I'm glad I decided to switch from my first choice of name: Zzzzznax. :P
So am I, for it is a silly name. Well, unless it conducted an electric current through its strangling vines and that was an onomatopoeic name based on the sound it made when it zapped you...
The original Advanced Bestiary is still one of my best go-to books when I need to put a twist on something. Want to see your players squirm in their seats? Apply the swarm template to a bebilith.
In my Wounded Earth campaign, it allowed me to come up with an appropriately strange population for a group of islands called the Shards, where all four elemental planes bled in, often violently and unexpectedly. Smoke eels, tree squids, and other strange and often nasty denizens await.
Might have to knock over a liquor store so I've got the extra scratch to back this one.
These conversations wouldn't be as argumentative if the language wasn't geared toward making them confrontational. I prefer "flavor" and "mechanics" over "fluff" and "crunch." For starters, fluff doesn't sound like anything important, but for most gamers it is.
Example: Look at how many people dislike having guns and gunpowder in their games. Now if you reskinned the "crunch" (the mechanical operation of the guns) with the right "fluff" (magical projectile weapons that require energy from magical crystals to fire) then you might have something that doesn't offend the sensibilities of people that don't want firearms souring the flavor of their favorite campaign.
Except that he's just "Agent Coulson." Maria Hill is Fury's right hand. Coulson's been mysteriously resurrected and placed in charge of a (mostly) autonomous cell of the organization. He's obviously not irreplaceable, because Fury let everyone else without proper security clearance (including all the Avengers) think he's dead. Presumably there's some other agent doing Coulson's former job now. So that leaves the question as to what it is about Coulson that's so damned important (besides the meta stuff, like his name and the character being a popular audience draw.)
Is there a place on Paizo's messageboards for discussion of the connections between real world systems of oppression and roleplaying games?
This is exactly right. If you look at the cultures of Africa, their use of white and black in symbolism is the same as many others: White = joy, purity, goodness. Black = mourning, death, evil. They don't look at the color of their own skin and think they're the same color as the night sky any more than they look at white people and think they're the same color as an egg shell or bleached linens.
I'd think that "bad builds" are looked down upon more in organized play than by casual gamers. Might have something to do with being unable to change the character over time. When you jump into an organized play game, you're stuck with the people at the table. If one happens to have a character with a sub-optimal build that turns out to be dead weight, then there's nothing you can do about it.
Considering all I added to the snowflake thread was a bad joke, I'll chime in here after reading Steve's article.
Rather than "Yes, but..." I think, where specific campaigns are concerned, a GM is fine with going with "No, because... ." If a GM's campaign world has no elves in it, then the players are not playing elves. Why? Because they don't exist. If that's not a particular player's cup of tea, then they should probably find another game. Rather than taking it as a personal affront to elf-lovers everywhere, perhaps accept that the GM wants to do something different and would like players willing to support the concept.
I have to admit though, that a minotaur artificer riding a mechanical elephant sounds truly epic. (Yes, but...not at first level.)
Adamantine Dragon wrote:
No! Everyone rides the choo-choo or no one is going anywhere! Now get on and stop ruining the perfect vision of my story! Eaugh!
Kelsey MacAilbert wrote:
You mean to tell me you're afraid of a sloppily drunken satyr?
Afraid, no. I just don't want to weep openly in front of other Paizonians when the sloppily drunken satyr lambasts me for my love of inferior whiskey. I couldn't take the humiliation. (And for the record, I like green label as well. So not only do I prefer inferior whiskey, I prefer it unripened.)
Creighton Broadhurst wrote:
But what about his mind, Creighton? If his body goes, he can still dictate and have someone else write it down.
Okay, it looks like we've got a team of writers, including three former RPG Superstar contenders. While I'm waiting for the third of said contenders to contact me so I can get them on the email list, I'll get a list of writing assignments ready and hand them out once everyone is on board. This thing is a go.
Rite Publishing wrote:
Rite Publishing did 101 Hazards and Disasters, our #30 Haunts series, #30 Traps for Tombs, if you want to use any of that material just let me know and we could even see about letting you try out some of the IP with a license. The game mechancis are OGL of course.
Thanks for the offer. It's greatly appreciated. I'll get back to you once we've gotten a bit more organized. (Plus, the head-spinning thing. See above post.)
So, this, in the "What do you want to see?" thread.
Silent Saturn wrote:
I want to write this. Anyone else want to write this? We should write this. And publish it. Anyone want to publish this?
Just a few points:
1. If a "rage-quit" doesn't involve flipping a table, an arm-sweep that sends books and dice flying, or at least some colorful language and a door slamming as you exit, then it's not a rage-quit.
2. XP is awarded to the character, not to the player. If the character is still in play, whether in NPC mode controlled by the GM, or being played as a second character by another player during the session, then XP should still be awarded.
3. Not awarding XP to punish the player for not showing up is uncool and a bully tactic. Not being able to game on a game day is usually punishment enough. Life happens.
In my RL Kingmaker campaign, which has been derailed until further notice, I'm playing a bard/cavalier/battle herald who is the country's ruler. In his background I noted that when he was a stage actor in Brevoy, he had a whirlwind romance with the daughter of a prominent merchant and they eloped. However, when she started trying to groom him to take over the family business, he panicked and fled, taking up the life of an adventurer. Well, when he became Baron, it wasn't long before the "Baroness" showed up and moved in (while we were out adventuring.) Since they were still married according to the church of Abadar she did, of course, have every right.
She had brought two "man-servants" with her--big no-necked ruffians that looked very silly in livery. Her merchant father started out in a much less scrupulous line of work, clawing his way up through the underworld before "going legit." However, a lot of his mooks still worked for him, and he sent these two to look out for his little girl. We had a bit of financial trouble as she dipped into the royal coffers to help support the lifestyle to which she was too quickly becoming accustomed. Grigori had already been working on us, and he quickly turned his attentions to her and her outlandish spending habits. This was not a wise move on his part.
Shortly thereafter, Grigori met with a tragic end as he was accidentally run down by the royal carriage...after having been stabbed seven times.
In development and probably headed your way by the end of next week:
An article on a cult of Hastur in Katapesh.
A Weal and Woe featuring the cult leader and an investigator looking into strange goings-on that are connected to the cult.
A monster for the bestiary, also connected to the cult.
As far as I know, James Keegan is still interested in doing art for at least one of these.
No, he's in exactly the right one. This is supposedly the beginning of the Enterprise crew, therefore...5 year mission...boldly go where, etc, etc. That hasn't happened yet.
I don't mind something being familiar so long as it's not the same. You want things that will appeal to Star Trek fans that they'll recognize as something that's part of the universe they love. You don't need to reheat characters and scenarios that have already been done and serve them up again.
That said, sorry QXL99, but there's nothing new under the sun...any of them. Plots and devices and tropes and archetypes are everywhere and you can't avoid them.
That said, there are plenty of races and plot points that could be used which were never deeply developed in the original series. The idea of bringing back the Gorn, for example, as an enemy has great possibilities, so long as we don't have to watch Kirk make gunpowder and kill one with a bamboo cannon again.
I'm all for anything that doesn't try to rehash a storyline that's already been done. It's an alternate universe, for crying out loud. A five year mission...that's a long time for things to happen. Take a tip that Lucas never learned: things don't have to be the same to be familiar.
Good point. Perhaps it's time I hunt down a new avatar, kill it, and assume its form.
Allokai'ir, a nasty, ancient lich that collected magic items who plagued more than one of my players' parties. In their first encounter, they explored a dungeon that was one of many the lich used to lure in adventurers. When they finally encountered him, they were given an offer: leave all your magic here, take this big chest full of coin, and leave. They were skeptical. "Take the money and walk away," was the final offer. They refused. A wizard was disintegrated, then the paladin charged through a prismatic wall hidden by an illusion and was the next to die.
He was a constant thorn in their sides. Once a favorite NPC ally of theirs succumbed to the effects of a crystal hypnosis ball and led the party into one of Allokai'ir's traps. Another time a fallen paladin joined forces with the lich, sabotaging the group by taking a magical gate (one of a connected pair) the party used for quick travel and sunk it to the bottom of the ocean.
Eventually they found out that the lich was using all the magic items to power a device that would allow him to syphon divine power and become a god. They threw a wrench into that plan. It was only partially successful. Now the lich is a demigod. Funny thing is, had they let it alone, he would have ascended to godhood and been out of their hair. Now he's the god-king of an expanding evil empire and they're on his radar for once again foiling his plans.
Apparently, narrative plot points are family matters where Tarquin is concerned.