Elf

Shaezon Silverfall's page

1,147 posts. Alias of wesF.


Full Name

Shaezon Silverfall

Race

Elf

Classes/Levels

Spellbinder Conjuration (teleport) Wiz 1

Gender

F

Size

M 5'10''

Age

100

Alignment

N

Strength 10
Dexterity 14
Constitution 10
Intelligence 19
Wisdom 10
Charisma 13

About Shaezon Silverfall

Shaezon Silverfall - PBP
Female elf conjurer (teleportation[APG]) 1 (Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Advanced Race Guide 25)
N Medium humanoid (elf)
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Conjurer (Spellbinder) Spells Prepared (CL 1st; concentration +5)
1st—comprehend languages, feather fall, mage armor
0 (at will)—acid splash, mage hand, prestidigitation
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 14, Con 10, Int 19, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats Improved Initiative, Scribe Scroll
Traits noble born - orlovsky, seeker
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties), Stealth +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Dwarven, Elven, Orc, Sylvan
SQ elven magic, shift 7/day (5 feet), spell bond, summoner's charm (1 round)
Other Gear backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 2 gp, 10 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shift (5 feet, 7/day) (Sp) Short-range teleport
Spell Bond (Mount) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
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Hailing from a fallen noble house in Kyonin. He was raised by distant relatives and quickly found a knack for wizadry (And not much else). In order to get back in the kingdoms good graces he was sent on a "Diplomatic mission" to the ass end of nowhere (Stolen Lands) to assist whomever sought to claim those lands with the perspective of the longer lived races. Effectively the Kyonin kingdom sent him away with a mission that they don't care if he succeeds or not. They win either way. Now that he's in the Stolen Lands he's sworn to himself to prove all of them wrong for semi-exiling him.

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