Shane Greenbottle
Male halfling druid 1 (Air Domain)
CG Small humanoid (halfling)
Perception +9, low-light vision; Initiative +5
Defense:
AC 18, touch 14, flat-footed 15
HP 10 (1d8+2)
Fort +3, Ref +4, Will +6
Defensive Abilities: +2 on saving throws against fear
Offense:
Melee quarterstaff +0/+0 (1d4+1/1d4+1/x2)
Ranged dagger +4 (1d3+1) or
spear +4 (1d6+1)
Spells
1/day
Entangle (Ref 14)
Obscuring Mist
Shillelagh
Stats:
Str 12; Dex 16; Con 10; Int 12; Wis 16; Cha 10
Base Atk. +0; CMB +0, CMD 13
Feats: Two-weapon fighting
Traits: Successful Shirker (Race, Halfling)
Skills: Acrobatics +5; Bluff +0 (+3 to avoid punishment by lawful authority); Climb +7; Diplomacy +0 (+3 to avoid punishment by lawful authority); Heal +7; Knowledge (nature) +7; Perception +9; Stealth +8; Survival +9
Languages: Common, Halfling, Druidic, Sylvan
SQ: Wild Empathy
Gear: Hide Armor, quarterstaff, dagger (x10), spear, backpack (empty), waterskin, bedroll, 100 ft. silk rope, 23 gp, 9 sp
Special Abilities:
Lightning Arc (Sp) (6/day): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage.