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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,802 posts (10,460 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

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Can you overdose on cheese? I think I might have.

The Exchange

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Right, stop that!

The Exchange

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David M Mallon wrote:
Kajehase wrote:
Love how goofy the dragons look.
Meh. I've seen goofier.

Me too.

The Exchange

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CLOCKWORK SIEGE CRAB!

The Exchange

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Happy Spirit Journey Formation Anniversary, Celestial Healer!

So...anyone interested in playtesting a gunslinger/witch hybrid class?

The Exchange

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Drejk wrote:
I just finished editing edits suggested by editor and send the gal back to Louis.

Well...in order to save a really cool project that I've put in a lot of time on I sorta...took over. Now I'm project manager. I just went from really busy to super freakin' busy.

Funny thing is that Louis will be doing layout for this project, so in a strange reversal I get to tell him what to do for a change.

The Exchange

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Excellent. I had a wonderful time. Big bag of swag at check-in. Ran a couple of games for Kobold Press and had two tables of fine players. First time I've ever attacked the party with the antagonist's lawn. The new venue has plenty of space to accommodate the con, and the hotel staff was very helpful. Put some faces (and sometimes names) to a few more forum handles and had some great conversations. Good times.

The Exchange

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24 hours removed from Paizocon and no sign of con crud. I think I'm clear.

The Exchange

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TriOmegaZero wrote:
I am so not ready for PaizoCon.

More coffee. That's my plan, anyway.

The Exchange

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Quote:
Then, during the third reconciliation of the last of the McKetrick supplicants, they chose a new form for him: that of a giant Slor! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!

A "slohr" trampled the Arthfell forest in 3537 AR.

The Exchange

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Malikjoker wrote:
I will be arriving late Saturday night and would LOVE a pick up game. Never been to Paizo Con before, how does one find such a game and would it be PFS?

Typically you just poke around the open gaming rooms and see who's doing what? There are plenty of people who don't attend the banquet, as seating is limited, so the chances of finding a game, PFS or otherwise, is pretty good.


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Male Human (Ulfen) Cleric 7

Paizocon is this weekend. I'm flying out Thursday and coming home Monday evening, so my posting will be nigh nonexistent.

The Exchange

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Drejk wrote:
Shadowborn wrote:
Paizocon, anyone?
They keep organizing it on the wrong side of the world...

Being only a half hour flight away, I'm afraid I'm a bit biased towards the current set-up.

The Exchange

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I'll be the one at the bar with the cardboard sign that says "WILL WRITE GAME MATERIAL FOR DRINKS."

The Exchange

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984: Hence the Fence

gwoooBWEARF! gwoooBWEARF!

The Exchange

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Forgive me if someone has already mentioned it and I missed it because of all the posts of people accusing other people of badwrongfun, but the idea of bad air as a hazard is already in the game. So whether you think it's a good idea or not, rules have been established to accommodate the idea.

Quote:

Bad Air (CR 1 or 4)

An invisible hazard, pockets of low-oxygen gas present a danger to miners and spelunkers as well as cavern-delving adventurers. Nonflammable gases such as carbon dioxide or nitrogen are CR 1 and require a DC 25 Survival check to notice. Creatures breathing the air must make a Fortitude save (DC 15 + 1 per previous check) each hour or become fatigued. After a creature becomes fatigued, slow suffocation sets in (Pathfinder RPG Core Rulebook 445). Creatures holding their breath can avoid these effects.

Flammable vapors such as coal gas are much more dangerous (CR 4). The gases displace breathable air in the lungs, causing fatigue as described above. In addition, any open flame or spark causes an explosion for 6d6 points of damage (Reflex save DC 15 for half) to all in the cavern or within 5 feet of an entrance. The fire burns away the oxygen in the air, leaving it unbreathable for 2d4 minutes. After an explosion, flammable gas usually takes several days to build up to dangerous levels again.


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Kalindlara wrote:


To be honest, I always got the impression that this is where the term "gillmen" originates. As noted earlier, I call them Low Azlanti - because that seems like the name they would more likely use for themselves.

"Low" Azlanti? That, madam, is classist. We prefer Submarine Azlanti, or Below-Sea-Level Azlanti.

The Exchange

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And in case anyone needed any extra entertainment, this thread looks promising.

The Exchange

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Dr. Jan Jansen III, Turnip King wrote:
Now I'm pondering the new options now available with Succubus Unchained...

Unless of course the succubus prefers the chains (and she probably does.)


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Huh-huh-huh...ummm...what?

The Exchange

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I realize Barry is young, but sometimes I get really tired of him--whenever someone gives him sound advice--turning around and ignoring it.

Wells: "Don't change the timeline. It's dangerous."

Barry: "Okay." Immediately goes out and changes everything.

West: "We'll get him, but you need to be patient."

Barry: "Okay." Immediately starts giving Wells the grumpy face and dropping vague comments in his grumpy voice.

It has gotten to the point that whenever someone older and wiser is speaking to him, I can rely on him to do the exact opposite, thus providing added conflict for that episode. I really enjoy the show, but that part is getting tired and predictable.

The Exchange

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And the search function for the PRD is operational again. Thank you so very much!

The Exchange

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Stebehil wrote:
Voadam wrote:

So Servant of the White Ape has the noble Joseph Kortz who is corrupted "after entering the dark heart of the southern continent".

Is Jeff Lee a big fan of Kurtz from Joseph Conrad's Heart of Darkness?

I´m sure that this is all a coincidence...

Indeed. I've never taken inspiration from anything I've read, nor do I give nods to things I've enjoyed or would have been inspired by, if indeed I was ever inspired by anything, which I am clearly not.

Spoiler:
I'm a complete liar (and a bad one, apparently). Yes, Conrad definitely was on my mind when I was working on this one.

The Exchange

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His name was Kurtz in the original draft, and a definite nod to Conrad's novella. Apparently my homage was too on-point for the final edit.

The Exchange

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Cloudy, with a high chance of killer robot scorpions.

The Exchange

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Great. First we had to worry who in SHIELD was actually a Hydra agent. Now we're going to have to worry about whether they're Cylons or not.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.

Can't think of a better reason to have to drop out of RPG Superstar.

The Exchange

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Never assign the rookie to the big gun.

The Exchange

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Given the opening scene of last episode, does anyone else think that putting Sasha in a tower with a sniper rifle is a really, really bad idea?


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Male Human (Ulfen) Cleric 7

Look! I figured out what to do with that owlbear.

The Exchange

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Now all Momoa has to do is nail a casting for Namor in an upcoming Marvel movie, and he can be King of Atlantis in two different universes.

The Exchange

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Are gnomes stupid in this world? Most people would run away from the angry monster rampaging through town, not just stand around waiting for it to punch their blood out of their bodies.

The Exchange

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For some reason, I'm reminded of this.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

1 person marked this as a favorite.
Mikko Kallio wrote:
I didn't like this monster initially, but it grew on me.

Yeah, it grew on him...like a fungus! See? Right? High five!

"Jacob W. Michaels wrote:
...while there are some bright spots in this monster...

Yeah, big, blue, phosphorescent ones all over its cap! Right? Right? High five!

Okay, enough with the puns. We now return you to your regularly scheduled monster critique.

This is the 12th monster entry I've read. Initial impression is mixed. Name is kinda punny, but it seems like a cool sentient fungus, and I like those. Let's dig in and see what's here.

Name: Not sold on it. Kinda punny. Fits the monster though.

Description: Sounds slightly silly looking. Not necessarily a bad thing, as adventurers may underestimate it, to their dismay.

hp: Slightly less than normal for its CR. Oddly, it has one less HD than is typical for a plant of this CR.

AC: On target for its CR.

Attack: Within range for its CR, on the high end.

Damage: Within range for its CR, on the low end.

Primary Ability DC: High for its CR, equal to a CR 8.

Saves: Fort slightly high, Ref slightly low, Will on the money. Here's where that missing Hit Die would have come in handy. Base for poor saves would have gone up to +3, evening out the Ref save and you would have had an extra feat to play with.

Feats: Not sure Power Attack fits here. The others are mainly bumping saves, which would have been helped by that extra Hit Die, and there would have been another feat here to work with.

Skills: Looks good. I like that the phosphorescence works against them.

Special Abilities:

Disease: Good writing, and a sensible ability for the creature.

Hive Mind: Pretty powerful ability that makes these things significantly dangerous in larger numbers. Speaking of numbers, under Organization it should probably read: single, pair, or colony (3-6). I also have to agree with 137ben; I don't see why this is a supernatural rather than extraordinary ability.

Spore Swarm: Excellent idea, and I like how you execute it mechanically.

Phosphorescence: Again, I like that it has a light-based weakness that isn't light blindness.

Poison: Appropriate, but perhaps a bit of overkill at 1d4 Wis damage. Especially with the high DC.

Background: It fits thematically in Nar-Voth, and I like the derro tie-in.

Overall, I rather like this monster. It works rather well as an addition to the Darklands. Is it creative enough to be Superstar? Intelligent mushroom folk have been done before. Does this have enough of a creative spin to it to get past being old hat? Best of luck to you in the voting!

The Exchange

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Ermagherd! Game blerht!

The Exchange

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And here I thought Succubus in a Grapple would never have any competition...

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

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This will be the 4th entry I've viewed. On first glance, I like the initial concept. Swarm of flying, little aberrations with an eye theme. Not exactly original, but let's dig in and see what we've got.

Name: A bit too obvious with the eye connection, and not really explanatory of anything.

Descriptive Text: Provides a clear image of the creature, and a really creepy one at that. Good.

hp: Below average for CR, but given the swarm traits, not a deal breaker. This many HD, however, alters a lot of other abilities. The baseline of 10 HD for a CR 7 aberration is there for a reason. The hp balance might have been better made by a Con boost, since it doesn't affect so many other areas of the monster.

AC: Slightly below average, but it can't be hit by weapons anyway.

Attack: Swarm, so not applicable.

Damage: On par for a swarm of its CR.

Primary Ability DC: High for its CR, as is the distraction ability. However, we're dealing with a swarm and the HD boost to get its hp up boosts a lot of things across the board.

Saves: Saves are high across the board. Gonna make it tough to take this thing down, since weapons don't work. Might be a balance issue here for its CR. Hive mind makes it more vulnerable than an average swarm, but its high Will save negates any advantage that might provide.

Statistics: Half the stats should be even, and the other half odd. All its stats are even. Also, why Str 4? Why are flying eyeballs so strong? Rats are a size category larger, and they only have a Str 2.

Special Abilities:
Eye Possession: Weird and cool, but it eats up a lot of word count and I'm not sure its really a fully baked idea. Too many unanswered questions about its limits and how to counter it.

Gaze/Multigaze/Unavoidable Gaze: Cool, interactive abilities. Dangerous though. Might be toeing the line for its CR. Not so bad for a party aware of the danger in time to take precautions, but potentially a TPK machine for a group unprepared for the encounter.

True Seeing: Uh-uh. No way. A CR 7 monster with a 5th level spell as an at-will ability on top of the rest? Way too much.

Feats: Wouldn't Fly-By Attack be useless for a swarm? It technically has no attacks, just a set amount of damage done to any creature that starts its turn in the area of the swarm. It can't, per the rules, fly past a creature and deal swarm damage. Iron Will and Lightning Reflexes and their Improved versions move toward unbalancing this monster. There are only so many ways to beat a swarm, and this one is closing those holes in its defense fairly thoroughly.

Skills: I ran the numbers on the skills twice and come up six skill points shy of the 72 the monster should have to spend. That's taking into account that it has Stealth +17 just from its Dex mod and Size bonus, and that Bluff, Diplomacy, one Knowledge skill, and Linguistics are not class skills for aberrations. Also, it seems it should have one more language on its list from Linguistics.

I agree with the judges that double treasure is ridiculous. How do they carry it?

Background: There's too little here. I find the idea of the obsession with seeing everything appealing, but the connection to Nar-Voth is weak. They need a better tie-in. Perhaps if they were creations of the derro, either escaped or perhaps still working for their creators, acting as spies and furthering their insane experiments upon surface dwellers, or both. That would anchor them to the area through an already existing race. As is, the link to Nar-Voth is weak and I'm not sure the background stands on its own.

Overall, I find the concept really intriguing. I have concerns that it might be too strong for its CR as written, which would (technically) put it outside the range required for the contest. Whether the cool factor is able to carry it remains to be seen, after I see what the other dozen entries have to bring to the contest. Good luck!

The Exchange

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This half of the season is supposed to be gnarlier than Rick Grimes' beard.

The Exchange

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May 22nd-25th, to be exact. Print copies will be available to con attendees then. Pdf should be up on the site soon thereafter, and contributor copies will find their way out after that. (Going off how it's gone in prior years.)

The Exchange

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Bonus Feat
You immediately gain a bonus feat.
Benefit: When you choose this feat, you may take another feat of your choice, provided you meet the prerequisites for it. This feat may be taken multiple times. Each time you choose this feat, you may choose another bonus feat.


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Male Human (Ulfen) Cleric 7

These rats are really protective of their grain.


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Male Human (Ulfen) Cleric 7

hp 30/48. And, of course, I have none of my Animal domain spells prepared.

"Aaaaarghh!!! Flamin' arch-hell bastards! Crockplucking pisswads!" By the bloody flamin' horns!

Flailing at the rats covering his body, Agnar quickly takes several long, hopping strides, hurrying outside the barn and away from the rats, then drops his bow and begins fumbling at a pouch at his belt. Move action to clear the barn, second move action to pull a flask of alchemist's fire from his belt pouch.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.

Not sure how they do it on your side of the pond, but here you can use those as tax write-offs, since they're research material for freelance work.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

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Congratulations, Top 16!

The uppermost levels of the Darklands. A fine place to brew monsters. I speculate that we'll see a mix of aberrations, oozes, and monstrous humanoids, with a handful of other types in the mix. Perhaps someone will try their hand at a new gremlin.


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Male Human (Ulfen) Cleric 7

I vote we ride through to the main road and try that biggish building by that little central island. Assuming nothing pops out and tries to kill us, that is. KROATOAN.

The Exchange

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Lord Snow wrote:
This is a very good point. In the first CA movie, Carter was presented as some sort of badass that the people involved in the project of creating CA were already trusting (it always irritated me, by the way, that it was made very clear that she is a good trusted woman of action, yet somehow nobody ever considered choosing her to be the first to be tested with the new super-soldier thingy - just one of the things that make that movie bad). So she was involved in matters, treated as an equal and relied upon.

There were no women on the front lines of WWII. The idea would have been unthinkable. Carter was a competent agent, but her operations were strictly behind the scenes. They were looking for a super-soldier, not a super-spy. Hence looking for a suitable prospect among the enlisted men.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

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Just wanted to express my admiration for the official judges who are providing commentary and insight on the submissions, as well as to the voting public taking the time to weigh in and critique. It takes time and effort, especially when you take the time to provide feedback. I hope the finalists appreciate the efforts you make.

I'm reviewing freelancer submissions for LPJ Design, and I'm already tired after two of them. 32 maps or a couple hundred magic items? Forget about it.

The Exchange

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Joynt Jezebel wrote:

Celibate- "Abstaining from marriage and sexual relations, typically for religious reasons." Oxford English Dictionary Online.

And its a quote from a comedy film, the name of which escapes me at this moment. I am pretty sure its being used correctly. Maybe its got an older rare meaning.

Yes, and the response is also a quotation, from another comedy film, The Princess Bride and apropos, considering that the joke from the first one is adequately ironic, so they go well together.

The Exchange

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Wells is a master manipulator, so it's hard not to feel sorry for anyone that falls under his influence. Whether he intended for anyone other than Barry to be affected remains to be seen, though Hartley wasn't so much affected as afflicted, since he was injured and had the implants to help.

I was impressed by how they managed to work in sexual tension between West and Hartley without any direct dialogue.


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Male Human (Ulfen) Cleric 7

"We could build a gallery where your art can be displayed. Something with a "no owlbears allowed" sign outside the door. Maybe open it to the community and let other artists share their work as well."

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