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And Purple Duck Games / 4 Winds Fantasy Gaming has released its own Player's Option monk variant, the Ayutthayan Monk (which is based off Thai fighting arts).
Ya, there are numerous takes on the monk, Super Genius Games Talented Monk springs immediately to mind, though there are plenty of others.
Ya, it lost some momentum. Dragon, Tiger, Ox and The Book of Martial Action from Necromancers of the Northwest, have both come out in the years since it was started. Also, Dream Scarred Press is working on their own martial book as well, though I'm not quite sure how far along that project is.
I wonder if this same feeling extends to classes as well, there's significantly more commoners than wizards, after all. . .
Rite Publishing wrote:
So you released it for free, decided you could make money off it instead, sabotaged all the free versions, then released it for pay?
You don't advance the 2 classes separately.
Take the best of each class's: BAB, Individual Saves, and skill points. Combine skill lists. And take all class features of both classes. Basically think of it as a single super class.
Honestly, there isn't such a thing as too many gods, but differing numbers may lead to different feels in both religion and setting. For example:
"God" in a standard pantheistic campaign means something much different than in a campaign where each individual spirit is considered a god (think Exalted). Likewise, a setting where each individual hamlet has a god (or multiple gods) which watch over them (and are entirely unique to them) will feel different than one which has a pantheon.
However, regardless of the feeling you're going for, I'd suggest not introducing too many at any given point in time. If the players are playing religious characters even consider letting them make up their own deity or deities.
You have to buy it. When the file was listed for sale Lone Wolf made sure the old free file would no longer work. I was in the same situation as you and I had to buy it.
If this is correct it seems awfully shady on hero labs behalf.
Just as a note Pathfinder typically rewards you for increasing your strengths rather than trying to shore up your weaknesses. If you want to optimize a build like this would take a race with a bonus to strength and put their level ups in strength as well as the bonuses from dragon disciple.
you keep forgetting barb dr...
This is just fairly inconsequential in the grand scheme of things.
you keep the paladin making the on who atacks first
The best paladin builds are archer builds. The best barbarian builds are melee. I think you can figure out for yourself why it is likely the paladin gets at least one full round attack before the barbarian.
Kazumetsa Raijin wrote:
Generally, the person who makes a statement is the one who has to back up the statement. It is not on the person questioning the statement to prove the statement false.
First, learn to target saving throws where your enemy is weakest. Second, your casting stat should be 24 or better by your level. Third, take spell focus rather you want to or not. Casters that want their saves to work really have to work at it. And even after this your low level spells probably won't hit often, that is why you get higher level spells.
All that aside, spells with saves are, generally suboptimal, especially if they don't have an effect when the save is made. Consider spells that don't have a save.
Sure. Let's say I'm a 1st level words of power sorcerer. I get my bloodline spell as normal, nothing special there. My spells known, however, are word spells.
So as a sorcerer I get all target words, the boost meta word, and then a number of effect / meta words equal to my spells known. I'm going to choose the wrack and shock arc effect words. Let's look at shock arc for a moment. I can cast it in a burst, a cone, or a line, or just on a single target, as a 1st level spell. Pretty flexible. I can do the same thing with wrack.
This means that the 1st level sorcerer with words of power is very flexible, right from the beginning. However, the sorcerer does have some limitations. I cannot cast either spell with the barrier target word, and the reason for that, is that I'm not capable of casting 3rd level spells (and barrier is a 3rd level word, even though, as a target word, it doesn't effect the level of the spell it is on). Another thing I cannot do is actually make use of the boost key word. Neither wrack nor shock arc have a specific boosted effect. Now the target words like burst, or cone, or line do, but that increases the level of the target word, and again, I'm not capable of casting higher level spells yet.
Now let's say I've done some adventuring and I'm now a 10th level sorcerer, still using words of power. I've gained all my bloodline spells, as per normal, but now I have gained quite a few other words. Now, I am capable of casting wrack (and shock arc) with the target word boosted (or the barrier target word), and these remain 1st level spells, despite having higher level target words (because target words do not increase the level of the spell).
Another thing I can do is cast a wrack / fog bank spell as a 3rd level spell. I can only use the barrier or burst target words on the spell (limited by fog bank), and the spell only lasts 1/round per level (limited by wrack). The spell is of both the necromancy and conjuration schools, and I can apply my spell focus: conjuration on the saving throw from the wrack portion of the spell (though the spell cannot benefit from spell focus: conjuration and spell focus: necromancy, only one or the other). Also, I can boost to increase the area of effect (by boosting the target word) or boost to be able to move the cloud (as per fog bank), or both or neither. Also, the saving throw for the wrack portion of the spell, is as per as 3rd level spell (which the spell is), not a 1st level spell (which the word itself is). It is also worth noting that because wrack does not ignore spell resistance, a creature with high enough spell resistance could ignore the whole spell (including the fog) even though the fog portion normally does not ignore spell resistance.
Now I want to mention the selected target word for a moment as it is somewhat different than the other target words. If you boost the selected target word, instead of increasing the level of the target word (as normal) it increases the level of ALL effect words in the spell. This increases the spell's level. (As opposed to increasing the target word's level which does not increase the spell's level.)
Now, if I were a wizard instead of a sorcerer, I would have had to have memorized that spell, exactly as I wanted it, with the boost(s) already applied (or not applied). But because I was a sorcerer, I was able to simply assemble the words I wanted on the fly, toss it out of the appropriate spell slot, and go on about my business. That is a HUGE boon for spontaneous casters.
And that is how words of power works. If you have any other questions about how it works, I'll be happy to answer them. The following is just my opinion about words of power (though it is fairly common).
Words of power are generally a power down for casters. If you look at the example spell: burst fire blast you'll see that to equal a fireball the spell has to have its target word boosted. Meta words (of which boost is one) are limited per day, so that is a very real draw back. There are also certain things that words of power just can't do, like say, simulacrum or wish.
There are a couple of specific (and important exceptions to that, however). The servitor word, for example, allows the casting of Summon Monster as a standard action. That's pretty powerful. (Admittedly you can only summon 1 of any given monster, as summoning 1d4+1 requires boosting the selected word, which increases the spell's level by 3 (rather than 2 as normal summon monster would do, and it takes a use of a metaword.)
Another example of a more powerful spell is undeath. It is a lower level and cheaper version of animate dead. A very, very, good word, even if you're not focusing on necromancy.
So while they are less powerful over all they do have some very good options, and thanks to their flexibility can be a very good option for spontaneous casters. They are generally a very poor option for prepared casters.
"If you have rested for 8 hours" also implies "you have rested for the past 8 hours, not casting any spells during that time." Hence the whole "spells cast in the past 8 hours lower your allotment" wouldn't have any effect.
Ross Byers wrote:
A lot of mental disorders have a connotation of moral failing. Heck, even physical conditions sometimes have that connotation.
Ross Byers wrote:
Being pedantic about "Drinking bleach isn't a disease" is splitting hairs. When someone drinks bleach, they still require medical treatment before it is time to figure out why they drank it in the first place. Just because you treat it with charcoal and a stomach pump instead of antibiotics and surgery is beside the point.
So is getting shot a disease because it requires medical treatment before it is time to figure out why they got shot?
Ok, I'm going to weigh in for what it is worth:
I'm a big guy. A while back I went in and had the lap band surgery. Before I could have said surgery, however, I had to receive clearance from 3 people, a cardiac doctor, a lung doctor, and a therapist. Yup, a therapist. For weight loss surgery. Why? Well, it is simple, it is all about addiction.
Each addiction isn't just its own little thing, totally separate from all the others. A lot of people who are overweight, have a food addiction. Whenever they get a surgery that removes their ability to fulfill that addiction, that addiction can change. As in, poof, you are no longer addicted to food, but now you are addicted to gambling, or drinking, or whatever. This was enough of a concern the surgery group was willing to give up patients that couldn't get the OK from the therapist, even though the insurance would pay for it and that as a prerequesite for the surgery, besides getting the ok from the therapist, I had to have someone who would help me out and watch out for me and make sure I didn't get into a different addiction. I was also given a forum address as a form of group therapy as a kind of preventative medicine.
And as a side note, not all drug addicts are responsible for taking their first dose. I know of someone who was injected with heroin on her 13th birthday by force. That began her addiction and she didn't get to choose the first time. Likewise, people who are injured and then end up becoming addicted to pain pills (or sleeping pills for insomniacs, or whatever) didn't choose to get hurt (or have insomnia, or whatever).
The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
If you go chaotic evil you can pick up anti-paladin. Doesn't do you any good for PFS, but it is very good for the general full BAB build. I generally preferred 2 levels of most classes, 2 levels of Anti-paladin and 2 levels of wild rager is quite a potent combo.
It is worth noting that if you change alignment to lawful after having gained your 2 levels of wild rager while you will lose rage you will not lose the extra melee attack nor the speed increase from barbarian, worth thinking about if you go the Lawful Good route.
Andreas Forster wrote:
Fiendish Heritage is not a 3rd party feat. It is from Bastards of Erebus.
DrDeth's example is the example used for an optimal blaster (and pretty much the only actually playable blaster). Like Kirth says, it isn't significantly (or even automatically) better than a standard wizard, it is simply an alternative way to play a wizard, one that allows wizards to throw fireballs and not totally suck. (Because, you know what, sometimes it is fun to say screw you guys, I'm not being the tactician today. Hadoken!)
I don't know anything about society, so take this from a rule's stand point:
Prehensile tail doesn't need a feat, it is just an alternate racial trait. I can't find anything called bear's maw.
I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).
I'm like you, when I have service so bad it I don't tip I usually don't return. I'll also remember the place and warn people away from it for years to come. Businesses sometimes don't realize how important their waitstaff and hosts/hostesses are.
I normally try and tip at or around 20%, it is a bit more generous than my local area's standard and so keeps me in server's good graces. You do not want a wait staff to dislike you.
However, I do believe in making my displeasure with a server known through not tipping and have refused to tip on several occasions. One such was when the server started to rub my shoulders as I ate, not only did I not tip, I left immediately and never went back.
Throwing together a build specifically designed to show "OMG, X is such a bad tactic" doesn't show that X is a bad tactic, it shows you don't have the knowledge of how to make a build where X is an acceptable tactic.
Secondly, throwing together an illegal build to show that tactic X is a bad tactic is not just bad but laughable. Power attack doesn't come online for a magus until 3rd level.
But Claxon is right, for some builds it is a poor choice, for others it is perfectly acceptable.
Interesting Rewards in place of Mythic Power - Any Advice? [Avoiding Spoilers, Not that I can be Spoiled]
So you want people to make suggestions of how to tailor appropriate cool things for your PCs without telling us what your PCs are or really, anything about them at all?
That aside, have you looked around to see if other people are having the same problems? Perhaps you need to review your own tactics and make sure you're not handing out too much gear? For example, the whole "Slumber + coup de grace" tactic doesn't work against outsiders, they don't sleep.
If you absolutely need stats; the good thing about converting gods is they are not really required. Very few players actually battle gods, and if they do they shouldn’t be winning. Like in my games the players have the choice of worshipping the Old gods (3.5) or the new gods but the world acknowledges both. Yes I understand the world is huge but even then, not the entire world or even not every city in the same states may share the same fate.
And someone failed to read even so much as the first sentence of the first post. . . Beyond that, do you really think "You shouldn't do X" in a thread about how to do X is good advice? I mean seriously? Who are you to tell the OP what he does and does not need?
That unpleasantness aside, I also love that you've taken her back to her roots. Well done.
I've recently discovered Patreon.com, a website where people pledge to support a given producer of content (of whatever type) for X amount per piece of content, and was curious if any 3PP are using it and if so what you think of it? If you are not currently, what do you think of that model?
[Rite Publishing] In the Company of Dragons Playtest Cover Preview (You know you want to play a dragon!)
Again, since I don't even remember telling him no, I can only guess at what my reason must have been at the time. Would I tell him no if we were making characters today? No, I would let him play a BB oracle. That's the biggest problem with this... I can't honestly see myself saying no... but I did have the idea for this NPC at the start, so I am guessing that must have been my reason since it's the only reason that makes sense... or else I didn't tell him no... I have no idea.
First, that was my first post in this thread so there is no "again." Second, since you can't keep your story straight, let me remind you what you said in the O.P.
So, when I started my campaign a player wanted to play a Black-Blooded Oracle and based on the parameters of my campaign, I felt that it was not something I wanted for any players to have that particular curse. It's just too rare outside of the Darklands, and also, there was an NPC I was planning on having them meet later in the campaign (they just hit level 5 a bit ago,) a young girl they would have to help protect from a villainous werewolf, who I was thinking about making a Black-Blooded Oracle.
I asked if I could be a Black-Blooded Oracle and you said no.
Do you think your friend would be upset if he hadn't wanted to be a black blooded oracle and you had said no? Also do you think he was just making it up?
Honestly, it sounds like you cared more about your NPC than you did about your friend. Your players, not your NPCs, are supposed to be the center point of the campaign. I think you were being selfish because you wanted your NPC to be a special snow flake. Doesn't make your friend's reaction acceptable, but I definitely understand it.
So you didn't let him play what he wanted to play because you wanted to be able to use it and thought it was "too rare" for 2 of them to ever run into one another? Honestly, that would have annoyed the crap out of me as well. Players should get dibbs on what they want before the DM.
I also think you might have been a bit out of line assigning him such a high DC. Did he even have a chance to succeed on that? (Especially considering that he is an oracle himself, and this is what he wanted to play to begin with.)
That aside, he didn't have the right to cuss at you.
[Rite Publishing] In the Company of Dragons Playtest Cover Preview (You know you want to play a dragon!)
Have you and your company (including any free lance authors already signed on to this gig) ever written / published / whatever anything for Pathfinder before? If so what?
Is this your first crowd sourcing attempt?
The spelling and grammar makes people look that's why i never take anyone to task for it cause i get the strategy and i hope no one forgot the spell checker but either way.
Maybe it will make people look, but the people who look because you have poor spelling and grammar aren't helping your thread.
That's how dnd, and thus pathfinder, is designed. Generic classes that are designed to allow for customization of a character. Archetypes and prestige classes are meant to allow even greater customization. And I believe that is a strength.
Since you've already been taken to task for your spelling and grammar:
Does disqualifying the person who should win the gold metal in a race make the other contestants better?
The problem you're probably trying to address isn't wizards specifically, it is spell casting classes in general, divine and arcane alike. And even that is only actually a problem if it is a problem for the people at your table. If your fighter / rogue / whatever type players are having fun, and the spell casters are having fun, well that's what it is all about, not the imaginary concept of balance.
Ninja's considered a more powerful class by far. Ki and the vanish trick help them do damage that leaves the rogue crying. Assassin is generally considered a very weak prestige class and pretty much never worth taking.