Male Elf Ranger 6 | [Chaotic Neutral]
Description
Age 120
Looks Brown hair, Brown eyes
Height/Weight 5'4" tall, 145lbs. (Medium)
Homeland Darkwood
Deity Ioun
Campaign Night of Werewolf
Representing Sharmune
HP 40
Darious, The Second
Male Elf Ranger 6 | [Chaotic Good]
Description
Age 124
Looks Brown hair, Brown eyes
Height/Weight 5'4" tall, 125lbs. (Medium)
Homeland Direwood
Deity Ioun
Campaign Night of Werewolf
Representing Sharmune
Hit Points
HP 40
Current HP
Healing Surges 2 per day, 1d10 + 1 each
Strength
14 (+2)
Dexterity
19 (+4)
Constitution
12 (+1)
Intelligence
14 (+2)
Wisdom
10 (+0)
Charisma
8 (-1)
Initiative +8 = 4 [Dex] +4 [Improved Initiative]
Action Points (Lifetime) 10
Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*
+4 = DEX 4+0+0
Appraise
+2 = INT 2+0+0
Bluff
-1 = CHA -1+0+0
Climb*
+2 = STR 2+0+0
Craft
+2 = INT 2+0+0
Craft
+2 = INT 2+0+0
Craft
+2 = INT 2+0+0
Diplomacy
-1 = CHA -1+0+0
Disable Device*†
+4 = DEX 4+0+0
Disguise
-1 = CHA -1+0+0
Escape Artist*
+4 = DEX 4+0+0
Fly*
+4 = DEX 4+0+0
Handle Animal†
-1 = CHA -1+0+0
Heal
+9 = WIS 0+6+3
Intimidate
-1 = CHA -1+0+0
K (Arcana)†
+2 = INT 2+0+0
K (Dungeoneering)†
+2 = INT 2+0+0
K (Engineering)†
+2 = INT 2+0+0
K (Geography)†
+2 = INT 2+0+0
K (History)†
+2 = INT 2+0+0
K (Local)†
+2 = INT 2+0+0
K (Nature)†
+2 = INT 2+0+0
K (Nobility)†
+2 = INT 2+0+0
K (Planes)†
+2 = INT 2+0+0
K (Religion)†
+2 = INT 2+0+0
Linguistics†
+2 = INT 2+0+0
Perception
+11 = WIS 0+6+3+2 [elf]
Perform
-1 = CHA -1+0+0
Perform
-1 = CHA -1+0+0
Profession†
+0 = WIS 0+0+0
Profession†
+0 = WIS 0+0+0
Ride
+13 = DEX 4+6+3
Sense Motive
+0 = WIS 0+0+0
Sleight of Hand*†
+4 = DEX 4+0+0
Spellcraft†
+11 = INT 2+6+3
Stealth*
+13 = DEX 4+6+3
Survival
+9 = WIS 0+6+3
Swim*
+11 = STR 2+6+3
Use Magic Device†
+5 = CHA -1+6+0
* Armor Check Penalty -1
† Trained Only
Equipment
x2 +1 Magic Rapier
+1 Chain Shirt
+1 Amulet Natural Armor
Greatbow
99x2 Arrows
2xW Trail Rations
2xW Water Canteen
Notes
Gravity Arrow LVL 1 (1)
Base Speed [ 30 (6 sq.) ]
AC [21] = 10 + 5 [+1 Chain Shirt] +4 [Dex] + 1 [TW Defense] + 1 [+1 Amulet of Natural Amror]
Touch AC [16] Flat-Footed [16]
Base Attack Bonus
+6
Basic Melee Attack +8
Basic Ranged Attack +10
Weapon
Attack Bonus
Critical
+1 Rapier
+11/+6
19-20x2
P
1d6+3
Type
Range
Ammo
Damage
Weapon
Attack Bonus
Critical
+1 Rapier
+11/+6
19-20x2
P
1d6+3
Type
Range
Ammo
Damage
Fortitude Save
+6
= 5 [base] +1 [Con]
Reflex Save
+9
= 5 [base] +4 [Dex]
Will Save
+2
= 2 [base] +0 [Wis]
CMB
+8
= 6 [BAB] +2 [Str] +0 [size]
CMD
+22
= 6 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10
Feats
Improved Initiative
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Weapon Focus (Rapier)
Traits
Fencer
Seeker of Brightness (Elf)
Carrying Capacity
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Languages
Common
Elven
2 Bonus Languages (Int)
Ranger Spells Per Day
Level 1 1 + 0 [Wis]
Special Abilities
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Ranger
Hunter's Bond
Endurance
1 Favored Terrains
2 Combat Style Feats
Track
Wild Empathy
2 Favored Enemies
Hit Points 40
10 [first lvl] +1 [Con]
+6 [Ranger lvl 2] +1 [Con]
+7 [Ranger lvl 3] +1 [Con]
+5 [Ranger lvl 4] +1 [Con]
+6 [Ranger lvl 5] +1 [Con]
+5 [Ranger lvl 6] +1 [Con]
Experience Points
0