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Warforged Fighter

ShadowChemosh's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game, Tales Subscriber. 312 posts. 3 reviews. 1 list. 1 wishlist.


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If anyone is interested I scripted this archetype into Hero Lab. You can download the .hl file HERE. Once downloaded simply double click on the .hl file to start the install process.

Because of the spells it does require that you have additional packages of Ultimate Magic and Ultimate Combat for Hero Lab.


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I had same issue yesterday and removing a preorder item fixed my problem. So try doing the ACG as it's own order and see if that's fixes the issue.


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Hayato Ken wrote:
ShadowChemosh wrote:

I just wanted to share that the community just released v2.4 of Ultimate Psionics for Hero Lab. It includes the new classes and races from UP. Lots of powers and traits added. Its not 100% done as its a work in progress but allot is done and functional.

This requires nothing more than a "CORE" license for Hero Lab. No additional packages required at this time to get it to load.

We are running 100% through the Powered by HL feature so you need a single one time setup to the Community Servers to download. This means you download and install all from inside of HL. Plus when a new version comes out you will be auto-notified to download and install.

Details about the package can be found on the LW forums: Hero Lab Ultimate Psionics Package

Any issues feel free to email me at my forum user id at yahoo dot com.

Are all of the spells inserted updated actually?

No spells just powers. The package started as Psionics Unleashed and then Psionics Expanded. So no we have not done a comparison of every powers text. But when I was spot checking I didn't find any that where different in UP.

Of course any help is always welcome if you wanted to double check them and let us know any powers that need to be updated. =)


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game, Tales Subscriber

I just wanted to share that the community just released v2.4 of Ultimate Psionics for Hero Lab. It includes the new classes and races from UP. Lots of powers and traits added. Its not 100% done as its a work in progress but allot is done and functional.

This requires nothing more than a "CORE" license for Hero Lab. No additional packages required at this time to get it to load.

We are running 100% through the Powered by HL feature so you need a single one time setup to the Community Servers to download. This means you download and install all from inside of HL. Plus when a new version comes out you will be auto-notified to download and install.

Details about the package can be found on the LW forums: Hero Lab Ultimate Psionics Package

Any issues feel free to email me at my forum user id at yahoo dot com.


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Deanoth wrote:
Shalafi2412 wrote:
I enjoy the program. I buy things and here but I wish they would add psionics to it.
Lone wolf has not done it yet nor have they any plans as far as I know at least until Paizo does it. BUT it has been done through the community. So if you do a search on the Lone Wolf Forums for Shadowchemosh you will find it on the site he moderates. I personally do not have it as of yet but I am told it is fairly well done.

Actually official support for Psionics is coming. This was announced a while ago both from LW and Dreamscared press. One of the reasons we have not put out a new version of community Psionics Unleashed package lately is we knew this was coming. So we decided to wait for official full support of Psioncs in Pathfinder HL.

So just wait a little longer. =)


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I have a Community Hero Lab Package just released that has the Warlord, Feats, skills, stances and maneuvers from the final pdf. As it took so much time to get the Maneuvers to select right (I built a whole new frame work) most of the class abilities and feats are NOT scripted. This means why you can activate a stance on the "In-Play" tab it will NOT adjust/change your character. But you can at least keep track of the Maneuvers you have readied and Stances activated.

For full info and how to download see THIS post over at the Hero Lab forums.

This is initial release v1.0 and later versions will add more scripting, classes, and maneuvers.


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Technotrooper wrote:
Is Hero Lab support planned? Thanks.

I have a Community Package just released that has the Warlord, Feats, skills, stances and maneuvers. As it took so much time to get the Maneuvers to select right (I built a whole new frame work) most of the class abilities and feats are NOT scripted. This means why you can activate a stance on the "In-Play" tab it will NOT adjust/change your character. But you can at least keep track of the Maneuvers you have readied and Stances activated.

For full info and how to download see THIS post over at the Hero Lab forums.

This is initial release v1.0 and later versions will add more scripting, classes, and maneuvers.


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I rather like Warder but not a big fan of stalker.


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ErrantX wrote:

Lord of the Pridelands is exactly that. It's not a Boost, nor is it a Strike, a Counter, or a Stance. It is an untyped maneuver. There are a few of them, not many, but a few.

Mostly yes to the second point. Golden Lion isn't intended as a self-booster all the time, it's a party booster mostly so some maneuver tags I'm still altering. I'd advise not going through all of this trouble because this is FAR from finished product and you're likely going to be having to redo more than half of it by the time I'm finished. So just my advice there.

-Chris

Thanks for the info.

Yea I know I will have allot to change but building the framework to allow Maneuvers in HL can be done now. Plus by putting in the Maneuvers as they are currently I am able to generate all the tags needed. This allows me to catch things like the Pridelands maneuver not being any type and to change the logic to allow for such a situation. I had not expected that so I have to change some code now to accommodate.

Hopefully what gets changed is mostly the "Text" part of the maneuvers or other things that are easy to update. =) I have to assume that the "way" the core mechanics work, which is similar to Bo9S, is NOT going to change and that is the big parts I am working on now...


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So I have started to input the Warlord and its Maneuvers into the Hero Lab software. I had to build new mechanics to support maneuvers as while similar to spells they are still different enough.

I had one question so far and a comment.

The 9th level Maneuver "Lord of the Pridelands" does not list the type (ie Boost, Strike, Stance??)

Lord of the Pridelands
Golden Lion Level: 9
Prerequisites: 4 Golden Lion maneuvers
Initiation Action: 1 standard action
Range: 60ft
Target: You and allies
Duration: One round

My one comment is that I am seeing allot of variation in the Range and Target lines of Maneuvers. I notice as I have to enter the stuff as "tags" not text. In example look at "Lord of the Pridelands" and "Alpha's Roar" for target. One lists "Allies" while the other says "You and Allies" but don't these both mean the same thing? Pathfinder has said you count as your own Ally. So why two different wording? Is it really suppose to mean something different?


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Sean K Reynolds wrote:
Mark Moreland wrote:
Whenever we post pictures from our cell phones of Gen Con or Paizocon or whatever, people always complain that they're blurry. The alternative is that we just stop posting such pictures.
Or we could post EVEN BLURRIER PICTURES and act like they're perfectly clear. That'll confuse people.

+1 =)


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DM Papa.DRB wrote:
HERE

That's Pathfinder Online actually not Gamespace. Two different things. =)


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kenmckinney wrote:

The wierd thing about a child being an adept, is that there's no good way to model them becoming the equivalent of a first level PC over time. What happened to those Adepts spells they used to know, like Cure Light Wounds, that aren't on the Wizard spell list? And keeping the level of Adept just makes them suck, due to the way the class/level system is designed.

Ken

Whats wrong a "Hog Warts" archetype for the Adept class that changes the spell list. That would solve the issue easily wouldn't it?


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Thanks for the offer but it's not bugs that are slowing hings down. Many classes and ideas took awhile to get coded correctly in the HL software. In example one new class has a Tikiman minion that is similar to the Summoner. But it was different enough that I couldn't use the existing mechanics that LW built for the sommoner class. So I was forced to write my own from scratch which took allot more time than using existing mechanics.

RC has lots of cases of very original ideas which is great to read. The downside is a rule that is a simple sentence to write could take 6 to 10 hours to try and code. =)

In effect because of RC new frame work and mechanics have actually been integrated directly into the HL software. For example under the covers how poisons work have been re-written from scratch. So lots of cool stuff has been going on actually.

It just may look like not much from the outside. Personally I am excited to get this into gamers hands as it was a very fun challenge to make fully functional. =)


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ShadowChemosh wrote:
Then download the new AP67 Reign of Winter PART1.zip file that contains all the .por files from d20pfsrd.

If you have had the CB for awhile we changed the way we did things. This was because of last check the .por files is over a gig in size. So if everything was in included in the CB it would take several hours to download. Not including the huge bandwidth it would take on my servers.

So the zip files for RoW are stored as an individual download from d20pfsrd which is linked in the post above. This saves on bandwidth for everyone.


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Tangent101 wrote:
Okay. I'm STILL getting errors that don't allow Thora to load properly or Winter Oracles. Is there some Campaign files needed for this as well, or is Reign of Winter and the primary Pathfinder books (including Ultimate books) all that's needed?

The statblock that Paizo provides lists the "additional" books that are required. So for "Thora" on page 27 it says (Pathfinder Campaign Setting: Irrisen, Land of Winter 58). So as the community does not recreate that which is already in an Official Data set you will also need that Official Package to get Thora to load correctly.

The packages for the CB to load are the minimum requirements and individual portfolios may require more or less. As we have over 5,000 portfolios we now support listing exactly what each one requires, beyond the minimum load packages, is not possible.

If a monster is listed in the back Bestiary of the AP those are re-created from scratch as Lone Wolf does not do those. But if a monster is already made we don't re-make it. So as Reign of Winter pulls from Winter witches and other Irrisen things its pretty safe to bet that "Paths of Prestige" and "Irrisen, Land of Winter" are good packages to also get if you are running this AP.


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ShadowChemosh wrote:

v2.10 of the Community Bestiary is available and contains Chapter 1 NPCs, Monsters, and encounters for Reign of Winter.

If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions.

If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the new AP67 Reign of Winter PART1.zip file that contains all the .por files from d20pfsrd.

Final step of course is to unleash the horrors on to your players. =)

V2.11 of the Community Bestiary is now out and contains chapter 2 and 3 of Reign of Winter.

To get the new .por files download the .zip file linked above as it now contains chapter 1 to 3.


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Vincent The Dark wrote:
kinevon wrote:

Vincent,

Make sure that you have re-activated yoru HeroLabs license, so it includes everything you own, including new purchases.

On the PC involved, go to Configure your Hero, and make sure the check boxes for the books involved are checked.

You need Blood of Fiends checked, IIRC, as well as the ARG.

As I am not near one of my computrers with Hero Lab on it, I can't go into greater/better detail, as I am workign from memory.

But, at one point, I had wound up trying to work on my Gunslinger PC with Hide Guns checked. Ugly.

I will remember that!

But does anybody know how to fix the buggy text over my intellect, wisdom and constitution scores? It shows my reach, space, and size on top of them instead.

It's a known issue and will be fixed in the next update.

The current work around is to enable Ultimate Combat in the Configure Your Hero window.


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For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 3 has been inputted in HL by the community. These are 100% free to download and use.

The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need.

If you have not setup the Powered by HL feature for the Community start with this Setup Post.

For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1, Book 2 and Book3. You can download the portfolios and the encounter .por files from d20pfsrd. The files are AP(FMG) - Way of the Wicked PART1.zip and AP(FMG) - Way of the Wicked PART2.zip.

For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1, 2 & 3. The latest version provides a new Antipaladin archetype that allows one to play a LE or NE Antipladin instead of CE as is mentioned in book 1.


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v2.10 of the Community Bestiary is available and contains an update for Chapter 1 to 6 NPCs, Monsters, and encounters for Legacy of Fire.

If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions.

If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the AP19 Legacy of Fire NPCs PART1.zip and AP19 Legacy of Fire NPCs PART2.zip files that contains all the .por files from d20pfsrd.

Final step of course is to unleash the horrors on to your players. =)


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Sorry I don't get often to check all Paizo threads. The chapters have been slowly released over the last few months and they are now completely finished as of v2.10.

v2.10 of the Community Bestiary is available and contains Chapter 1 to 6 NPCs, Monsters, and encounters for Shattered Star.

If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions.

If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the AP61 Shattered Star NPCs PART1.zip and AP61 Shattered Star NPCs PART2.zip files that contains all the .por files from d20pfsrd.

Final step of course is to unleash the horrors on to your players. =)


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v2.10 of the Community Bestiary is available and contains Chapter 1 NPCs, Monsters, and encounters for Reign of Winter.

If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions.

If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the new AP67 Reign of Winter PART1.zip file that contains all the .por files from d20pfsrd.

Final step of course is to unleash the horrors on to your players. =)


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Had a question I don't see any info about. For the maps that will be part of GS will they be in 5ft squares?

I ask as I am getting ready to run Shattered Stars Beyond the Doomsday doors and all the maps I just looked at in the AP are 10ft squares not 5. Means I can't easily use a VTT or my projector for these maps.

Thanks


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V2.10 of the Community Bestiary, 100% free from the community, will have the Reign of Winter AP chapter 1 out very soon. It will be followed very shortly with Chapter 2.

V2.10 will also have Book 3 of the Way of the Wicked AP and Chapter 6 of the Shattered Star AP.

We are currently going through testing and Preparing of all the portfolio's now. The encounter and portfolio files will be a zip file you download from d20pfsrd and inside the zip will be folder breakdown of the different events and encounters for Reign of Winter.


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V1.9 - February 13, 2013
-Fixed issue where the Attribute increase every 4 levels was sometimes giving an error message about having too many.

Special Thanks to Chemlak for once again providing a .por file with an example so I could see the issue. This SO speeds up the fixes.

Also sorry this took so long but my real world job got in the way. =(


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Chemlak wrote:
Thanks, as always, Shadow. I may need to send more portfolios your way, though - new bug on my 20th level mythic tier 2 characters. They're all registering 1 too many attribute increases.

Ok no problem. Much easier to find with a .por file so send them on over. =)


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Cavian wrote:

Just as a note, this latest version seems to have disabled user content such as the d20pfsrd Psionics Unleashed datafiles.

Also: I'm getting the following errors:
File: PFRPG_Bestiary2_Variants.user (line 93) - Thing - Duplicate record encountered('rYrthak')
File: PFRPG_Bestiary2_Variants.user (line 159) - Thing - Duplicate record encountered('rYrtBlind')
File: PFRPG_Bestiary2_Variants.user (line 169) - Thing - Duplicate record encountered('rYrtExplo')

This has been fixed in the Community Bestiary v2.9. So just update from the auto-updater to install it. For more details see THIS post over at the HL forums.

When loading HL if you get any errors at all HL goes into safe mode and no longer loads user created content. So you didn't lose anything its all their. With the above fix everything will come back... =)


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V1.8 - January 31, 2013
-Removed the "Source" on the Mythic Playtest Mechanic. This prevents the odd error on a character load about the mechanic not being live.
-Found a few strange cases where a Feat/Trait picked up the Mythic Tiers as levels still causing some totals to be off. These tags have been fixed to prevent the Tier from being seen as a class or Hit Dice. With this last change I am 99.9% sure I have this squashed so that HL will NOT pick up a Tier as a level. =)


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The black raven wrote:
DSXMachina wrote:
Just checking if you are at the $150 level thus are getting "Heart of the Razor" pdf; it's still another $40 to get both Hardback & pdf?

I am also interested in the answer to this one. At 150$ I have the pdf which is available as an add-on at all levels for 20$. I would be willing to add 20$ (and additional shipment fees I guess) for a print edition of Heart of the Razor, but not 40$ (and I do not need 2 pdfs).

Also, now that Fire as she bears is OK to go, what do I need to do to get my greedy hands on it ?

I am interested in the answer also to this question.


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For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use.

The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need.

If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below.

For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip.

For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game, Tales Subscriber

For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use.

The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need.

If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below.

For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip.

For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.


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V1.7 - December 24, 2012

-Added in Jason Bulmahn forum post of updated rules from 12/21/12. This is a new source that you have to turn on in the "Configure Your Hero" window. This way groups can decide to use these changes or not as they see fit.
--Redid the sources a little to add in the new "Update 12/21/2012" rule changes.
--To use these new rules on an existing character open your .por file. Then press "CTRL-K" and then click on "Mythic Playtest: Update 12/21/12".
-The "Mythic" template will now add a 2nd tab called "Mythic Abilities" that allows one to choose Mythic Path abilities. I am leaving it up to the DM to figure out the correct abilities to select as some path abilities don't make sense for Monsters.
--I have created a POST that shows how you can add your own Monster Abilities that are selectable from the "Mythic" template.
-Added a warning message and note for the "Dual Focus" feat that it should not be taken or swapped out if you are now using the 12/21/2012 rule updates.
-New "Mythic Power" adjustment added that lets you up/down the number of mythic power points per day your character has.


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Joseph Wilson wrote:
but I could not figure out how to add the actual mythic abilities (from the various paths) that also come with making a mythic version of a creature. In this case, I need to choose 11 for the balor (since it's MR + 1).

So checked again in the rules and it says to use the path abilities as an example to use when making a mythic monster. So the way I read the rules it was not meant to pick the exact same path abilities but to use them as a base to make custom monster abilities. So that is how I designed it. Though I can see the benefit to just picking the same abilities for the monsters.

I looked into allowing the Template (ie race) to pick the "Class Abilities" and its not an easy change. Basically I would have to re-build all 107+ path abilities as "Racial Abilities" to allow it function in HL...... So I took a look at the RAW XML and working at that level I was able to move over all the path abilities. You guys are "so" demanding. ;)

So in the next release will be a new tab "Mythic Abilities" that will allow for selecting MR+1 abilities when you select the "Mythic" template. I will leave it up to the DM to figure out good abilities to pick as some don't make allot of sense for a Monster. =)

The next update will also have the Jason's 12/21/2012 changes in it also.


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Joseph Wilson wrote:
I might just be dumb, but I can't seem to find how to add the mythic abilities to a creature when making a "mythic creature." I found how to add the feats and ability point increases, but not the mythic abilities themselves.

Templates in HL are found on the Classes tab down past the PrCs.

If you don't see the templates then check in your "Configure Your Hero" window under options that you don't have check marked "Don't show templates".

PS not dumb at all. This question comes up allot actually.


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Kazarath wrote:
Unfortunately, that doesn't seem to be the correct one. Thank you for the help, though. Any more would be greatly appreciated.

Yea I never added that adjustment yet but its a nice idea so I have for the next release.

If you want to add it yourself then here is the script and set to run at Pre-Levels/1000.
[code]
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

~ Remove the No Score tag from ability pick
perform field[pChosen].chosen.delete[Helper.NoScore]
[/code]

Then on the adjustment's "Show Menu" select "Attributes". Do a "Test Now!" on it and you should be good to go.


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LazarX wrote:
I use Augmented Summoning on it, I apply the Bull Strength and Cats Grace modifiers.

On the adjust tab under "Conferred" ability adjustments is the "Feat: Augment Summoning". Which is only one adjustment instead of two.


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Pol Mordreth wrote:
Is ther any way to add abilities to weapons on the fly? (Paladin, magus ability, Mythic arcane strike)I cant seem to figure it out.

First wanted to make sure you knew about the Hero Lab forums. Lots of questions asked and answered. Its a very active forum with help from the community and the developers.

In this case on "Weapons" tab I would setup my weapon under the "Magic, Custom & Masterwork Weapons" section. Even if non-magical. This way when you want to add those "magic" abilities you can click on the "edit" button next to the weapon and add those magical abilities.


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V1.6 - December 6, 2012

-Fixed skill points for humans that where still getting their racial bonus skill point for Mythic Tiers. Sorry this means humans with Mythic Tiers will have "overspent" skill points after you install this update.
-Known Issue - Found a strange issue I can't currently fix. If in the "Configure Your Hero" window for "HP Options" you have checked "Average HPs at New Levels" and then add a Mythic Tier you will gain an extra hit point. Current work around is to "un-check" this option then add your Mythic Tier and then you can turn it back on.


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Shalafi2412 wrote:
Mine did not work.

Sorry but need allot more info. What didn't work? The download, the install, starting HL, the skill point fix? I can't help if I don't know what didn't work.


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V1.5 - December 2, 2012
-Fixed skill points to correctly total in all cases including when using Int boosting items. In most cases after this update you will have "More" skill points to spend on the "Skills" tab. This is correct now.
-When you have more than one mythic path the "Bonus Hit Point" class ability will give a choice to Enable/Disable. This lets you turn off the extra HP's you want. This gives the control fully into the end-gamers hands and I think that works out the best.

Thanks Chemlak for the portfolios they really helped track down the issue.


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Chemlak wrote:
Test a 1st level dwarf fighter, remember to change favored class bonus to hp, straight 10s in stats, and do what is necessary to clear off all verification errors. Add mythic tier. I get an immediate skill point overspend. It gets worse for every mythic tier added.

Hmm I hate to say it but I just did these exact steps and it shows correct 2 of 2 skills. Maybe you have an example .por that is showing this? Feel free to email me at my forum user ID (at)yahoo(dot)com. This way we can more easily share .por files and images.

I want to squash any bugs but if I can't duplicate its really hard. =(

mathpro18 wrote:
Yeah ShadowChemosh is that magical...sometimes just listening to him helps solve problems lol.

LOL its my "mythic" power!!!!! ;)


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LazarX wrote:
I followed the instructions and see the Mythic Playtest update available. I've downloaded and imported it, restarted herolab. it's showingup as a third party source but I can't access any of the features.

So after you re-started HL on the "Configure Hero Window" you see the new source/option "Mythic Playtest: Playtest 1"? So you check mark that and press OK.

Then on the "Classes" tab is a new class called "Mythic Tier" which you add after you have taken a normal base class. Then to pick your Mythic Path you click on the "Add New Archetype" and under "Mythic Tier" is the new Paths.

If the above is not working do you get any error messages at all when you restart HL? If you get any error messages HL goes into safe mode and does not load any custom content.


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v1.3 released! November 27, 2012

-Finished scripting all Path abilities (Including "Armor Master"). This includes even just some helper text when the bonus is a situational modifier.
-Added a note for the couple abilities I can't actually script. Currently this includes removing the -5 iterative penalty for "Precision".

Still need to find a solution for the bonus HP when you take Dual Path.


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Chemlak wrote:
I did a check with a new hero, elf, fighter, 1st level, dropped a headband of mental superiority +6 on him, added mythic tier, and it wiped out 4 skill points as soon as the mythic tier was added.

Hmm I had the mythic tier then added the magic item. Will try this way instead and see if I get a different result.

Lou Diamond wrote:
SHadow Chemosh, The Aemor Master ability for the Champion does not seem to be working. I made made a champion that has a +1 dex mod and mithril full plate and am getting a -2 Armor check penalty with 3 levels of armor master. It seems that the standard ACP penalty is working fine but I am not getting the ACP reduction for Armor Master.

The "Armor Master" path ability is not yet scripted. I should have all the Path Abilities scripted in the next release. Sorry I should have put a note in the abilities that are not scripted yet.


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Reckless wrote:
The dual path/selecting a second path seems to be adding hit point bonuses from both paths.

Thanks I have this listed as a known issue already as I can't find a good way around it yet.

The current work around is to put in adjustment to offset the HP bonus of one of the paths.

I may just have to have people pick which bonus HP they should be getting as its not really possible for me to figure out in a script which Path is primary. =(

Another FYI I did some testing with CORE Intelligence-boosting items past level 20+ and everything calculated correctly.


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Chemlak wrote:

Awesome work so far, ShadowChemosh - just to note, though, I'm experiencing some odd interactions of skill ranks at high levels (specifically 20th with 1 Mythic tier) and Intelligence-boosting items.

I'll do some more testing to be sure, since the item in question is user-designed and might not be working correctly.

Hmm I had to do some very careful timing when adjusting the levels so that the Mythic Tiers didn't add into the hero levels. So it's possible something needs to be adjusted.

Let me know what you find and I will see if I can duplicate with some of the normal int boosting items.

Thanks and glad everyone is having fun with the data set. =)


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For those that are play testing Mythic Adventures and use Hero Lab I have a working mythic data set now available. Its 100% free and only requires you have the CORE data package for Hero Lab.

This adds in almost everything from the playtest document into HL. For full details please see THIS post over on the Hero Lab forums.

Basically their is a new class called "Mythic Tier" and then each "Path" is done as an "Archetype" of the "Mythic Tier" class. This was the best way to get it in and working.

Hopefully people find this useful as I know my players can't play without Hero Lab anymore. ;)


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James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
Tels wrote:
Kind of a nitpick question, but an Awakened Demilich (Bestiary 3) retains full spell-casting abilities of the Lich. It gains Eschew Materials and Still Spell as bonus feats, but when I look at the prepared spells, none of the spells are prepared as though under Still Spell. Should I just assume it meant that the Awakened Demilich prepares all of his spells as though they were Stilled with no increase in spell level?

What awakened demilich are you looking at? The stats in the Bestiary 3 are not for an awakened demilich... but for a normal one.

An awakened demilich does indeed need to prepare spells as Still Spells (or cast spells with Verbal components only, such as dimension door)... but as of right now, I'm pretty sure we've not published any stats for awakened demiliches... that won't stay that way for long, though...

This one. It's on the PFSRD, not the PRD. I went and double checked the PRD, I guess you guys never actually published stats for an Awakened Demilich, but the guys at the PFSRD went ahead and made one. I should probably find away of letting them know about the error...

Regardless though, my question was answered, thanks!

Yeah... I'm not sure where those stats came from. Likely someone just wrote them up for that page—we don't actually run that site, so there's stuff in there that isn't "official."

Awakened Demiliches are from the Bestiary 3 page 67.


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A and D.


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Mathwei ap Niall wrote:

Overall my biggest issue with this book are the spells in the end. Namely the 2nd level magus group armor spell. Pick a target and a suit of armor snap your fingers and they are wearing that armor. No save allowed.

Fighting a wizard, sorcerer, druid or monk ? Cast this spell and boom the wizard/sorcerer has a 40+% spell failure chance and the druid immediately loses all their powers for a day, the monk loses a whole butt load of abilities and there's nothing they can do about it.

Don't think the fighters, clerics and paladins get off easy either. Swap their high quality magic armor for poor quality fragile armor and watch the damage just pile on them (or better yet cast the spell from hiding and take the armor and run away).

It only gets worse if they get access to a decent set of Cursed armor. Swap the fighters stoneplate or celestial armor with a suit of armor of arrow attraction and go to town.

I liked the idea of this book but think it suffered from a lack of editing for the (few) crunchy bits in it.

Damn someone needs to read the spell again. It can't do any of the things you have listed here. So going with Paizo didn't fail in editing.

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