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Pathfinder Campaign Setting: Shattered Star Poster Map Folio
***** by Feros

Pathfinder Campaign Setting: Skull & Shackles Poster Map Folio
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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
by FranKc

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Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG)
****( ) by Talyseon

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****( )

Excellent with a few Problems


Blood of the Night is a great book on vampires and well worth the price for vampire fans. The art is stellar and the content is excellent, the rules for Hunger are invaluable and I love the different Dhampir heritages and traits. There's also plenty of good stuff for vampires and hunters alike.

I knocked a star off, however, for the two main issues of the book. First, the book is trying to do three things at once: Vampires, Dhampirs and Vampire Hunters. As such, each subject comes off a bit watered down, the section on Vampires as PCs doesn't really offer solutions to the issues with playing such characters and the Dhampir section is not as in depth as the material in either Blood of Fiends or Blood of Angels. While what is there is excellent, it does feel a bit unsatisfying. A whole book could have been devoted to all three topics (and I would have bought all three too but then I'm a long time vampire fan).

Second, this book isn't like the other two 'Blood of' books. While any Dhampir player will appreciate the background sections on their vampiric parents, a bit of this material feels more useful to DMs than players.




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****( )

Hard to Review


I have a slight dissatisfaction with this module. It's a nice look at the Moonscar and what's going on there as well as a goldmine for NPCs and villains for my own campaigns, so I don't regret buying it for a moment. But it just falls a little flat when you consider the possibilities of the subject matter.

To be clear, I'm not into the organized play style of gaming that you get with Pathfinder Society but I realize that these modules are released with an eye for that and make allowances. A skilled DM will also be able to embellish and enhance the material, which provides a good foundation.

At the core, my disatisfaction comes with the villains. For who they are and what they're capable off, the adventure's a bit too strightforward, a bit too clean and a bit too much of a dungeon crawl when it could have been so much more.




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*****

The New Old School


Reminicent of Castle Maure and Sins of the Saviors, this adventure harkens back to what made strapping on a backpack and jumping into dangerous ruins fun in the first place. Wierd magic, check. Strange and powerful oppenents, check. Loot, check. It's just crazy enough for most people without going too far, even if I personally wish there was more.

As a bonus, info on the Grey Maidens and the aftermath of the Crimson Throne adventure path. I really enjoyed these sections as well, I'd consider them a must have for running the old adventure paths to flesh out one of the major opponents of the campaign.

On top of that, this book has some fantastic art.

The only criticism I can think of is that there's not enough of it, a great product all round.




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