ShadowsOverScotland's page

46 posts. Alias of Douglas MacIntyre.


RSS

Dark Archive

1 person marked this as a favorite.

Monsters and maps would be great as well if we are making a wish list

Dark Archive ***

I would like another seeker arc (for mostly retirement) would like another ending story for a character before we tidy things up and move over in a way that one scenario in a season has been tough to do.

Dark Archive

many thanks - came through without a problem :)

Dark Archive

Hi there, looks like this order (normal purchase of the scenario) got stuck at pending but by all accounts the scenario came through but this did not move on. Would you be able to give it a push in the right direction?

Thanks

Douglas

Dark Archive

Preorder expected March 2018 - hoping its not a long delay on this one! need some camera action...

Dark Archive ***

Hmm.. we are planning for 6-05 Slave ships for a new year party - hoping to enjoy a last game for 2017 and then see in the bells..

Dark Archive ***

Any options to jump into the new faction (even a reduced PP cost)? I have a sky druid sylph that is screaming out to jump ship across. If not then i have some maths to start on....
attempts to read better, nice was not about for any of the new ones coming in...

Dark Archive ***

> Go ahead with multiclass brainstorms.

More Anecdotal evidence but this one is not a full Gunslinger but has the feat investment to get it to work while taking class levels of bard to get a good generalist.

Build: Support bard with ranged touch damage output.
Character: Alexander Killik - Ifrit Andoran Military
Classes: Gunslinger (Mysterious Stranger) 1, Bard (Arcane Duelist) X (currently 7)
Guns: lucky +1 pepperbox, +1 peperbox, double barreled rifle, single barrel rifle (also about 3 cheap pull out pistols as backup)
Feats: PBS, Precise, Rapid shot, Quick Draw
Argument for a dip: Bard is not an easy martial build without alot of focus - this gives a way to do solid damage at mid levels of the game and still do combat buffs. Has done massive crits and failed misfires across his adventuring but performs well in the majority of scenarios.

Using this build a bard can contribute with bardic performance still up using ranged touch attacks. Grit means solid damage (CHA to all attacks for 1 round for 1 grit) and lucky fixes at least one mess up per scenario.

Without the gunslinger level he would have to invest in more damage output on a bow and with base line str it would be a lot more sporadic along with a lot less hits...

Dark Archive ***

2 people marked this as a favorite.
shalandar wrote:

Have:

...

Wants:
...
Expanded Narrative
...

Sadly, I'm fairly new to PFS, so I don't have much to trade away...hoping someone takes pity on me :)

not able to help with actual trading but the expanded narrative is now open to everyone here:

http://paizo.com/paizo/blog/v5748dyo5lj36?Familiar-Places-New-Adventures

Dark Archive ***

Messaged - have the core race boon from a con and would like aasimar. If not already sorted and willing.

Gayel Nord wrote:

Have: Vanara, Samsaran and... Aasimar.

Looking for: pathfinder core race for starfinder.

Dark Archive ***

2 people marked this as a favorite.
Signifier Antonius Gallonica wrote:

A tall, dark haired man in expensive clothing holding a staff enters the room.

As a noble, Hellknight and loyal citizen of Cheliax the choice is obvious, Tamrin Credence must be the new leader of the Liberty's Edge. It is hard to contemplate that they could have a worse leader than the buffoon Maldris but Tamrin may just fit the bill and finally drive this remnant of Andoran into oblivion.

Tamrin Credence, first and last Halfling leader of the Liberty's Edge!

At least you can use your voting SLIP wisely...

Dark Archive ***

There is a check before it starts going (but i don't think you can turn it off before it starts... maybe make it a disable device check before it activates)

"Those inspecting the statue can attempt a DC 20 Perception skill
check to notice that there is a seam around the waist of the
statue and the arms look like they might pivot. Anyone who
beats this check by 10 or more can notice that on the back of
each gauntlet, shrouded by energy is a matching gemstone
that looks almost like a button."

but yeah, I see what you mean about resolution its only be hit and then fix it...

Dark Archive ***

1 person marked this as a favorite.

Also death happens - back to the 1-5 slog...

Dark Archive ***

If you play across a few different areas then the 1-5 content also gets more diluted - We try to run a 1-5 table every month. in three different meetups.
This really means the 1-5s get the most dragging out and the evergreens only work so long for the longer term players. I like the number, we get good mileage out of the ones that come out for scheduling and when a new one comes out we (mostly) know everyone can play them. (apart from a few season 0 over the three years running we appear to have had a go at them all and are trying to give them a second run when they can be planned.
This means we can much more easily find a high level one to fill in than another not new 1-5 to schedule so the releases make this an easier job :)
The high levels have a ton of cool plot points and thread endings/continuations but the 1-5s are the main scheduling...

Dark Archive ***

at least you get a copy and paste room :)

Dark Archive ***

Product Description thread gave an update on that one:

Iammars wrote:
So Area 6 refers to switched A-F and a boxed area A, but none of those seem to be marked on the map. I can kinda piece together the encounter, but I'm not 100% sure what's going on.
Yeah, that is my mistake.

The map was originally drawn horizontally, so with the way it is oriented in the adventure it goes like this...

C | F
-----
B | E
-----
A | D

I hope that solves it up...

Dark Archive

Mikhail Ximenez is banned via timeout for excessive use of monologues...

Dark Archive ***

Charli Poshkettle wrote:

Looking for one extra Legacy Race Boon for my contest. I have race boons that I am willing to trade for this, but I’d like to award more than one winner.

Thanks
Hmm

Sure i got one at a con recently and the contest was amusing (my legacy plan for Ky-rah snuck through with the use of the human option)

**just saw the other post - shout if you don't have any luck :) **

Dark Archive

Glad it helps - prepping to run it next weekend so in a similar boat and had done some digging :)

Dark Archive

As for where the motes go:

"Whenever a lever is pulled that causes the walls to rotate, the
motes vanish, leaving behind a nimbus of light and appear
in the 10-foot-square area closest to the lever that was pulled
without traveling through any of the walls (they stay in the
cell that they started in)."

So if F is pulled initially - turn to 2 long rooms and motes to C (glow in C)

Then if the PCs move down to E to reset the system it turns horizontal and Motes move closest (into F - glows in A and C)

Then onward wherever they pick next (or spread out etc..)

Dark Archive

ROOM 2:

Burnt Othur Fumes (GM type details)
http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#burnt-othur-f umes

Type poison (inhaled); Save Fortitude DC 18
Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves

ROOM 6:
"from jason on the product thread"
The map was originally drawn horizontally, so with the way it is oriented in the adventure it goes like this...

C | F
-----
B | E
-----
A | D

I hope that solves it up...

Dark Archive ***

1 person marked this as a favorite.
Stephen Trone wrote:
This is why I don't normally prep. Knowledge only inhibits the process, better to wing it and fill in the gaps with whatever sounds good. Worked when I was selling cars, works now with pathfinder.

The written trappings of an outmoded scenario are an unseen cage to the characters progression, only by throwing aside the scenario can you embrace true role playing...

...now did the session really get played?

Dark Archive ***

Awesome Work on the AR and the CC - hopefully that has cleared a bit of space on the desk at least ;)

Just to check in - any idea if the PRD update is on the near horizon? I think this one will be of an impact on whether character need to be rejigged (trying to plan for attending cons and when i need to plan to fix a couple of the expected changeS)

Dark Archive ***

IC renouncing the path would do it (as in some ways it is the fluff part of the boon) - anything else is levelling your way to the quest. It does not even say you need to drop the boon if you miss a ROW sheet.

Dark Archive ***

Selvaxri wrote:


The Quest encounters aren't especially dangerous for lvl 1, with the exception of Crash in Silverhex Chronicles... That can be a TPK if the rolls are against the party.

I would advise to be wary of the honor quests as well, there are a couple of potentially dangerous ones here two (we had a few kills on the two tables we ran when it came out)

Dark Archive ***

Hmm.. what are people looking to do with free for all wishes on the cards?

"grant the PCs three wishes that they must use immediately
after his release" (unless negotiated)

With regards wish prep - can they just ask for something as per the wish spell without components for the duration of the scenario? not sure which spells to limit the options to (any of the 7th or lower options?)

Scenario looks fun and a good capstone for the season, hopefully it will go okay (my first foray into 12-15 level content running :) )

Dark Archive ***

Can we get the human half only racial half for assimar, tiefling and skinwalkers noted in the AR.
Got lost trying to find the confirmation on this one for races (ended up in an age old forum post)

Tiefling seems to still be in the AR but nothing Assimar or Skinwalker

*Note: Tieflings may only be half-human. Other races, including but not limited to dwarf, elf, gnome, halfling, half-orc, tengu, and any other race, are not legal in PFS.

Dark Archive ***

Acrobatics or Athletics - let me see your character sheet a minute!

Dark Archive ***

these are the magic item slots (if you are looking for more specific reasons there are a few of the Additional mounts boons that are covered that cannot take a saddle... i.e. Grippli getting Giant Frog mounts)

Dark Archive ***

wyliepalmer wrote:
Play a game? does it have to be Pathfinder or may it be any RPG game?

actually curious about this one - Some of the places prefer the quickstarts from the pack to be run (but i am hoping to sneak in some We Be Goblins!)

Dark Archive

Ooooh.. running this one at Paizo UK - this might need an airship build :)

Dark Archive ***

CJ Hooker wrote:
Can you trade off the extra skinwalker boon you get for GM'ing 36 games?

Extra one is for 24 credits - I think this one would need to be known and listed as a one time and has to be signed over at the time (as you need to note the char and things on it at the transition on both sheets..)

Does specifically say on it though that "This copy can only
be used by that player and cannot be traded." so may need double checking that this only applies once assigned to your +1...

Dark Archive ***

Dundar Hammerhelm wrote:
ShadowsOverScotland wrote:

- Frost my dwarven wandering weaponsmith (still trying to convince myself he can run in PFS)

What are you planning to do with this one?

Because of this, he absolutely refuses to use any non-dwarven weapon, and grumbles about "If i's nay dwarven, i's crap!" Yes, I embraced the stereotype. I dumped his charisma all the way down to 5, and try to fake a Scottish accent when playing him.

Thinking of using the forgemaster archetype (not a great build but one i can GM credit up) but i need to get a feel for how MAD it is. Was thinking the same low cha style. (I get the benefits of a native Scottish accent to do it though :) )

Dark Archive ***

- John Dark - Champion of Iomadae knight errant from the river kingdoms - Thinking summoning cleric...

- Frost my dwarven wandering weaponsmith (still trying to convince myself he can run in PFS)

- Thunder and Fang style guide ranger headed for heavy armour and beatdowns with TWF at high level.

- Gnome alchemist grenadier for all the explosions!

- Ruin my warlock vigilante who throws magic acid balls at everything! (waiting on a crypt run that is being talked about)

And these are just the bench - GM credit plans need to go somewhere :)

Dark Archive ***

1 person marked this as a favorite.

We break the opal - Ringo is happy and plans are set to find and break open the other three because the society can.

Season 9: Year of the Sharknado...

The elemental lords (evil flavored) mount a mass assault on the material plane and start causing havok to stop anyone who thinks gem breaking is a good idea! Duchess is the big bad and starts by opening a hole to the plane of air over The grand lodge and chaos begins...

Dark Archive

print on paper and fold over an existing pawn?
Means you can grab out a bunch of centipedes or whatever for a session.
Skips out on the crafts side and makes it easy to throw them onto the table.

Dark Archive

1 person marked this as a favorite.
Midnightoker wrote:
ShadowsOverScotland wrote:

http://paizo.com/pathfinderRPG/prd/combat.html#touch-spells-in-combat

The difficulty is pointing to something in raw that says it is a natural attack or an unarmed strike. in this case it is treated as a light weapon (argued as glowy mystic balls between you and the target in melee) so it is difficult to get a RAW ruling its unarmed/natural (even though it is a melee touch attack).

You are looking for wording that says a melee touch attack discharges the spell or that the Warlock bolts are treated as unarmed. Much as i wish i could find a way to justify it as i have plans for a warlock - RAW you need that wording or an eratta to back that up.

Not to sound like a broken record, but they are not treated as light weapons.

You only make attacks as though they were light weapons.

"The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons" means they are not made as unarmed or natural attacks (which is the trigger for touch discharging).

By base line the step up from unarmed strike is made with this weapon, you do not get attacked via AOO, you do not get limited to your unarmed strike damage, you get mystic bolts instead. They are not treated as natural weapons, nor manufactured but a light non manufactured one.

So if we take it as light for "for the purpose of making the attack" not damage but literally just to hit, we are hitting and multi-attacking etc as a light weapon (non natural, non manufactured).

If the GM argued you use magic to get past the defense but do not touch them as there is a Mystic bolt between you and them then what other reasoning is there beyond it says melee touch. If you can find an argument to get past there then it will float better.

I am looking for PFS myself so trying to work out if there is a more airtight argument beyond melee touch, if it was worded as an enhanced unarmed or natural attack then it would be much more straight-forward.

Dark Archive

http://paizo.com/pathfinderRPG/prd/combat.html#touch-spells-in-combat

The difficulty is pointing to something in raw that says it is a natural attack or an unarmed strike. in this case it is treated as a light weapon (argued as glowy mystic balls between you and the target in melee) so it is difficult to get a RAW ruling its unarmed/natural (even though it is a melee touch attack).

You are looking for wording that says a melee touch attack discharges the spell or that the Warlock bolts are treated as unarmed. Much as i wish i could find a way to justify it as i have plans for a warlock - RAW you need that wording or an eratta to back that up.

Dark Archive ***

Blurby goodness...

Pathfinder RPG, Pathfinder Society, character levels 1-11
A Pathfinder Society Special designed for levels 1–11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

“The Solstice Scar” is a multi-table interactive adventure in which each group’s actions can affect neighboring groups and contribute to the entire room’s success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Dark Archive ***

details were mentioned in the know direction interview towards the end:
https://www.youtube.com/watch?v=Rp6Q1k5WaBg
about @1:44:00

Dark Archive ***

Michael Eshleman wrote:
Thanks so much! I am honored and humbled. Thank you Tonya for the opportunity, and congratulations to the other finalists whose entries were equally worthy.

Nice one Michael! hopefully we see Gwinn sneaking around at some point soon.

Dark Archive ***

And being comfortable to describe more than the script says but i think part of the writing has it that the slave market is in heavy lock down gives enough reason not to run off and try to free slaves (as would be if it was not in uproar (damned Libery's Edge lot ;) )

But in the last game i ran we had an invisible scouting party to what was a diplomatic situation - being able to describe how they snuck in and did a surveillance run ate through a few minutes of the game that was not really planned in but it gave them a chance to feel they were free to do other plans than the one directly listed.

If you are worried about 2 and 3 and you plan to run them then have a look. Zefiro gets another big part and Tamran at the docks also makes a reappearance so its worth knowing they can be played up and (hopefully) are more memorable.

Dark Archive ***

1) boon - check in with your local V* and find out? It is suggested for -1 and if possible at level 1 but its not explicit (6 months later sounds like it might be taking the proverbial though)

2) Fill it out at the time - needs to be applied in order and can be dropped on a number not created yet if it helps (designation is always in order)

3) Not all of them have this need (always there for reporting as a standard format but not used in part 1)

4) Its there and a minor part of the plot - would make sure they know messing is suicidal though, maybe focus on the p6 description (add more hellknight info if required - heavy armor police miltia is not to be messed with)

"When the PCs arrive, a small riot is threatening to spill over from the nearby Open Slave Market. City guards bide their time, waiting for reinforcements from the Hellknights. A few of the armor-clad enforcers are looking not at the crowd, but to the harbor waters."

Its worth looking at the adventure and seeing that the escaped slave and the rioting market are all flavor of Chelliax and so the map gives an idea of where they arrive (and can be pointed out as such) as well as saying and the place you were given for making contact is ______.

Dark Archive

try a multiclass to compensate for the 2nd level? investigator 1, swashbuckler 1 (possibly Inspired Blade)?

Dark Archive ***

Attempting to think the specifics through

Le Enigmax wrote:


- For this time round, would he still be awarded the full rewards?
- And would he be able to join the game as it pushes the tier up?
- For future reference, if a person rage quit after the first ACT... Am I still suppose to report him playing and award a 0xp chronicle sheet

This one is a call on the reasoning - seen people storm out after a character death or similar. Best thing tends to be to flag it to up the chain so they are aware and aim to give as impartial an account as you can. (zeroing the sheet tends to be the basics though)

Le Enigmax wrote:


2. A player died at the very first encounter. Another player died at the last encounter. Both, luckily, had enough PP/gold for a raise dead.

Question here is... How do I award the XP, PP and GP for both scenarios.

The raise dead situation is dependent on how much of the scenario they got through. from p14 of the guide:

"Step 3: Award the character XP based on his
advancement track. A PC receives XP only if he survives
the scenario or is raised from the dead by the scenario’s
conclusion and completed at least three encounters
over the course of the adventure."

So unless they came back after the death and continued (possible in some games, known people that died twice in a scenario..) it is less than the three encounters. Its possible to judge favorably what counts as an encounter but it does sound early on for this one...

Dark Archive ***

I think 1/3rds and 2/3rds are for situations that span multiple sessions (like APs or big modules etc), not usually used for late drop ins or early leavers..

Below is the blurb from the Iron gods AP but i don't think its for normal scenario (or at least i could not find the language in the latest guide):

(Playing each distinct portion of Adventure Path
sanctioned content from beginning to end earns a
character 3 XP and 4 Prestige Points if that character is on
the normal advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 gp, 1 XP and 1 PP
on the normal advancement track or 0 gp, 1/2 XP, and
1/2 Prestige Point on the slow advancement track. If a
character participates in more than 2/3 of the module,
she should receive the full rewards. GMs and active
players are encouraged to hasten the return of any
characters waiting to be raised from the dead so that
everyone may receive the full award.)