Doe was removed from DragonCon for sexual harassment because its covered by the NDA, because that is basically what you said.

Delbert Collins II wrote:
But how Paizo deals with a disciplinary situation is a private matter - potentially a legal matter and not open to public disclosure as it could have HIPPA information, or other private information which Paizo is not legally able to disclose.

Which is completely different than saying such a thing is covered by the OPF NDA.

And it goes beyond that, because whether or not Paizo chooses to disclose this information because of privacy concerns, volunteers have apparently been told that they cannot disclose this information, apparently under threat of NDA violation, not because they are being advised that it may expose them to liability for privacy breach.

Paizo can do and say whatever they want in this situation (I've expressed that I think going with the privacy route without a solid basis isn't the way I would go), but the problem lies with what they've told other people they can and cannot say and why.

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Delbert Collins II wrote:


I disagree and feel that you are VERY UNFAIRLY taking her comments out of context to support your argument. That thread has to do with people reporting various forms of harassment not disciplinary actions taken within the organization.

You literally said that you didn't think you could comment on someone being removed from a con because it would be protected by NDA. This is what you said, "I know Aaron wasn't banned at any events, while people may not have desired his presence he was never officially banned from any event to my knowledge. If he was I wouldn't be able to say that because it would be covered by NDA." Please tell me how that situation is any different than what Tonya was talking about regarding PaizoCon.

Based on this back and forth, I think the only logical conclusion I can draw is that you have in fact been trying to suppress volunteer speech regarding this matter through the application of the NDA.

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