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Shadowborn's page
Pathfinder Society Member. 3,863 posts (4,472 including aliases). 3 reviews. No lists. No wishlists. 1 Pathfinder Society character. 11 aliases.
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As the group discusses the situation, a voice comes from outside the hut. In the Common tongue, though in a strangely flute-like tone, it says:
"Landbound, do not be alarmed by my presence. I have seen your signal and come as agreed."
Dragon78 wrote:
I have always hated D@D's version of Orcs and can't stand they made half-orcs a core race in 3.0 and on.
Half-orcs were a standard race in 1st edition. They made a return in 3.0. Much for the better, I think. But then, I like them.
I'd use catfolk more like the Litorians were used in Ptolus. They don't show up much. I'd probably marginalize them even more by making them part of some Dr. Moreau style project of a mad spellcaster. That way I don't have to make all kinds of adjustments for their presence in an existing campaign.
Jinjer shakes her head, one corner of her mouth quirking up as she looks at Magnus.
"Don't bother," she replies in a condescending tone, "If you knew animals as well as I do you'd realize you won't find so much as a chipmunk showing itself within a mile of here, thanks to the wolves. They keep their heads down. So should we, for the time being."
She looks back up to the hill with a frown. "Was that another wolf? Biggest damn wolf I've ever seen, if'n it was."

With the help of the others, Jon weighs four barrels down with snow and whatever your party finds amongst the old crates in the tower--rusty nails, old tools, and broken planks from the crates themselves--hiding them along the cliff. Jon runs snares across the width of the bridge, covering them in snow. You have no mechanism to accomplish the task in one motion, but have set it up so that the snares will catch on the feet of those walking over them, allowing for someone to push the weighted barrels over the cliff, hopefully taking the caught opponent with it.
With the task done, you set yourselves in position, awaiting the arrival of the necromancer's companions. Minutes stretch into hours. The hours feel like days. Dark clouds hang ominously in the sky, but the snow they threaten does not come yet.
Where would you like to be positioned for your ambush? You have a total of six snares across the bridge, each attached to a weighted barrel, with a total of three on either side. Once a victim has tripped the snare, you'll need someone to kick the barrel over the cliff to complete the trap. The three on each side are close together, so you'll only need one person near the cliff on either side to handle them.
(Map for reference) I've added markers for the pit traps in the tower levels, marked the snares (x), and the barrels (0).
Stilgar's hammer misses its mark, but Brodgar's axe cuts deep, spraying crimson patterns onto the snow as the wolf falls. The rest run off, slipping through the trees like gray shadows to join the beast on the hilltop. Then they vanish into the surrounding woods.
Stilgar's touch stops the bleeding from Gaius' many wounds, and the two dwarves carry him back into the shelter. Jinjer stands guard at the west entrance, watching for further signs of attack, trouble creasing her brow.
"Something's not right. Wolves don't attack folk like that unless they're starving or provoked. We didn't do anything to them, and there's plenty of game about."
The Online Etymology Dictionary is a fine place to research the origins and of words and how their meanings have changed. Searching sorcerer will turn up links to the other words involved in this discussion as well.
Ponk follows in the wake of the others, cooing over the skyrocket and using all of his inconsiderable willpower to keep from lighting it off just to see it explode.
stormraven wrote: The power of voodoo... Who do?
I had a realization at some point in my gaming career, after taking a severe dislike to catfolk and elves: it wasn't the race ideas themselves I had a problem with, it was the people that were playing them. There was a personality clash between me and these people, most of whom were attention-seeking, spotlight-hogging people with other annoying personality quirks.
I'm not saying that all people who want to play catfolk are like this. I just noticed that my aversion to the races came from the players I personally encountered, not with any innate problem with the race ideas themselves. (On a side note, my elf burnout is long over. I just went through a period where nearly all my players wanted to be elves. If they wanted to be different, they'd play a half-elf...)
Selling it, or giving it to charity. Putting it toward a school drive for students without access to computers would have been a fitting way to relieve her of it.
Quadrupeds. Flying creatures. Dwarves. Flying quadruped dwarves!
There's also Wayfinder magazine, which is always looking for good Pathfinder-based fiction.
Wings? I don't have wings.
Of course not. You're a boy.
Too many times to count.

Gaius 21
Tarrana 21
Wolves 18
Jinjer 17
Magnus 15
Brodgar 12
Stilgar 9
Round 4, con't.:
Tarrana leaps over the fire, the heat and flame doing nothing to slow her as she moves around the hut. Unleashing her spell, she catches three of the wolves in a blast of fire. The first is able to leap away, avoiding the brunt of the blast, but the other two face the full force of her fury. The air is filled with yelps and the smell of burning fur.
Then there is a chilling howl. It stops the wolves in their tracks. Looking around, the group sights a figure atop a nearby hill. It looks much like the beasts attacking you, but much larger. The pack breaks off its attack and moves, heading for the hilltop. Stilgar and Brodgar receive attacks of opportunity against the two wolves near them.
Jinjer moves out the west entrance of the hut, taking a parting shot at the fleeing wolves. The attack bites deep into the wolf's side, but doesn't bring the animal down.1d20 + 5 ⇒ (15) + 5 = 20
1d6 ⇒ 5
Magnus steps to one of the hut's small windows and fires, his shot catching another wolf in the neck, bringing the beast down.
Map
It's cheating if we're going by the rule of my own personal games, which is that anything behind the screen is off limits, and that includes the adventure.
Tarrana wrote: Ok that clears things up a bit. Dont like how i missed a rnd 3 action but there wasn't tooo much i could do to affect things anyway. Sorry, but I hadn't received an action from you and I knew you were lurking, so I went with delay on the chance you'd post. So at this point you're at the top of the initiative order and ready to go.
Stilgar Fulgrum wrote: Last round was the 3rd, Gaius is first in initiative so the AoO's are resolved at the beginning of the 4th. Correct.
Congratulations again, Jacob, you made it through! Looking forward to seeing your monster.
Not bad...six out of the eight people I voted for made it to the top 16.
Opening of Round 4:
Gaius drags himself away from the ravaging wolves. They continue to snap and tear at him as he does so, opening further gashes and tears in his already bloody body. 7hp damage. Succumbing to the assault, Gaius falls limp.
My top three would have to be the aboleth, black pudding, and the remorhaz.
The black raven wrote: Shadowborn wrote: Congratulations on the new addition! I swear I read "Congratulations on the new edition!".
Which feels oddly fitting too.
Congrats on the rugrat. Here's hoping to see a Rugrat entry in Bestiary IV. You know, I actually thought about that just after I posted and reread what I wrote. It would fit.
Paizo is proud to announce Teter, 2nd edition!
Neil Spicer wrote: Best wishes to all the Teter's. Congratulations. :-) To all the Teter's what, Neil? ;-)
Hmm...actually, that would work. They're a bit bigger than what Jon is used to, but they'll operate on the same principle.
Congratulations on the new addition!
S'okay, I haven't been posting regularly either. Things are still rolling though. I also want to apologize for this suddenly turning into a scene from The Grey. I'd had an encounter like this planned since Halloween and wasn't expecting to parallel a movie. I will say that my scenario is more plausible (in a fantasy world, anyway.)

Initiatives:
Gaius 21
Tarrana 21
Wolves 18
Jinjer 17
Magnus 15
Brodgar 12
Stilgar 9
Beginning of Round 3:
Gaius manages to slip past the snapping jaws of the wolves and gain a flanking position. He lashes out, putting a deep cut into the wolf's side.
Tarrana delays, looking for a prime opportunity to act.
One of the wolves near the door moves into a flanking position on Brodgar, both wolves ducking in and biting, attempting to take the dwarf down. As he fends off one of them, the other clamps its jaws down on one of his legs and gives a violent tug. The inquisitor's low center of gravity and combat stance keep him from falling. 4hp damage.
Meanwhile, the wolf Gaius flanked whirls on him, lunging up on its hind legs. Gaius barely has time to raise his arm to fend off the blow, causing the beast's fangs to tear into his forearm rather than his throat. 7hp damage. The wolf gives a vicious shake, overbalancing Gaius and hurling him prone into the snow.
The other three wolves, circling the hut, move in for the kill, mobbing the fallen Gaius. Only his sheer determination, luck, and the blessings of any gods watching keep him from being killed beneath an onslaught of fur and fang. He thrashes about on the ground, avoiding their attacks.
Jinjer steps around the fire and lets off a shot with her bow, catching a grazing hit on one of the wolves harrying Brodgar. 2hp damage.
Magnus also fires, but his aim is off, as the bolt plunges into the side of the hut.
Brodgar swings his axe, catching the wolf already wounded by Gaius' attack. The swing buries itself in the beast's spine, dropping its bloody body into the snow. 10hp damage.
Stilgar's hammer catches a glancing blow on the snout of the wolf near the hut's door, stirring a yelp from the wolf, and sending one gleaming white fang spinning off into air to land in the snow.
Map
Snare traps would need a Craft(trapmaking) roll, which you could do untrained.
Someone else smash. Hulk have headache.
TheAntiElite wrote: HalflingLassimage That poor halfling must have terrible back problems...
See, now this is where my female players excel. A hot bath is one of the first things they want when they return to civilization. New outfits (or taking the time to use mending and prestidigitation to restore old ones) are usually the next thing, followed by a good night's rest in a real bed.
Hot food, cool ale, and shopping sprees on things not directly dealing with killing monsters and taking their stuff is pretty standard throughout my gaming group.
My question is this: What did you throw at the party that gimped a wizard so badly? The wizard is arguably one of the most versatile and powerful core classes on the roster. I've only seen them lacking in action in very specific circumstances.
He may well be right in thinking he doesn't have enough experience in the game to run a wizard well, because I've never seen a game where a wizard could not be a major contributor...or a major character role, for that matter.
Really? I think it's got more of a Del Toro feel to it...
I have to disagree, Xabulba. I'm really, really tired of the Burton-Depp bromance.
brock wrote: ulgulanoth wrote: Because he is a machine! Go Neil GO! I have to just comment, while agreeing with the sentiment, that it's rarely a wall of text.
It's a punctuated, paragraphed, ... edifice of text.
Neil's posts, although long, are usually a pleasure to read. Add to that the fact that he's doing his best to bring out the best in others so they can excel in the craft. If someone finds his posts too long to read, they probably shouldn't be playing RPGs.
MeanDM wrote: I dated a girl who played a dwarf named Rupert Rum-Runner, in my Night Below 2nd edition D&D game. Best Dwarf ever. Had a thing for human and elf girls, rough and tumble, liked to drink, fight, and was loyal to a fault. Could be grumpy, but was really outgoing. Good times. Oh, lord... I had two of them in my Night Below campaign. The first was a crossbowman, male. The second was a female battlerager, and the betrothed of the first dwarf. The party (including her fiance) were terrified of her because of the player's unfailing ability to not break out of a rage after combat. They refined their characters with escape plans to keep out of her way when combat was coming to an end, usually involving levitation to get out of her reach.
Then she found Tunnelrunner, a magical axe that gave the wielder the ability to spider climb...
James Raine wrote: Hyla wrote:
Hm. Where do the adventurers get the high level magical services (spells, equipment) from that are readily available in each bigger city?
Scrolls. Which then begs the question: Who wrote all those scrolls?
Swerving back to the organization, the idea of a druidic organization with a "tear it all down and let it grow over" attitude doesn't bring any question to my mind whether they'd be considered antagonistic enough. This organization could easily be pitted against a party of PCs of lawful bent, or those set on defending their civilized homelands from attack.
"Glittering generalities" reminds me of lots and lots of critique I'd give in poetry workshops. People would right all these lines and lines, but there wouldn't be a single concrete image in the whole thing. It was all vague, relative concepts like "love" or "sadness" or "despair." No metaphor at all, and how can you have a poem without that? What kind of love? How sad? Show me the despair!
So I see what's being explained here. It's one thing to say a group has "well-developed defense plans" for their lair. But give an example of that (magical traps and defenses, including but not limited to arcane lock on all doors and fire trap on entrances to the armory and storage areas) and you've given a clear picture rather than leaving it up to a GM to puzzle out.
Round 1: drag bedroll over and dig out alchemist's fire; Round 2: toss alchemist's fire down; looks like Tarrana's got an action coming this round.
*bump*
Thomas LeBlanc wrote: CHRONICLER LINKY
I have signed up for the site, but a little confused as to the process. Needs easier words...
Yeah, I think they go a bit far with the double-secret probation rules. I'm not sure why there's a password for the author's critique forum. I'm also not sure why there's a second password for a forum that's supposed to keep track of authors critiquing others' works vs. how many of their own have been reviewed.
Nope, that line is mainly to protect the familiar against spell-effects that are HD dependent. Things like sleep, color spray, and holy word have effects based on HD. So your 10th level wizard doesn't have to worry about his raven familiar plummeting out of the sky to its death because of a 1st level spell.
Using Firefox and my vote won't go through. I'll try IE and see if it works.
Edit: Yep. I brought up the poll on IE and it said my vote's been recorded. Weird.
I swear the men on Kat's side of the family come with the Great Fortitude and Toughness feats upon character creation. I've never before met anyone that's had a stroke who came through so thoroughly unfazed as her father. Though he should be thankful he's dating a retired nurse. If it wasn't for her, I don't think he'd have gone to the hospital in the first place and things wouldn't be as good as they are now. Apparently he had a pair of transient ischemic attack (mini strokes). They're often precursors of actual strokes. If he'd been living alone, he would probably have just thought his arm had gone numb from leaning on it wrong and gone to take a nap. Follow-up with the doctor on the 5th, but otherwise everything is good. (Doc says he still detected some slurring while he was in the hospital, but no one in the family heard it.)
So what's the plan?

Round 2:
Gaius takes a shot with his sling at the nearest wolf. Attack Roll: 1d20 + 3 ⇒ (5) + 3 = 8 His shot plows harmlessly into the snow as the wolf continues to lope forward.
Tarrana tosses the alchemist's fire down, lighting her bedding into a blaze which blocks the east entrance.
The wolves close in. Tarrana's blaze deters the ones on the east, as they begin to circle around the building. Meanwhile, to the west, Gaius quickly finds himself surrounded by grey fur and white, snapping fangs. He evades the first two, but finds himself flanked by the third. It snaps into his calf, giving a shake. Luckily for Gaius he's quick on his feet and slips free with only a minor injury, quickly regaining his footing. 2hp damage
Jinjer takes the two burning brands she's grabbed and tosses them onto the burning bedroll. Then she readies her bow again and nocks an arrow.
Magnus casts his spell, wrapping himself in a protective shell of energy.
Brodgar, seeing Gaius set upon and with no way to effectively attack from inside, pushes past the sorcerer towards the wolf beyond him. He puts his shield forward and attempts to drive the wolf back. The wolf's teeth tear at his shield as he bears the beast away from the doorway, moving with the creature. One of the two wolves flanking Gaius manages to nip him as he moves past. 3hp damage
Stilgar moves as well, getting out and into the combat unscathed as Brodgar has drawn the beasts' attacks.
Map
Calligraphy isn't treated the same way as painting, but is a big part of the culture.
Going off what Happler said, you could indeed create magic items with that feat. A good DM is going to clarify that you need an appropriate Craft skill to use that feat. (Though there is historical precedent for paper armor.
Now, the item I created for RPG Superstar would use that feat nicely, because it requires ranks in Craft(calligraphy) to create. It's over here in the thread about items that didn't make the cut.
Ah, meenlocks. I love those creepy little buggers. Might have to dust them off and Pathfinderize them.
Well, for starters, it's an art form, much like painting and sculpture. If you're good enough, your works could be valuable. If you're a cleric, than its useful for writing scripture, like so.
So for the average adventurer, or the average munchkin gamer...
absolutely nothin', say it again...
Cricket? Curling? Water polo?
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