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Riftwarden

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 7,728 posts (9,252 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 13 aliases.


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Qadira

Male Human(ish) Level 3 RPG Monkey

The water appears to be about 3 feet at its deepest, with small streamlets leading off through small passages or into cracks in the floor. There's footing to walk around it. The passages off here seem to lead deeper into the earth.

Qadira

Here's my character for consideration:

Korval Ironwise:
Dwarf oracle 1
LN Medium humanoid(dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1
DEFENSE
AC 17, touch 11, flat-footed 16 (+ 5 armor, +1 Dex, +1 shield)
hp 11 (1d8+3)
Fort +3, Ref +1, Will +3; +2 vs. poison, spells, spell-like abilities
OFFENSE
Speed 15 ft.
Melee dwarven double waraxe +2 (1d10+2/x3) or dagger +2 (1d4+2/19-20)
Ranged sling +1 (1d4+2/x2)
Oracle Spells Known
1st (4/day)--cure light wounds, sun metal
0--detect magic, guidance, resistance, spark
Mystery Metal
Curse Lame
STATISTICS
Str 14, Dex 13, Con 16, Int 12, Wis 12, Cha 14
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush and trip)
Feats Arisen (Story), Extra Revelation
Skills Appraise +5, Craft (weapons) +5, Intimidate +6, Knowledge (history) +5, Profession (miner) +5, Sense Motive +5, Spellcraft +5
Languages Common, Dwarven, Undercommon
SQ dance of blades, iron weapon (5/day, 1 minute)
Combat Gear acid, dagger, sling and 20 bullets; Other Gear[/b] scale mail, heavy steel shield, backpack, bedroll, belt pouch (2), iron holy symbol, miner's pick, torches (4), trail rations (5 days), 8gp, 1sp, 1cp.
Special Abilities
Arisen Feat Benefit: You don't die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as a standard action, you can force yourself to carry on by strength of will alone, gaining 1 temporary hit point per hit die. These temporary hit points last for 10 minutes.

Dance of the Blades (Ex): Your base speed increases by 10 feet. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. This bonus increases by +1 at 11th level, and every four levels thereafter. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn; non-incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. You must be wielding a metal weapon to use this ability.

Iron Weapon (Su): You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size and entirely made of metal (even if it would normally include non-metal parts, such as a spear's shaft) but functions as if it were a normal weapon of its type. You are considered proficient with this weapon. The weapon disappears after 1 round if it leaves your grasp. At 3rd level, the blade is made of cold iron. At 7th level, 15th level, and 19th level, the blade gains a +1 enhancement bonus. At 11th level, the blade is made of adamantine. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Background: Once known as Korval Ironmonger, he was is cousin by marriage to the Tharnhammer family. While displaying the thrift, craftsmanship, and greed of a dwarf, Korval turned his back on tradition and family, pursuing vast profits as foreman of a mining operation. Then one day there was an accident. A hidden gas pocket in the mine exploded and caused a massive cave-in. For days the community attempted to dig for any survivors, but in vain. The dead were mourned--though none mourned Korval--and life went on. Then four days after the rescue mission was aborted, Korval dragged himself back into town, bloodied, emaciated, and half dead. He declared himself Korval Ironwise, and that he needed to be taken to the Tharnhammers. His life before dragging himself out of the mine appears gone, and now there is a new dwarf in his place, one fervently devoted to the restoration of the Tharnhammer birthright. The injuries to his right leg resist alll attempts at healing. His price, he says, for a chance to hear the voices of the gods. Now Korval Ironwise seeks to restore himself in the eyes of the gods, and raise his family back to greatness.

Appearance and Personality: Korval is a nearly a century old, with a thick red beard decorated in rings of iron. His hair is thinning, with a pronounced widows peak resting above a pronounced brow under which his blue eyes burn with a fervent intensity.

Korval is a new man. Whether he remembers his past before the accident is uncertain. He no longer answers questions concerning that time, nor does he answer to his old name. All that matters now is his duty to the Tharnhammer clan, for the glory of the gods.

Qadira

Male Human(ish) Level 3 RPG Monkey

The dwarf stands there a moment, staring at the group, as the others turn their gazes away from the fire and take in the party. After another long moment the dwarf who spoke first says "You wish to help us? Good. Come." He gestures to one of the nearby tents, larger than the others, possibly the command tent for the group.

Qadira

Male Human(ish) Level 3 RPG Monkey

Jon:
This was definitely done by some sort of powerful acid. Judging from the slimy residue, you'd say something organic. If it was digestive acid, then the thing that did this was both powerful and likely very large.

Meanwhile, Magnus and Stilgar lead Ulli and Dromi towards the camp, where five figures stand huddled in cloaks around a small fire. At your approach, one of them turns. The broad-face, red bearded dwarf stares uncomfortable at you for a heartbeat or two, then speaks, his voice deep, but lacking in emotion as if he were tired or suffering some sort of shock.

"It is dangerous for you to be here. You should not be here. Best you leave."

Qadira

Male Human(ish) Level 3 RPG Monkey

Master Parisos stubs out his torch in the thing with a sickening hiss. The slime goes still.

Qadira

Male Human(ish) Level 3 RPG Monkey

Timbre's blast crackles into the slime, again blackening it and sending ripples through its mass. It sits, shuddering a moment, and then begins to slowly slide back toward the pool. Those in melee range can make attacks of opportunity upon it, as it does not have the intelligence to withdraw and avoid them.

Qadira

Going over ideas for character concepts, I think I'm swaying slightly to the dwarven side. Drow are cool, but I'm having a better time with dwarf character ideas.

Qadira

1 person marked this as a favorite.

I'd ask the GM to explain exactly how hitting someone with a shovel for attempting to loot a dead body being prepared for burial is a consciously evil act.

Qadira

Color me interested, for either option.

Qadira

Male Human(ish) Level 3 RPG Monkey

Broderick's bolt tears through the thing, as Parisos steps forward and thrusts a torch into it, blackening and burning the slime. It recoils, lashing out with another tendril that misses Parisos by the most narrow of margins, droplets of moisture falling on his skin and raising blisters as it passes over his shoulder.

Qadira

Male Human(ish) Level 3 RPG Monkey

As Auric lifts the top, the sour reek intensifies as a trickle of clear, greenish fluid drips over the edge of the wagon. Beneath the tarp lie the remains of several dwarves, now nothing more than skeletons and ligaments, all coated in a viscous, foul-smelling slime.

Qadira

I meant to give it a good read on my flight home, but nodded off. (Not a comment on the quality of the magazine, but just showing how worn out I was after the con.) What I did see of it is, as usual, top notch.

Qadira

Male Human(ish) Level 3 RPG Monkey

Broderick, Parisos, Kon-Tao, and Timbre are still running, so far as I know. I'll make an effort to put absent members into NPC mode more often. If anyone is going to be absent for a prolonged period, put in a note here and I'll jump on it a lot quicker.

Qadira

Male Human(ish) Level 3 RPG Monkey

Kon-Tao withdraws from the slime, falling well back up the passage, favoring his acid-bitten leg. Withdraw action to place him behind Timbre. The thing is slow and appears to only manage bursts of speed up to 20 feet.

Qadira

Male Human(ish) Level 3 RPG Monkey

So what's needed to pick up the pace on this folks? What can I do on my end to make this more interesting? I'll do what I can if people put in the effort.

Qadira

Thanks again, Majuba. Tasty as always. My compliments to the cook. :)

Qadira

Yes.

Qadira

Paizocon is a small convention. The shop is one room small enough that you can see everything from its center.

Qadira

Male Human(ish) Level 3 RPG Monkey

All of you note a sour, almost astringent odor as you near the wagon. Kalaya and Auric believe it is coming from under the tarp.

Qadira

Brony con was at the Hilton convention center just down the block, not an actual hotel. I was at the Rodeway Inn, little cheap place down the hill. The hotel next door appeared to be where most of the bronies were staying. One had their car painted up with ponies and a big wooden pony piece stuck on the roof. Can't remember if my room had a fridge or not. Wasn't in the room much, except for sleep.

Qadira

Male Human(ish) Level 3 RPG Monkey

My posting will continue to be sporadic the first half of this week, and then likely nonexistent until next Monday. I've got a project I need to rush through the next three days so I'm ready for some playtesting at Paizocon.

Qadira

Male Human(ish) Level 3 RPG Monkey

My posting will continue to be sporadic the first half of this week, and then likely nonexistent until next Monday. I've got a project I need to rush through the next three days so I'm ready for some playtesting at Paizocon.

Qadira

Male Human(ish) Level 3 RPG Monkey

Auric, Jon, and Kalaya look for a place to stay out of sight. With the blast having swept away everything resembling cover, the only real option is a wagon with a tarp thrown over the top of it and no draft animals nearby. Its far side will block any sight of the group from the dwarves' camp.

Stilgar and Magnus head towards the group by the fire with Ulli and Dromi in tow.

Auric, Jon, and Kalaya, I'll need Perception checks from you lot.

Qadira

Yes, there is. I survived on 7-11 food last year for a majority of my meals. I don't recommend it. Though they do carry fresh bananas, apples, and oranges.

Qadira

Merlyn's is in downtown Spokane. There's also The Gamer's Haven in Spokane Valley.

Qadira

Wait. There's a convention? When did that happen?

Qadira

According to the urbanspoon site, other than the Denny's down the road and the hotel restaurant, most everything else within walking distance is actually *in* the airport.

Qadira

I'll likely have some signage that says: Interface Zero. Otherwise, look for a long-haired white guy in shorts, black work boots, and a t-shirt with some pithy geek-related thing on the front screaming about cyborgs, gangers, and renegade simulacra.

Qadira

I'll likely have some short games running throughout the con at various times in the open gaming room. I'm looking to playtest some material for an upcoming third party product release, cyberpunk setting using the Pathfinder ruleset. Players will be expected to provide verbal feedback after the game, or email written feedback later.

Qadira

Male Human(ish) Level 3 RPG Monkey

What's the consensus? Head toward the dwarven camp, or avoid it?

Qadira

Picked it up yesterday. Good stuff by Rob McCreary. Reminds me of a mini version of Entombed with the Pharaohs, though I'm liking the monster/trap/puzzle ratio of this one better. Back of the book give us level 3 offerings of four of the iconics from the Advanced Class Guide: Crowe the bloodrager, Quinn the investigator, Jirelle the swashbuckler, and Oloch the warpriest.

Qadira

Spanky the Leprechaun wrote:
Hey, do we have any of that Plutonian Nyborg left?

Yeah, just one bag. It's in the transmitter compartment.

Qadira

Male Human(ish) Level 3 RPG Monkey

The group ascends to the lip of the crater on the far side. About a hundred yards off are a group of tents and several small fires. The camp seems much smaller than you expected, perhaps large enough for a score or more, certainly not the hundreds that you heard were sent here. A few short, stout forms wrapped tightly in cloaks stand about one of the fires. Other than that, you see no real activity in the camp.

Qadira

1 person marked this as a favorite.
gamer-printer wrote:

Honestly, flags are quite late as a representation for a given nation or kingdom (really nations didn't exist in the real world until the 1600's) as kingdoms are something else. Within the typical timeline between standard PF play and comparitive to the real world - flags aren't being used yet. Heraldic symbols (shield crests) on the other hand is quite appropos as royal/kingdom symbology.

No flag, means to me, its probably a kingdom. If you have a flag, means to me, no kingdom, but a nation, instead.

Congratulations, you're a pedant.

Qadira

Shut up, all of you!

Qadira

2 people marked this as a favorite.

Season 3: Nailed it!

Qadira

Is this the one from 1-6 pm with Owen Stephens?

Qadira

My core gaming group has been more or less the same since around '95. Started with them in 2nd edition AD&D (though I personally started with this when I was 10) and we've moved to 3.0, 3.5, and then to Pathfinder. My partner's son is gaming with us now.

Qadira

I intended it to work on intelligent undead. Think of it as a godly reminder of the mortality of all things, tolling out as the instruments of righteousness strike down the wicked and send them to their final judgement. "Ask not for whom the bell tolls, it tolls for thee."

Qadira

wicked cool wrote:


Who else think the Hound lives?

Not the Hound, unless there's a maester hiding behind that rock.

Qadira

I learned something today. I learned that seeing a woman kicked in the privates makes me cringe just as much as seeing a shot to the beanbag.

Qadira

Wolfgang Baur wrote:

I can see the argument for making it mind-affecting, but it's not a morale effect. I'd argue that it is a fate or luck effect.

It does affect intelligent undead as written.

That's how I intended it. :)

Qadira

Male Human(ish) Level 3 RPG Monkey

The way up appears to be no worse than steep stairs. They run along the edge of the crater in a long, rising curve, so they'll bring you up about a hundred yards west of the campfires.

Qadira

1 person marked this as a favorite.

I love me some Malkovich, but talk about miscasting. The guy's name is Blackbeard, not White Van D+~!. Also, Edward Teach died in his late 30s.

Add to that part of the plot sounds like it was ripped directly from Black Sails (you can't kill me because you need information only I know...) and I'm going with "meh." Don't mean to be a Debbie Downer, but Black Sails has managed to raise the bar for pirates and this doesn't look like it will get there.

Edit: Profanity filter strikes again. I guess there will never be a thread to discuss the Dick Van D@+# show...

Qadira

BigNorseWolf wrote:
Shadowborn wrote:
** spoiler omitted **
Spoilered response ** spoiler omitted **

Spoiler:
Oh, right. Locusts. I went all Raiders of the Lost Ark there for a second. Is Belwas still alive? I thought he had a prolonged painful suffering and then died. I know the Mountain survived his poisoning, because now there's a Kingsguard who never removes his helm that's the exact same size. (Way to go, Martin, pulling a trick from professional wrestling.)
Qadira

Idle speculation about adaptation/changes from books to show:
So in the show Daario took the place of the missing Strong Belwas in the fight with Mereen's champion. I wonder if he'll be taking Belwas' place in another event later in the story (poisoned dates) and giving show fans who haven't read the books another character death to weep and gnash teeth over.

Qadira

1 person marked this as a favorite.

For future reference: The dice-rolling thread.

Qadira

1 person marked this as a favorite.
Wrong John Silver wrote:
Anyone remember Grimtooth?

I still use those books for inspiration for new traps.

Qadira

1 person marked this as a favorite.

A.

The thing to remember is there is a difference between "hunger" (a physical craving for food) and "appetite" (a psychological desire for food).

The ring magically meets your body's desire for food, therefore it is never hungry. One might still have an appetite for food, having cravings for particular types of food that are purely psychological.

Qadira

Male Human(ish) Level 3 RPG Monkey

There does appear to be something marring the far side of the crater, looking like a series of steps or footholds carved into the glassy surface. There are chunks of glass of varying sizes here as well. Trying to scale the side you descended without aid appears to be a difficult prospect.

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