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Goblin Squad Member. Starfinder Charter Superscriber. FullStar Pathfinder Society GM. Starfinder Society GM. 712 posts (826 including aliases). No reviews. No lists. No wishlists. 46 Organized Play characters. 2 aliases.


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The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

If the radius is 20 feet you can cover 40 feet of your move with 1. So you need 3 to cover your run of 120 feet. So I'm not sure where you're getting more than 6 BNW.

Also where in the rules does it say how to adjudicate something if the square measurement is other than 5 feet.

The Exchange

Starfinder Charter Superscriber

The problem with that line of reasoning is that if it was only meant as a backup why does light armor provide a EAC/KAC boost if its EAC/KAC is higher than the powered armor.

You say its a psuedo-logical exception, but why is it more psuedo-logical than saying that the upgrades which could logically function (so things that don't require the armor to be on top) also function?

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
GM Hmm wrote:
I do think that at PaizoCon it was a shame that more of the Starfinder only GMs did not get grabbed for Starfinder.

I was one of these GMs, I don't mind it though, while I consider myself primarily a Starfinder player/GM, I am comfortable enough with Pathfinder to do a good job GMing it. I put 'Any' in my selection with a prefer SFS note.

I only had 2 novas at that point, compared to 0 stars, but I heard from people that it was their first SFS experience and they would have preferred PFS. It was odd, but I'm not that concerned about it, I know how hard it can be to schedule big events where you're trying to juggle the schedules of in this case likely 100 different people to make sure that everything works out.

That being said, I was able to get SFS boons rather than PFS boons (probably because I volunteered for either program and prepped out a SFS evergreen).

I actually had a different experience locally, however. We have a large number of people who want to run SFS, more people than there are players for the tables. I had a con locally where I wasn't able to get the SFS boon because the only tables available to run were PFS. I ended up running a PFS special and trading with another con attendee for the SFS megaregion boon. Then another time I was signed up to run a PFS special and a SFS table, the SFS table didn't make but the special table did. I was able to get the SFS boon because I was ready and able to run.

I do understand the theory behind only getting the boon if you run a game in that system, but I think it makes a lot more sense to let GMs pick regardless of what they get assigned if they are ready and willing to run either system like what happened at PaizoCon rather that what happened locally.

The Exchange

Angrid Axeflail wrote:
Lol. Angrid is a Dwarf from the Diaspora. Can I roll her Profession (miner) for any more information?

Sadly no. Profession skills cannot be used in place of other skill rolls. Beyond that, there is no additional information to be gleaned about the diaspora.

The Exchange * ⦵⦵⦵

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Starfinder Charter Superscriber
Lau Bannenberg wrote:


Now, the DR 5/- upgrade is amazing. And the jetpack, because easy flight. I'm thinking third will be cold+fire resistance 5.

I recommend Enhanced Resistance feat for DR rather than the DR 5 Armor Upgrade for a soldier, especially since you're not feat starved. Now for a non-solider, the Deflective Reinforcement may be very attractive since you're not getting an additional DR every level like you are as a soldier.

The Exchange

Starfinder Charter Superscriber

No official errata yet as far as I'm aware, but the question has been asked.

The Exchange

Arvin nods in greeting, "Ah, Maxamas, thank you for joining us. I was afraid your invitation was lost."

"The order you complete the tasks is no matter, Sorkalazril. I would ask that yoy do gather all three sandstone tablets so that we have the most accurate information before attempting to discern the answer to the puzzle. If you wish to go to Verces or the Diaspora first, that is acceptable."

This is a quest pack and these missions can be done in any order, including the final mission. Its recommended that you do the final mission last as it makes more sense to do once you have gathered all the components together as it is a finale, but if you all really want to do the finale first there is nothing stopping that from occurring. Its easier to do the intro from the first mission to begin but you can skip this and go elsewhere if you would want.

"Are there are further questions? Arvin asks as he scans the fully assembled group.

The Exchange

Venture-Captain Arvin looks at Skorkalazril with a glint in his eyes"Ah, Skorkalazril, but of course. It appears one of the two other locations is in the Diaspora on a Dwarven mining vessel. The final location appears to be on Verces in the possession of a less than reputable nightclub owner."

Diplomacy checks to gather information take 1d4 hours, and aren't really something you can do during a mission briefing(perhaps after). Your culture check isn't high enough to get any additional information.

Arvin then turns to Angrid, "Angrid, I believe the androids name is, Lerecti, he seems to be hiding out on Aballon because of some trouble on Verces with the aforementioned night club owner.

Chk'tarlsh, I'm afraid that we don't know where the tablets will lead. If we did we wouldn't need to enlist your aid. he says with a sly smile.

And finally he turns to the assembled group, "I suppose you aren't all familiar with Aballon. Aballon is a planet known for its machines and robotic inhabitants. It’s very difficult for biological life to survive with nonexistent atmosphere and other dangerous environs. Thankfully, its primary inhabitants, a machine race known as the anacites, have built self-contained megaplex cities. One of these megaplex cities, known as Striving, houses your destination region of Towershadow. As there is artificial atmosphere within the megaplex, you shouldn’t need anything more than your armor and whatever tools you already have." This seems consistent with your searches Wyvern.

The Exchange

Starfinder Charter Superscriber

One of the players backed out, leaving us with 5, I'm happy to run with 5, I'll send a PM to the two additional people who expressed interest but will keep the game moving in the meantime.

The Exchange

You are summoned to the Lorespire Complex by Venture-Captain Arvin (picture).

The Lorespire Complex bustles with activity as the doors to Venture-Captain Arvin’s private office slide quickly. The lashunta man jots down some quick notes on his datapad, and then he glances up and motions to sit down. “Welcome, Starfinders. We have just finished compiling some intriguing news. The Society’s magical archive for divining potential new finds, the Communion Vaults, houses a perpetually sleeping Liavaran Dreamer named Whisperer of Solar Winds. The Dreamer rarely rouses from its torpor, but when it does, it spins interwoven dream stories that point us to promising finds. It awoke earlier this week and has given us an elegant story about a fractured sandstone tablet that could point the Society to a great treasure."

"Unfortunately, the three fragments of the tablet appear to be in very different locales based on the tales we’ve recorded. Luckily, each of these locations appears to be within the Pact Worlds. It’s your job to track each piece down and report back here so we can get everything pieced together and figure this dream out. Your first destination is the machine-driven world of Aballon. Based on the details of the first dreamspun tale, you’re likely to be looking for an android in a less-than-reputable city. We’re sending you via shuttle to Towershadow, where you’ll have to figure out for yourselves what awaits. Time is of the essence, as things can change quite quickly. Any questions before you depart?”

The Exchange

Starfinder Charter Superscriber

Once you hit the Bedridden/Immobile stages you pretty much might as well be dead, the amount of successful saves you need to make in a row in order to not just keep spiraling to death is enough that you might as well just roll up a new character.

Poison and Disease in Starfinder are not a joke and will kill you more often than not, I killed 3 PCs at Gen Con with a disease in an SFS scenario. Its more than I've killed in 78 games of SFS before Gen Con.

The Exchange

Looking forward to starting this tomorrow. The Google Slide presentation is available here

Also feel free to do introductions in the gameplay thread. I will be posting the intro as close to start time as possible.

The Exchange

Starfinder Charter Superscriber

You all seem to have forgotten then you can put fusions on grenades or even shurkins. Much cheaper that way.

The Exchange

Starfinder Charter Superscriber
HammerJack wrote:

Yes on the disarm, but I think no about double grappling to get to pinned. Looking at the Starfinder grapple action, I don't see going from grappled to pinned as an action, the way it exists in Pathfinder. Pinning looks like it is only a result of extremely high grapple checks that beat KAC+13.

It would allow grappling to disarm, ,then regrappling, and grapple AoOs, which would negate attacks from two-handed weapons and a lot of other weird things.

It would be a lot of rules to assume exist.

Fair, it looks like you can't go grappled to pinned in the same way, but still two opportunities to grapple even at -4 is a pretty good proposition especially if you're a skittermander with a throttle weapon and improved grapple (then its only KAC+4 on both.)

The Exchange

Starfinder Charter Superscriber

Wouldn't a universal rule that you can substitute a grapple for an attack allow you to full attack with two grapples in a turn meaning you could go straight from not grappled to pinned with 2 attacks in a round.

It would also let you grapple and then regrapple the same turn and disarm somehow dealing damage both times instead of using the disarm combat maneuver.

The Exchange

Starfinder Charter Superscriber

I would like that to be true, Kudaku, but I didn't think it was (and I don't think it was Owen's intent to make it so)

Specifically, there are two class abilities that let you substitute a bull rush at the end of a charge, if you could do so generally I don't think they'd be written the way they are:

Charge Attack: "and you can substitute a bull rush for the melee attack at the end of the charge."

Stellar Rush: "When you are attuned or fully attuned, you can substitute a bull rush for the melee attack at the end of the charge."

The Exchange

Starfinder Charter Superscriber

I believe that by a strict reading of the rules HammerJack is correct. Its treated as an attack for that boost damage (trick attack, overcharge, etc.) but not for things that don't clever attack.

This does appear to lead to the strange situation where clever attack wouldn't work where trick attack would.

The follow-up question is obviously, is this only for the damage part or could you also use debilitating tricks since you're making a trick attack?

Also, this should be in the rules question forum not the general discussion forum.

The Exchange

Starfinder Charter Superscriber

I wanna say one word to you, just one word, are you listening? Endiffians.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

Ran this in 6 of my 7 scheduled slots, highlight was the midnight madness table of 5 Quigs, an Obozaya, and one non-Pre-Gen. My experiences were largely the same as Roysier's.

roysier wrote:
Egoret Base topside - Almost every party wanted to make a check to know more about the incoming storm through a skill check. It’s not covered in the book. Since it’s in the box text before they even search for the hatch it’s problematic in its placement when a character makes a high science roll to determine that’s it’s dangerous. I found it’s best to add to the skill check that it’s fast moving and there is no chance to find cover without finding a way down into the military base. This did the trick so parties wouldn’t look for shelter before looking for the hatch. Having the guide say this also works.

I had the guide tell them about it, but that it didn't spring up until they were already at the hatch.

roysier wrote:
I guess you could have it effect all the people rolling and then ask the other players where they would be standing.

This is what I did.

roysier wrote:
Area B2 - I had 2 groups take the Mutated Nighthoppers down using non-lethal damage. I’m not sure the correct ruling if they would have exploded or not. The special abilities says when they are reduced to 0 Hit Points they have Death Throes. I had to make a GM call and I determined they did not explode when brought to 0 non-lethally.

None of my groups tried non-lethal but this is how I would have handled it.

The biggest issue I had was with how deadly the disease is and am wondering if its an editing error.

The disease is on the Mental track so can eventually result in death and has a frequency of 1 check per min.

The problem is that treat disease takes 10 minutes to do. So someone will have already made almost a dozen checks before they can get a bonus to their save. Since its 2 consecutive saves to cure, and all that a cure effect does with a disease is move you one step up the track once you fail your initial save if you don't immediately make your first two saves after being infected you are basically dead.

I killed two PCs with this, and likely should have killed a third if not for a shirt reroll.

The Exchange

Starfinder Charter Superscriber
Magabeus wrote:
Bakunin wrote:
Vic Wertz wrote:
I was told that they only offered unpainted minis that had already been completely fulfilled to Kickstarter backers.
If Ninja Division told you that, then they lied to you. I backed at the $400+ all in level and I have received nothing from them yet. Not even an estimate for when I might get a shipping notification.
Exactly the same here. I am rather shocked that they made that statement.

I as well. Its pretty galling. I just hope that Paizo thinks twice about getting into a relationship with a company with such a bad reputation in the future. Erik Mona's statements at the beginning of all this during the Kickstarter brought me over the edge to backing, but it appears even Paizo can't get this company to act right.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
June Soler wrote:


What were the other 2 extra bids from the 5?

My match of the Endiffian is one of them.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

Thanks for a great charity auction, I really appreciated the second chance opportunity. Here's to even more money going to worthy charities next year.

The Exchange

Starfinder Charter Superscriber

Thanks for your hard work Sam! I am a Starfinder superscriber missing SFS 1-20 (I have 1-21 as I GM'd it at Gen Con.)

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
wolaberry wrote:
This may be a silly question, but if I GM a SFS Scenario at a convention that got Event Support how many boxes do I check? I ran a game at 2D Con and will be running things at Skalcon.

I believe the correct number is 3, I don't think the checkboxes stack, you take the highest number available.

The Exchange

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Starfinder Charter Superscriber

Just getting back from Gen Con, will be setting up the Google Slide presentation within the next couple of days, looking forward to running this one.

The Exchange

Starfinder Charter Superscriber
Ravingdork wrote:
Four out of five times I come up with a cool idea for combo'ing tech,

Define cool idea and why mazecore would be useful for it.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
Kevin Willis wrote:
I just want one because it fits in perfectly with my -705 character’s background and motivations. A character recruited to the Society by the noble act of another, but completely unfamiliar with the Pact Worlds. Who will be eager to be welcoming to others as well.

Happy to write you into the one I'm keeping. I'm applying it to the same character thing. Hit me up after gen con.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

Because it is limited use it is restricted to this one time.

There's some wonky rules interactions, but as I understand it the manifold host allows you to recruit one, and only one, additional person per boon you have received.

If you somehow obtained a second copy of the boon for GMing you could apply that boon to another character and recruit another person. People who GM'd enough slots at PaizoCon and/or Origins received multiple copies of the boon allowing for this.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
Sasha Lindley Hall wrote:
Thanks all! I figured as much. However, I'm still not sure if I'd have to get that book 6 character to 11th for that boon. I assume "no" but wanted to be sure.

Unless there's a specific ruling on this particular thing, the answer to your original question actually seems to be, "yes" since the guide says

Starfinder Society Roleplaying Guild Guide, pg 7 wrote:
You can apply adventure credit from a higher-level sanctioned module or Adventure Path to a newly created, 1st-level Starfinder Society Roleplaying Guild character. When doing so, reduce the credits reward to 720 credits if the adventure grants 1 XP or 2,160 credits if it grants 3 XP. You do not benefit from any boons until your Starfinder Society Roleplaying Guild character reaches the minimum level listed on the Chronicle sheet, unless otherwise noted.

Since nothing on this boon seems to override the unless otherwise noted verbiage, you don't appear to get access to the boon until your character is 11th level, at that point you can check all the boxes for parts you played, regardless of which character those AP parts were applied to.

Personally what I'm doing is I have 1 GM AP character and 1 PC AP character and because of the way application works I'm applying all of AAT, DS, and SoS to the same character. Doing this I should have access to the DS boon around April of next year.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

Thursty has said on the discord he was looking into updating the sanctioning document before it went live (this appears to not have been possible) but that it doesn't have to be on the same character.

The AAT chronicles have a similar reward which should have verbiage stating this fact according to his comments.

Usual caveat about things said not on the forums arent official rulings, yadda, yadda.

The Exchange * ⦵⦵⦵

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Starfinder Charter Superscriber

Normally GMs are allowed to pick any boons on the chronicle sheet (except for faction specific boons for which they are not a member of that faction). Can a GM select both boons on this chronicle sheet as normal or is this an exception.

I thought I had read something about choice boons like this the GM having to choose but I can't find it now.

Additionally, if the boon which has a negative consequence spelled out in the scenario is taken does a GM take on that negative consequence.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
CigarPete wrote:

I will not be providing chronicle sheets - please bring your own.

Shaudius, Matt, if you would like to fill out chronicle sheets ahead of time, the event details:
687695
Wednesday Night Pre-GenCon Games

Thanks! I was meaning to get around to asking about that (I expected to be printing my own chronicles but I was going to ask for the event number to pre-fill.)

The Exchange * ⦵⦵⦵

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Starfinder Charter Superscriber

It's also been suggested we're all reading the rule wrong.

Fusion Seal wrote:
Removing a fusion seal and transferring it to a new weapon takes only 1 minute and does not require any specific skill training, but the fusion doesn’t function until the seal has been in place on a weapon for 24 hours.

This particular sentence is talking about what happens when you remove and transfer a fusion seal, not necessarily what happens when you apply a fusion seal, which has never been used, for the first time, or so the argument goes.

Reading it as only applying to transferred fusion seals and not first applied fusion seals may solve the issue, since you are not usually finding fusion seals on weapons already you are finding them unattached. It also solves the question I've had as to why this 24 hour restriction isn't a separate sentence in the description and is instead in a sentence about removing and transferring. If it was a general rule for fusion seals when first applied why wouldn't they make it its own sentence in the part about cost?

It would also explain why they continue to figure in scenarios as if they can be used despite this being a known issue for months.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

This is definitely a case where I'm going to wait for the AR to figure out what is actually allowed before I make a determination as to worth for Society play.

The Exchange

Starfinder Charter Superscriber

It looks like I was granted Astroid and Dead Suns but not Armory.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
nosig wrote:


LOL! Actually, I’d be at the table for 3 or 4 slots, I’d love to have someone double check my paperwork - in a non-confrontational way - as long as we aren’t burning someone else’s “game time”. Perhaps I could even pick up some new pointers on organizational habits...

I know I would point beginners at it as we wrapped up an Intro game - and if there were Beginner Boons and Chronicle Zero handouts, and maybe someone to offer pointers on character creation? Yeah - it would be a very busy table.

My problem is, I have 60 PCs, so it would easily take more than the 3 or 4 slots of to go over them all...

Tack a boon of some sort on it (call it a “Tax Audit”) and IMHO the table would stay busy the entire CON. But then you would need someone to man it - and that I don’t see happening. At least not by someone qualified to do the work needed.

This is fair. There are some people who would take advantage of such a thing but I think your idea of combining it with character creation is likely the way to go.

Back in the ye old times there used to be character creation tables, which could serve such a purpose. I know there are now Herolab character creation stations which are not precisely the same thing but maybe it makes sense to bring something like that back for 2nd edition playtest and second edition since they will be brand new.

They had a character creation seminar for Starfinder but not a dedicated staff table as far as I know (although maybe there was something and I'm misremembering.)

Off-topic but I actually have fond memories of Erik Mona helping me create my first character for 3rd edition which had just premiered at the character creation station at Gen Con 2000 and then playing River of Blood (which he wrote and is a whole story onto itself regarding what would fly today and what the controversy of the day was back then.)

I see no reason why something like this couldn't come back, but I wouldn't dedicate the table just to character 'audits' I would dedicate it to character creation and have the ability to audit and teach paperwork as a side effect.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber
Gary Bush wrote:


This is exactly why I suggested that Paizo has a table at GenCon for players to go to get help straightening out the paperwork. Unfortunately, they have not does this.
Maybe next year. But it is sorely needed.

Anyone who cares to have proper paperwork doesn't need such a table as they will get it sorted out through reaching out in other ways. Anyone who doesn't care to have proper paperwork will not seek out such a table, so either way I'm pretty sure such a table wouldn't get used very much.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

I'm just putting this here so there's a record of it before Gen Con itself. The emails I've been receiving have stated that only tokens from this year will be accepted at the redemption. I specifically asked Tonya about this at Origins and was told I would be able to use my tokens from there at Gen Con, so I am now apparently the proud owner of 18 tokens that will now be worthless.

If you're wondering why you struggle to get enough volunteers, its relatively little things like this. I put in 40 hours of work at Origins, will be doing likewise at Gen Con, and will likely end up with less boons because of what turned out to be a lie.

Maybe this will be addressed at Gen Con itself, but if its not I will not be back volunteering next year, and I will tell everyone I know to not volunteer either. Its really demoralizing.

The Exchange

Starfinder Charter Superscriber

From Armory:

Soulfire, Level 1 Weapon Fusion: Only on Solarian Weapon Crystals. Add CHA to DAMAGE in addition to strength.

/thread

But in seriousness, this likely more than makes up for the issue with at the end of the day amounted to about a 1-2 pt negative to one save.

I would have preferred they went with +cha to hit and damage instead of strength which would have straight up solved the MAD issue but this works, I think.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

It really depends on context, I wholeheartedly agree with "I strongly recommend you consider what they have to say, and even if they are not the ruling authority on the campaign, they are human beings who know a great deal, are happy to share that knowledge, and deserve no less respect than anyone else."

At the same time, non-official rulings are just that. While they should inform your decision making as a GM as to how you adjudicate the game, they are not authoritative and GMs should not feel obligated to follow them.

This is why you often see online statements like, "The rules on this are unclear, here is how I would run it, but expect table variation" versus "This is the correct way to run this thing."

While I don't agree with the glibness of "I don’t care if the author on the post IS the author of the scenario as well. If they don’t have a dev tag or it isn’t Mike Brock, their opinions don’t matter" the underlying idea isn't completely incorrect, because, again, unofficial statements are just that. I definitely take into consideration at my table to the words of the scenario author, for instance, when interpreting something, as I believe most good GMs do, I don't believe anyone is under any obligation to do so.

The Exchange

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Starfinder Charter Superscriber

"New connection: Geneturge."

I'm most interested in this one.

The Exchange

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Starfinder Charter Superscriber
Marco Massoudi wrote:


Maybe once Ninja Division have fullfilled their promised obligations Paizo will sell the rights to a reliable company.

It's a non-exclusive license, so hopefully it won't take that long.

The Exchange

Starfinder Charter Superscriber
Dracomicron wrote:


Not saying they will or won't have other upgradable items, but I hardly think that having a special progression path for items at the end of a feat chain is that much of a problem. If you are rolling with power armor, that is way more of a lifestyle than using light or even heavy armor.

I would hardly call one additional feat for soldiers and exocortex mechanics and two feats for everyone else a difficult feat chain. Players that care can have powered armor at 7th level for any class.

Since powered armor replaces strength you've basically turned strength into a dump stat for everyone even soldiers, especially if Powered Armor allows for better strength than normal bonuses. All it takes is putting your floating +1 in strength, and the 5th level upgrade.

Add on top of this its upgradability and you open up a huge problem, potentially. The problem is that the WBL chart assumes that you sell gear for 10% and therefore are restricted to not purchasing an armor upgrade every level because you'll lose a bunch of credits doing so, if you can upgrade powered armor instead of selling for 10% unless those upgrades meet up with the idea of selling for 10% creditwise, not only have you now made powered armor the most attractive thing because of the strength dump but you've also made powered armor the best thing for anyone who cares about credits, all at the cost of one to two feats.

I like the idea of powered armor, I want powered armor to be useful, I don't want powered armor to make everything else feel like a trap option.

About the only class this might not be true for is operatives and that's only if this system doesn't make powered armor good enough that even giving up evasion and fast movement makes sense.

I'm not saying the system doesn't address all of this but without more information I'm incredibly nervous.

The Exchange

Starfinder Charter Superscriber

Unless they change the rules for upgrading weapons and armor or upgrading powered armor is super expensive this seems incredibly problematic.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

Welcome to the area. Events for PFS/SFS are organized on a Meetup group.

Generally, PFS is played on Tuesdays at Gaming & Comics right in Fairfax and SFS is played on Thursdays and recently SFS on Tuesdays at the Game Tavern in Chantilly.

The Exchange

Starfinder Charter Superscriber
Claxon wrote:


Solarions are the only one with any real difficulty since they don't get longarms by default, and don't currently have an option to add reach to their Solar Weapons (something that's been overlooked IMO)

Solarian weapon crystal and putting a chained fusion in it.

The Exchange * ⦵⦵⦵

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Starfinder Charter Superscriber
Wei Ji the Learner wrote:


With an international perspective, when is it NOT Con season, honestly?

For Thursty purposes? Between Gen Con and probably February/March. The reason I say this (and he has confirmed this) is because for PaizoCon, Origins, and Gen Con receive non-released schedules early for GMs which necessitates a compressed development timeframe, this is not the case for conventions such as PAX Unplugged, DragonCon, UK Games Expo etc., which also have a Paizo presence.

The Exchange * ⦵⦵⦵

Starfinder Charter Superscriber

I got notification that the scenario I'm running is in my downloads but is not yet available. Based on the email we received should I not be concerned until next Wednesday or does that only apply to the drop itself and I should poke someone about getting the scenario available for download. It is a scenario that is not yet released.

The Exchange

Starfinder Charter Superscriber
Bigguyinblack wrote:
Rules question: Can Bombard Soldiers in SFS create grenades from Starfinder Armory?

Any that end up being legal. I don't see why not.

The Exchange

Starfinder Charter Superscriber
Dracomicron wrote:


Power Armor that has an equal or higher strength to what a fully enhanced character could have at the appropriate level.

I hope that never happens.

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