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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,584 posts (10,179 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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Getting the kinks worked out on a couple of the character classes. Things should be coming together soon. Thanks for your patience!

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

The lack of a map key here, and not having a grid, really make the piece feel unfinished. I want to know what I'm looking at, maybe have some place names indicated to spark interest. Those squiggly spots in the water, are they whirlpools? Knowing that would add a layer of complexity to the map. All I know for sure is that there are chests on some of the building tops and on a raft, but I don't know who put them there, or why, or what might be in them, because I don't know who this ship once belonged to. This is a really cool idea that, in the end, wasn't executed fully.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

theheadkase wrote:
Salamander Overseers? Salamanders are that intelligent?

Yes, they are. Salamanders (the evil outsiders from the Plane of Fire, not the amphibians) have an average Int score of 14.

I may not get a cohesive story from this, but I do get a lot of mystery and a map that guarantees an eventful delve. It has a good organic feel to it, a lot of differences in terrain, and some interesting looking encounter areas indicated.

My only real disappointment is that there is a dragon indicated here, but all I get for a lair is a big crack in the ground.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

I like this one. It has a good look and feel to it. Being above the clouds, you've got the chance to use altitude rules and I'm a big fan of bringing environmental rules into play.

Cockatrice pen? Pets, guardians, or perhaps cooked with 11 secret herbs and spices for some CFC (Cyclopean Fried Cockatrice)? There are a lot of interesting locales here. Definitely a place I'd want to explore as an adventurer.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

So, let's see if I get the gist of this.

The adventurers come in, noting various barriers in their path, get blow around by wind if they try to go one way, have fire ahead, even if they can get past the wind. So their only option is the door. Behind it, they have to defeat three fire elementals, after which they gain the fire rune, which either dispels the wall of fire or allows them through unharmed.

In one direction is a big pit filled with water, with a locked door behind it. Hard to reach the lock when you're in the water...so the other direction, assuming they bypass the nasty-sounding trap, is the air rune, which allows them to walk against the magical wind into the room back a ways and gain the ice rune.

The ice rune freezes the water, allowing them to stand on a solid surface and reach the lock.

Beyond the locked door is a big pit of acid, with a narrow ledge that must be crossed to retrieve the earth rune. With the earth rune in hand, the adventurers can breach the barrier to the mad elementalist's tomb, to find whatever treasures await.

Did I get it all? Probably. And that, unfortunately, is my biggest problem with this map. It's a railroad, and a simplistic one at that. The only thing mad I can see is that the elementalist left anyone a way to get into his tomb at all. There are great (excuse the pun) elements for adventure here, but they're laid out in such a cut-and-dry way that there's no thrill of exploration to be had.

The Exchange

Male Human(ish) Level 3 RPG Monkey

WBL is a false method of measure anyway. When you get a +3 ring of protection, you can't divide it evenly among the party. It has to go to someone.

The Exchange

For those of you looking at freelancing for LPJ Design, you'll also want to take a look at the writer's guidelines.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.

Just wanted to express my admiration for the official judges who are providing commentary and insight on the submissions, as well as to the voting public taking the time to weigh in and critique. It takes time and effort, especially when you take the time to provide feedback. I hope the finalists appreciate the efforts you make.

I'm reviewing freelancer submissions for LPJ Design, and I'm already tired after two of them. 32 maps or a couple hundred magic items? Forget about it.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

*tips hat*

Thank you kindly, sir. I appreciate the food for thought.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Narrowing it down to the top 50% wasn't difficult. Picking 8 to vote for out of those top 16 though, that took some time.

The Exchange

Whoops, yeah, my bad. I meant Wells. Edited my one post, but too late for the other. Apologies for the confusion.

The Exchange

sunbeam wrote:
Shadowborn wrote:


I was impressed by how they managed to work in sexual tension between Wells and Hartley without any direct dialogue.
I guess I really missed something. What are you talking about?

There was a certain amount of sexual tension between the two of them during the chess game. I thought I'd imagined it at first, until they mentioned later about Hartley's coming out estranging him from his family. I'm thinking there was more to West and Hartley's relationship than just "boss" and "number one guy."

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2 people marked this as a favorite.
Joynt Jezebel wrote:

Celibate- "Abstaining from marriage and sexual relations, typically for religious reasons." Oxford English Dictionary Online.

And its a quote from a comedy film, the name of which escapes me at this moment. I am pretty sure its being used correctly. Maybe its got an older rare meaning.

Yes, and the response is also a quotation, from another comedy film, The Princess Bride and apropos, considering that the joke from the first one is adequately ironic, so they go well together.

The Exchange

2 people marked this as a favorite.

Wells is a master manipulator, so it's hard not to feel sorry for anyone that falls under his influence. Whether he intended for anyone other than Barry to be affected remains to be seen, though Hartley wasn't so much affected as afflicted, since he was injured and had the implants to help.

I was impressed by how they managed to work in sexual tension between West and Hartley without any direct dialogue.

The Exchange

So, this week's episode with the Pied Piper. Great episode, or greatest episode?

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Sean K. Reynolds covered these in his original advice thread, but they bear repeating.

  • Don't make a joke item:
    Seriously, just don't. It doesn't matter how funny it is, it's not superstar. It was great for the April Fool's issue of Dragon, but notice they only did that once a year. It's a niche thing, and not everyone may share your sense of humor. The idea of the contest is to design a really cool magic item, not a really funny one. Puns are especially bad. Your blue tooth that fits in a person's ear and allows them to send message spells at will isn't especially clever, nor is it a good joke. And speaking of bluetooth...

  • Don't make magic items that mimic real world technology:
    It's not particularly creative, and most things will be easy to identify as technology that's been reskinned as magic. There should be some innovation. Besides, most tech items provide fairly mundane and uninteresting (if wondrous) abilities.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Another adventure inside a dead monster, and I'm digging it. There's a good amount of inspiration here for an interesting adventure--a lot to turn the designing gears in my head to come up with a story for this thing. My inner 5th grader is disappointed that there's no exit near the tail labeled "back door." Otherwise, I'm happy with this as a rough draft for a really unique and interesting adventure site.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

That poor treant. Vermin nesting in his head, a mad fey living in his leg, and those humanoids are probably hacking wood off of his corpse to keep their fire going. The indignity of it all...

There's a lot going on in this map that I really like. I agree with Jacob that everything feels a bit scrunched together, at too small a scale. I'm a little disappointed at the generality of the labeling. "Predator," "humanoid," and "fey" leave things vague. Why not go with specifics like "arumvorax," "hobgoblins" and "redcap?" Though I suppose if you're supplying the map that someone else may turn into an encounter in a later round, you're doing that person a favor and leaving them room for development. That said, there's enough of a story in this map that I'd be inspired to write up encounters for it.

Good job, and best of luck to you in this round.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

This is a solid town map. I like differences in terrain and that the town's layout has a very organic feel to it. I can almost see a time lapse of its growth in my mind's eye. The important themes--government, commerce, religion--have their designated areas, and there are little unique touches (pilgrim's stair, witch's watch) that give the place its own flavor. Good job, and best of luck in this round.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

I found the layout of the place interesting, and there are certain features that incite curiosity (what's in those hollow pillars, for example) but there's a whole lot of empty space, no indication of anything in the rooms. Like some of the other commenters I'm wondering about the levels of the place, whether there's flooding, and the map doesn't really give details to know for sure.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Not the cleanest work in the running, but the location is provocative, there's a lot of interesting stuff in the area, and I could see this turning into the location for some cool adventures.

I'm really, really hoping the dinosaur ghosts aren't just going to be unmasked as Farmer Johnson and his lizardfolk buddies, who would have gotten away with it if it weren't for those meddling kids and their dog.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Thanks for the feedback, Jaragil. The runes were there because I needed a look, and a weapon inscribed in runes has that sort of "classic cool" to it. I suppose the bookkeeping could be off-putting, and Mark did mention the munchkiny idea of the owner sundering party items (which is still a very odd thought to me...I've just never gamed with people that thought that way.)

But potions? Honestly? How exactly do you sunder a liquid? It's the liquid that's magical, not the bottle it's held in. Scrolls, sure. They're solid. They can be destroyed. Potions? Tell that GM to turn in his/her screen.

The Exchange

1 person marked this as a favorite.

Sorry, DungeonmasterCal. If I'd known you needed it 3 years ago...well, I couldn't have done anything about it, because Kobold Press asked for it last year. Still, if you pick it up, I hope you find it useful and fun. I definitely had a blast writing it.

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4 people marked this as a favorite.
Mystic_Snowfang wrote:
The only way you could completely exclude sexuality from your game is have everyone be androids.

Wrong.

The Exchange

Been coming up with dead-end searches. Searches on the composers and the track title keep coming back to that one album of sci-fi themes, which was released in '86, and then re-released in 1989 under a different label.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Wow. You managed to give us three fairly detailed levels and a side view. While an (abandoned) dwarven stronghold isn't exactly original, it has a compelling layout and definitely inspires interest. Well done!

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Jeff Heikkinen wrote:

Thanks for the feedback! I'll make sure to take it into account in future projects and, in particular, if I make the top 8 of this competition.

I have a partial response to some of the things Crystal said but I'm worried it might violate the contest rules. Nothing nasty or anything, just that it could (though it would be a stretch) be interpreted as "clarifying" matters, though it's of a purely technical nature and not directly about the content of the map. Can I make that point here, or should I take it to PMs? I'd prefer here in case others have the same concerns.

Just let your work stand on its own. No public statements. There's always time later.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

3 people marked this as a favorite.

You had me at "encroaching lava."

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

I meant to touch on that a bit in "Write What You Know." That's an excellent addition, especially considering someone had an entry with a name identical to an iconic staff that's been in the game since 1st edition AD&D.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Chris Shaeffer wrote:
Great advice, Jeff! Except for the "don't rush" part. ;)

Well, there are always exceptions to every rule. Though I suppose you could modify it for this contest to say: Don't turn in your map as soon as you think you're finished. Take a little extra time if you have it and go back to it later to finish up details, maybe make some changes to things that look wrong, etc. Just don't wait until the last minute in case your email goes down right before the deadline.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

There are a lot of folks already doing item critiques, so I'll take a pass on that. (Though if you want my specific thoughts on an item, feel free to shoot me a PM.) Instead I'm going to do a list of general advice to address a number of stumbling blocks I saw this year.

  • Read the Rules:
    It seems a bunch of people jumped right in this year, as they seem to do every year, without learning about what they're getting into first. So you have disqualifications right off the bat, because people submitted wondrous items unaware of the format change.

    Speaking of format, a whole lot of items didn't do as well because entrants used an improper format, or sometimes no format at all. While not every voter places as much value on formatting as some, nearly everyone will vote for the better formatted item out of two equally creative pieces of work. You can't follow the rules and do your best if you don't know what's required of you.

  • Write What You Know:
    This is one of those cliches that gets thrown at writers all the time. However, it's cliche because it's true. If you show, as a writer, that you don't have command of the language, or the subject you're writing about, then you've lost your reader (in the case of this contest, your voter).

    Don't assume you know everything. Go back to basics. Creating a staff? Then go look at the rules for staff creation in the book. To this day, when looking up rules for a game, I'll find that I'm remembering things from 3.5 that were changed in Pathfinder. It's never wrong to refresh your memory on how things function. That includes the language you're using. There are certain formats for rules that are used. If you're using them, then your item will look and sound more like a Pathfinder item. For example, the use of "to" and "on" in reference to bonuses. You add a bonus "to" a static number (+2 enhancement bonus to Strength) but you add a bonus "on" a roll or check (+5 competence bonus on Bluff checks).

    Some of the most painful voting moments I had were where people used language that was either ambiguous, or simply wrong. (Don't call your item a "bodkin" if it's not a dagger. Yes, there are types of arrows that go by that name, but they're "bodkin arrows," not just "bodkins." "Frog-crotch" is another type of arrowhead, but most people wouldn't think of naming their item the "Frog Crotch of Scalping.") If you're going to pull out the 25 cent words, be sure you're using them correctly. Also be sure you're using them appropriately. Use the beautiful language for the item description. Stick to plain language when dealing with the actual mechanics.

  • Think Like A Designer:
    This one's tricky and not always easy to define. I'd define it as "think about your item from multiple perspectives. In other words, if you're approaching your item creation by saying "I'm going to make the coolest item for a fighter ever!" then you're being too limited on your perspective. You're designing an item as a player. You're looking at something from the perspective of how cool it would be to have such an item in a game. That's good, but it's not enough. There were plenty of items in this year's mix that seemed cool on the surface, but once I started thinking about running a game where one of the PCs had a particular item, I'd see the nightmare that it would cause (in terms of action economy, or slowing the game down to determine the effects, or some other thing that would cause a general headache in play rather than roleplay).

    Likewise, you can't look at it purely from a GM's perspective either. That's how you end up with items that aren't so much an item as they are a plot device, or an item that would be fine for an evil character, but would likely be destroyed by a more traditional party of heroic PCs who won't sell it because it will just end up in the hands of some other villain.

    I fell into this trap myself this year. Mark Seifter's comment on my item talked about a nightmare scenario where players would sacrifice their own items to power up the weapon. It had not even occurred to me. That kind of munchkinism is not the way I play, and it's not how my group plays. I could easily argue that a good GM can keep this from happening. (It's not like hacking things to bits in the next room is quiet. One Perception check and the monsters in the next room are coming in to attack, or preparing themselves for battle.) However, my group isn't the mass of Pathfinder players at large, and not every GM is going to handle things the same way. It's something that I should have considered during the design process. I left a loophole for potential abuse of the item, and it cost me.

So, that's it. Feel free to discuss or question. Hopefully this will be of use to those participating next year.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

1 person marked this as a favorite.

Found this article on io9 the other day: 10 rule for making better fantasy maps.

In the tradition of Castle Ravenloft, the fortress of Scarwall from the Curse of the Crimson Throne AP was a pretty impressive map.

The Exchange

Male Human(ish) Level 3 RPG Monkey

By the time Tuboo/Magnus returns, the sun has begun to sink towards the mountains beyond the fortress, shadows deepening among the peaks, and the sky reddening.

Magnus:
The exterior of the fortress has a curtain wall 30 feet high that runs the entirety of the pass, making the only way past being through the fortress. There is a corral on this side, as well as a stable, with about a half dozen shaggy ponies inside. There are perhaps four dwarven soldiers on the walls, and another two or more on the ramparts of the fortress itself. Their attention seems mainly focused on the far side of the wall.

The Exchange

Kroop isn't crucial to the adventure (though why anyone thought it was a good idea to murder the ship's cook is beyond me...) though he does provide a lot of advice along the way in the early going that the PCs will either have to do without, or you could have it provided by another source (perhaps Sendara).

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Always teh sex. Teh sex is teh hot. Always teh sex.

Seriously though, the extent to which sexuality plays a part in a campaign is entirely up to the group playing, and how much they're comfortable with entertaining during a gaming session.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Yes, that's it. And no, slapstick is fine. I was remiss in my listing.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Sure thing. All the nets I saw this year were pretty creative and fairly good, but yours was top of the list in its category.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

My Top 32:

alchemist's retort
bonewarp chain
catapulting full plate
Deadeye's shepherd
depth charger
dreamcatcher staff
fool's scepter
ghast hide
harlequin's hurlbat
harvestweal
the hero's breath
honeycomb cuirass
kudzu wrap
living copperthread net
mail of ash-woven ramparts
mother's rod of sanguine blessings
moveable rod (though every time I wrote it down, I wrote mobile)
mummer's rod
nesting needle
ooze wrath blunderbuss
psychopomp's crosier
rifle of the hallowed hand
ring of the ooze
rod of the iron rose
rod of the unrelenting master
scales of the scarab
shield of embers
soulshifter staff
staff of the vineyard
swarm-strike caster
tunnel fighter's ring
(weapon) catching shield? (Dropped the ball on my notetaking, and can't quite read my handwriting on this one. I do remember that it was the only wooden shield of the bunch that had this property, and the one I thought handled the mechanics best.)

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Eric Hindley wrote:

While I'm not going to post often in thus thread, I'm going to pick on Jeff for a moment: really? A pun name in Superstar? I don't mind the item (though it may be a bit cheap). But the name killed me. If this was the Spelleating Bardiche, I'd have voted for it more. Pun names, joke themes and boring-but-good items make up the mess of 40-100,000,000,000 of RPG Superstar...

I know Jeff can write, I've seen his work, I just think this one got away from him.

It wasn't meant as a pun, honestly. I'd originally settled on "dweomervore" until a nagging feeling made me do a search and I realized it was the name of a monster in Forgotten Realms. So I switched "dweomer" to "arcana." Seriously was not trying to be punny.

Also, Mark's comment about adventurers breaking their own stuff to gain more power for the item...that totally came at me from left field. Never would have occurred to me. That's some serious munchkin power-gamer stuff.

The Exchange

Hard to tell, since it's not likely the original piece of music. All the rest of the themes on that album are crappy, synthesized reproductions of the original film scores. Given the rest of the album, you're looking for a sci-fi movie that likely came out in the late 70s to mid 80s.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

1 person marked this as a favorite.

Okay, I think I'm ready.

Arcanavore
Aura strong abjuration and universal; CL 15th
Slot none; Price 73,313 gp; Weight 14 lbs.

Description
This +1 keen adamantine bardiche is carved with intricate runes on both blade and haft, and instilled with a hunger for magic. On a successful attack, make a targeted dispel check (1d20+15) if the target has one or more spell effects on it. If successful, the highest level spell in effect is dispelled from the target, and the weapon absorbs the magical energy, gaining an additional +1 enhancement bonus for each level of the spell, lasting a total number of rounds equal to the enhancement bonus gained. (For example, if the arcanavore successfully dispels haste, it gains an additional +3 enhancement bonus for the next 3 rounds.) Once the arcanavore absorbs enough energy to gain a +5 enhancement bonus, additional energy may be used to grant the following special abilities to the weapon, assuming the weapon has absorbed enough energy to meet the base price of the special ability: defiant, glorious, limning, and nullifying. These last a number of rounds equal to their base price modifier. The weapon's total bonus cannot exceed +10.

The arcanavore can also absorb energy from sundering magic items, which provide longer lasting bonuses. If it deals sufficient damage to an item to inflict the broken condition, it gains +1 enhancement bonus for every three Caster Levels of the item (or special abilities as above, minimum bonus of +1) that last 1 minute per caster level of the item. If a sunder attack destroys the item, then the duration is doubled.

The arcanavore only sheds light while using absorbed magic.

Construction
Requirements Craft Magic Arms and Armor, dispel magic, keen edge, limited wish, creator must be a caster of at least 15th level; Cost 38,313 gp

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

I have to admit, with the amount of swarm-themed/related items the last few years, I thought I'd become a bit jaded where they were concerned. However, your swarm-strike caster not only captured my interest, but it made it onto my personal Top 32. Glad to see the judges agree.

Congratulations, and good luck in the next round!

The Exchange

Male Human(ish) Level 3 RPG Monkey

After making your farewells and exiting the western gate, you make your way along a muddy but well-marked road, trailing west by southwest. The road becomes more solid but difficult as it climbs over the hills, taking you higher until you can look back and see the entirety of the little valley that cradles the gnomish village. Before long, you're surrounded by lofty pines that shade you from a surprisingly bright spring sun.

Eventually, you can see the entrance to the pass ahead, rising up between the slopes of two mountains. Even at this distance, you can make out the ramparts of the dwarven fortress that completely blocks the pass, protecting the Marches from what lies outside. About another two hours of travel will put you right outside its gates, should you choose to do so.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

I like this armor, and it got several votes from me during voting.

My main concern was that it provides a major transformation without much detail about it. The character turns into water and can't speak, attack, or cast spells. Okay, so what does that mean in regards to others attacking the wearer? Does the wearer still take damage normally? What about precision damage? Fire effects? It's a major change that seems like it should have noticeable effects beyond what's listed.

Congratulations, and good luck in the coming round.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Well done! This item made my personal Top 32, but I didn't realize it was going to go over so well with the voters. If I had, it would have been in my Detect Mojo Top 20. Congratulations, and good luck!

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Brigg wrote:
To clarify my previous post: At no time did I take not being in the top 32 as a personal affront. Nor did I ever think I was a true shoe-in. Yes, I was confident. Yes, I got my hopes up. Yes, I wanted that prize. So yes, I'm a little dejected. That's only natural, right? But ultimately, there are zero sour grapes, and I'm genuinely happy for those whom made top 32.

You get emotionally invested in the contest. It's normal to feel dejection if you don't make that first hurdle. I spent a little time yesterday feeling like this until I worked it out of my system.

A lot more of the items I liked are in the Top 32 this year. I'm looking forward to seeing what the authors bring to the contest in later rounds.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Ah, okay. I sent mine to Chris, so it might have been Nick.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

1 person marked this as a favorite.
Jensen Toperzer wrote:

I am the first timer alternate, yeah.

Time to have a massive anxiety attack.

No time for an anxiety attack. As a former alternate, I know how you feel, but you're on a time crunch. You're one bad case of the flu away from the Top 32. Get your map finished and turned in. :)

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Congratulations, Top 32! Now buckle up, because you're in for a heck of a ride.

The Exchange

Vanulf Wulfson wrote:
Shadowborn wrote:
Hama wrote:
I just had, HAD to share this :D it made me laugh so much

Pretty funny. Brings up the whole timeline weirdness though.

The fact that they had Stark's dad in WWII with Cap still boggles my mind. Assuming Tony Stark is around 40ish, and his dad was around 30 during WWII, in order for the numbers to be right his dad would have waited until around 60 or so to father a child. Stark's lucky to have any memories of his father at all.

Not exactly true. My Father was born in 1913 and I was born in 1965. He remained healthy and active until a series of mini strokes slowly debilitated him. He died in 1995 and I still have many memories of my childhood with him.

Which is great, but if he partied like Stark does, then probably an exception to the rule.

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