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Pathfinder Society Member. 2,948 posts. 7 reviews. 1 list. No wishlists. 2 Pathfinder Society characters.

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Andoran

Calybos1 wrote:

"What makes you think I want your forgiveness?"

--The Master, The Five Doctors--

So much this. I'm not drowning, I don't need to be saved.

Andoran

Going back to the O.P. for a minute and that specific situation, I can't help but wonder if perhaps the DM wasn't comfortable with a torture scenario.

And bravo to everyone who is saying that torture is evil, it kind of worries me that people argue that it isn't. (That said, I do understand the arguments that say it isn't more evil than murder, which pathfinders get a pass on but c'est la vie.)

Andoran

Jrcmarine wrote:

Alright- I was trying to refrain from derogatoriy comments, but your and BBT's lack of reading the earlier posts in this thread have annoyed me enough and I don't appreciate being called a liar.

DID YOU EVEN READ WHAT WEAPON I WANTED MY CLERIC TO WIELD?!!!! OBVIOUSLY NOT OR YOU WOULD SEE HOW IDIOTIC YOUR ARGUMENT IS THAT I AM TRYING TO SEEK A GAME MECHANIC ADVANTAGE. ALL CLERICS CAN ALREADY USE SIMPLE WEAPONS- WHICH IS WHAT I WAS USING... A HEAVY MACE!!!

I've read it, however if that was truly the case why make a thread saying how deities need to have other favored weapons? If you want your character to use a mace, use a mace, no need to worry about favored weapons at all. Doesn't quite add up if you ask me.

Quote:
But the religious accoutrements of her faith do not fit this character and unfortunately I don't see an alternative Deity that has the same domains.

The gods don't require you to use their favored weapon, their favored weapon is just that, their favored weapon. Maybe your father killed your mother with a sword before you were called to the priesthood and so you swore never to wield a blade in anger against another man, or maybe as a child you swore an oath not to shed blood (the traditional 2nd edition reason clerics used a mace) and so avoid the bladed weapons. There's tons of ways to justify using something other than the deity's favored weapon.

Andoran

Malag wrote:
When I do animate any, I want it to be fast, cheap and easy. I don't plan to use that Blood spell that bypasses components tho. Too cheesy for me. However I do wish to get most of it economically.

You wish to find something that will help you animate them cheaper, yet something specifically designed to make spells cheaper is too cheesy?

IMO: Using that spell isn't cheesing anything (unless you have to manipulate the rules to get it) but jumping through a dozen hoops to get the same effect might well be.

Andoran

Majuba wrote:
Ferious Thune wrote:
Are wrote:
Ferious Thune wrote:

I've also run into confusion about where the spell comes from. I've had GMs who believed it was only available to worshippers of Asmodeus, because they assumed it came from the Cheliax book. It's in the inner sea guide (and an older book, I think).

It was originally printed in AP issue #29, in the article on Asmodeus, and was part of a section of spells specific to Asmodeus-worshippers.

Later printings have omitted the deity-specificness (like a few other such spells from other deity-articles, when reprinted).

That explains it, then. Thanks. Didn't know that.
For the record, it was first printed in Gods & Magic, then reprinted in AP #29 - all Asmodeus specific. Then it was given to anyone under the sun in the Inner Sea Guide.

Its all part of Asmodeus's evil plan. People don't think using healing magic can corrupt them, so they use it freely and frequently, not thinking anything about it. They make wands of it and pass them around. And slowly the world turns more evil. In another couple hundred years he releases a new spell that allows the restoring of a life at the cost of a life and people think of it as recycling, and the forces of evil continue to grow stronger.

Andoran

1 person marked this as a favorite.

By RAW, firearms bypass all armor, including force effects.

Advanced firearms are bonkers good. If you're going to be using advanced firearms, I'd seriously consider using armor as DR.

Andoran

Shain Edge wrote:
Lemmy wrote:
Shain Edge wrote:
The wizard isn't of the the 'most powerful' classes. Just look at any thread pointing out Fighter DPS vs Wizard.
This actually made me laugh... Then I was sad...
Well, I _used_ to think a wizard was the king of DPS, then I read a few threads that compared them to Fighters. Once you pull in magic resistance, saving throws and the like, Fighters, not Wizards are DPS marshal's.

Actually, I'm pretty sure Fighters aren't winning the DPS game either. They may be in the top 3 if you only care about indefinitely sustainable damage output, but I think that's probably as good a thing as can be said about the fighter.

Andoran

Actually a wizard isn't a glass cannon, nor are they meant to dish out massive amounts of damage (with the exception of some very specific builds). At least not since second edition. Wizards are meant to straight up end encounters.

Andoran

Da'ath wrote:
+5 Toaster wrote:
Shain Edge wrote:

The wizard isn't of the the 'most powerful' classes. Just look at any thread pointing out Fighter DPS vs Wizard.

...um ok, wow.
I agree, Toaster. I read that and was left speechless.

Ditto.

Andoran

Some 3pp should totally snatch you up Mikaze.

Andoran

1 person marked this as a favorite.

So you come to us asking for money but without giving us any information about your writers, their backgrounds, and without having produced anything for pathfinder before?

Andoran

4 people marked this as a favorite.

One of the big advantages of this rule is that it helps spontaneous casting classes, which always lagged behind in crafting power, some more power in crafting. It still doesn't make them as good as the prepared classes for crafting, but it helps.

That said, if a discussion amongst friends, about a game turns violent, maybe you all shouldn't be playing that game.

Andoran

MaxAstro wrote:
Celestial Pegasus wrote:
...deals with several spells open to some arcane classes and labels them as Good spells, e.g. casting them is an inherently Good act provided they are not used for Evil ends.

It's interesting that when talking about Good spells it feels natural to add the emphasized text, but the reverse is often argued against. I often see people saying that using an Evil spell for good ends is still an evil act, but no one argues that using a Good spell for evil ends is still a good act.

I wonder why that is?

Evil is insidious. History is full of examples of people doing horrible things for "good" reasons. That doesn't make them less horrible. History also has examples of people doing good things for bad reasons, that doesn't make them good.

Andoran

It reminds me of an article I read where an 18 year old girl got arrested for sexual activities with a 15 year old girl. People commenting on the article were yelling discrimination and complaining that it was right. Yet when guys get arrested for being with a 15 year old girl there's no outrage.

Equal rights should mean equal, same punishments when they break the law, same holidays (how's an orphan going to feel on international family day?), etc.

Andoran

Find a god that sounds cool. Your character worships that god.

Isn't making your own decisions great?

Andoran

Quintin Belmont wrote:
Shain Edge wrote:
Urist The Unstoppable wrote:
Eh, there are prestige classes that do that better.
They must be ones I'm not very familiar with. Besides I wanted a 'sciency' flavor of arcane casters to cure wounds.

THe Prestige class is here

Or you could just play a chirugeon alchemist.

Or a cleric. I hear cure / cause wounds is kinda their schtick. (One of their schticks at least.)

OP: Why do you believe the wizard (one of the most powerful classes in the game) needs a feat that allows them to step on other classes toes? The "arbitrary" decision to close off certain types of magic to wizards is also known as balance.

That said, the cure / cause wounds are conjuration rather than evocation because they don't actually create said element, they pull it from elsewhere. Evocation deals with the creation of energy (fireball, for example, is created fire, it isn't fire pulled from the elemental plane of fire) conjuration gets to handle moving energy across the planes.

Andoran

It is important to note that while your idea doesn't work mechanically, it doesn't mean you can't play it out in game. All base attack bonus means is the number of attacks you make in a round that have a reliable chance to harm. While you're still young and learning that may mean that several of the people you do this to duck, or the blade clinks off their armor, or what have you. As you grow higher level and get a larger number of attacks this same maneuver (sadly sans the movement) can improve (ie. you get more attacks).

Alternatively, the overrun and combat reflexes approach mentioned above works (probably works better in fact).

Andoran

Yes.

Andoran

One only works for spells and one works for spell like abilities, they have vastly different prerequesites, and are just different feats all around.

Andoran

2 people marked this as a favorite.

Wow, really? Would you like some cheese with that?

Andoran

No it would not. You don't cast quicken spell with spell slots so it won't do anything for you.

Quicken spell like ability, however, might.

Andoran

Journ-O-LST-3 wrote:
Shadowrun's okay but it's also the game that said if you modify yourself too much you drop dead and lose your connection with magic, which is a bit less transhuman than others.

The idea that if you modify yourself past a certain point you cease to be human, but if you do it properly you can become *something else* isn't transhuman?

Something else being anything from a cyber zombie to a brain in a jar.

That said, just because transhumanism often relies on technology doesn't mean it has to rely on technology (just generally technology is the only method for transhuman games to explore). Metahumanity and the S.U.R.G.E. are as much transhuman as the cybernetics.

Andoran

Shadowrun is definitely transhumanist on a certain level, it has been exploring the questions "what does it mean to be human and what can be beyond humanity" since its release. You sure you're thinking of Shadowrun Irnk? It has also been heavily based on both cyberpunk and fantasy since the beginning. No one should complain about the magic in shadowrun, it has been there, front and center, since the beginning. Such is the 6th world.

And yeah, cyberpunk hasn't been a thing for a good long while, though I do miss it. (Though, I always have been much more of a shadowrun fan. Now I really want to break out my shadowrun novels and read some more.)

Andoran

Classes that give animal companions generally stack with one another for the purpose of a single animal companion.

Ie. Cavalier (with mount) stacks with the ranger's effective druid level for purposes of determining the cavalier's mount (assuming the ranger takes the pet as his option). This is in place of him actually gaining a pet as a ranger, however, not in addition to.

Andoran

MrSin wrote:

Oh, creativity? Is that the same type of creativity that gives the fighter skill points and out of combat class features? A class meant for melee shouldn't have a rough time in melee and have to "think outside the box" to function. That's highly dependent on the DM and game. Also, anyone can pick up any weapon and go into a town. A wizard walking into town with a greatsword on his back is perfectly possible. A vivisectionist wearing full plate might not be as viable. Its also about the character, not the class. I'm not going to tell someone who plays a barbarian their a ragaholic' from a tribe who can't read, or a ninja he has to wear black PJs or he can't play a ninja.

Also not a fan of weapon familiarity. It defines the culture, not the race. Its also completely useless if you don't want to use the weapon or if you already have proficiency. It also has nothing to do with the class. I'd rather not have to waste a trait or feat to get something I already should have had in the first place.

Look, you asked people's opinions on your idea. My opinion is it is a bad idea to give some of the more powerful classes in the game yet more power, and specifically power that steps on the toes of the less powerful classes.

If you don't want people to give you their opinion, don't ask for it. If you want to be praised as a genius, stay far away from the internet.

And on an aside, should people be able to gain spell casting by "just practicing with it"? It is obviously a learned skill, no different than the proper handling of weapons.

Andoran

Jrcmarine wrote:
I want to stress this isnt about game advantage. It is about the way our characters, in particular the clergy, worship their gods. I know the rules dont say you have to wield your deity's favored weapon. But as a representative of god, spreading his word and teachings, you wouldn't want to use anything else. You would use "the Rod and Staff" that the almighty uses. And that is the conundrum I face. I dont see how, in this case the scimitar, is a practical fit for all priests of a deity.

You saying that often does not make it true. And this obviously is about gaining a mechanical advantage.

If you don't see your cleric of Serenae using a scimitar, that's fine, spend a feat to get a different weapon or use a simple weapon. Don't like that option and want to change the rules so you don't have to spend a feat? That's a mechanical advantage.

Do what you want in your home games, that's your prerogative. But don't come here and try and lie to us.

Andoran

It isn't that no one knows how to get the most out of animate dead economically, it is just that short of building a character around it entirely your options are pretty much "use your undead efficiently" or "use blood price" (or whatever that 1st level spell that lets you skip material components is.

And since using undead efficiently isn't that easy in a setting where you can't keep undead from game to game (and thus can't ensure you have good undead). . .

Andoran

Rynjin wrote:
ShadowcatX wrote:
Rynjin wrote:
What did you do against anyone that had a decent Will save? Or even that didn't roll a 1, for that matter.
Given that slumber's DC scales with level, that it can be modified by feats and racial abilities, it isn't too hard to make a "decent" will save pretty meaningless. I'm pretty sure DC 19 (maybe 20) is doable at first level, that's dropping casting focused dwarven clerics half the time.

It's doable at 1st level, yes, but it doesn't scale THAT well into the higher levels. If you've got a DC 19 at first level, by 10th level it's still only about 25-26 (given you get Int enhancing items and/or something like Ability Focus).

By that point you have similar abilities that can do even worse to the enemy.

The Witch is a debuffer. That's what she does, and she does it well. But debuffing has quite a limit to it, in that good saves and immunities will screw them over more than any other kind of caster.

Its DC scales every bit as nicely as spells. And a DC 26 is still very difficult for anything that isn't specifically focused on will saves to make. (Your average wizard, for example, is only going to have +10 or so. That's 75% chance of failure. Fighters and rogues even less.

Andoran

Rynjin wrote:
What did you do against anyone that had a decent Will save? Or even that didn't roll a 1, for that matter.

Given that slumber's DC scales with level, that it can be modified by feats and racial abilities, it isn't too hard to make a "decent" will save pretty meaningless. I'm pretty sure DC 19 (maybe 20) is doable at first level, that's dropping casting focused dwarven clerics half the time.

Andoran

No more so than any other full caster. Welcome to the world of magic.

Andoran

If the melee inquisitor / vivisectionist is having a tough time in melee, good, they're meant to. Those classes require a bit more creativity to make work as a melee combatant than just picking the best martial weapon and going to town like you would a fighter or barbarian.

But seriously, half-orcs can gain falchion as a weapon choice, elves get long swords, half-elves can have their choice of exotic weapons, and humans can use their bonus feat to get any weapon they want. Where's the awkwardness?

Andoran

I'd probably go with dipping the cavalier archetype that grants power attack and another bonus feat at first level.

And for most games you would need to be small, but kingmaker isn't most games. Enjoy having a medium sized mounted character when you can.

And no, a battle cleric can do fine without high charisma but realize you won't be healing as much as most clerics (instead, you'll actively be preventing the party from taking damage by killing foes). And no, everyone does not need charisma.

Andoran

I've always been a big fan of Darksun. And would love to get a copy of your houserules. (E-mail address is my user name with @aol.com)

A second choice would be the steampunk game.

Andoran

1 person marked this as a favorite.

Oracles, Inquisitors, Clerics, Bards, and Alchemists are already more powerful than the fighter. Why would you want to make them more so?

If anything I think I'd make a rule, let classes with all simple weapons take a martial weapon as a trait, and a class with all martial weapons take an exotic weapon as a trait.

Andoran

The Sorcerer 7 / Eldritch Knight 2 would have 4th level spells. When you get +1 level of casting you advance everything casting related, except prepared casters don't gain their 2 automatic spells per level. (According to RAW at least, most DMs let them have their 2 spells.)

The epic level magus would not gain access to the spells from the sorcerer / wizard list but would instead use his higher level slots to memorize spells from his own class list with metamagic built in.

Andoran

IMO: You can only ever spell strike with a weapon and a rod isn't actually a weapon. I'd personally just say the spell goes through the rod and into the weapon.

Andoran

If you summon a monster with a summon monster spell, and that monster has shadow conjuration, is that monster prohibited from using shadow conjuration to mimic a summoning spell?

Andoran

This is pretty cool.

One suggestion though, copying and pasting this into the product discussion will make it easier for people who buy (or even just look at) the product to find. :)

Andoran

I agree, I would love some support for real world settings (like Egypt, Persia, India, etc.)

Andoran

One thing I think would be great would be location / culture pdfs based around the real world. For example, a pdf about egypt, including real world information but also including information like what classes would likely be common (both paizo classes and 3rd pp classes). (For example, IIRC Pharohs were believed to be gods, so demigod classes would be acceptable for them, a significant portion of the religion was based around the dead and so necromancers would be more common, etc.) Basically a spring board for anyone who wanted to run a game with that theme. If you really wanted to go crazy with it, you could include crunch that support that theme.

Inspired by the comments here.

Andoran

trollbill wrote:
The free Precise Shot from Divine Hunter is nice but you may regret giving up Aura of Courage just to get it as Shared Precision is nearly useless.

You're probably right, I should probably go with Oath of Vengeance.

Andoran

@Haskul: Warrior of Holy Light is an idea I'll look more into. Unfortunately divine hunter and oath of vengeance (the one for more smites) aren't compatible. But I don't see a need for musketmaster when I'm not going to be using a musket, I have access to advanced firearms so I'm using a revolver.

@Vehas: Pistolero and mysterious stranger archetypes aren't compatable with one another. I also don't need to worry about a double barreled pistol, I'm getting a revolver.

Andoran

IIRC there were copyright issues so he had to take them down.

Andoran

No, sorry, that was just me not paying close enough attention. Definitely meant gunslinger.

Andoran

Armor is fine. At the top end I expect to wear Celestial armor. It'll cap off my dex bonus to AC a bit, but it won't hinder my attack or anything.

Andoran

1 person marked this as a favorite.

Okay. . . I appreciate y'all trying to help. . .

1) Holy Gun sucks in that it gives up smite evil. Compare it to a gunslinger 1 / Paladin 19 and the multi-class wins out every time.

2) Guns are everywhere gives gunslingers gun training at level 1 so even if holy gun was good (which it isn't) I'd still be multiclassing with 1 level of gunslinger.

3) Mysterious Stranger doesn't work with what I'm doing because I get gun training at level 1, which mysterious stranger doesn't get. (If not for the guns are everywhere aspect, this would be good advice.)

Does anyone have any good advice?

Andoran

593. Because the Math teacher in this town sucks.

594. Because your DM instituted the optional training rules and no one in this town can train you.

595. Because your DM instituted the optional training rules and all the low level adventurers want you to train them.

Andoran

If 3rd party material is allowed, perhaps psionics would be a way to go about it. 1 Level of Fighter and the rest in psion and you can blast in full plate to your heart's delight, no penalties, tricks, or special equipment required.

Andoran

Hobbun wrote:
In a sense that is worse then. When I first looked at the Mythic playtest one of the things I didn’t like about it is you didn’t feel ‘Mythic’. Sure, there were some really nice abilities, but there wasn’t any (or very little of) those uber abilities that made you feel on your way to standing among the best on different planes.

I'd suggest you go back to the mythic play test and draw up a character with 20 character levels and 10 mythic tiers. Now have your friends draw up characters of the same class with 0 mythic tiers. Play those characters side by side for a while and tell me you're not "among the best on different planes."

Andoran

2 people marked this as a favorite.

Come on guys, Pathfinder is a game for humans, by humans. We're required to read and interpret what we read just a tiny bit. It isn't that hard really.

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