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Clearly some other voters and I disagree on what makes good items, I thought some of these items should have been culled in cull 1 or 2, not still here after 4 culls.
The wonders of public voting. You get a variety of opinions, many of which will not coincide with, and often are in direct opposition to, your own.
For those of you feeling disappointment and frustration, I can empathize.
This competition has been going on for 9 seasons now. I've entered all but one. I've never made it to the Top 32. I'm bitter about it every year. Every single one. In the years since the public voting on items started, there have been items in the Top 32 that I've looked at askance, not seeing what the judges saw in them. Some of those designers went on to do some really good stuff in later rounds, so I'll stick with the judges' take on them.
I was chosen as an alternate in 2013, which was probably the worst year of all, as I was literally one bad case of stomach flu or car accident away from being in the competition, which really would not be how I'd like to get in. Worse yet, one of the judges messaged me to praise the archetype I'd submitted for round 2, saying that they saw a lot of potential. Then I was actively wishing for someone to get the stomach flu, and I'm not proud of that.
My point is that it is natural to feel bad about it. You may even want to rail at the system or ponder the "unfair advantages" some entrants have. (Which they don't. A few people workshopping items together isn't going to be able to skew voting with the system that's in place.) However, what you do after this is entirely up to you. You can continue to be bitter or you can be professional about it. Ask for criticism on your item at the appropriate time. Plenty of people on the boards will happily comply, including some of the judges. Take what they say into consideration. If you're too attached to your item as it is, and can't allow yourself to find fault in it, then you need to step back and detach yourself. It's not your baby. It's a piece of game design, in which there is always room for improvement in some way or another. Pay attention to what people praise about the winners, as well as what they dislike about them. Learn from your mistakes. Learn from the successes and missteps of others. Come back stronger next season.
Your item didn't make it. If you let that be the sum of what you take away from this experience, then you're missing out on a lot of potential growth as a designer and, I think, as a person.
Workshopping: a group of people each design individual things. They then critique each other's things. Each individual uses the critique to improve their thing, or not, as they see fit.
The Raven Black wrote:
This is the snark thread. I'll snark on your snark if I snarking well want to. That's what you get for posting unacceptable snark before I've had my coffee. Snark.
Thomas LeBlanc wrote:
I knew I should have made a magic bag that turns all treasure and magic items in a 500 ft. radius ethereal and then sucks them into the bag, where they return to normal. (The bag has twice the volume of a portable hole, by the way).
"Well, that's this dungeon looted. Let's move on to that ruined temple we've been hearing about."
I'm thinking it will be my opening post in this year's joke item thread.
Eric Morton wrote:
Soooo many items this year could have been salvaged if their visuals weren't so derpy looking. Why can't your item let me do the coolest mechanical thing in the history of the game without covering me in purple polka dots and surrounding me in an aura of continuous circus clown music?
*jots down notes for polka-dotted circus apparatus*
And I see you've read Moby Dick. Not going to report you but boy are you skirting that line.
People at Paizo have also read Moby Dick, which is why we have this. Besides, it's in the public domain, so it's fair game.
Male Human(ish) Level 3 RPG Monkey
The creature surges forward, taking a straight line to catch up to the ship as it slows during its turn. The front of its body comes up in a rush, striking the ship with its body as its two heads rear up out of the water with a roar. The sound of creaking and cracking timbers accompanies the roar, the jolt of impact sending sailors careening into rigging or grasping for the rails. The ship's listing is only momentary, however, as Captain Wilde clings to the wheel and holds the Flounder steady. Wilde straightens her out and the ship again pulls away from its pursuer. It makes no attempt to attack the crew this round, illusory or otherwise.
Jon can take his attack on the creature after its attempt to capsize the ship.
Not when there's still a good chance your item could be seen, no. One of the key elements to successful humor is timing.
It's a little early for your pity party. The list of post-cull items has risen to 331 in just the last 15 minutes.
The Venture Bros.? Yes, I highly recommend it.
I'm noting certain trigger words. Rather than causing me distress, they instead send me spiraling into a reverie about pop culture references and it takes time and effort to recover and get back on topic. For example, there are items out there that keep making me think of this guy.
I think Cayden would approve. Cheers!
Mike Franke wrote:
I'm guessing that one won't win over many voters...
Seriously though, most times there's an item devoted to Cayden Cailean, it's a mug or has something to do with alcohol. Why is there never a magical version of his favored weapon? What about items that focus on his love of freedom, or accepting challenges, or bravery? It's like people take one look at his name and say "Oh! God of booze!" and that's that.
Likely not. That's the thing with themed items, it's like one of those word association games. People think of a deity, or country, or organization, and choose the first thing that pops into their heads when they think of that theme. Of course, so does most everyone else. Part of designing something original is to step outside the norm and go beyond what's typically expected. Explore the design space. Usually there's something waiting there beyond the stereotypes and standard expectations.
Going by the maps from last season, you're looking at 50 words that will be used to label portions of the map, and provide a map key. What you're describing goes beyond what's required, which is a map that a professional cartographer could use to make a flip mat of the encounter area provided.
Kobold Cleaver wrote:
If I posted about the Noun of Verbiage saying it was a terrible item, I highly doubt the Noun of Verbiage would be disqualified. I'd just get in huge trouble. :P
Whereas, if he said "Man, my Verb of Nounage is so much better than that Noun of Verbiage, which is derivative of my genius, not to mention badly written," then he'd be disqualified for breaking anonymity regarding his item.
A couple of culls seriously tones down my snark. There are still a few items here and there that raise my ire a bit, but since I'm not seeing them so often, I don't have much to say here. Praise thread doesn't seem worth it, since I have to be so vague I can't really give credit to items for being good.
I wonder if it's time to revive the joke item thread yet?