Man with a Pickaxe

Shakhan's page

546 posts. Alias of LoreKeeper.


About Shakhan

Current State:

HP: 64/64 79/79
Rage: 16/16
Hero points: 3/3

Shakhan
Male human savage barbarian (Varisian) 5
N Medium humanoid
Init +4; Senses Perception +7

-=DEFENSE=-
AC 24, touch 16, flat-footed 24 (dex +3, armor +4 mage armor, shield +4, dodge +2; deflect +1)
HP 64[79] (5d12+5x4);
Fort +8[+15], Ref +4[+8], Will +1[+7]

-=OFFENSE=-
Speed 40ft
Melee Battleaxe +8 (1d8+2 20/x3) Type: Slashing; Size: Medium; Wgt: 6lbs
Breakdown: bab +5, str +2, +1 masterwork
Melee Raging Battleaxe +10 (1d8+4 20/x3) Type: Slashing; Size: Medium; Wgt: 6lbs
Breakdown: bab +5, str +4, +1 masterwork
Power Attack: -2 to hit, +4 to damage

-=OTHER=-
Str 14[18], Dex 16, Con 18[24], Int 8, Wis 10, Cha 9
BAB +5 ; CMB +7[9]; CMD 22[22]
Favored class barbarian
Traits veteran of battle (Gorum), bully
Feats dodge, raging vitality, shield focus, power attack
Rage powers superstition, leaping rager
Skills 4 skills per level [armor check penalty: -1]
Trained acrobatics +8[13](5), climb +6(2), intimidate +8(5), perception +8(5), ride 7(1), swim +6(2)
Untrained heal +0, sense motive +0

-=ABLITIES=-
Favored class bonus: +5/3 superstition
Fast Movement +10ft
Rage 16 rounds
Uncanny Dodge
Improved Uncanny Dodge
Naked Courage +1 dodge AC

Equipment and Wealth:

mithril battleaxe
+1 mithril heavy shield
ring of protection +1
masterwork battleaxe
studded leather
masterwork heavy steel shield
potion of cure light
medallion: pseudodragon's mark (champion of Korvosa) grants +2 diplomacy
2 javelins
1 potion of mage armor

Wealth: 358gp

Background:

Shakhan is furious. For years he was one of Gaedren's most prized fighters earning a bloody reputation in Korvosa's underground as one of the toughest, most singularly driven competitors. Not a slave to Gaedren's whims - Shakhan was the genuine article, a powerful veteran of the illegal cage matches.

It all fell apart a little more than two years ago, at the eve of Shakhan's retirement from the sport. Shakhan, following up on a long line of successive victories in a sport notorious for its unpredictability, was facing down his final opponent in a fight that drew the highest stakes the docks had seen in nearly two decades.

Shakhan lost the fight spectacularly. His limbs leaden, his vision blurred, he did little more than stand there while he was pummeled for minutes on end - transfixed by a poisoned drink Gaedren had offered him before the match, "for good luck".

Luck did indeed find him, unexpectedly, as he was left for dead in the gutters. He survived the poison, he survived his crushed skull, only Shakhan - the cage fighter - died that night.

But Shakhan, the man, survived. His injuries were grave indeed; his fractured skull left him addled - certainly not a simpleton, but his mind retained little of the sharp keenness it exhibited in his prime. His body suffered significantly as well, leaving little of his fighting ability intact.

He nurtured himself back to health over the course of two years; surviving in a dark subsistence in the slums of Korvosa. Where Gaedren had taken everything from him, the city provided shelter and scraps to eat. And time to rehabilitate.

Now, a good two years later, Shakhan emerges from Korvosa's backalleys. A shadow of his former self - but a shadow driven to reclaim his former glory and a shadow that will wreak vengeance upon one Gaedren Lamm.

Appearance and Personality:

Shakhan's expression tends to the grim and he carries himself with strength; but his experience as a prize fighter and years of recuperating in the slums of Korvosa have left him distrustful and superstitious, particularly if "luck" is involved.

He retains little of his former sharpness, but even so he is not shy of using any means to get an advantage in a fight. Allies are welcome in this regard - but Shakhan firmly believes that when you need it to be done right, then you got to do it yourself.

He wears his hair short, in a manner typical to professional fighters. The hair is a dirty pale blond that can be mistaken for an early gray; though he's only 30 years of age. A thick scar prominently mars his forehead - a visceral reminder of Lamm's treachery.

Potential level progression:

human dodge
level 1 raging vitality
rage 2 superstitious
level 3 shield focus
rage 4 leaping rager
level 5 power attack
rage 6 bestial leaper
level 7 cleave
rage 8 guarded stance
level 9 cleaving finish
..??

Hints and Reminders:

Veteran of Battle (Gorum) (trait):
You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment’s notice. You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.

Raging Vitality (feat):
While raging, you are full of vigor and health.
Prerequisites: Con 15, rage class feature.
Benefit: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.

########################################################################### ###########################################################

Ruuvin
Maneuver master monk 6
LG male medium human (taldan)
Init +2; Senses Perception +11

-=DEFENSE=-
AC 22[25], touch 19, flat 19[23] wis +4, dex +2, deflection +1, monk +1, natural +3, dodge +1, [armor +4]
HP 51 6d8 + 18
Fort +8; Ref +9; Will +10 +2 vs charms
Special

-=OFFENSE=-
Speed 50ft
Melee unarmed flurry +11 + maneuver (-2) (1d8+6 20/x2) Type: bludgeoning; Size: Medium; Wgt: -
Special stunning fist DC 17; meditative maneuver (+Wis to maneuver)

-=OTHER=-
Str 21, Dex 14, Con 12, Int 8, Wis 18, Cha 8 20pt buy, racial bonus on Strength
BAB +4; CMB +12; CMD 28 (+16 dirty trick, +14 disarm, +14 grapple)
Traits orphan, deft dodger
Feats dodge, improved disarm, toughness, improved dirty trick, weapon focus (unarmed), improved grapple, greater dirty trick
Special unarmed strike, flurry of maneuvers, evasion, fast movement, maneuver training, maneuver defense, ki pool (magic), ki 7/day, reliable defense, meditative maneuver, qinggong (barkskin)
Favored class monk
Favored class bonus +6hp
Skills skills per level: 4 (4 monk, 1 human, -1 int); Armor check penalty: 0
Trained acrobatics 9(4); climb 9(1); perception 11(4); sense motive 9(2); stealth 9(4); swim 9(1);
Untrained

Equipment:

Wealth 250gp


  • amulet +1 (4000)
  • headband of wisdom +2 (4000)
  • belt of strength +2 (4000)
  • ring of protection +1 (2000)
  • cloak +1 (1000)
  • potion of cure light (x2) (100)
  • potions of mage armor x6 (300)
  • potion of lesser restoration (x1) (300)
  • bedroll
  • lantern, hooded
  • oil (1-pint flask)
  • rations (2)
  • waterskin
  • sack
  • torch
  • flint & steel

Special:

Maneuver defense enemies always provoke on maneuver if monk has corresponding improved feat
Reliable maneuver 1 ki as swift action to roll twice on maneuver check
Meditative maneuver as a swift action add Wisdom to a combat maneuver check

Personality & Background:

Progression:

level 1 - dodge, improved disarm, toughness
level 2 - improved dirty trick
level 3 - weapon focus (unarmed)
level 4 -
level 5 - improved grapple
level 6 - greater dirty trick
level 7 -
level 8 -
level 9 -
level 0 -

########################################################################### ###########################################################

Lee Andros
Weapon adept (monk) 9
LN male medium tengu
Init +6; Senses low light, Perception +17

-=DEFENSE=-
AC 32[36], touch 28, flat 25[29] wis +5, dex +6, deflection +2, monk +3, natural +4, insight +1, dodge +1, [armor +4]
HP 66 9d8 + 18
Fort +6; Ref +12; Will +10 +2 vs enchantment
Special evasion, still mind, purity of body

-=OFFENSE=-
Speed 60ft
Melee unarmed flurry +14/+14/+9/+9 (2d6+7 20/x2) Type: pierce or slash; Size: Medium; Wgt: 1 lb
Melee waveblade flurry +14/+14/+9/+9 (1d10+10 15-20/x2) Type: pierce or slash; Size: Medium; Wgt: 1 lb
Melee spring attack waveblade +13 (1d10+10 15-20/x2) Type: pierce or slash; Size: Medium; Wgt: 1 lb
Special perfect strike, +2 to confirm critical hits

-=OTHER=-
Str 10, Dex 22, Con 10, Int 10, Wis 20, Cha 8 20pt buy, racial bonus on dexterity
BAB +6; CMB +9; CMD 34
Traits martial manuscript, quain martial artist
Feats dodge, weapon finesse, weapon focus (waveblade [retrained]), deflect arrows, ascetic style, ascetic form, weapon specialization (waveblade), mobility, spring attack, ascetic strike
Special unarmed strike, evasion, still mind, fast movement, maneuver training, ki pool (magic, silver, cold-iron), ki 9/day, high jump, qinggong (barkskin), purity of body, wholeness of body
Favored class monk
Favored class bonus +9hp
Skills skills per level: 4 (4 monk); Armor check penalty: 0
Trained acrobatics 18[39](9); climb 6(3); perception 17(9); sense motive 11(3); stealth 18(9); swim 6(3);
Untrained

Equipment:

Wealth 50gp


  • +1 keen mithral waveblade (9305)
  • agile amulet (4000)
  • headband of wisdom +2 (4000)
  • belt of dexterity +2 (4000)
  • ring of protection +1 (2000)
  • cloak +2 (4000)
  • ioun stone dusty rose prism (5000)
  • monk robe (13000)
  • potion of cure light (x2) (100)
  • potions of mage armor x4 (200)
  • potion of lesser restoration (x1) (300)
  • bedroll
  • lantern, hooded
  • oil (1-pint flask)
  • rations (2)
  • waterskin
  • sack
  • torch
  • flint & steel

Special:

Personality & Background:

Progression:

level 1 - dodge, weapon finesse
level 2 - weapon focus (waveblade), deflect arrows
level 3 - ascetic style
level 4 -
level 5 - ascetic form
level 6 - weapon specialization (waveblade), mobility
level 7 - spring attack
level 8 -
level 9 - ascetic strike
level 0 -