|
|||||||||||||||||||||||
|
Tangent101 wrote: Okay. I'm STILL getting errors that don't allow Thora to load properly or Winter Oracles. Is there some Campaign files needed for this as well, or is Reign of Winter and the primary Pathfinder books (including Ultimate books) all that's needed? The statblock that Paizo provides lists the "additional" books that are required. So for "Thora" on page 27 it says (Pathfinder Campaign Setting: Irrisen, Land of Winter 58). So as the community does not recreate that which is already in an Official Data set you will also need that Official Package to get Thora to load correctly. The packages for the CB to load are the minimum requirements and individual portfolios may require more or less. As we have over 5,000 portfolios we now support listing exactly what each one requires, beyond the minimum load packages, is not possible. If a monster is listed in the back Bestiary of the AP those are re-created from scratch as Lone Wolf does not do those. But if a monster is already made we don't re-make it. So as Reign of Winter pulls from Winter witches and other Irrisen things its pretty safe to bet that "Paths of Prestige" and "Irrisen, Land of Winter" are good packages to also get if you are running this AP.
ShadowChemosh wrote:
V2.11 of the Community Bestiary is now out and contains chapter 2 and 3 of Reign of Winter. To get the new .por files download the .zip file linked above as it now contains chapter 1 to 3.
Vincent The Dark wrote:
It's a known issue and will be fixed in the next update. The current work around is to enable Ultimate Combat in the Configure Your Hero window.
For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 3 has been inputted in HL by the community. These are 100% free to download and use. The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need. If you have not setup the Powered by HL feature for the Community start with this Setup Post. For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1, Book 2 and Book3. You can download the portfolios and the encounter .por files from d20pfsrd. The files are AP(FMG) - Way of the Wicked PART1.zip and AP(FMG) - Way of the Wicked PART2.zip. For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1, 2 & 3. The latest version provides a new Antipaladin archetype that allows one to play a LE or NE Antipladin instead of CE as is mentioned in book 1.
v2.10 of the Community Bestiary is available and contains an update for Chapter 1 to 6 NPCs, Monsters, and encounters for Legacy of Fire. If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions. If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the AP19 Legacy of Fire NPCs PART1.zip and AP19 Legacy of Fire NPCs PART2.zip files that contains all the .por files from d20pfsrd. Final step of course is to unleash the horrors on to your players. =)
Sorry I don't get often to check all Paizo threads. The chapters have been slowly released over the last few months and they are now completely finished as of v2.10. v2.10 of the Community Bestiary is available and contains Chapter 1 to 6 NPCs, Monsters, and encounters for Shattered Star. If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions. If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the AP61 Shattered Star NPCs PART1.zip and AP61 Shattered Star NPCs PART2.zip files that contains all the .por files from d20pfsrd. Final step of course is to unleash the horrors on to your players. =)
v2.10 of the Community Bestiary is available and contains Chapter 1 NPCs, Monsters, and encounters for Reign of Winter. If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions. If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the new AP67 Reign of Winter PART1.zip file that contains all the .por files from d20pfsrd. Final step of course is to unleash the horrors on to your players. =)
Had a question I don't see any info about. For the maps that will be part of GS will they be in 5ft squares? I ask as I am getting ready to run Shattered Stars Beyond the Doomsday doors and all the maps I just looked at in the AP are 10ft squares not 5. Means I can't easily use a VTT or my projector for these maps. Thanks
V2.10 of the Community Bestiary, 100% free from the community, will have the Reign of Winter AP chapter 1 out very soon. It will be followed very shortly with Chapter 2. V2.10 will also have Book 3 of the Way of the Wicked AP and Chapter 6 of the Shattered Star AP. We are currently going through testing and Preparing of all the portfolio's now. The encounter and portfolio files will be a zip file you download from d20pfsrd and inside the zip will be folder breakdown of the different events and encounters for Reign of Winter.
V1.9 - February 13, 2013
Special Thanks to Chemlak for once again providing a .por file with an example so I could see the issue. This SO speeds up the fixes. Also sorry this took so long but my real world job got in the way. =(
Chemlak wrote: Thanks, as always, Shadow. I may need to send more portfolios your way, though - new bug on my 20th level mythic tier 2 characters. They're all registering 1 too many attribute increases. Ok no problem. Much easier to find with a .por file so send them on over. =)
Cavian wrote:
This has been fixed in the Community Bestiary v2.9. So just update from the auto-updater to install it. For more details see THIS post over at the HL forums. When loading HL if you get any errors at all HL goes into safe mode and no longer loads user created content. So you didn't lose anything its all their. With the above fix everything will come back... =)
V1.8 - January 31, 2013
The black raven wrote:
I am interested in the answer also to this question.
For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use. The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need. If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below. For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip. For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.
For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use. The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need. If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below. For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip. For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.
V1.7 - December 24, 2012 -Added in Jason Bulmahn forum post of updated rules from 12/21/12. This is a new source that you have to turn on in the "Configure Your Hero" window. This way groups can decide to use these changes or not as they see fit.
Joseph Wilson wrote: but I could not figure out how to add the actual mythic abilities (from the various paths) that also come with making a mythic version of a creature. In this case, I need to choose 11 for the balor (since it's MR + 1). So checked again in the rules and it says to use the path abilities as an example to use when making a mythic monster. So the way I read the rules it was not meant to pick the exact same path abilities but to use them as a base to make custom monster abilities. So that is how I designed it. Though I can see the benefit to just picking the same abilities for the monsters. I looked into allowing the Template (ie race) to pick the "Class Abilities" and its not an easy change. Basically I would have to re-build all 107+ path abilities as "Racial Abilities" to allow it function in HL...... So I took a look at the RAW XML and working at that level I was able to move over all the path abilities. You guys are "so" demanding. ;) So in the next release will be a new tab "Mythic Abilities" that will allow for selecting MR+1 abilities when you select the "Mythic" template. I will leave it up to the DM to figure out good abilities to pick as some don't make allot of sense for a Monster. =) The next update will also have the Jason's 12/21/2012 changes in it also.
Joseph Wilson wrote: I might just be dumb, but I can't seem to find how to add the mythic abilities to a creature when making a "mythic creature." I found how to add the feats and ability point increases, but not the mythic abilities themselves. Templates in HL are found on the Classes tab down past the PrCs. If you don't see the templates then check in your "Configure Your Hero" window under options that you don't have check marked "Don't show templates". PS not dumb at all. This question comes up allot actually.
Kazarath wrote: Unfortunately, that doesn't seem to be the correct one. Thank you for the help, though. Any more would be greatly appreciated. Yea I never added that adjustment yet but its a nice idea so I have for the next release. If you want to add it yourself then here is the script and set to run at Pre-Levels/1000.
~ Remove the No Score tag from ability pick
Then on the adjustment's "Show Menu" select "Attributes". Do a "Test Now!" on it and you should be good to go.
LazarX wrote: I use Augmented Summoning on it, I apply the Bull Strength and Cats Grace modifiers. On the adjust tab under "Conferred" ability adjustments is the "Feat: Augment Summoning". Which is only one adjustment instead of two.
Pol Mordreth wrote: Is ther any way to add abilities to weapons on the fly? (Paladin, magus ability, Mythic arcane strike)I cant seem to figure it out. First wanted to make sure you knew about the Hero Lab forums. Lots of questions asked and answered. Its a very active forum with help from the community and the developers. In this case on "Weapons" tab I would setup my weapon under the "Magic, Custom & Masterwork Weapons" section. Even if non-magical. This way when you want to add those "magic" abilities you can click on the "edit" button next to the weapon and add those magical abilities.
V1.6 - December 6, 2012 -Fixed skill points for humans that where still getting their racial bonus skill point for Mythic Tiers. Sorry this means humans with Mythic Tiers will have "overspent" skill points after you install this update.
V1.5 - December 2, 2012
Thanks Chemlak for the portfolios they really helped track down the issue.
Chemlak wrote: Test a 1st level dwarf fighter, remember to change favored class bonus to hp, straight 10s in stats, and do what is necessary to clear off all verification errors. Add mythic tier. I get an immediate skill point overspend. It gets worse for every mythic tier added. Hmm I hate to say it but I just did these exact steps and it shows correct 2 of 2 skills. Maybe you have an example .por that is showing this? Feel free to email me at my forum user ID (at)yahoo(dot)com. This way we can more easily share .por files and images. I want to squash any bugs but if I can't duplicate its really hard. =( mathpro18 wrote: Yeah ShadowChemosh is that magical...sometimes just listening to him helps solve problems lol. LOL its my "mythic" power!!!!! ;)
LazarX wrote: I followed the instructions and see the Mythic Playtest update available. I've downloaded and imported it, restarted herolab. it's showingup as a third party source but I can't access any of the features. So after you re-started HL on the "Configure Hero Window" you see the new source/option "Mythic Playtest: Playtest 1"? So you check mark that and press OK. Then on the "Classes" tab is a new class called "Mythic Tier" which you add after you have taken a normal base class. Then to pick your Mythic Path you click on the "Add New Archetype" and under "Mythic Tier" is the new Paths. If the above is not working do you get any error messages at all when you restart HL? If you get any error messages HL goes into safe mode and does not load any custom content.
v1.3 released! November 27, 2012 -Finished scripting all Path abilities (Including "Armor Master"). This includes even just some helper text when the bonus is a situational modifier.
Still need to find a solution for the bonus HP when you take Dual Path.
Chemlak wrote: I did a check with a new hero, elf, fighter, 1st level, dropped a headband of mental superiority +6 on him, added mythic tier, and it wiped out 4 skill points as soon as the mythic tier was added. Hmm I had the mythic tier then added the magic item. Will try this way instead and see if I get a different result. Lou Diamond wrote: SHadow Chemosh, The Aemor Master ability for the Champion does not seem to be working. I made made a champion that has a +1 dex mod and mithril full plate and am getting a -2 Armor check penalty with 3 levels of armor master. It seems that the standard ACP penalty is working fine but I am not getting the ACP reduction for Armor Master. The "Armor Master" path ability is not yet scripted. I should have all the Path Abilities scripted in the next release. Sorry I should have put a note in the abilities that are not scripted yet.
Reckless wrote: The dual path/selecting a second path seems to be adding hit point bonuses from both paths. Thanks I have this listed as a known issue already as I can't find a good way around it yet. The current work around is to put in adjustment to offset the HP bonus of one of the paths. I may just have to have people pick which bonus HP they should be getting as its not really possible for me to figure out in a script which Path is primary. =( Another FYI I did some testing with CORE Intelligence-boosting items past level 20+ and everything calculated correctly.
Chemlak wrote:
Hmm I had to do some very careful timing when adjusting the levels so that the Mythic Tiers didn't add into the hero levels. So it's possible something needs to be adjusted. Let me know what you find and I will see if I can duplicate with some of the normal int boosting items. Thanks and glad everyone is having fun with the data set. =)
For those that are play testing Mythic Adventures and use Hero Lab I have a working mythic data set now available. Its 100% free and only requires you have the CORE data package for Hero Lab. This adds in almost everything from the playtest document into HL. For full details please see THIS post over on the Hero Lab forums. Basically their is a new class called "Mythic Tier" and then each "Path" is done as an "Archetype" of the "Mythic Tier" class. This was the best way to get it in and working. Hopefully people find this useful as I know my players can't play without Hero Lab anymore. ;)
James Jacobs wrote:
Awakened Demiliches are from the Bestiary 3 page 67.
Mathwei ap Niall wrote:
Damn someone needs to read the spell again. It can't do any of the things you have listed here. So going with Paizo didn't fail in editing.
Cheapy wrote:
I have this change already in my home games and players are still using Two-handed weapons. The damage dice is still high enough that its worth it. This includes removing Power Attacks +50% for when using two-handed weapons. So far it does seem to have a nice balance versus the one player using a Longsword and Shield. The players with the Greatsword and Falchion are still one-shot killing things with 18-20 Str characters at levels 1-3. I am thinking of giving the bonus back at level 6 but I am waiting for more play test to see if its really needed. So overall it didn't change many players builds except to make the one-handed characters to be a little more inline with lower level damage output.
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Rise of the Runelords AP is now available. This includes the original and the Anniversary additions. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Curse of the Crimson Throne AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Legacy of Fire AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Council of Thieves AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Kingmaker AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Serpent's Skull AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Carrion Crown AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Jade Regent AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete NPCs and Bestiary portfolios for Chapter 1 of Shattered Star is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Skull and Shackles AP is now available. For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions. Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder. I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)
Sean K Reynolds wrote:
Looks like James Jacobs disagrees. ;) I read both SKR's and JJ's posts and just saw this and thought it was sort of funny is all. Really not trying to start anything....
Mathias Gehl wrote:
The community has put together information on using the editor and HL itself. Go to THIS post as it goes over the most common editor questions and has links to YouTube videos even. I can also confirm I used HL editor for 6 months creating new stuff and entering house rules and it's fully functional in demo mode. FYI allot of stuff has been entered by the community for Pathfinder. You can see it all at d20pfsrd.
So we have had a player leave due to work and we have opening we would like to fill. We are currently looking for 1-2 players interested in playing Pathfinder. We are a fun group looking for players of any skill level and age. Though most of the group tends in the late 30+ but are open for younger. Being friendly and nice are pretty much our only requirement. The only constant we have in our games is change which means we are not all combat or all roleplaying we tend to switch this up allot. We have a learned that keeping things different is the most fun. We play every 2 weeks on Saturday from 5pm to 11pm. Currently we switch DMs every 3 games with one DM running a home brewed campaign currently but will be switching later this year to Skull and Shackles. The other DM is going to be starting Council of Thieves AP in the middle of August 2012 with brand new level 1 characters. So be a great time to join a new group with new characters and campaign. =) If interested or have questions please email me at ShadowChemosh(at)yahoo(dot)com.
Astralplaydoh wrote: Please keep in mind that people use Projectors at their game table while making this project. =) This would be main use of this software as well. Very excited about this as pre-loaded maps would save me so much prep time. Anything more like FoW or AoE templates would just be icing.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
